As some of you might know, I’m studying International Media and Computing, which includes a course called “Media Programming” – and for all I know, it might also be named “Game Programming”, because that’s we what did there. I like my studies more and more!
This monday was the presentation of the games we made over the last two months. Ours is a Beat’em up. It’s rather generic due to time constraints (after all this wasn’t the only project we had to make in the last months) and the absense of a game designer, but I learned a lot about 3d programming and XNA while developing, and it’s fun to play anyway!
You should easily figure out the buttons on the gamepad.
Keyboard layout for player 1:
- Left/Right: Move
- Up: Jump
- Down: Drop through plattform
- J: Punch
- K: Kick
- L: Block
- Backspace: Back
- Space: Start
And for Player 2:
- D/G: Move
- R: Jump
- F: Drop through plattform
- Q: Punch
- W: Kick
- E: Block
You’ll need a Shader 2.0 compatible graphics card and the XNA Framework 3.1 to play it. XBOX 360 Gamepads are fully optional, but it plays way better with than without!