Together We Will Survive: A Cooperative Game For Two Players With Red/Red And Cyan/Cyan Glasses

A week ago, we had our February Mini Game Jam. One of the themes was “local multiplayer”, which perfectly fit the idea that I already had before arriving at the jam: Cutting up some anaglyph glasses to make red/red and cyan/cyan glasses and then make a multiplayer game where each player can only see half of the content.

Shoot all monsters of your color. Don’t let them touch you.
Your friend does the same.

Easy enough so far? Good.
Because you’ll also wear glasses in your color,
which means you can’t see your enemies at all!

A cooperative game about focus, teamwork, communication and fast reflexes –
for two players with red/red and cyan/cyan glasses and XBox360 controllers.

Play in your browser with the Unity Webplayer!
Download it for Windows!

Also, have some videos about how it works:

Together We Will Survive (Intro & Both Perspectives)

Together We Will Survive (Cyan Glasses)

Together We Will Survive (Red Glasses)

So – how does it work?

…surprisingly well! No really. But if you really don’t want to watch the first video, here’s how:

The yellow player fights the yellow monsters – he can’t interact with blue at all.

He wears red/red glasses though, and can’t see yellow at all…

…but if the blue player points his beam at one of the yellow monsters, the beam is BEHIND the monster, so it looks like this:

And now the yellow players knows where the monster is and can shoot it! All that remains now is good communication between the players and fast reflexes.

If you want to see it in action, you can watch this video.

The red/red and cyan/cyan glasses worked surprisingly well in extinguishing every single trace of yellow and cyan respectively, even in a projected image! (And in case you’re wondering, red images didn’t work, there were still faint ghost images.)

I really like how the game plays out. It’s interesting to see how people grow increasingly accustomed to playing it. Most start not talking at all and die a lot. Others focus solely on identifying the monsters for their partner and then die because they didn’t shoot their own enemies. Then, slowly, they start talking to each other: “There’s a monster here!”, “One there.”, “Move left! Left! Okay, you got it.” And later on some well-rehearsed teams start playing silently again for the most part, quickly finding the enemies their partner is pointing at.

I might visit the colored glasses mechanics again at a later jam.

Credits

Aubjects, or: The last game I’ll ever make in 2013

For every month of 2013, I’ve released (at least!) one game – except December. Luckily, there’s still a few minutes left, so I present to you my digital web/desktop/Android adaptation of a board game we once made at my university!

Aubjects

Your job is to locate six mysterious Aubjects
on a foreign planet – via triangulation.
To make it more exciting, you decided to have a contest!

Enclose exactly one Aubject to score.
For every additional enemy probe you get one bonus point.

Become the Master Triangulator in:
Aubjects, a game of skill for two players.

Play it right in your browser!

Download it for:
Windows
Android

Credits:

This game is based on a board game made at the HTW Berlin, designed by:

  • Tobias Müller
  • Anthea Neums
  • Nathanael Siering
  • Tobias Wehrum
  • Florian Wokurka

Balls & Balloons

Another month, another jam, another crazy physics game. In the beginning, this one was inspired by the awesome Drei, but it quickly steered away from that and became something… uh, else. I dunno.

Balls & Balloons

You control two balloons attached to a paddle.

Use it to get balls in your colored bottle!

Or you could just remove the ones your enemy has…

(You’ll need two XBox360 controllers.)

Play in your browser!

Download for Windows!

Credits:

  • Programming: Tobias Wehrum
  • Music: Kevin MacLeod
  • Font: Ben McGehee

webcat

For a university course, I was tasked to make a thing with JavaScript/Crafty. Since I am not particularly fond of HTML5, I wanted to do something playful that I couldn’t do with any other technology. Please welcome with me: webcat.

webcat

webcat

1) Take this link up there and drag it to the bookmark bar or favourites.

2) Go to some other page (Wikipedia works well, for example).

3) Click on the bookmark/favourite “webcat” link!

There isn’t anything to do but running around and double-jumping, but hey, now you can add a cat to any webpage you want!

Credits:

Robots Love To Do People Things

Last jam, I started something I called “Remote Person Control“. This jam, I refined what I had back then:

  • The Player holds a tablet with a soundboard, showing buttons like “Left”, “Right” or “Grab”.
  • The Robot is blindfolded and has a smartphone with headphones – and when the player presses a button, the robot hears what he pressed.

It’s still no game, but a VERY fun toy! I recorded three videos to show what the current prototype can do:

Robots Love To Make Sandwiches

Robots Love To Draw Pictures

Robots Love To Play Board Games

For those interested, here is the complete soundboard:

And here are the voice samples for you to listen to! I love the last one.

Inspiration

While I like to think that I came up with the idea myself, I obviously had inspirations. Here are those I can remember:

  • Signal Delay by ChrisGaudino: A Ludum Dare prototype about remotely controlling a mars rover.
  • Octodad by Young Horses, Inc: Octodad – Loving Father. Caring Husband. Secret Octopus. A game where you pretend to be a human by doing mundane tasks, but being an octopus with an incredible awkward control scheme makes this quite hard and incredibly funny.

Credits

Thanks a lot to our artist and the robots in the videos! Our sandwich-making robot is Adam “PunyOne” Streck. If he isn’t making sandwiches, he’s making games – you can find some of them at http://justaconcept.org!

Hammertennis: ChainJam 4 Players Edition

A few weeks ago, I participated in the ChainJam. It was about making 4 player local multiplayer games, each lasting only one minute – and then we’d take all of them and string them randomly together, playing one after another and keeping the score throughout the game. It’s pretty well explained here!

Since my previous tries to remake my beloved Hammertennis as a Unity game failed, I used the ChainJam as an excuse to experiment some more. After a day of coding (and a little revision later to make it able to work as a stand-alone), I got this:

Hammertennis: ChainJam 4 Players Edition

Try to keep balls in your territory to score points!

Playable with gamepads or multiple keyboards.

Play it online here!

So – am I content with it? Gameplay-wise, I am not – it keeps the uncontrollability that was fun in the original Hammertennis, but because it’s so cramped and you now have 4 players instead of two, the interaction feels more meaningless. I learned to use RageSpline and Farseer though, and I am quite happy with the visual look I achieved. I think it’s a huge step forward from my usual programmer art. So – no, the game isn’t that great, but I think it’ll help me a lot when I try to make the next revision in the Hammertennis prototype series!

Credits:

SwapSwatch

Many moons ago, when the earth was still young and Astrid and Pete still lived in Berlin, Heiko, Kelsey and me formed a jam team with them – a team whose epic adventures will be told throughout the centuries. We also made a silly little jam game for a theme long forgotten:

SwapSwatch

You’re trying to collect all the colors!
Sadly you can’t suck colors yourself.

Cuttlefishs to the resue! Don the right cuttlefish
to fill your color reservoir in the respective zone.
Also do the reasonable thing: Let him spit ink at your opponent!

But beware of the police clouds, giving fines to everyone
who is in the wrong color zone with a cuttlefish.

A super serious game for two players
on keyboard or XBox360 controllers!

Download for Windows!

SwapSwatch: Cuttlefish Color Collector

I have no idea what we were thinking. Don’t ask. I regret nothing.

Credits

Remote Person Control (First Jam Prototype)

(You might also be interested in the second prototype version of this: Robots Love To Do People Things.)

The October Berlin Mini Jam was crazy enough – we had a triple splitscreen with blinds made out of cardboard and and a MakeyMakey game using fruits and vegetables as controllers. (“And to shoot, you just touch the plum.”)

Fueled by this energy, I made this toy prototype for the theme “Lab Experiment”:

Remote Person Control

Remote Person Control (First Jam Version)

One person gets a computer and
a gamepad: The Controller.

One person gets a smartphone, earphones
and closes their eyes: The Robot.

The Controller can now steer the Robot
with transmitted voice commands:
“Left, left, stop, forward, forward…”

Like I say in the video, it’s not finished. It is just a toy right now – I ran out of time to make it a game. I’m thinking about adding commands like “Move your body” and “Move your right hand” so you can actually steer the Robot’s hands too – and then have a command like “grab” to pick up stuff, for example.

The prototype was already a fun experience even with just simple directional controls though. It feels really interesting to use a gamepad to control something in real life (and a human on top of it) instead of something on the screen!

Bugs, Bugs, Bugs

While working with Unity is normally a pleasure and developing Android has proven to be far more straightforward than other mobile platforms, this time I just got terribly unlucky. Here is how I spent my time:

Closing Words

And now, a screenshot from the video, so that Facebook etcetera knows which image to use:

Who knows where exactly I’ll take this? Certainly not me, although I have some ideas. Maybe the next jam will be the time to find out!

I’ve rated 140 games over at Ludum Dare 27. Time for a Best Of! (Part 3)

I’ve previously done two “Best of” lists of the games I enjoyed the most so far – you can find them here and here. I always planned to do this third part, but then life happened – and now at last, with one day of judging left, I present to you this final part!

So one last time, in no particular order, here are some more entries that I think nobody should miss out on!

I’ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 2)

Like I wrote in my previous post, I’ve rated 100 games now. There were a lot awesome games in there – and a few that I think nobody should miss out on.

So again, in no particular order, here are some more entries that I think everyone should’ve played!