And thus, the third week ended. It had its hits and misses, but I learnt new stuff and I’m especially content with the three dailies at the end! And now, without any further ado:
#015: Probably a Metapher for Something
On the other hand, maybe it isn’t. Let’s… let’s just skip this one, okay? I guess it’s safe to say that it didn’t go where I wanted it to go.
#016: Hypnotic Eye
This one didn’t really go where I wanted it to go either, but luckily, sometimes cool things happen while you’re experimenting. The video recording didn’t have a high enough frame rate to show how it smooth it really looks, but I recommend downloading the processing sketch or an executable – it feels pretty hypnotic full screen and with a high frame rate.
This one is inspired by a chapter of Generative Design about stitching together simple SVG shapes in a grid to form more complex patterns. I wanted to try making circuit-like images, so I designed my own shapes in Inkscape. Fun, but man, this took some time doing for the first time – the sketch uses 36 shapes, and everything had to correctly align. I like the results though, some parts look really interesting!
#018: Cloudy Tunnel
Another one in the category “I thought this would look better”. It’s kind of like a more boring version of #013 (Fissures). Oh, and it serves as a reminder for me – I wanted to go somewhere entirely else with that, but I forgot my goal along the way because I didn’t keep switching back to my reference.
#019: Insect Generator
Ha, this one is fun! Originally I just experimented with using perlin noise on circle drawing, but then I realized that the results look kind of like insects with the right parameters. While I experimented further, I discovered that a certain parameter makes them look very alien and glitchy. That parameter is part of the sketch now, slowly escalating on each result, leading to a tour from normal earth insects to otherworldly abominations.
#020: Forest of Lights
One of the few sketches where I have a concrete inspiration – this time from the manga Soul Eater. The trees with the light balls on top of it fascinated me, so I tried my hand on generating something similar. It was a bit hard to get something decent looking despite using 2D graphics without cool premade lighting effects and shaders, but in the end a bit of cheating (the tree shading is totally randomized and even though they are reminiscent of low-poly models, they are fully 2D, haha) got me close enough to where I wanted to go!
#021: Gradient Skyline
And the last of the pack! This one uses palettes again to create interesting color combinations, but this time I’ve learnt my lesson and picked them by hand. Also, for the first time: Gradients. And pixel line shifting.
The following palettes are used (and highly recommended): Thought Provoking by Miss_Anthropy, cheer up emo kid by electrikmonk, Ocean Five by DESIGNJUNKEE, fresh cut day by electrikmonk, (◕〝◕) by sugar, Dance To Forget by joy_of_summer, Storming Psychedelia by Bionic Blender, Gamebookers by plamenj, A Dream in Color by madmod001, Hymn For My Soul by faded jeans, Koi Carp and 400 Lovers by Tzadkiel, it’s raining love by tvr, vivacious by plch, antidesign by death—of—design, mai by lovelyrita and Pop Is Everything by jen_savage.
- Probably a Metapher for Something: Watch. Contemplate. Close. Move on and try something else.
- Hypnotic Eye: Left-click to restart.
- Circuits: Left-click to refresh.
- Cloudy Tunnel: Left-click to refresh.
- Insect Generator:
- Left-click to refresh (and increase alien glitch)
- Right-click to refresh (and reset alien glitch)
- Mouse-wheel or +/-: Cycle through coloring options
- Forest of Lights: Left-click to refresh.
- Gradient Skyline:
- Left-click to refresh.
- Right-click to refresh, but keep palette.
If you’re not on Windows, fret not; for some reason I can’t compile for Mac and Linux, but you can just download Processing and open the sketch files in the archive. It’s really straightforward. If you need any help doing that, just send me a mail or comment here.
And now, once more into the fray! I’ll do a fourth week of dailies, and then I’ll change the format a bit. I’ve got some experience with smaller sketches now, but I wonder what I could do with more time – so instead of daily sketches, it’ll be one or two bigger sketches a week. But for now, you can look forward to the next and last round-up of dailies next Sunday. See you then!