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<channel>
	<title>AIR/Flash &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/air-flash/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>&#8220;Wickie und die starken Männer Teil 2: Wiedersehen in Flake&#8221; for the iPhone</title>
		<link>https://blog.dragonlab.de/2015/01/wickie-2-for-the-iphone/</link>
					<comments>https://blog.dragonlab.de/2015/01/wickie-2-for-the-iphone/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 11 Jan 2015 18:54:31 +0000</pubDate>
				<category><![CDATA[Contract Work]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[iOS]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2768</guid>

					<description><![CDATA[The second game in the series &#8220;Games I Made For Companies, But Never Posted Here&#8221; was for Exozet a few years ago &#8211; a port of the Nintendo DS Game &#8220;Wickie und die starken Männer &#8211; Teil 2: Wiedersehen in Flake&#8221; to the iPhone using Adobe AIR. The port had an interesting set of challenges. &#8230; <a href="https://blog.dragonlab.de/2015/01/wickie-2-for-the-iphone/" class="more-link">Continue reading <span class="screen-reader-text">&#8220;Wickie und die starken Männer Teil 2: Wiedersehen in Flake&#8221; for the iPhone</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">The second game in the series &#8220;Games I Made For Companies, But Never Posted Here&#8221; was for <a href="http://global.exozet.com">Exozet</a> a few years ago &#8211; a port of the Nintendo DS Game &#8220;<a href="https://www.youtube.com/watch?v=eEbT2X-LHf4">Wickie und die starken Männer &#8211; Teil 2: Wiedersehen in Flake</a>&#8221; to the iPhone using Adobe AIR.</p>
<p style="text-align: justify;">The port had an interesting set of challenges. The game should use the original levels and everything including player movement and enemies should be exactly like it was on the DS. Obviously I couldn&#8217;t use any of the original code directly, but it was still useful to be certain about some enemy behaviours. The level files had to be exported, converted into a proper format for the AIR game and then read back.</p>
<p style="text-align: justify;">For that game, I worked together with another programmer. My part was almost all the in-game gameplay, i.e. level loading, platforming and implementing the player character, the enemies, the various other hazards and the pick-ups in the game world.</p>
<p style="text-align: justify;">Here is a trailer &#8211; in German, but the gameplay is still easily understandable:</p>
<a href="https://blog.dragonlab.de/2015/01/wickie-2-for-the-iphone/"><img decoding="async" src="https://i.ytimg.com/vi/h1ioRo9sFa8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2768</post-id>	</item>
		<item>
		<title>Retcon: A Multi-Round Game Which Records &#038; Replays Your Moves</title>
		<link>https://blog.dragonlab.de/2014/12/retcon/</link>
					<comments>https://blog.dragonlab.de/2014/12/retcon/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 00:56:59 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2696</guid>

					<description><![CDATA[Over two years ago, a theme in university was action recording/replaying, and instead of doing a boring text editing app to demonstrate this, I made a game. Introducing: Each round your previous actions are replayed, but your and your enemy&#8217;s actions will change the outcomes of previous moves by placing new tokens. You can play &#8230; <a href="https://blog.dragonlab.de/2014/12/retcon/" class="more-link">Continue reading <span class="screen-reader-text">Retcon: A Multi-Round Game Which Records &#038; Replays Your Moves</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Over two years ago, a theme in university was action recording/replaying, and instead of doing a boring text editing app to demonstrate this, I made a game. Introducing:</p>
<p><img decoding="async" class="aligncenter" src="https://dragonlab.de/projects/retcon/Logo.png" alt="" width="271" height="163" /></p>
<p style="text-align: center;">Each round your previous actions are replayed,<br />
but your and your enemy&#8217;s actions will change the<br />
outcomes of previous moves by placing new tokens.</p>
<p style="text-align: center;"><strong>You can <a href="http://dragonlab.de/projects/retcon/index.html" target="_blank">play the game in your browser</a> or download the <a href="http://dragonlab.de/projects/retcon/Retcon.apk" target="_blank">Android APK</a>.</strong></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/rzEs16tiyuA" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves" title="Play video &quot;Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves&quot;">http://youtu.be/rzEs16tiyuA</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/rzEs16tiyuA" title="Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves">Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves (http://youtu.be/rzEs16tiyuA)</a></noscript></div>
</div>
<p style="text-align: justify;">I think the concept is quite intriguing, but the current execution is flawed. Currently, the tokens of the current starting player start first which leads to fluctuating patterns. Also, no matter how experienced you are in the game, you still cannot beat new players who grasp the concept by a significant score and even you pull of a cool move that should get you in the lead, it often doesn&#8217;t really matter much.</p>
<p style="text-align: justify;">What I really like though is being the starting player in a round can both be an advantage and a disadvantage: You will move first and can force the second player to defend a certain position, but in certain situations you might need to defend an important position <em>before</em> the other player moves to attack there &#8211; and then the other player obviously will place somewhere else.</p>
<p style="text-align: justify;">Anyway, long story short: I might make another game based on the recording/replaying multi-round concept in the future and I sure hope that one will be a lot more fun. More years of experience have to be good for <em>something</em>, right?</p>
<p>Retcon was made by me, with assets by:</p>
<ul>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Logo Font: Dupe by <a href="https://www.myfonts.com/foundry/words_pictures" target="_blank">words+pictures</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2696</post-id>	</item>
		<item>
		<title>Burglary: An Action/Stealth game made for Ludum Dare 25</title>
		<link>https://blog.dragonlab.de/2012/12/burglary/</link>
					<comments>https://blog.dragonlab.de/2012/12/burglary/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 17 Dec 2012 04:01:07 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=835</guid>

					<description><![CDATA[Ludum Dare 25 is over and I cannot wait to go to bed, but first I wanted to publish my game here too! Burglary Explore the premises. Evade the guards. Pick locks. Steal the treasures! And then escape with them. Burglary, an action/stealth game about stealing from the rich and giving to those in need: &#8230; <a href="https://blog.dragonlab.de/2012/12/burglary/" class="more-link">Continue reading <span class="screen-reader-text">Burglary: An Action/Stealth game made for Ludum Dare 25</span></a>]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/">Ludum Dare 25</a> is over and I cannot wait to go to bed, but first I wanted to publish my game here too!</p>
<h4 style="text-align: center;">Burglary</h4>
<p style="text-align: center;">Explore the premises. Evade the guards. Pick locks.<br />
Steal the treasures! And then escape with them.</p>
<p style="text-align: center;">Burglary, an action/stealth game about stealing from<br />
the rich and giving to those in need: Yourself.</p>
<a href="https://blog.dragonlab.de/2012/12/burglary/"><img decoding="async" src="https://i.ytimg.com/vi/gFywAy7iwOA/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/burglary-ludum-dare-build" target="_blank">Play the game on Kongregate</a>!</p>
<p style="text-align: center;">Visit the <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=2587" target="_blank">Official Ludum Dare Submission</a>!</p>
<p>Made completely in 48h &#8211; well, according to the Ludum Dare competition rules. I obviously used some <a href="http://dragonlab.de/projects/ld25/base-code.zip" target="_blank">base code</a> and publicly available libraries. Apart from that, everything (but the preloading graphics and a very small generic shadow tiles bitmap) was made by yours truly in the 48 hours: Music, sound, graphics and code.</p>
<p>Used libraries/tools:</p>
<ul>
<li><a href="http://dragonlab.de/projects/ld25/base-code.zip" target="_blank">My Base Code</a></li>
<li><a href="http://flashpunk.net" target="_blank">FlashPunk</a></li>
<li><a href="http://flashpunk.net/forums/index.php?topic=5145.0" target="_blank">TileLighting</a></li>
<li><a href="http://flashpunk.net/forums/index.php?topic=3544.0" target="_blank">Punk.Transition</a></li>
<li>Sound Effects were made with <a href="http://www.bfxr.net/" target="_blank">Bfxr</a></li>
<li>Music was made with the lovely <a href="https://github.com/wibblymat/ld24/blob/master/autotracker.py" target="_blank">autotracker-bu</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">835</post-id>	</item>
		<item>
		<title>Winter Sports: Ice Skating</title>
		<link>https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/</link>
					<comments>https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 06 Dec 2012 18:45:47 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=824</guid>

					<description><![CDATA[Here&#8217;s an old one I never posted, and it&#8217;s about time &#8211; it&#8217;s really cool! So now without further ado, enjoy &#8220;Winter Sports: Ice Skating&#8221;, a heart-warming minimalistic game made for the TIGS Advent Calendar 2011 in about 16h. Winter Sports: Ice Skating You are ice skating and try to relax, but these rude other &#8230; <a href="https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/" class="more-link">Continue reading <span class="screen-reader-text">Winter Sports: Ice Skating</span></a>]]></description>
										<content:encoded><![CDATA[<p>Here&#8217;s an old one I never posted, and it&#8217;s about time &#8211; it&#8217;s really cool! So now without further ado, enjoy &#8220;Winter Sports: Ice Skating&#8221;, a heart-warming minimalistic game made for the <a href="http://forums.tigsource.com/index.php?topic=22778.0" target="_blank">TIGS Advent Calendar 2011</a> in about 16h.</p>
<h4 style="text-align: center;">Winter Sports: Ice Skating</h4>
<p><a href="http://www.kongregate.com/games/TobiasW/winter-sports-ice-skating" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Winter Sports: Ice Skating Screenshot" src="https://dragonlab.de/projects/iceskating/screenshot_small.png" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">You are ice skating and try to relax,<br />
but these rude other people are making so much noise.<br />
You are fed up, don your ice slicing skates,<br />
and do the only reasonable thing:</p>
<p style="text-align: center;">You let them fall into holes in the ice.</p>
<p style="text-align: center;">Make holes by crossing the line you&#8217;ve sliced in the ice before.<br />
The holes freeze again over time, but until then, try not to fall in yourself&#8230;</p>
<a href="https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/"><img decoding="async" src="https://i.ytimg.com/vi/iZo3lN4kBTc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/winter-sports-ice-skating" target="_blank"><strong>Play the game now directly in your browser!</strong></a></p>
<p>Music by <a href="http://incompetech.com">Kevin MacLeod</a><br />
Sounds by <a href="http://www.freesound.org/people/petenice/">petenice</a> and <a href="http://www.freesound.org/people/malexmedia/">malexmedia</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">824</post-id>	</item>
		<item>
		<title>Defend your villages and people in: Trap 3</title>
		<link>https://blog.dragonlab.de/2012/11/trap/</link>
					<comments>https://blog.dragonlab.de/2012/11/trap/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 14 Nov 2012 14:33:54 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=766</guid>

					<description><![CDATA[The October Mini Game Jam was a lot of fun &#8211; 17 attending people in total! Whoo! Out of the available themes, I picked &#8220;Trap&#8221;. After some brainstorming, I combined it with a Match 3 concept, and finally arrived at: Trap 3 Obviously I didn&#8217;t work with an artist this time. It draws lots of &#8230; <a href="https://blog.dragonlab.de/2012/11/trap/" class="more-link">Continue reading <span class="screen-reader-text">Defend your villages and people in: Trap 3</span></a>]]></description>
										<content:encoded><![CDATA[<p>The October Mini Game Jam was a lot of fun &#8211; 17 attending people in total! Whoo! Out of the available themes, I picked &#8220;Trap&#8221;. After some brainstorming, I combined it with a Match 3 concept, and finally arrived at:</p>
<h4 style="text-align: center;">Trap 3</h4>
<p><a href="http://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot.png" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="769" data-permalink="https://blog.dragonlab.de/2012/11/trap/screenshot_thumb/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png" data-orig-size="320,256" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Trap 3 Screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb-300x240.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png" class="aligncenter size-full wp-image-769" title="Trap 3 Screenshot" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png" alt="" width="320" height="256" srcset="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png 320w, https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb-300x240.png 300w" sizes="auto, (max-width: 320px) 100vw, 320px" /></a></p>
<p>Obviously I didn&#8217;t work with an artist this time.</p>
<p>It draws lots of inspiration from <a title="Triple Town" href="https://play.google.com/store/apps/details?id=com.spryfox.tripletown&amp;hl=de" target="_blank">Triple Town</a>: You get a tile, you place it somewhere, you get the next. When 3 of them match a so-called &#8220;recipe&#8221;, they merge into something stronger:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="775" data-permalink="https://blog.dragonlab.de/2012/11/trap/recipe_people/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" data-orig-size="152,84" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Recipe: People" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" class="aligncenter size-full wp-image-775" title="Recipe: People" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" alt="" width="152" height="84" srcset="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png 152w, https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people-150x84.png 150w" sizes="auto, (max-width: 152px) 100vw, 152px" /></p>
<p style="text-align: left;">3 adjacent &#8220;person&#8221; become &#8220;people&#8221;, and 3 adjacent &#8220;people&#8221; become a &#8220;crowd&#8221;. They bring points per turn.</p>
<p>And then I added monsters. Monsters come in from the side every few turns, walk a step towards their next prey every time you place something, and later in the games, the monsters get stronger. Monsters have recipes too, for example:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="773" data-permalink="https://blog.dragonlab.de/2012/11/trap/recipe_monster_eats/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" data-orig-size="118,84" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Recipe: Monster eats" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" class="aligncenter size-full wp-image-773" title="Recipe: Monster eats" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" alt="" width="118" height="84" /></p>
<p>If a spider and a person are adjacent to each other, they &#8220;merge&#8221; into a spider. So basically: it eats them. Same with spider and people.</p>
<p>Now if monsters could only eat people and cost you points, there wouldn&#8217;t be much of a point in that. And here comes the trapping mechanic, which is also a recipe:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="774" data-permalink="https://blog.dragonlab.de/2012/11/trap/recipe_monster_trapped/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" data-orig-size="152,126" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Recipe: Trap monsters" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" class="aligncenter size-full wp-image-774" title="Recipe: Trap monsters" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" alt="" width="152" height="126" /></p>
<p>Put two green blocks down, and if a spider walks next to it, the spider and the trap transform into nothing and give you points in the process. Same with snakes, only that you first need to make the stronger snake-catching blocks and have two of <em>those</em> adjacent. So this here is essentially a spider trap:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="776" data-permalink="https://blog.dragonlab.de/2012/11/trap/spider_trap/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" data-orig-size="146,114" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Spider Trap" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" class="aligncenter size-full wp-image-776" title="Spider Trap" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" alt="" width="146" height="114" /></p>
<p>If you want to see the complete list of recipes I had, you can click <a href="http://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot.png" target="_blank">here</a> or on the screenshot at the top.</p>
<p>So much for that. Unfortunately, I somewhere along the process I got lost and everything took a lot longer than anticipated. Most of what I described above works, but there are no points and no goal, you can&#8217;t even lose. If you feel adventurous, you can <a href="http://dragonlab.de/projects/trap3/jamv/" target="_blank">try the prototype anyway by clicking here</a>. I&#8217;ll probably not finish it, but I think there&#8217;s something cool hidden in there, and I might make a new prototype once I find out what it is!</p>
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		<title>Fight for your life in Guardian of the Void Children</title>
		<link>https://blog.dragonlab.de/2012/08/guardian-of-the-void-children/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 04 Aug 2012 13:43:35 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Passable Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=656</guid>

					<description><![CDATA[Another month, another Berlin Mini Jam. This time, two of the topics were &#8220;Guardian&#8221; and &#8220;Void&#8221;, so I teamed up with Michael Kessler and did this: Guardian of the Void Children The Void is a harsh place to bring up children. Our particular mother here is just about to find out how harsh exactly, now &#8230; <a href="https://blog.dragonlab.de/2012/08/guardian-of-the-void-children/" class="more-link">Continue reading <span class="screen-reader-text">Fight for your life in Guardian of the Void Children</span></a>]]></description>
										<content:encoded><![CDATA[<p>Another month, another Berlin Mini Jam. This time, two of the topics were &#8220;Guardian&#8221; and &#8220;Void&#8221;, so I teamed up with <a href="http://www.artmdk.com/" target="_blank">Michael Kessler</a> and did this:</p>
<h4 style="text-align: center;">Guardian of the Void Children</h4>
<p><a href="http://dragonlab.de/projects/gotvc/title.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Title Screen" src="https://dragonlab.de/projects/gotvc/title_thumb.png" alt="" width="320" height="240" /></a></p>
<p style="text-align: center;">The Void is a harsh place to bring up children.<br />
Our particular mother here is just about to find out how harsh exactly,<br />
now that a swarm of drones located her nest…</p>
<p style="text-align: center;">How long can you survive their relentless assault?<br />
Defend your nest, your children and your life in this<br />
Tower Defense/Top-down Shooter crossover!</p>
<p>&nbsp;</p>
<p style="text-align: left;">Play it here, directly in your browser:</p>
<ul>
<li>Play the <a href="http://www.kongregate.com/games/TobiasW/guardian-of-the-void-children" target="_blank">final version</a> on Kongregate! (With music by the wonderful <a href="http://incompetech.com/" target="_blank">Kevin McLeod</a>.)</li>
<li>Play the <a href="http://dragonlab.de/projects/gotvc/jamv/" target="_blank">8h + a few minutes jam build</a> here.</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">656</post-id>	</item>
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		<title>The Great Hunt: A Massively Multiplayer Offline game prototype for up to 10 players</title>
		<link>https://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 10:00:49 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=634</guid>

					<description><![CDATA[June Berlin Mini Game Jam. The theme is &#8220;hunting&#8221;. My secret theme is &#8220;Massively Multiplayer Offline Game&#8221;. One man, one mission, 8 hours to go! 8 hours (plus 3 hours bugfixing) later I&#8217;ve got this: The Great Hunt Enough with the monsters killing off the villagers! You are a brave hunter, and you&#8217;re getting paid &#8230; <a href="https://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/" class="more-link">Continue reading <span class="screen-reader-text">The Great Hunt: A Massively Multiplayer Offline game prototype for up to 10 players</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">June Berlin Mini Game Jam. The theme is &#8220;hunting&#8221;. My secret theme is &#8220;Massively Multiplayer Offline Game&#8221;. One man, one mission, 8 hours to go!</p>
<p>8 hours (plus 3 hours bugfixing) later I&#8217;ve got this:</p>
<h4 style="text-align: center;">The Great Hunt</h4>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/thegreathunt/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" title="The Great Hunt: Screenshot" src="https://www.dragonlab.de/projects/thegreathunt/screenshot_thumb.png" alt="" width="320" height="159" /></a>Enough with the monsters killing off the villagers!<br />
You are a brave hunter, and you&#8217;re getting paid to deal with these pests!</p>
<p style="text-align: center;">Well, you&#8217;re not the only one hired though. And only the best will get paid.</p>
<p style="text-align: center;">Be the last man standing, or at least finish first with 60 points!</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/thegreathunt/" target="_blank"><strong>Play here, as always directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p style="text-align: justify;">While the game is playable and actually features up to 10 players (<a href="http://www.dragonlab.de/projects/thegreathunt/keyboards.jpg" target="_blank">on 4 keyboards</a>, no less), it fails in many other ways.</p>
<p style="text-align: justify;">The basic idea behind the game was &#8220;Too many cooks spoil the broth.&#8221;: You need other players help to take down monsters, but the more players participate the less points you get. So when you&#8217;re standing in front of a monster with others players beside you, you&#8217;d be like &#8220;Dude, back off, if you stay here we won&#8217;t get much points anyway!&#8221;, or maybe you&#8217;d switch last second to another monster.</p>
<p style="text-align: justify;">So much for the theory. In reality everything goes down so fast (and is so chaotic) that there isn&#8217;t much communciation or tactics. Fights also take too long and are not balanced, and there are not much real choices.</p>
<p style="text-align: justify;">I have to admit that I&#8217;m not sure how I&#8217;d fix the game without introducing more complexity like power-ups. Anyways: It was a fun experiment, and lessons were learned. (The main lesson being that 10+ people games are possible in 8h. I guess I&#8217;ll never learn, haha. Looking forward to next jam!)</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">634</post-id>	</item>
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		<title>Alchemist&#8217;s Duel: An arcadey puzzle game for 2 two-people teams</title>
		<link>https://blog.dragonlab.de/2012/07/alchemists-duel/</link>
					<comments>https://blog.dragonlab.de/2012/07/alchemists-duel/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 08:00:26 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Team-based]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=621</guid>

					<description><![CDATA[&#8220;Alchemy&#8221; was the theme for the May Mini Game Jam, so I made a game about alchemists trying to reproduce a certain formula and their faithful henchman collecting ingredients for them: Alchemist&#8217;s Duel You are right before finishing your Magnus Opus! Only one recipe left&#8230; Same goes for your rival though. Send out your collector &#8230; <a href="https://blog.dragonlab.de/2012/07/alchemists-duel/" class="more-link">Continue reading <span class="screen-reader-text">Alchemist&#8217;s Duel: An arcadey puzzle game for 2 two-people teams</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">&#8220;Alchemy&#8221; was the theme for the May Mini Game Jam, so I made a game about alchemists trying to reproduce a certain formula and their faithful henchman collecting ingredients for them:</p>
<h4 style="text-align: center;">Alchemist&#8217;s Duel</h4>
<p><a href="http://www.dragonlab.de/projects/alchemistsduel/"><img loading="lazy" decoding="async" class="aligncenter" title="Alchemist's Duel: Screenshot" src="https://www.dragonlab.de/projects/alchemistsduel/screenshot_thumb.png" alt="" width="320" height="191" /></a></p>
<p style="text-align: center;">You are right before finishing your Magnus Opus!<br />
Only one recipe left&#8230; Same goes for your rival though.<br />
Send out your collector to get you the ingredients you need,<br />
and be the first to finish your glorious work!</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/alchemistsduel/" target="_blank"><strong>Play here, directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p style="text-align: left;">To finish, you have to fill your goal field with the right elements:</p>
<p style="text-align: left;"><img loading="lazy" decoding="async" class="aligncenter" title="Alchemist's Duel: Goal" src="https://www.dragonlab.de/projects/alchemistsduel/goal.png" alt="" width="258" height="319" /></p>
<p style="text-align: justify;">The three light blue, the yellow and the green elements are at the right place. The dark blue shouldn&#8217;t be there in the red goal field. Three fields are still unfilled. Push the blue element out, and fill all the goal fields with the right colors to win!</p>
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		<title>Noise: A split-screen game for 2 players about stealing sweet stuff in the dark</title>
		<link>https://blog.dragonlab.de/2012/07/noise/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 19 Jul 2012 08:00:29 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=613</guid>

					<description><![CDATA[For our March Berlin Mini Game Jam, the themes were amongst others &#8220;Thievery&#8221; and &#8220;Noise&#8221; &#8211; and that&#8217;s what my friend Dominik and me combined into an ultrasonic burglary simulation: Noise A dark room, full of jewels &#8211; and stuff to run into. Luckily you have your ultrasonic locator to &#8220;see&#8221; in the dark. A &#8230; <a href="https://blog.dragonlab.de/2012/07/noise/" class="more-link">Continue reading <span class="screen-reader-text">Noise: A split-screen game for 2 players about stealing sweet stuff in the dark</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">For our March Berlin Mini Game Jam, the themes were amongst others &#8220;Thievery&#8221; and &#8220;Noise&#8221; &#8211; and that&#8217;s what my friend Dominik and me combined into an ultrasonic burglary simulation:</p>
<h4 style="text-align: center;">Noise</h4>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/noise/" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Noise Screenshot" src="https://www.dragonlab.de/projects/noise/screenshot_thumb.png" alt="" width="320" height="192" /></a></p>
<p style="text-align: center;">A dark room, full of jewels &#8211; and stuff to run into.<br />
Luckily you have your ultrasonic locator to &#8220;see&#8221; in the dark.<br />
A few moments later, you realize you&#8217;re not alone.<br />
You ready your bludgeon&#8230;</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/noise/" target="_blank"><strong>Play here, directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p>This game employs a Hidden Information Split Screen<img src="https://s.w.org/images/core/emoji/15.0.3/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> (which can optionally be simulated by having two monitors):</p>
<p><a href="http://www.dragonlab.de/projects/noise/splitscreen.jpg" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Noise: Split Screen" src="https://www.dragonlab.de/projects/noise/splitscreen_thumb.png" alt="" width="320" height="241" /></a></p>
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		<title>Do you feel the Force? Well, those balls do.</title>
		<link>https://blog.dragonlab.de/2012/07/force/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 19:20:04 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Game Jam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=585</guid>

					<description><![CDATA[Hey folks, it&#8217;s history time! I have some old (and fairly new) prototypes and mini-games that I never published &#8211; so far, that is. So here&#8217;s our first installment in the series! Force I did this for the 2nd Blitzkast, ignoring the optional topic. There are balls, and you can draw lines to affect them. &#8230; <a href="https://blog.dragonlab.de/2012/07/force/" class="more-link">Continue reading <span class="screen-reader-text">Do you feel the Force? Well, those balls do.</span></a>]]></description>
										<content:encoded><![CDATA[<p>Hey folks, it&#8217;s history time! I have some old (and fairly new) prototypes and mini-games that I never published &#8211; so far, that is. So here&#8217;s our first installment in the series!</p>
<h4 style="text-align: center;">Force</h4>
<p style="text-align: left;"><a href="http://www.dragonlab.de/projects/force/variation2/"><img loading="lazy" decoding="async" class="aligncenter" title="Force" src="https://www.dragonlab.de/projects/force/thumbnail.png" alt="" width="320" height="269" /></a></p>
<p style="text-align: justify;">I did this for the <a href="http://www.thepoppenkast.com/view/Stampede/blitzkast-monthly-ii/" target="_blank">2nd Blitzkast</a>, ignoring the optional topic. There are balls, and you can draw lines to affect them. It might become something like a shooter and/or a tower defense game if I ever decide to get back to it.</p>
<p style="text-align: left;">Here are the different versions, as always directly playable in your browser:</p>
<ul>
<li><a href="http://www.dragonlab.de/projects/force/jam_version/" target="_blank">Jam Version</a> (web)</li>
<li><a href="http://www.dragonlab.de/projects/force/variation1/" target="_blank">Harder reactions, perhaps for a shooter</a> (web)</li>
<li><a href="http://www.dragonlab.de/projects/force/variation2/">Drawing permanent lines to steer</a> (web)</li>
</ul>
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