In my studies at the HTW Berlin, I had a course called “Independent Coursework” where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect does best in my opinion: Spacial movement. I didn’t want any repetitive gestures, just a direct relationship between the players and their avatars. So, together with my fellow student Jana Leinweber I set out and developed, and a few months and a dozen iterations later we had this:
Create spells! Attack! Defend! Dodge!
Tactical spellcasting meets fast reflexes in this
duel game for two wizards and a Kinect v1.
Download for Windows
(494 words and 12 images, estimated 1:59 minutes reading time)
Another Berlin Mini Game Jam was upon us, so I thought I’d prove once again that I have no sense of how much time certain things need whatsoever. I had the feeling that making a Kinect game would be a good way to do that, and together with Heiko Weible and graphics by Jana Leinweber I actually finished not too much after the allotted time frame.
You fasten the grip around your gun and
check your shield once again: Everything’s fine.
Will you shoot down your enemy?
Or collect enough stars to win?
Whatever you goal is, do your best to win in Kinect Artillery!
Download it for Windows!
You’ll also need the Kinect for Windows Runtime.
I’m quite proud with how that turned out. Obviously we didn’t write all the code in the 9 hour timeframe, but I think it’s still an impressing feat to pull off – and it plays fine. While it’s a bit awkward to turn to the side, seeing your silhouette following your motions is very satisfying, and the general look works surprisingly well.