A few weeks ago, we had the September Mini Game Jam of our Berlin Game Developers Meet-Up. This time, the topic was “hack” with the alternative topic “share”. After an hour of brainstorming, dismissed concepts and talking to a lot of people (especially Iwan), I arrived at the concept for NetRush.
Each of the two players has a cursor with which they can navigate through the grid of nodes. Green nodes are free: Free for you to be invaded, that is. You get points if you hold them at the end of the round – if you’re not dead. The first one to gain a total score of 100 wins. You have multiple stats which you can assign freely:
- “Speed Up” lets you capture nodes faster
- “Spread” gives you a chance to capture neighboring nodes for free
- “Success” defines your chance of invading a node
- “Shield” is your health – it takes damage for you, and if it falls under zero, you’re dead
A more visual explaination is available here:
Play the game online here:
- “Complete” Version (made in 8h+30min after jam)
- Jam Version (made in 8h – where “Speed Up” does nothing. Gna.)