Somewhere in space, a lone starship discovers that the theme for this year’s Global Game Jam was “What do we do now?”. It also discovers that a very cool game was made for three players. And that there something is wrong with its Operating System.
Starship Command Center Pro
Deep in space, nobody hears you scream
when the trial version of your OS runs out.
Not that screaming would do much.
Instead, you and your two friends now need to
figure out what the randomized buttons of the
free version of your system do.
Together, operate thrusters, cannons,
shields and a mining magnet, collect
gold and buy a proper license!
A cooperative and confusing space adventure
for three players with gamepads.
- Brian Davis: Idea, Game Design, Music and Sound Design
- Mikko Lepistö: Art
- Tobias Müller: Programming
- Tobias Wehrum: Lead Programming
The theme is used twice in our game – once in the game mechanic with players having to talk to each other what do to next because they need to work together, and secondly in the story: The trial version of our control system has ended and the result is a chaotic and unknown button layout, what do we do now?
We even satisfied a diversifier (sort of an achievements for the developers) this time: Noise Generator, “The mechanic of the game is based on players having to stay in constant communication with each other.”
Fun fact: Originally we wanted to do the controls Spaceteam-like with custom controls on multiple smartphones – buttons, sliders, rotatable knobs. It took us over a day to get it to connect and run smoothly between Android and PC, only to find out that using controls on a touch screen while looking at another monitor felt awful and (apart from buttons) was nearly unusable. So after that day of work, around 5 in the morning, I spent 30 minutes to program replacement gamepad controls. It worked perfectly and felt good.