With the current Global Game Jam right around the corner and only just about 11 1/2 months late, here is the project that we did for the last Global Game Jam: Super Fruit Punch!
You can find a download at the game’s GGJ page.
– Game Design: Thomas Bedenk, Norbert Haacks
– Programming: Tobias Wehrum, Benjamin Schug, Richard Wepner, Martin Heller
– Art & Animation: Kirill Krysov
– Music & Sound: Lesley Dean
Last month, a friend asked me to help out a group of his students at the School for Games who were missing a programmer for their student project. Charming art and not that much work for me, who could say no? And now, a month later, I proudly present to you…
Teens are attacking the old man’s home,
but a hero knows how to defend himself
even if he is already in pension!
Shoot lawn gnomes, flowerpots and wheelchairs
out of your trusty cannon and show those
whippersnappers how to respect one’s elders!
Play it right here in your browser!
Later on, there’ll be versions for Android/iPhone.
- Cihan Ceyhan: Lead, Game Designer, Web Designer
- Philipp Kapp: Game Designer
- Sibylle Hell: Art Director, Animator
- Dennis Dabergotz: Game Artist, Animator
- Tobias Wehrum: Programmer
With assets by:
Special thanks to:
- Norbert Haacks and the S4G team
Another month, another Berlin Mini Jam. This time, two of the topics were “Guardian” and “Void”, so I teamed up with Michael Kessler and did this:
Guardian of the Void Children
The Void is a harsh place to bring up children.
Our particular mother here is just about to find out how harsh exactly,
now that a swarm of drones located her nest…
How long can you survive their relentless assault?
Defend your nest, your children and your life in this
Tower Defense/Top-down Shooter crossover!
Play it here, directly in your browser:
This month’s EGP theme was ASCII, so to no one’s surprise: Here’s a game about words! More specifically about forming words out of letters which just happen to lie about.
The basic principle is as follows:
You are currently at the bigger “R”. Some letters have a black background – you previously wandered over these. Others are forming words, but you have yet to walk over them: these are green. You can drag and drop letters to form words. Red letters aren’t dragable, but as you can see above, can be used to form words: The N, E and D were red letters before. Minimum length for a word is 4 letters.
There are two modes: One in which you try to get as much points as possible until you run out of space or time, and another one in which you aim for a target. Everything else can be found out in the game by pointing at the [?] in the upper right corner of every playscreen – or by just playing it.
Apropos “playing it”: Click here for the current version! (This more complete version was edited after the EGP deadline. For the old egp version, click here.)
Please post some of your highscores here! Oh, and comments too! Which configuration(s) do you like best? Any criticism, feedback, suggestions?
Due to illness I didn’t have enough time to add sound effects and to fix some bugs. I’ve left the EGP version intact (see the link in brackets above), but also wanted to adress what I listed before, so I uploaded the new version – which is, of course, a) slightly over 7 days and b) touched in March too.
Oh, and: Hello game-damashi.com! :)
This month I was working on my first contest entry ever – and finally I am done! It is an entry for the Experimental Gameplay Project during this month (the theme is: “100 Things“).
My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to… well, till one has 100 balls. The development took 65 hours including some part of the game design process, learning SDL.NET and the graphic creation. The music is by Deniz Akbulut.
The game written in C#, I will post a link to the source code here later on.
While I am not content with everything (the development streched over 14 days, not 7, the music is not by me, I kind of took the easy route route with the theme, just using the “100” as an arbitrary number, and as Matthew Elvey Price says in the comments, it’s rather DDR-like), overall I am actually quite happy with the outcome. This is my first project with SDL.NET, my first project with my own graphics and my second complete (mini) game in total – and considering this, it turned out quite well! I would even go as far as say that it might actually be fun to play! :-D (Go, try it!)
Screenshots – well, okay, just one:
Download: Juggler v1.0 (Windows)
You might need the Microsoft .NET Framework 3.5.
I would love to read a comment about how you liked (or didn’t like) the game! The Comment Section is just below.
…and for the next Experimental Gameplay Project I will be faster and the game will be more inventive. Promise!