Lost in the Darkness

Lost in the Darkness was originally made for the Ludum Dare 27 for the theme “10 seconds”. It was well-received, but had some flaws which I addressed in this post-compo build.

Lost in the Darkness

Find a fairy. Follow the music. Save your friends. Escape safely.

And above all: Don’t touch the darkness.

Play for free in your browser on GameJolt!

Lost in the Darkness

A game made by Tobias Wehrum.

With assets by:

SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)

A few months ago, I made my first puzzle game ever for Ludum Dare 29. It was well received (#16 in Innovation!) and players called it “clever” and “challenging”, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease the beginning and a really hard one where you can test your mettle! I humbly present:

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Snake meets platformer physics!

A short puzzle game combining two
well-known concepts to form a unique hybrid.

Play right here in your browser!
(And maybe rate it! Or share it with friends who might like it.)

Download for Windows, OS/X or Linux!

SnakeFormer - Half Snake, Half Platformer (Post Ludum Dare Compo Edition)

“But,” you might say, “only 9 levels?” Yeah, for now. I think it’s enough to demonstrate the concept well and especially the later levels might take some time to solve. I’m pondering releasing it on Android soon, and maybe, just maybe, I’ll search for a level designer and get more levels made. If you like it and want more of it, please leave a comment!

Credits:

Screenshots:

    

    

A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours

A few weeks ago, I participated in the Ludum Dare 30. The theme was “Connected Worlds”, and I thought “Hey, nevermind that I never made an online multiplayer game before, I should totally try to make one in 48 hours!” Unexpectedly, it actually turned out pretty great – you can read more about that in my postmortem if you’d like to. And below you can find the ~52 hour post-compo version with a few bugfixes and sound effects!

You are flame bearers, braving the darkness,
carrying letters and escorting travellers
through the eternal darkness between
the mountains to the south and
the sea kingdom to the north.

Overcome obstacles. Carry the torch on. Work together.

Go north. Ignore sounds in the dark.

And most importantly: Don’t let the flame die.

Send the link to a friend, and play it in your browser with the Unity plugin!

Download it for Windows, Linux or Mac!

Here is a video with clips of lots of people playing it on dvcolgan’s stream:

A Light in the Darkness – Co-Op Online Multiplayer Ludum Dare Game

Used Assets:

A Light in the Darkness – Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game

…but first invite a friend or two. It’s dangerous to go alone!

The rating period is slowly but surely nearing its end, and I thought it cannot hurt to write a postmortem for the game I made three weeks ago. I wish I would’ve promoted the game more (it’s my first online multiplayer game after all!) and I wish I could’ve played more games, but my master’s thesis was jealous and demanded I spent more time with it. That being said, I have a free minute now, so here goes nothing!

Lessons learnt while making SnakeFormer

This Ludum Dare I made SnakeFormer, a short puzzle game combining Snake with pseudo-physics platformer mechanics.

Turns out that lava is pretty hot.

If you’d like to, you can play it here.

Like just about every game, some lessons were learnt, and I thought I’d write a small piece about them. It’s 12 hours before the judging ends, and nobody has time to read through a novel, so I’ll keep this short!

Game & Level Design

If a level has the right difficulty for you, it’ll be too hard for everybody else.
I swear I’ll remember this lesson one day, haha. That doesn’t necessarily mean “make it easier”, because in a level-based game, there is another approach:

When in doubt, make more levels.
Easier levels, preferably. I should’ve spent a lot less time on the menu and instead made more transition levels. Which brings me to:

Don’t introduce more than one mechanic per level.
Level 2 introduces: Lava, falling stones AND growing the snake. That’s, uh, a bit too much.

Even if you think the goal is clear, it might be not.
So – better make it clearer. The goal in my game is to exit the screen to the right, like in most platformers. Some people thought that they had to eat the whole level though, which is a more Snake-like goal.

Put instructions in the first level.
Some players don’t read the instructions before starting the game – but once they are confused inside the game, make it as easy as possible to re-read them.

Art, Sound & Music

Glow is freakin’ cool.
Seriously.

Homemade sound effects can be quite entertaining.
Any game needs sound effects, and since I’m no good at making them digitally, I tried to use my mouth for most. Turns out that’s a lot of fun to listen to, and I actually had a few people praise my sound design, especially the eating- and the end-of-level-sounds.

Abundant Music (music generator) + GXSCC (a MIDI chiptunes-like renderer) are the best team.
I’m no musician, so I had to use generated stuff. Those two are PERFECT. It still took very long to find songs that sound well together, but that definitly was time well spent.

Cheery music for hard and punishing gameplay.
Gnhihihihi. So much fun while watching streamers.

Process

Trust in the process and stay open for new ideas.
The concept I started out was a lot more boring, but but sometime after implementing the stones I asked myself “Okay, so those stones fall – what if gravity affects the snake too?” – and then SnakeFormer was born. So even if your initial idea isn’t perfect, go for it anyway instead of giving up, it might evolve into something great later on!

If your idea comes late, don’t worry! There’s still time!
I don’t think i started any development 12 hours after the start of the compo – 8 hours sleep, 4 hours pondering. I think it paid off!

ToDo lists are great to maintain focus.
Always use a ToDo list so you won’t lose track of your next tasks. Workyflowy works best for me.


Thanks a lot for reading! I hope you enjoyed it as much as I enjoyed writing it.

Maybe I made you a bit curious about my game too? If you want to, you can play SnakeFormer here – and I don’t think I have to mention how much I like comments and ratings, do I?

I’m done here.

 

Is it already too late? Nope. Time for a Best Of Ludum Dare 29!

Woah! Look at all those games!

Hey folks! So, this time I’ve only rated 82 games. Shame on my, I know – I’m busy with my Master’s Thesis, but apart from that, I really have no excuses. I didn’t think I’d actually get around to do a Best Of list this time, but since those games are just so incredibly great I’ve made one anyway now!

So here’s a list of the best and/or most interesting games I’ve played – and so should you, in my opinion! But hey, I know it’s only three days left, so just pick the cherries. (Hint: They are all cherries.)

I’ve rated 140 games over at Ludum Dare 27. Time for a Best Of! (Part 3)

I’ve previously done two “Best of” lists of the games I enjoyed the most so far – you can find them here and here. I always planned to do this third part, but then life happened – and now at last, with one day of judging left, I present to you this final part!

So one last time, in no particular order, here are some more entries that I think nobody should miss out on!

I’ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 2)

Like I wrote in my previous post, I’ve rated 100 games now. There were a lot awesome games in there – and a few that I think nobody should miss out on.

So again, in no particular order, here are some more entries that I think everyone should’ve played!

I’ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 1)

Ludum Dare was going on last weekend! It’s a huge internet game jam where you develop a game in either 48h all alone (Compo) or 72h with a team (Jam). I’m participating in the Compo – you can see my entry Lost in the Darkness here!

After the compo/jam, people who participated can rate each others games. I’ve rated 100 games now – I wish I could rate more, but I seem to have the tendency to write detailed feedback. It takes up so much time! While doing that, I found some gems that I think nobody should miss. There are a lot of those, so I’ll split it in multiple parts. In no particular order…

Burglary: A Ludum Dare Postmortem (Happy New Year Everyone!)

Happy New Year, folks!

I thought it’s time to write a postmortem for my Ludum Dare 25 entry. For those who haven’t seen my game yet, you can find it by clicking on this conveniently placed handcrafted icon:

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Burglary: Ludum Dare 25 Build

 

And now, without further ado, lets begin the postmortem!