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	<title>Unsuccessful Prototypes &#8211; Tobias Makes Games</title>
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	<description>...and other stuff. But mostly games.</description>
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		<title>Critical Hit 2015: Speedmaking (3 games in 30 minutes)</title>
		<link>https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/</link>
					<comments>https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 20 Jul 2015 03:07:48 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[Physical Games]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3267</guid>

					<description><![CDATA[One of our creative exercises, lead by Jorge Lopes Ramos, was to make 3 games in 10 minutes each with a set of utensils. As if making a game in such a short time was not hard enough, he added another restriction: We could not give direct instructions to the group who would play our &#8230; <a href="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/" class="more-link">Continue reading <span class="screen-reader-text">Critical Hit 2015: Speedmaking (3 games in 30 minutes)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">One of our creative exercises, lead by <a href="http://www.uel.ac.uk/research/profiles/adi/jorgeramos" target="_blank">Jorge Lopes Ramos</a>, was to make 3 games in 10 minutes each with a set of utensils. As if making a game in such a short time was not hard enough, he added another restriction: We could not give direct instructions to the group who would play our game afterwards. Instead, we should come up with a more creative way to instruct them.</p>
<p style="text-align: justify;">With 16 participants making 3 games in groups of 4, we had a lot of different approaches.</p>
<p style="text-align: justify;"><span id="more-3267"></span></p>
<p style="text-align: justify;">I remember:</p>
<ul>
<li style="text-align: left;">Communicating intent via naming the game.</li>
<li style="text-align: left;">Instructing the players to move via rhythm.</li>
<li style="text-align: left;">Demonstrating the game via theatrical improvisation with team members as game props.</li>
<li style="text-align: left;">Singing a short song before the game begins which contains hints to how the game should be played.</li>
<li style="text-align: left;">Trying to get across how the game is played by setting it up properly or having pieces whose usage should be clear.</li>
<li style="text-align: left;">Leading the game by having team members interact with it, resetting the game if played improperly.</li>
<li style="text-align: left;">Preparing an informative display out of props.</li>
</ul>
<p style="text-align: justify;">Some approaches were more successful, others&#8230; less. But all of them were pretty fun for both players and creators!</p>
<p>And now, here are the games I participated in:</p>
<h4>Animal Jacks</h4>
<p style="text-align: justify;">Throw a stuffed hamster into the air, try to grab as many other animals as you can before it touches down. Then it&#8217;s the other player&#8217;s turn. We tried to communicate the instructions by alluding to the game <a href="https://en.wikipedia.org/wiki/Jacks_(game)" target="_blank">Jacks</a>.</p>
<p style="text-align: justify;">Team: Owen Bell, Nicole Pacampara, Hope Erin Phillips and Tobias Wehrum</p>
<figure id="attachment_3268" aria-describedby="caption-attachment-3268" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428.jpg"><img fetchpriority="high" decoding="async" data-attachment-id="3268" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8428/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436179407&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8428" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-1024x768.jpg" class="wp-image-3268 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-1024x768.jpg" alt="IMG_8428" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-700x525.jpg 700w" sizes="(max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3268" class="wp-caption-text">Yay, plush animals! (Photo by Jorge Lopes Ramos)</figcaption></figure>
<h4>Blowing Spinners</h4>
<p style="text-align: justify;">Twirl your spinners, blow them into the goal area and try to knock other spinners out! We demonstrated the game via a theatrical improvisation using team members as game props.</p>
<p style="text-align: justify;">Team: Grayson Earle, Dawn Hang Yue Wong and Amanda Tom and Tobias Wehrum</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/jEUIcwxh8JM" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Blowing Spinners (Critical Hit 2015)" title="Play video &quot;Blowing Spinners (Critical Hit 2015)&quot;">http://youtu.be/jEUIcwxh8JM</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/jEUIcwxh8JM" title="Blowing Spinners (Critical Hit 2015)">Blowing Spinners (Critical Hit 2015) (http://youtu.be/jEUIcwxh8JM)</a></noscript></div>
</div>
<h4>Human, Farm Animal, Dinosaur</h4>
<p>Rock, Paper, Scissors in its most exciting variant! We tried to get that across by making a little display with props and arrows.</p>
<p>(Interestingly, players thought that the display was part of the game and manipulated the props. Thinking about it, that might make a fun game mechanic if used properly.)</p>
<p>Team: Jessica Blanchet, Peter van Haaften, Titouan Millet and Tobias Wehrum</p>
<figure id="attachment_3269" aria-describedby="caption-attachment-3269" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484.jpg"><img decoding="async" data-attachment-id="3269" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8484/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183232&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;80&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8484" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-1024x768.jpg" class="wp-image-3269 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-1024x768.jpg" alt="IMG_8484" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-700x525.jpg 700w" sizes="(max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3269" class="wp-caption-text">Getting ready&#8230; (Photo by Jorge Lopes Ramos)</figcaption></figure>
<figure id="attachment_3270" aria-describedby="caption-attachment-3270" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485.jpg"><img decoding="async" data-attachment-id="3270" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8485/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183235&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;80&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8485" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-1024x768.jpg" class="wp-image-3270 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-1024x768.jpg" alt="IMG_8485" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-700x525.jpg 700w" sizes="(max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3270" class="wp-caption-text">Getting ready&#8230; (Photo by Jorge Lopes Ramos)</figcaption></figure>
<figure id="attachment_3271" aria-describedby="caption-attachment-3271" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486.jpg"><img loading="lazy" decoding="async" data-attachment-id="3271" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8486/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183258&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8486" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-1024x768.jpg" class="wp-image-3271 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-1024x768.jpg" alt="IMG_8486" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3271" class="wp-caption-text">Attack, my dinosaur! (Photo by Jorge Lopes Ramos)</figcaption></figure>
<figure id="attachment_3272" aria-describedby="caption-attachment-3272" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491.jpg"><img loading="lazy" decoding="async" data-attachment-id="3272" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8491/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183295&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8491" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-1024x768.jpg" class="wp-image-3272 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-1024x768.jpg" alt="IMG_8491" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3272" class="wp-caption-text">No idea what&#8217;s happening, but yaaaay? (Photo by Jorge Lopes Ramos)</figcaption></figure>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3267</post-id>	</item>
		<item>
		<title>Connector</title>
		<link>https://blog.dragonlab.de/2014/12/connector/</link>
					<comments>https://blog.dragonlab.de/2014/12/connector/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 18:52:00 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2684</guid>

					<description><![CDATA[Here&#8217;s a thing that I did at my last Mini Jam. I originally had this idea for the last Ludum Dare (theme: Entire Game on One Screen) and since I dropped out of that, I did it now. Connector http://youtu.be/GEmn6gAusVwVideo can&#8217;t be loaded because JavaScript is disabled: Connector (http://youtu.be/GEmn6gAusVw) Rotate the center and the bubbles &#8230; <a href="https://blog.dragonlab.de/2014/12/connector/" class="more-link">Continue reading <span class="screen-reader-text">Connector</span></a>]]></description>
										<content:encoded><![CDATA[<p>Here&#8217;s a thing that I did at my last Mini Jam. I originally had this idea for the last Ludum Dare (theme: Entire Game on One Screen) and since I dropped out of that, I did it now.</p>
<h4 style="text-align: center;">Connector</h4>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/GEmn6gAusVw" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Connector" title="Play video &quot;Connector&quot;">http://youtu.be/GEmn6gAusVw</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/GEmn6gAusVw" title="Connector">Connector (http://youtu.be/GEmn6gAusVw)</a></noscript></div>
</div>
<p style="text-align: center;">Rotate the center and the bubbles coming in to connect same-colored bubbles.</p>
<p style="text-align: center;">Survive with as many points as possible!</p>
<p style="text-align: center;"><strong>Play in the <a href="http://dragonlab.de/projects/connector/web" target="_blank">Webplayer</a> or on <a href="http://dragonlab.de/projects/connector/Connector.apk">Android</a>.</strong></p>
<p style="text-align: left;">Credits:</p>
<ul>
<li style="text-align: left;">Idea &amp; Programming: Tobias Wehrum</li>
<li style="text-align: left;">Music: <a href="https://soundcloud.com/stevenobrien/christmas-calander-4?in=stevenobrien/sets/orchestral-highlights">Steven O’Brien</a></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2684</post-id>	</item>
		<item>
		<title>An EyeTracker Perspective Experiment</title>
		<link>https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/</link>
					<comments>https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 23:06:25 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Alternative Input]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Eye Tracker]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2603</guid>

					<description><![CDATA[A month ago at the last Berlin Mini Game Jam, I set out to experiment and get acquainted with the Tobii EyeX which can track where your eyes are &#8211; and more importantly, where exactly you look on the screen. The obvious thing would be to use that gaze tracking, but out of ideas and &#8230; <a href="https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/" class="more-link">Continue reading <span class="screen-reader-text">An EyeTracker Perspective Experiment</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A month ago at the last Berlin Mini Game Jam, I set out to experiment and get acquainted with the <a href="http://www.tobii.com/en/eye-experience" target="_blank">Tobii EyeX</a> which can track where your eyes are &#8211; and more importantly, where exactly you look on the screen. The obvious thing would be to use that gaze tracking, but out of ideas and inspired by <a href="https://www.youtube.com/watch?v=yTApE-3vqHo" target="_blank">Amazon Fire Dynamic Perspective</a>, I tried to use the actual <em>eye</em> tracking to make the monitor behave like a window into a real-life scene.</p>
<h4 style="text-align: center;">An EyeTracker Perspective Experiment</h4>
<a href="https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/"><img decoding="async" src="https://i.ytimg.com/vi/JlccjcT-f8o/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/eyetracker_perspective_experiment/eyetracker_perspective_experiment_win.zip" target="_blank"><strong>Download for Windows!</strong></a></p>
<p style="text-align: justify;">My goal was to create the illusion of actual 3D, but maybe due to my scene not being very exciting that turned out rather boring. It looked a bit more interesting once I dropped the &#8220;real-life window&#8221; idea and made it more a &#8220;choose your perspective with head movement&#8221; control by exaggerating the movement. By then, I had only half an hour left and no gameplay, so I did the obvious: I added polka and bouncing balls that shoot where you look! Maybe it could have been an interesting horror game with good assets and actual gameplay &#8211; although for an immersive perspective horror game, I would probably rather use an Oculus Rift.</p>
<p style="text-align: justify;">And man, it&#8217;s hard to come up with good ideas for this device. While eye tracking is widely established for user testing, it&#8217;s rather new when it comes to being used in games themselves. I certainly don&#8217;t make it easier for myself with my rules for experiments with new technology:</p>
<ol>
<li>The new technology must be used for a part of the core gameplay.</li>
<li style="text-align: justify;">The benefits (e.g. immersion, precision, ease of use, unique aspects) of using the new technology over traditional technology must outweigh the disadvantages for the intended purpose.</li>
</ol>
<p style="text-align: justify;">Eye trackers seems to be more suited for passive or highly situative supporting roles &#8211; targeting, for example, seems to be easier and more precisely done with a joystick or a mouse for most purposes. But by now, I have a really cool idea that I want to experiment with next time. Can&#8217;t wait until I get a new laptop with USB3 so I can try my hand at eye tracking again!</p>
<p>Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Sounds by <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a></li>
<li>Music by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2603</post-id>	</item>
		<item>
		<title>Red Ball, Blue Ball</title>
		<link>https://blog.dragonlab.de/2014/05/red-ball-blue-ball/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 25 May 2014 03:12:55 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2403</guid>

					<description><![CDATA[This jam, I didn&#8217;t even really want I&#8217;d participate and instead just sit around and talk to people, but two hours in I was like &#8220;Everyone around me is busy, so let&#8217;s make something too!&#8221;. I only had 6 hours left and no concept, but it&#8217;s not like that ever stopped me&#8230; Red Ball, Blue &#8230; <a href="https://blog.dragonlab.de/2014/05/red-ball-blue-ball/" class="more-link">Continue reading <span class="screen-reader-text">Red Ball, Blue Ball</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">This jam, I didn&#8217;t even really want I&#8217;d participate and instead just sit around and talk to people, but two hours in I was like &#8220;Everyone around me is busy, so let&#8217;s make something too!&#8221;. I only had 6 hours left and no concept, but it&#8217;s not like that ever stopped me&#8230;</p>
<h4 style="text-align: center;">Red Ball, Blue Ball</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/red_ball_blue_ball/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/red_ball_blue_ball/screenshot_thumb.png" alt="" width="185" height="185" /></a></p>
<p style="text-align: center;">Bounce your ball back and forth!<br />
Build walls at the right moment!<br />
Claim the star once and for all!</p>
<p style="text-align: center;">(You&#8217;ll need two XBox 360 controllers.)</p>
<p style="text-align: center;">Controls:<br />
Left/Right Stick: Play your diamonds.<br />
Left or Right Back Button: Place a wall. (Has a cooldown.)</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/red_ball_blue_ball/web/" target="_blank"><strong>Play in your browser!</strong></a></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/red_ball_blue_ball/redballblueball_win.zip" target="_blank"><strong>Download for Windows!</strong></a></p>
<a href="https://blog.dragonlab.de/2014/05/red-ball-blue-ball/"><img decoding="async" src="https://i.ytimg.com/vi/HeCdIXowoys/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Credits:</p>
<ul>
<li>Concept and Programming: Tobias Wehrum</li>
<li>Sfx: <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: <a href="http://www.fontsquirrel.com/fonts/list/foundry/la-tipomatika">La Tipomatika</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<title>Aubjects, or: The last game I&#8217;ll ever make in 2013</title>
		<link>https://blog.dragonlab.de/2013/12/aubjects/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 31 Dec 2013 22:51:41 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Mouse]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Touchscreen]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1875</guid>

					<description><![CDATA[For every month of 2013, I&#8217;ve released (at least!) one game &#8211; except December. Luckily, there&#8217;s still a few minutes left, so I present to you my digital web/desktop/Android adaptation of a board game we once made at my university! Aubjects Your job is to locate six mysterious Aubjects on a foreign planet &#8211; via &#8230; <a href="https://blog.dragonlab.de/2013/12/aubjects/" class="more-link">Continue reading <span class="screen-reader-text">Aubjects, or: The last game I&#8217;ll ever make in 2013</span></a>]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.onegameamonth.com/tolicious" target="_blank">For every month of 2013, I&#8217;ve released (at least!) one game</a> &#8211; except December. Luckily, there&#8217;s still a few minutes left, so I present to you my digital web/desktop/Android adaptation of a board game we once made at my university!</p>
<h4 style="text-align: center;">Aubjects</h4>
<p><a href="http://dragonlab.de/projects/aubjects/screenshot_01.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/aubjects/screenshot_01_thumb.png" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">Your job is to locate six mysterious Aubjects<br />
on a foreign planet &#8211; via triangulation.<br />
To make it more exciting, you decided to have a contest!</p>
<p style="text-align: center;">Enclose exactly one Aubject to score.<br />
For every additional enemy probe you get one bonus point.</p>
<p style="text-align: center;">Become the Master Triangulator in:<br />
Aubjects, a game of skill for two players.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/aubjects/web/" target="_blank">Play it right in your browser!</a></p>
<p style="text-align: center;">Download it for:<br />
<a href="http://dragonlab.de/projects/aubjects/aubjects-win.zip">Windows</a><br />
<a href="http://dragonlab.de/projects/aubjects/aubjects.apk">Android</a></p>
<a href="https://blog.dragonlab.de/2013/12/aubjects/"><img decoding="async" src="https://i.ytimg.com/vi/YdMuRtr7qWA/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Sound: <a href="https://www.facebook.com/pages/Nexus-Child/107215252654563" target="_blank">Moritz Ufer</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: <a href="http://www.thenorthernblock.co.uk" target="_blank">The Northern Block</a></li>
<li>Textures: <a href="http://www.evanzummeren.com" target="_blank">E. van Zummeren</a> and <a href="http://www.MentalWardDesign.com" target="_blank">Tim Ward</a> (via <a href="http://subtlepatterns.com" target="_blank">SubtlePatterns</a>)</li>
</ul>
<p>This game is based on a board game made at the HTW Berlin, designed by:</p>
<ul>
<li><a href="http://tobiasmuller.de" target="_blank">Tobias Müller</a></li>
<li>Anthea Neums</li>
<li>Nathanael Siering</li>
<li>Tobias Wehrum</li>
<li>Florian Wokurka</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">1875</post-id>	</item>
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		<title>Hammertennis: ChainJam 4 Players Edition</title>
		<link>https://blog.dragonlab.de/2013/10/hammertennis-chainjam/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 00:51:28 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1551</guid>

					<description><![CDATA[A few weeks ago, I participated in the ChainJam. It was about making 4 player local multiplayer games, each lasting only one minute &#8211; and then we&#8217;d take all of them and string them randomly together, playing one after another and keeping the score throughout the game. It&#8217;s pretty well explained here! Since my previous &#8230; <a href="https://blog.dragonlab.de/2013/10/hammertennis-chainjam/" class="more-link">Continue reading <span class="screen-reader-text">Hammertennis: ChainJam 4 Players Edition</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago, I participated in the <a href="http://chainjam.com" target="_blank">ChainJam</a>. It was about making 4 player local multiplayer games, each lasting only one minute &#8211; and then we&#8217;d take all of them and string them randomly together, playing one after another and keeping the score throughout the game. It&#8217;s pretty well explained <a href="http://joon.be/chainjam/wp-content/uploads/2013/09/chainjam-info4.png" target="_blank">here</a>!</p>
<p style="text-align: justify;">Since my previous tries to remake my beloved <a title="Hammertennis: Tennis, But With Giant Hammers Instead Of Rackets" href="http://blog.dragonlab.de/2012/12/hammertennis/" target="_blank">Hammertennis</a> as a Unity game failed, I used the ChainJam as an excuse to experiment some more. After a day of coding (and a little revision later to make it able to work as a stand-alone), I got this:</p>
<h4 style="text-align: center;">Hammertennis: ChainJam 4 Players Edition</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/chainjam-hammertennis/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/chainjam-hammertennis/screenshot_thumb.png" alt="" width="200" height="200" /></a></p>
<p style="text-align: center;">Try to keep balls in your territory to score points!</p>
<p style="text-align: center;">Playable with gamepads or multiple keyboards.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/chainjam-hammertennis/web/" target="_blank"><strong>Play it online here!</strong></a></p>
<p style="text-align: justify;">So &#8211; am I content with it? Gameplay-wise, I am not &#8211; it keeps the uncontrollability that was fun in the <a title="Hammertennis: Tennis, But With Giant Hammers Instead Of Rackets" href="http://blog.dragonlab.de/2012/12/hammertennis/" target="_blank">original Hammertennis</a>, but because it&#8217;s so cramped and you now have 4 players instead of two, the interaction feels more meaningless. I learned to use <a href="http://ragespline.com" target="_blank">RageSpline</a> and <a href="http://forum.unity3d.com/threads/131141-Open-Source-Farseer-Physics-Engine-%28Box2D%29-port-for-Unity-%28WIP%29" target="_blank">Farseer</a> though, and I am quite happy with the visual look I achieved. I think it&#8217;s a huge step forward from my usual programmer art. So &#8211; no, the game isn&#8217;t that great, but I think it&#8217;ll help me a lot when I try to make the next revision in the Hammertennis prototype series!</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Design, Programming: Tobias Wehrum</li>
<li>Sound: <a href="https://www.facebook.com/pages/Nexus-Child/107215252654563" target="_blank">Moritz Ufer</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: <a href="http://www.thenorthernblock.co.uk" target="_blank">The Northern Block</a></li>
</ul>
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		<title>Defend your villages and people in: Trap 3</title>
		<link>https://blog.dragonlab.de/2012/11/trap/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 14 Nov 2012 14:33:54 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=766</guid>

					<description><![CDATA[The October Mini Game Jam was a lot of fun &#8211; 17 attending people in total! Whoo! Out of the available themes, I picked &#8220;Trap&#8221;. After some brainstorming, I combined it with a Match 3 concept, and finally arrived at: Trap 3 Obviously I didn&#8217;t work with an artist this time. It draws lots of &#8230; <a href="https://blog.dragonlab.de/2012/11/trap/" class="more-link">Continue reading <span class="screen-reader-text">Defend your villages and people in: Trap 3</span></a>]]></description>
										<content:encoded><![CDATA[<p>The October Mini Game Jam was a lot of fun &#8211; 17 attending people in total! Whoo! Out of the available themes, I picked &#8220;Trap&#8221;. After some brainstorming, I combined it with a Match 3 concept, and finally arrived at:</p>
<h4 style="text-align: center;">Trap 3</h4>
<p><a href="http://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot.png" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="769" data-permalink="https://blog.dragonlab.de/2012/11/trap/screenshot_thumb/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png" data-orig-size="320,256" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Trap 3 Screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb-300x240.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png" class="aligncenter size-full wp-image-769" title="Trap 3 Screenshot" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png" alt="" width="320" height="256" srcset="https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb.png 320w, https://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot_thumb-300x240.png 300w" sizes="auto, (max-width: 320px) 100vw, 320px" /></a></p>
<p>Obviously I didn&#8217;t work with an artist this time.</p>
<p>It draws lots of inspiration from <a title="Triple Town" href="https://play.google.com/store/apps/details?id=com.spryfox.tripletown&amp;hl=de" target="_blank">Triple Town</a>: You get a tile, you place it somewhere, you get the next. When 3 of them match a so-called &#8220;recipe&#8221;, they merge into something stronger:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="775" data-permalink="https://blog.dragonlab.de/2012/11/trap/recipe_people/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" data-orig-size="152,84" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Recipe: People" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" class="aligncenter size-full wp-image-775" title="Recipe: People" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png" alt="" width="152" height="84" srcset="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people.png 152w, https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_people-150x84.png 150w" sizes="auto, (max-width: 152px) 100vw, 152px" /></p>
<p style="text-align: left;">3 adjacent &#8220;person&#8221; become &#8220;people&#8221;, and 3 adjacent &#8220;people&#8221; become a &#8220;crowd&#8221;. They bring points per turn.</p>
<p>And then I added monsters. Monsters come in from the side every few turns, walk a step towards their next prey every time you place something, and later in the games, the monsters get stronger. Monsters have recipes too, for example:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="773" data-permalink="https://blog.dragonlab.de/2012/11/trap/recipe_monster_eats/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" data-orig-size="118,84" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Recipe: Monster eats" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" class="aligncenter size-full wp-image-773" title="Recipe: Monster eats" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_eats.png" alt="" width="118" height="84" /></p>
<p>If a spider and a person are adjacent to each other, they &#8220;merge&#8221; into a spider. So basically: it eats them. Same with spider and people.</p>
<p>Now if monsters could only eat people and cost you points, there wouldn&#8217;t be much of a point in that. And here comes the trapping mechanic, which is also a recipe:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="774" data-permalink="https://blog.dragonlab.de/2012/11/trap/recipe_monster_trapped/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" data-orig-size="152,126" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Recipe: Trap monsters" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" class="aligncenter size-full wp-image-774" title="Recipe: Trap monsters" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/recipe_monster_trapped.png" alt="" width="152" height="126" /></p>
<p>Put two green blocks down, and if a spider walks next to it, the spider and the trap transform into nothing and give you points in the process. Same with snakes, only that you first need to make the stronger snake-catching blocks and have two of <em>those</em> adjacent. So this here is essentially a spider trap:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="776" data-permalink="https://blog.dragonlab.de/2012/11/trap/spider_trap/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" data-orig-size="146,114" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Spider Trap" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" class="aligncenter size-full wp-image-776" title="Spider Trap" src="https://blog.dragonlab.de/wp-content/uploads/2012/11/spider_trap.png" alt="" width="146" height="114" /></p>
<p>If you want to see the complete list of recipes I had, you can click <a href="http://blog.dragonlab.de/wp-content/uploads/2012/11/screenshot.png" target="_blank">here</a> or on the screenshot at the top.</p>
<p>So much for that. Unfortunately, I somewhere along the process I got lost and everything took a lot longer than anticipated. Most of what I described above works, but there are no points and no goal, you can&#8217;t even lose. If you feel adventurous, you can <a href="http://dragonlab.de/projects/trap3/jamv/" target="_blank">try the prototype anyway by clicking here</a>. I&#8217;ll probably not finish it, but I think there&#8217;s something cool hidden in there, and I might make a new prototype once I find out what it is!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">766</post-id>	</item>
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		<title>The Great Hunt: A Massively Multiplayer Offline game prototype for up to 10 players</title>
		<link>https://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 10:00:49 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
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					<description><![CDATA[June Berlin Mini Game Jam. The theme is &#8220;hunting&#8221;. My secret theme is &#8220;Massively Multiplayer Offline Game&#8221;. One man, one mission, 8 hours to go! 8 hours (plus 3 hours bugfixing) later I&#8217;ve got this: The Great Hunt Enough with the monsters killing off the villagers! You are a brave hunter, and you&#8217;re getting paid &#8230; <a href="https://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/" class="more-link">Continue reading <span class="screen-reader-text">The Great Hunt: A Massively Multiplayer Offline game prototype for up to 10 players</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">June Berlin Mini Game Jam. The theme is &#8220;hunting&#8221;. My secret theme is &#8220;Massively Multiplayer Offline Game&#8221;. One man, one mission, 8 hours to go!</p>
<p>8 hours (plus 3 hours bugfixing) later I&#8217;ve got this:</p>
<h4 style="text-align: center;">The Great Hunt</h4>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/thegreathunt/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" title="The Great Hunt: Screenshot" src="https://www.dragonlab.de/projects/thegreathunt/screenshot_thumb.png" alt="" width="320" height="159" /></a>Enough with the monsters killing off the villagers!<br />
You are a brave hunter, and you&#8217;re getting paid to deal with these pests!</p>
<p style="text-align: center;">Well, you&#8217;re not the only one hired though. And only the best will get paid.</p>
<p style="text-align: center;">Be the last man standing, or at least finish first with 60 points!</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/thegreathunt/" target="_blank"><strong>Play here, as always directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p style="text-align: justify;">While the game is playable and actually features up to 10 players (<a href="http://www.dragonlab.de/projects/thegreathunt/keyboards.jpg" target="_blank">on 4 keyboards</a>, no less), it fails in many other ways.</p>
<p style="text-align: justify;">The basic idea behind the game was &#8220;Too many cooks spoil the broth.&#8221;: You need other players help to take down monsters, but the more players participate the less points you get. So when you&#8217;re standing in front of a monster with others players beside you, you&#8217;d be like &#8220;Dude, back off, if you stay here we won&#8217;t get much points anyway!&#8221;, or maybe you&#8217;d switch last second to another monster.</p>
<p style="text-align: justify;">So much for the theory. In reality everything goes down so fast (and is so chaotic) that there isn&#8217;t much communciation or tactics. Fights also take too long and are not balanced, and there are not much real choices.</p>
<p style="text-align: justify;">I have to admit that I&#8217;m not sure how I&#8217;d fix the game without introducing more complexity like power-ups. Anyways: It was a fun experiment, and lessons were learned. (The main lesson being that 10+ people games are possible in 8h. I guess I&#8217;ll never learn, haha. Looking forward to next jam!)</p>
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		<title>Alchemist&#8217;s Duel: An arcadey puzzle game for 2 two-people teams</title>
		<link>https://blog.dragonlab.de/2012/07/alchemists-duel/</link>
					<comments>https://blog.dragonlab.de/2012/07/alchemists-duel/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 08:00:26 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[4 Players]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=621</guid>

					<description><![CDATA[&#8220;Alchemy&#8221; was the theme for the May Mini Game Jam, so I made a game about alchemists trying to reproduce a certain formula and their faithful henchman collecting ingredients for them: Alchemist&#8217;s Duel You are right before finishing your Magnus Opus! Only one recipe left&#8230; Same goes for your rival though. Send out your collector &#8230; <a href="https://blog.dragonlab.de/2012/07/alchemists-duel/" class="more-link">Continue reading <span class="screen-reader-text">Alchemist&#8217;s Duel: An arcadey puzzle game for 2 two-people teams</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">&#8220;Alchemy&#8221; was the theme for the May Mini Game Jam, so I made a game about alchemists trying to reproduce a certain formula and their faithful henchman collecting ingredients for them:</p>
<h4 style="text-align: center;">Alchemist&#8217;s Duel</h4>
<p><a href="http://www.dragonlab.de/projects/alchemistsduel/"><img loading="lazy" decoding="async" class="aligncenter" title="Alchemist's Duel: Screenshot" src="https://www.dragonlab.de/projects/alchemistsduel/screenshot_thumb.png" alt="" width="320" height="191" /></a></p>
<p style="text-align: center;">You are right before finishing your Magnus Opus!<br />
Only one recipe left&#8230; Same goes for your rival though.<br />
Send out your collector to get you the ingredients you need,<br />
and be the first to finish your glorious work!</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/alchemistsduel/" target="_blank"><strong>Play here, directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p style="text-align: left;">To finish, you have to fill your goal field with the right elements:</p>
<p style="text-align: left;"><img loading="lazy" decoding="async" class="aligncenter" title="Alchemist's Duel: Goal" src="https://www.dragonlab.de/projects/alchemistsduel/goal.png" alt="" width="258" height="319" /></p>
<p style="text-align: justify;">The three light blue, the yellow and the green elements are at the right place. The dark blue shouldn&#8217;t be there in the red goal field. Three fields are still unfilled. Push the blue element out, and fill all the goal fields with the right colors to win!</p>
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		<title>I need a Time Crab for my next 8h jam</title>
		<link>https://blog.dragonlab.de/2011/11/i-need-a-time-crab-for-my-next-8h-jam/</link>
					<comments>https://blog.dragonlab.de/2011/11/i-need-a-time-crab-for-my-next-8h-jam/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 24 Nov 2011 04:00:02 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=487</guid>

					<description><![CDATA[At our November Mini Game Jam I teamed up with artist Alfonso Montón, forging an epic prototype for the theme &#8220;time&#8221; (and possibly &#8220;trap&#8221;): Time Crabs Don&#8217;t be fooled by their cute appearance! If you hesitate one moment, a Time Crab will envelop you in a Time Bubble and begin to tear you to shreds &#8230; <a href="https://blog.dragonlab.de/2011/11/i-need-a-time-crab-for-my-next-8h-jam/" class="more-link">Continue reading <span class="screen-reader-text">I need a Time Crab for my next 8h jam</span></a>]]></description>
										<content:encoded><![CDATA[<p>At our November Mini Game Jam I teamed up with artist <a title="Alfono's Blog" href="http://alfonmc.blogspot.com" target="_blank">Alfonso Montón</a>, forging an epic prototype for the theme &#8220;time&#8221; (and possibly &#8220;trap&#8221;):</p>
<h4 style="text-align: center;"><strong>Time Crabs</strong></h4>
<p><a style="margin-bottom: 0;" title="Play Time Crabs!" href="http://dragonlab.de/projects/jams/timecrabs" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="494" data-permalink="https://blog.dragonlab.de/2011/11/i-need-a-time-crab-for-my-next-8h-jam/screenshot-game/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game.jpg" data-orig-size="800,800" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Might or might not be a screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game-300x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game.jpg" class="aligncenter size-medium wp-image-494" src="https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game-300x300.jpg" alt="Might or might not be a screenshot" width="300" height="300" srcset="https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game-300x300.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2011/11/Screenshot-Game.jpg 800w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: center;">Don&#8217;t be fooled by their cute appearance! If you hesitate one moment, a Time Crab will envelop you in a Time Bubble and begin to tear you to shreds with its Time Claws*!</p>
<p style="text-align: center;">Fortunately you <strong>are</strong> a Time Crab. So is your opponent! May the fight begin!</p>
<p style="text-align: center;"><strong><a title="Play Time Crabs!" href="http://dragonlab.de/projects/jams/timecrabs" target="_blank">Play it in your browser by clicking here!</a></strong></p>
<h4 style="text-align: left;">Time Bubbles</h4>
<p style="text-align: left;">&#8230;.work like a local field of bullet time: It slows everything inside down, but you a fair bit less than everything else. You can use it in two ways: Aggressive, by throwing it at an enemy and proceeding to shoot at him while moves slooowly, or defensive to dodge bullets. The shooting mechanic makes the prototype not very playable, but I really like the bubbles &#8211; in fact I might use them in another game. (And yeah, they are like a more selective time slow ring in world 6 of Braid. I totally forgot that it even existed!)</p>
<h4 style="text-align: left;">And a Dropped Idea</h4>
<p style="text-align: left;">I quite liked my second idea too, but there was hardly enough time for it: A cross between Tower Defense and Capture The Flag. First you set up your base with turrets and traps, and then you leave to get the enemys flag. You can detect and disarm traps, but only while you aren&#8217;t carrying the flag &#8211; so prepare a safe way out. PvP would probably be enabled (and might include Time Bubbles) and minions.</p>
<p style="text-align: left;">Okay, now that I think about it, it sounds a bit like a more RTS-like DotA.</p>
<p style="text-align: left; font-size: 0.5em;">*) Time Claws are not included in the prototype and will later be added as a purchasable expansion pack.</p>
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