Critical Hit 2015: Fruit Fever (Week 2)

Last week we finished the third week of Critical Hit 2015 in Montreal, an incubator for experimental wearable games! We continued our game from the week before about eating foodstuff to balance your health values:

The player is ill – their heart rate, body temperature and digestion are either two high or too low – and so the player tries to get healthy by eating foodstuffs. Each foodstuff raises or lowers one or two of the aforementioned properties. (To keep it replayable, those effects are randomly decided at the start of each round.) It’s a logic puzzle: The player has to find out what each foodstuff does by eating them, then look at the current status on their apron, and in the end figure out which foodstuffs to eat to get healthy.

The core concept didn’t change much except going from multi- to singleplayer – this week was mostly about finishing the hardware (last week we only had a digital prototype to test with) and figuring out how to teach the game to new players.

We came up with two ways:

  1. Starting simple, upping the difficulty: First there is only “temperature slider and 2 foodstuffs”, then there is “temperature + heart and 3 foodstuffs” and finally we get to “temperature + heart + stomach and all 4 foodstuffs”.
  2. Using a screen which displays hints for the effect of all 4 foodstuffs in the beginning (“Kiwi: -1 temperature”, etc.) and then reducing the amount of hints by one every round.

In the end, we couldn’t decide which one we prefer and implemented both: One version self-sufficent with just the apron/fork/Arduino, and one version with an additional screen.

And now, without further ado…

FF

Malnutrition is making you sick.
Luckily, you have found some healthy-looking
food, but you don’t know what it does yet.

Pick up your fork and watch as what you eat changes
your body and figure out the right combination.

Munch your way to health in FruitFever!

Source code available at GitHub.

Made possible by Critical Hit 2015.

Fruit Fever (Critical Hit 2015)

 

Credits:

This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.

More “Working on the Game” Photos

(You can find the images from last week here.)

Jelly with different resistances. More conductive than tasty.
Jelly with different resistances. Conductive? Yes! Tasty? Eh… (photo by Mónica Rikic)
Back to fruits and cheese it is
Back to fruits and cheese it is! (photo by Mónica Rikic)
IMG_3819
Owen here is showing off the latest in the “fashion meets games” category. (photo by Mónica Rikic)
2015-06-30 17.11.41
Controlling an LED apron with Unity was definitly a first for me! (photo by Milin Li)
The final digital prototype. When the apron/fork is attached, the upper middle display vanishes. Currently 3 hints what the fruits do are shown - in a harder mode, there would be less or even no hints.
The final digital prototype. When the apron/fork is attached to the computer, the upper center display vanishes. Currently 3 hints to what the fruits do are shown – in a harder mode, there would be less or even no hints.
Eat fruits, receive LEDs! (photo by Mattias Graham)
Eat fruits, receive LEDs! (photo by Mattias Graham)
Feed your playtesters well! (photo by Mattias Graham)
Feed your playtesters well! (photo by Mattias Graham)
Playtesting and/or eating (photo by Mattias Graham)
Playtesting and/or eating (photo by Mattias Graham)

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