After doing dailies afewweeksback, I’ve started working on my first bigger generative art project: A chimera generator which fits slices and parts of animals together collage-style. And now I’m finally done! I proudly present:
#031: Chimera Maker
Remember all those times when you
really needed a weird animal generated?
Four weeks ago, I started doing daily generative art Processing sketches – and now I am at the end of this fourth week. I’m glad I held on to the “do one sketch every day” mantra, even when I wasn’t feeling inspired – I made some pretty fun stuff this week. Alright, let’s dive right in!
#022: Tentapus Generator
That’s right – it has 10 legs, not 8! I really like how the legs always look so different. While generating, sometimes it almost looked like it was dancing. I might actually use this in a game one day – it certainly looks like it would be fun to play with.
Read more... (813 words and 48 images, estimated 3:15 minutes reading time)
And the second week is over! I had some interesting and diverse results this week. I’m especially fond of the Silk/LightWeaver and some of the results of Stormy Weather look very dynamic.
#008 – Silky Smoke
A variant of #006 (CircleTrails), inspired by this video where Casey Reas talks about the circle collision thing that #006 also uses, but with drawing lines between them. Silky Smoke works in a similar way, but isn’t about drawing a persistent picture and more about the movement created. It looks okay, but I have to admit that I was hoping for more.
Read more... (968 words and 60 images, estimated 3:52 minutes reading time)
Hey! If you’ve been reading this blog for a while, by now you’ve probably noticed that (true to my tagline) I mostly post games that I make – but sometimes, it’s also other stuff. The “other stuff” might get a bit more company from now on! I’ve been getting into generative art, and I’ve decided to make one generative art sketch per day until I get bored with it. Every Sunday I’ll post the results of the week with screenshots, videos, executables for Windows and the processing source files. And if you’d rather see me making games, don’t worry – making interesting and potentially beautiful things with code will only help making my games look better. And now without further ado, I present to you week 1!
#001 – ShardSphere
First one in my daily series! Mostly inspired by Generative Art Chapter 5. I really like the beginning when it comes to life out of nowhere.
Read more... (811 words and 29 images, estimated 3:15 minutes reading time)
A few weeks ago I visited the A MAZE./Berlin Festival. Apart from showing Catcher and talking to lots of other indie devs, I also visited the #weirdkids workshop on digital improvisation and made a weird glitch art thing with the base projects they gave us. Proudly presenting:
press c to cat
press c to cat
press d to dance
press f to frenzy!
(If you have epilepsy, don’t click on the following links!)
When Fernando and Christoffer told me to give them a build after the workshop, I thought it would be shown in a presentation for a few seconds. Instead, I later found out that it was shown in the cellar exhibition. So cool!
press c to cat wasn’t made for long exhibitions at all though – the cats spawned automatically, but never despawned! So soon, it looked like this, with no cats recognizable anymore, haha.
press r to react
When I entered the exhibition space, there were lots of people sitting in a circle in front of the exhibits – and it turns out they all had wondered about this strange cat game that seemingly contained no cats, only glitchy geometry. I restarted it – and finally they saw the cat and went “Ooooh”, haha. It was awesome!
After the festival, I got some reviews on Twitter too: