For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the Leap Motion. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers.
Use your fingers to strike the zombies
with lightning and throw asteroids at them!
Defend your world against the invading
undead and save your people!
Game Jam time! And when I saw Heiko with this beauty of a touchscreen, I knew that I had develop for this. We wanted to do something where players can cooperate against a common thread. 8 hours later, we had this:
An asteroid storm threatens your mission,
but your trusty spaceships stand ready.
Defend your home base!
Defend your friends!
Try to survive as long as possible in this
cooperative asteroid defense game for 4 players.
Exclusively for 27″ touchscreens!
(Or alternatively for 4 XBox360 gamepads.)
The theme for the Global Game Jam 2013 was the sound of a heartbeat. After briefly pondering making a game about friendship, love and the joys of life, our thoughts drifted off a bit and we made something, uh, a little bit different. Enter Blood Trial.
Blood Trial (Alpha Release)
You are participating in an
ancient ritual to appease the blood god.
Rip out other warriors hearts and sacrifice them
at the top of the temple while they’re still beating!
Keep the favor of the thirsty god and he’ll reward you generously!
Super Smash Bros. meets Mortal Kombat in
this fighting game for up to 4 players.
For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the Leap Motion. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers. Defend your world from invading zombies and save your people!
Visit this post for the download, screenshots and credits:
The workshop went extremely well. Everybody found at least 4 solutions, with some finding up to 10. The game also seems to be surprisingly fun, even (or especially?) for non-programmers! Results were often accompanied by laughter and some of the participants even asked for the program so they could try it again at home. And I remember a teacher who sat down to try it himself after I finished the workshop with his group of pupils.
If you use it yourself (which I’m totally fine with – I’d love if you drop me a message that you are using it!), this was my approach:
Tell your attendees that the goal of the game is to get to the star. Ask them to click in the left part and try it themselves: Arrows keys to run, Space to jump.
After half a minute admit that it seems rather impossible – but luckily there’s the source code on the right side which they may edit. Ask them to notify you once they have the first solution.
Once they have the first solution, congratulate them for their achievement. Then ask them to click on “Reset” in the lower right corner and tell them that there are 14 more solutions.
After a few minutes (or a few solutions, depending on their speed), tell them that there’s also the “Creation” tab in the upper corner.
The ideal number of attendees seems to be 1 to 3 per computer. You might want them to write down their solutions if you want to assign a score to each group later.
So… how about you? Did you find the every single one of the 15 solutions? Try it yourself first – and then check it with this handy walk-through. (No cheating though!)
And if you’re interested how hard solutions are and which are found the most and least easily, you can check out these statistics (contains spoilers!).
This week, I was at the wonderful Indie Connect. At the end was a game jam, and that’s where I started the following game for the theme “Treason”:
Arena fights are dangerous.
But at least you can trust your partner, right? Right?
To be on the safe side though, you took some Vampiric Throwing Knives with you.
The arena rules prohibit the use of weapons against your opponents,
but there is no mention that you can’t use any if your partner acts up…
Collect power orbs to boost your antigravity!
Shove your opponents off the platform!
Win as a team or alone.
After all, if YOU kill your friend,
at least his power is safe with you, isn’t it?
Next jam! The plan was to make a little game and spent the remaining time with a university assignment like a responsible person. Then “Dark Science” was chosen as a theme, so I was like “I got to get my priorities straight” and concentrated solely on making this little gem:
In the current economy, teamwork is all!
The mad scientist’s way to find the best monster for the
job is (obviously) to chain two of them together and throw
them in a pit with fireballs and other monsters.
Each of you is one of these monsters.
Work together and win as a team!
The winner will be used for further experiments.
Good… luck, I guess?
Another Berlin Mini Game Jam was upon us, so I thought I’d prove once again that I have no sense of time whatsoever. I had the feeling that making a Kinect game would be a good way to do that, and together with Heiko Weible and graphics by Jana Leinweber I actually finished not too much after the allotted time frame.
You fasten the grip around your gun and
check your shield once again: Everything’s fine.
Will you shoot down your enemy?
Or collect enough stars to win?
Whatever you goal is, do your best to win in Kinect Artillery!
I’m quite proud with how that turned out. Obviously we didn’t write all the code in the 9 hour timeframe, but it’s still an impressing feat to pull off – and it plays fine. While it’s a bit awkward to turn to the side, seeing your silhouette following your motions is very satisfying, and the general look works surprisingly well.
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