At the HTW Berlin, the International Media and Informatics master has room for up to two bigger interdisciplinary projects. It probably doesn’t surprise anybody that I chose to work with the game design course on both occasions. I’ll make a blog post about the second project later, but for now our trip down memory lane brings us to: Heart of Decay, a 3D person shooter with a skill system, but sadly we never really got that far. Here is a gameplay video of the slice we were working on:
Heart of Decay Gameplay
Credits:
- Tobias Wehrum: Programming
- Romano Grasnick: Enemy Concept, 3D Art
- Jean-Emily Fleck: 3D Art
- Daria Döpper: Level Design
- Tim Höregott: Game Design, Team Lead
- Jennifer Ludwig: Character Modeling, Animation
- Lisa Krummen: Art Direction, Concept Art