For the July Berlin Mini Jam, I experimented with the input interface. Turns out a cardboard contraption with fiducial markers and Unity3D + NyARToolkit on the software side makes for a fun crocodile maw control system! I didn’t finish the game (you can’t win or lose, you can’t even score), so I declared it a story-focused artgame. That’s how it works, right?
The crocodile is hungry and wants to eat,
but despite all the food, it can’t!
Because of explosions.
Moral of the story:
Explosions make everything better.
(If you’re wondering why I didn’t use the standard Hiro & Kanji markers –
I just took what was lying around from earlier experiments.)
Despite being unfinished, it was a lot of fun to present:
Here’s a more detailed look at the cardboard maw: