Chimera Maker: What Has Science Done?!

After doing dailies a few weeks back, I’ve started working on my first bigger generative art project: A chimera generator which fits slices and parts of animals together collage-style. And now I’m finally done! I proudly present:

#031: Chimera Maker

Chimera Maker

Remember all those times when you
really needed a weird animal generated?

Now there’s an app for that!

Get it in the Android Play store for free!

Download it for Windows/Mac/Linux!

All generated pictures are licensed under CC BY-SA 3.0.

Original picture credits:

031_chimera_maker_01     031_chimera_maker_02     031_chimera_maker_03

031_chimera_maker_04     031_chimera_maker_05     031_chimera_maker_06

031_chimera_maker_07     031_chimera_maker_08     031_chimera_maker_09

031_chimera_maker_10     031_chimera_maker_11     031_chimera_maker_12

031_chimera_maker_13     031_chimera_maker_14     031_chimera_maker_15

031_chimera_maker_16     031_chimera_maker_17     031_chimera_maker_18

031_chimera_maker_19     031_chimera_maker_20     031_chimera_maker_21

031_chimera_maker_22     031_chimera_maker_23     031_chimera_maker_24

Generative Art – Week 4

Four weeks ago, I started doing daily generative art Processing sketches – and now I am at the end of this fourth week. I’m glad I held on to the “do one sketch every day” mantra, even when I wasn’t feeling inspired – I made some pretty fun stuff this week. Alright, let’s dive right in!

#022: Tentapus Generator

That’s right – it has 10 legs, not 8! I really like how the legs always look so different. While generating, sometimes it almost looked like it was dancing. I might actually use this in a game one day – it certainly looks like it would be fun to play with.

s15_03_22_tentapus_generator_01      s15_03_22_tentapus_generator_02      s15_03_22_tentapus_generator_03

s15_03_22_tentapus_generator_04      s15_03_22_tentapus_generator_05      s15_03_22_tentapus_generator_06

Generative Art – Week 3

And thus, the third week ended. It had its hits and misses, but I learnt new stuff and I’m especially content with the three dailies at the end! And now, without any further ado:

#015: Probably a Metaphor for Something

On the other hand, maybe it isn’t. Let’s… let’s just skip this one, okay? I guess it’s safe to say that it didn’t go where I wanted it to go.

s15_03_15_probably_a_metapher_for_something_01

Generative Art – Week 2

And the second week is over! I had some interesting and diverse results this week. I’m especially fond of the Silk/LightWeaver and some of the results of Stormy Weather look very dynamic.

#008 – Silky Smoke

A variant of #006 (CircleTrails), inspired by this video where Casey Reas talks about the circle collision thing that #006 also uses, but with drawing lines between them. Silky Smoke works in a similar way, but isn’t about drawing a persistent picture and more about the movement created. It looks okay, but I have to admit that I was hoping for more.

s15_03_08_silky_smoke_1      s15_03_08_silky_smoke_2

s15_03_08_silky_smoke_3      s15_03_08_silky_smoke_4

Generative Art – Week 1

Hey! If you’ve been reading this blog for a while, by now you’ve probably noticed that (true to my tagline) I mostly post games that I make – but sometimes, it’s also other stuff. The “other stuff” might get a bit more company from now on! I’ve been getting into generative art, and I’ve decided to make one generative art sketch per day until I get bored with it. Every Sunday I’ll post the results of the week with screenshots, videos, executables for Windows and the processing source files. And if you’d rather see me making games, don’t worry – making interesting and potentially beautiful things with code will only help making my games look better. And now without further ado, I present to you week 1!

#001 – ShardSphere

First one in my daily series! Mostly inspired by Generative Art Chapter 5. I really like the beginning when it comes to life out of nowhere.

s15_03_01_shardsphere_1      s15_03_01_shardsphere_2

s15_03_01_shardsphere_3      s15_03_01_shardsphere_4

press c to cat

A few weeks ago I visited the A MAZE./Berlin Festival. Apart from showing Catcher and talking to lots of other indie devs, I also visited the #weirdkids workshop on digital improvisation and made a weird glitch art thing with the base projects they gave us. Proudly presenting:

press c to cat

press c to cat screenshot

press c to cat
press d to dance
press f to frenzy!

(If you have epilepsy, don’t click on the following links!)

Start it right in your browser!

Download for
Windows / Linux / OS/X

press e to exhibit

When Fernando and Christoffer told me to give them a build after the workshop, I thought it would be shown in a presentation for a few seconds. Instead, I later found out that it was shown in the cellar exhibition. So cool!

press c to cat at the cellar exhibition!
press c to cat at the cellar exhibition!
A cute little explaination sign
A cute little explaination sign

press c to cat wasn’t made for long exhibitions at all though – the cats spawned automatically, but never despawned! So soon, it looked like this, with no cats recognizable anymore, haha.

Despawn? Ha! Nope.
Despawn? Ha! Nope.

press r to react

When I entered the exhibition space, there were lots of people sitting in a circle in front of the exhibits – and it turns out they all had wondered about this strange cat game that seemingly contained no cats, only glitchy geometry. I restarted it – and finally they saw the cat and went “Ooooh”, haha. It was awesome!

After the festival, I got some reviews on Twitter too:

Casual catting was epic!!- Ida Marie Toft

great stuff. i couldn’t stop catting…- Sabine Harrer

hold f for fanfiction!

Also, lying next to the monitor, I found the BEST THING EVER – a short fanfiction!

Fanfiction!
Fanfiction!

Responsible for this lovely work of poetry are Titouan Millet, Max Cahill and Michal Marcinkowski. The first piece of fanfiction I ever received! Thanks a lot, guys!

hold c to credit

  • Idea and messing with stuff: Tobias Wehrum
  • Music: Moritz Ufer
  • Aaaall of the other assets (and a lot of the code) is from the weirdkids workshop!