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<channel>
	<title>Nice Prototypes &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/category/games/prototypes/nice-prototypes/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>Android-Shooter</title>
		<link>https://blog.dragonlab.de/2015/01/android-shooter/</link>
					<comments>https://blog.dragonlab.de/2015/01/android-shooter/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 09 Jan 2015 13:53:00 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2757</guid>

					<description><![CDATA[After I published my master&#8217;s thesis, a few people asked me about what I did for my bachelor&#8217;s thesis. I experimented a bit with controls for an Android shooter. Here is a video showing the game I did there: Asset Credits: Sounds by Moritz Ufer Video music by Kevin MacLeod]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">After I published my master&#8217;s thesis, a few people asked me about what I did for my bachelor&#8217;s thesis. I experimented a bit with controls for an Android shooter. Here is a video showing the game I did there:</p>
<a href="https://blog.dragonlab.de/2015/01/android-shooter/"><img decoding="async" src="https://i.ytimg.com/vi/zhao4njd2lQ/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">Asset Credits:</p>
<ul>
<li style="text-align: justify;">Sounds by <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a></li>
<li style="text-align: justify;">Video music by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2757</post-id>	</item>
		<item>
		<title>Heart of Decay</title>
		<link>https://blog.dragonlab.de/2014/12/heart-of-decay/</link>
					<comments>https://blog.dragonlab.de/2014/12/heart-of-decay/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 22 Dec 2014 00:11:13 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2706</guid>

					<description><![CDATA[At the HTW Berlin, the International Media and Informatics master has room for up to two bigger interdisciplinary projects. It probably doesn&#8217;t surprise anybody that I chose to work with the game design course on both occasions. I&#8217;ll make a blog post about the second project later, but for now our trip down memory lane &#8230; <a href="https://blog.dragonlab.de/2014/12/heart-of-decay/" class="more-link">Continue reading <span class="screen-reader-text">Heart of Decay</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">At the HTW Berlin, the International Media and Informatics master has room for up to two bigger interdisciplinary projects. It probably doesn&#8217;t surprise anybody that I chose to work with the game design course on both occasions. I&#8217;ll make a blog post about the second project later, but for now our trip down memory lane brings us to: Heart of Decay, a 3D person shooter with a skill system, but sadly we never really got that far. Here is a gameplay video of the slice we were working on:</p>
<a href="https://blog.dragonlab.de/2014/12/heart-of-decay/"><img decoding="async" src="https://i.ytimg.com/vi/NyjtPiH4XR8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Credits:</p>
<ul>
<li>Tobias Wehrum: Programming</li>
<li>Romano Grasnick: Enemy Concept, 3D Art</li>
<li>Jean-Emily Fleck: 3D Art</li>
<li>Daria Döpper: Level Design</li>
<li>Tim Höregott: Game Design, Team Lead</li>
<li>Jennifer Ludwig: Character Modeling, Animation</li>
<li>Lisa Krummen: Art Direction, Concept Art</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2706</post-id>	</item>
		<item>
		<title>Retcon: A Multi-Round Game Which Records &#038; Replays Your Moves</title>
		<link>https://blog.dragonlab.de/2014/12/retcon/</link>
					<comments>https://blog.dragonlab.de/2014/12/retcon/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 21 Dec 2014 00:56:59 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2696</guid>

					<description><![CDATA[Over two years ago, a theme in university was action recording/replaying, and instead of doing a boring text editing app to demonstrate this, I made a game. Introducing: Each round your previous actions are replayed, but your and your enemy&#8217;s actions will change the outcomes of previous moves by placing new tokens. You can play &#8230; <a href="https://blog.dragonlab.de/2014/12/retcon/" class="more-link">Continue reading <span class="screen-reader-text">Retcon: A Multi-Round Game Which Records &#038; Replays Your Moves</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Over two years ago, a theme in university was action recording/replaying, and instead of doing a boring text editing app to demonstrate this, I made a game. Introducing:</p>
<p><img decoding="async" class="aligncenter" src="https://dragonlab.de/projects/retcon/Logo.png" alt="" width="271" height="163" /></p>
<p style="text-align: center;">Each round your previous actions are replayed,<br />
but your and your enemy&#8217;s actions will change the<br />
outcomes of previous moves by placing new tokens.</p>
<p style="text-align: center;"><strong>You can <a href="http://dragonlab.de/projects/retcon/index.html" target="_blank">play the game in your browser</a> or download the <a href="http://dragonlab.de/projects/retcon/Retcon.apk" target="_blank">Android APK</a>.</strong></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/rzEs16tiyuA" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves" title="Play video &quot;Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves&quot;">http://youtu.be/rzEs16tiyuA</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/rzEs16tiyuA" title="Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves">Retcon: A Multi-Round Game Which Records &amp; Replays Your Moves (http://youtu.be/rzEs16tiyuA)</a></noscript></div>
</div>
<p style="text-align: justify;">I think the concept is quite intriguing, but the current execution is flawed. Currently, the tokens of the current starting player start first which leads to fluctuating patterns. Also, no matter how experienced you are in the game, you still cannot beat new players who grasp the concept by a significant score and even you pull of a cool move that should get you in the lead, it often doesn&#8217;t really matter much.</p>
<p style="text-align: justify;">What I really like though is being the starting player in a round can both be an advantage and a disadvantage: You will move first and can force the second player to defend a certain position, but in certain situations you might need to defend an important position <em>before</em> the other player moves to attack there &#8211; and then the other player obviously will place somewhere else.</p>
<p style="text-align: justify;">Anyway, long story short: I might make another game based on the recording/replaying multi-round concept in the future and I sure hope that one will be a lot more fun. More years of experience have to be good for <em>something</em>, right?</p>
<p>Retcon was made by me, with assets by:</p>
<ul>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Logo Font: Dupe by <a href="https://www.myfonts.com/foundry/words_pictures" target="_blank">words+pictures</a></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2696</post-id>	</item>
		<item>
		<title>Balls &#038; Balloons</title>
		<link>https://blog.dragonlab.de/2013/11/balls-and-balloons/</link>
					<comments>https://blog.dragonlab.de/2013/11/balls-and-balloons/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 30 Nov 2013 22:17:32 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1729</guid>

					<description><![CDATA[Another month, another jam, another crazy physics game. In the beginning, this one was inspired by the awesome Drei, but it quickly steered away from that and became something&#8230; uh, else. I dunno. Balls &#38; Balloons You control two balloons attached to a paddle. Use it to get balls in your colored bottle! Or you &#8230; <a href="https://blog.dragonlab.de/2013/11/balls-and-balloons/" class="more-link">Continue reading <span class="screen-reader-text">Balls &#038; Balloons</span></a>]]></description>
										<content:encoded><![CDATA[<p>Another month, another jam, another crazy physics game. In the beginning, this one was inspired by the awesome <a href="http://etter.co/drei/" target="_blank">Drei</a>, but it quickly steered away from that and became something&#8230; uh, else. I dunno.</p>
<h4 style="text-align: center;">Balls &amp; Balloons</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/balls-and-balloons/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/balls-and-balloons/screenshot_thumb.png" alt="" width="250" height="250" /></a></p>
<p style="text-align: center;">You control two balloons attached to a paddle.</p>
<p style="text-align: center;">Use it to get balls in your colored bottle!</p>
<p style="text-align: center;">Or you could just remove the ones your enemy has&#8230;</p>
<p style="text-align: center;">(You&#8217;ll need two XBox360 controllers.)</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/balls-and-balloons/web/" target="_blank"><strong>Play in your browser!</strong></a></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/balls-and-balloons/balls_and_balloons_win.zip" target="_blank"><strong>Download for Windows!</strong></a></p>
<a href="https://blog.dragonlab.de/2013/11/balls-and-balloons/"><img decoding="async" src="https://i.ytimg.com/vi/abZrsF9nlk8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Music: <a title="Burglary: A Ludum Dare Postmortem (Happy New Year Everyone!)" href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: Ben McGehee</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1729</post-id>	</item>
		<item>
		<title>Predator vs Predator &#8211; A Stealth Duel Game for Two Monitors</title>
		<link>https://blog.dragonlab.de/2013/08/predator-vs-predator/</link>
					<comments>https://blog.dragonlab.de/2013/08/predator-vs-predator/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 02 Aug 2013 23:52:04 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1265</guid>

					<description><![CDATA[A few months ago, a Mini Game Jam. The theme was &#8220;hiding&#8221;, and the artist Leith Gow and I made a stealth duel game for two players &#8211; on two monitors. Predator vs Predator Lurk in the shadows. Lie in wait. Ready your laser. Feint. Grab the points. Be aggressive. A Stealth Duel Game for &#8230; <a href="https://blog.dragonlab.de/2013/08/predator-vs-predator/" class="more-link">Continue reading <span class="screen-reader-text">Predator vs Predator &#8211; A Stealth Duel Game for Two Monitors</span></a>]]></description>
										<content:encoded><![CDATA[<p>A few months ago, a Mini Game Jam. The theme was &#8220;hiding&#8221;, and the artist Leith Gow and I made a stealth duel game for two players &#8211; on two monitors.</p>
<h4 style="text-align: center;">Predator vs Predator</h4>
<p><a href="http://dragonlab.de/projects/predator_vs_predator/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/predator_vs_predator/screenshot_thumb.png" alt="" width="335" height="191" /></a></p>
<p style="text-align: center;">Lurk in the shadows.<br />
Lie in wait. Ready your laser.</p>
<p style="text-align: center;">Feint. Grab the points.<br />
Be aggressive.</p>
<p style="text-align: center;">A Stealth Duel Game for 2 players with<br />
XBox360 controllers and 2 monitors.</p>
<p style="text-align: center;">Download it for <a href="http://dragonlab.de/projects/predator_vs_predator/predator_vs_predator_win.zip" target="_blank">Windows</a>!</p>
<a href="https://blog.dragonlab.de/2013/08/predator-vs-predator/"><img decoding="async" src="https://i.ytimg.com/vi/yOGEHkyprco/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<h4>Credits</h4>
<p>Programming: Tobias Wehrum<br />
Art: Leith Gow<br />
Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a><br />
Sound: <a href="https://www.facebook.com/pages/Nexus-Child/107215252654563" target="_blank">Moritz Ufer</a>, <a href="http://www.freesound.org/people/marcuslee" target="_blank">Marcus Lee</a><br />
Font: <a href="http://www.dafont.com/guy-buhry.d1243" target="_blank">Guy Buhry</a></p>
<p>Two monitors made possible by <a href="http://softth.com" target="_blank">SoftTH</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1265</post-id>	</item>
		<item>
		<title>Massive Defense: A Cooperative Game for 27&#8243; Touchscreens and Android Tablets</title>
		<link>https://blog.dragonlab.de/2013/07/massive-defense/</link>
					<comments>https://blog.dragonlab.de/2013/07/massive-defense/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 22 Jul 2013 12:48:52 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Touchscreen]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1219</guid>

					<description><![CDATA[Game Jam time! And when I saw Heiko with this beauty of a touchscreen, I knew that I had develop for this. We wanted to do something where players can cooperate against a common thread. 8 hours later, we had this: Massive Defense An asteroid storm threatens your mission, but your trusty spaceships stand ready. &#8230; <a href="https://blog.dragonlab.de/2013/07/massive-defense/" class="more-link">Continue reading <span class="screen-reader-text">Massive Defense: A Cooperative Game for 27&#8243; Touchscreens and Android Tablets</span></a>]]></description>
										<content:encoded><![CDATA[<p>Game Jam time! And when I saw Heiko with this <a href="http://www.amazon.com/Acer-T272HL-bmidz-27-Inch-Display/dp/B00966IW6I" target="_blank">beauty of a touchscreen</a>, I knew that I had develop for this. We wanted to do something where players can cooperate against a common thread. 8 hours later, we had this:</p>
<h4 style="text-align: center;">Massive Defense</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/massive_defense/video_screenshot.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/massive_defense/video_screenshot_thumb.png" alt="" width="400" height="225" /></a></p>
<p style="text-align: center;">An asteroid storm threatens your mission,<br />
but your trusty spaceships stand ready.</p>
<p style="text-align: center;">Defend your home base!<br />
Defend your friends!</p>
<p style="text-align: center;">Try to survive as long as possible in this<br />
cooperative asteroid defense game for 4 players.</p>
<p style="text-align: center;">Exclusively for 27&#8243; touchscreens!<br />
(Or alternatively for 4 XBox360 gamepads.)</p>
<p style="text-align: center;">Download:</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/massive_defense/massive_defense_win_gamepad.zip" target="_blank"><strong>Windows (Gamepad Version)</strong></a><br />
<a href="http://dragonlab.de/projects/massive_defense/massive_defense_win_multitouch.zip" target="_blank"><strong>Windows (Touchscreen Version)</strong></a><br />
<a href="http://dragonlab.de/projects/massive_defense/massivedefense.apk"><strong>Android</strong></a></p>
<h4 style="text-align: left;">Video</h4>
<p style="text-align: left;">While it&#8217;s certainly possible to play on a tinier touchscreen, playing it on 27&#8243; was a lot of fun! Here&#8217;s a video of us playing it at the jam:</p>
<a href="https://blog.dragonlab.de/2013/07/massive-defense/"><img decoding="async" src="https://i.ytimg.com/vi/XhZ0K20peI4/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<h4 style="text-align: left;">Credits</h4>
<p>Programming:</p>
<ul>
<li>Tobias Wehrum</li>
<li><a href="http://visual-generation.de" target="_blank">Heiko Weible</a></li>
<li>Richard Wepner</li>
</ul>
<p>Art:</p>
<ul>
<li><a href="http://kelsey-bass.com" target="_blank">Kelsey Bass</a></li>
<li><a href="http://www.astridbin.com" target="_blank">S. Astrid Bin</a></li>
</ul>
<p>Sound Design:</p>
<ul>
<li><a href="http://www.petehaughie.com" target="_blank">Petard Haughie</a></li>
</ul>
<p>Music:</p>
<ul>
<li><a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
<p>Fonts:</p>
<ul>
<li><a href="http://www.astridbin.com" target="_blank">S. Astrid Bin</a></li>
<li><a href="http://kentpw.1001fonts.com" target="_blank">Brian Kent</a></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1219</post-id>	</item>
		<item>
		<title>Noise: A split-screen game for 2 players about stealing sweet stuff in the dark</title>
		<link>https://blog.dragonlab.de/2012/07/noise/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 19 Jul 2012 08:00:29 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=613</guid>

					<description><![CDATA[For our March Berlin Mini Game Jam, the themes were amongst others &#8220;Thievery&#8221; and &#8220;Noise&#8221; &#8211; and that&#8217;s what my friend Dominik and me combined into an ultrasonic burglary simulation: Noise A dark room, full of jewels &#8211; and stuff to run into. Luckily you have your ultrasonic locator to &#8220;see&#8221; in the dark. A &#8230; <a href="https://blog.dragonlab.de/2012/07/noise/" class="more-link">Continue reading <span class="screen-reader-text">Noise: A split-screen game for 2 players about stealing sweet stuff in the dark</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">For our March Berlin Mini Game Jam, the themes were amongst others &#8220;Thievery&#8221; and &#8220;Noise&#8221; &#8211; and that&#8217;s what my friend Dominik and me combined into an ultrasonic burglary simulation:</p>
<h4 style="text-align: center;">Noise</h4>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/noise/" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Noise Screenshot" src="https://www.dragonlab.de/projects/noise/screenshot_thumb.png" alt="" width="320" height="192" /></a></p>
<p style="text-align: center;">A dark room, full of jewels &#8211; and stuff to run into.<br />
Luckily you have your ultrasonic locator to &#8220;see&#8221; in the dark.<br />
A few moments later, you realize you&#8217;re not alone.<br />
You ready your bludgeon&#8230;</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/noise/" target="_blank"><strong>Play here, directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p>This game employs a Hidden Information Split Screen<img src="https://s.w.org/images/core/emoji/15.0.3/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> (which can optionally be simulated by having two monitors):</p>
<p><a href="http://www.dragonlab.de/projects/noise/splitscreen.jpg" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Noise: Split Screen" src="https://www.dragonlab.de/projects/noise/splitscreen_thumb.png" alt="" width="320" height="241" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">613</post-id>	</item>
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		<title>Do you feel the Force? Well, those balls do.</title>
		<link>https://blog.dragonlab.de/2012/07/force/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 19:20:04 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Game Jam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=585</guid>

					<description><![CDATA[Hey folks, it&#8217;s history time! I have some old (and fairly new) prototypes and mini-games that I never published &#8211; so far, that is. So here&#8217;s our first installment in the series! Force I did this for the 2nd Blitzkast, ignoring the optional topic. There are balls, and you can draw lines to affect them. &#8230; <a href="https://blog.dragonlab.de/2012/07/force/" class="more-link">Continue reading <span class="screen-reader-text">Do you feel the Force? Well, those balls do.</span></a>]]></description>
										<content:encoded><![CDATA[<p>Hey folks, it&#8217;s history time! I have some old (and fairly new) prototypes and mini-games that I never published &#8211; so far, that is. So here&#8217;s our first installment in the series!</p>
<h4 style="text-align: center;">Force</h4>
<p style="text-align: left;"><a href="http://www.dragonlab.de/projects/force/variation2/"><img loading="lazy" decoding="async" class="aligncenter" title="Force" src="https://www.dragonlab.de/projects/force/thumbnail.png" alt="" width="320" height="269" /></a></p>
<p style="text-align: justify;">I did this for the <a href="http://www.thepoppenkast.com/view/Stampede/blitzkast-monthly-ii/" target="_blank">2nd Blitzkast</a>, ignoring the optional topic. There are balls, and you can draw lines to affect them. It might become something like a shooter and/or a tower defense game if I ever decide to get back to it.</p>
<p style="text-align: left;">Here are the different versions, as always directly playable in your browser:</p>
<ul>
<li><a href="http://www.dragonlab.de/projects/force/jam_version/" target="_blank">Jam Version</a> (web)</li>
<li><a href="http://www.dragonlab.de/projects/force/variation1/" target="_blank">Harder reactions, perhaps for a shooter</a> (web)</li>
<li><a href="http://www.dragonlab.de/projects/force/variation2/">Drawing permanent lines to steer</a> (web)</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">585</post-id>	</item>
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		<title>Color your world in Extreme Painting: An 8 hour prototype</title>
		<link>https://blog.dragonlab.de/2012/01/extreme-painting/</link>
					<comments>https://blog.dragonlab.de/2012/01/extreme-painting/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 15 Jan 2012 15:30:39 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=549</guid>

					<description><![CDATA[After skipping December, even the Global Game Jam in two weeks couldn&#8217;t stop us from doing our own Mini Game Jam yesterday. 13 people assembled in the co.up coworking space and in 8 hours, multiple game prototypes were created for either the topic &#8220;Future&#8221; or &#8220;The End is the Beginning&#8221;. Here&#8217;s mine. Extreme Painting In &#8230; <a href="https://blog.dragonlab.de/2012/01/extreme-painting/" class="more-link">Continue reading <span class="screen-reader-text">Color your world in Extreme Painting: An 8 hour prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p>After skipping December, even the Global Game Jam in two weeks couldn&#8217;t stop us from doing our own Mini Game Jam yesterday. 13 people assembled in the <a href="http://co-up.de" target="_blank">co.up</a> coworking space and in 8 hours, multiple game prototypes were created for either the topic &#8220;Future&#8221; or &#8220;The End is the Beginning&#8221;. Here&#8217;s mine.</p>
<h4 style="text-align: center;">Extreme Painting</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/jams/extremepainting/screenshot.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Extreme Painting" src="https://dragonlab.de/projects/jams/extremepainting/thumb.png" alt="" width="320" height="240" /></a>In the future, a sport called &#8220;Extreme Painting&#8221; is all the rage:<br />
Two contestants are equipped with particle cannons and try to color as much of a field as fast as possible, only stepping on their own color.</p>
<p style="text-align: center;">Each field which has your color is one point, independent of how strong the color is.<br />
But the stronger the color, the harder is it for your opponent to erase it.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/jams/extremepainting/" target="_blank"><strong>Play it in your browser by clicking here!</strong></a></p>
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		<title>Global Game Jam 2010, or: Zino Zini</title>
		<link>https://blog.dragonlab.de/2010/02/zino-zini/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 03:24:58 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Game: Zino Zini]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[XNA]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=67</guid>

					<description><![CDATA[This post is the continuation of Global Game Jam 2010, or: We don&#8217;t make games, we make AWESOME games (in 48 hours). The Game Our final game is about obtaining as many bubbles as you can! You can do this by just peacefully collecting them, as there are many, but soon there won&#8217;t be &#8211; &#8230; <a href="https://blog.dragonlab.de/2010/02/zino-zini/" class="more-link">Continue reading <span class="screen-reader-text">Global Game Jam 2010, or: Zino Zini</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">This post is the continuation of <a title="Global Game Jam 2010, or: We don't make games, we make AWESOME games (in 48 hours)" href="http://blog.dragonlab.de/2010/02/global-game-jam-2010" target="_blank">Global Game Jam 2010, or: We don&#8217;t make games, we make AWESOME games (in 48 hours)</a>.</p>
<h4 style="text-align: justify;">The Game</h4>
<p style="text-align: justify;">Our final game is about obtaining as many bubbles as you can! You can do this by just peacefully collecting them, as there are many, but soon there won&#8217;t be &#8211; and then you have to dash at other players and hit them so they drop their bubbles and you (and everyone else, hurry!) can collect them. An interesting (and deceptive) mechanic is that you can go off-screen so that you don&#8217;t show, and while hidden, wander, so you deceive players about your real position &#8211; and suddenly jump out and get them! Furthermore, you can teleport a few times to the other part of the screen, and doing this while being hidden outside of the screen is a good method to sneak up on the others! (If you have read the post before: There are no alliances anymore, and there is only one kind of ball to collect.)</p>
<p style="text-align: justify;">So without further ado, here is it: <a title="Zino Zini" href="http://www.globalgamejam.org/2010/zinozini" target="_blank">http://www.globalgamejam.org/2010/zinozini</a></p>
<p style="text-align: center;"><a title="Zino Zini" href="http://www.globalgamejam.org/2010/zinozini" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="79" data-permalink="https://blog.dragonlab.de/2010/02/zino-zini/zino-zini-small-screenshot/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png" data-orig-size="360,270" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Zino Zini!" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot-300x225.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png" class="size-full wp-image-79 aligncenter" title="Zino Zini!" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png" alt="" width="360" height="270" srcset="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png 360w, https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot-300x225.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></p>
<p style="text-align: justify;">I suggest you download the version in the &#8220;Installation Notes&#8221; below, because there are a few bugs fixed &#8211; but well, we won&#8217;t take down our 48h-state, it is also highly playable. :)</p>
<p style="text-align: justify;">Your graphics card needs to support Shader 3.0 to play this game, and it is optimized to be played with Xbox 360 controllers. If you don&#8217;t have them, download it anyway, it even makes fun without them!</p>
<p style="text-align: justify;">The game is written in C#, with XNA as framework.</p>
<p style="text-align: justify;">Oh, and by the way, here is a Zino Zini wallpaper:</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper.jpg" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="69" data-permalink="https://blog.dragonlab.de/2010/02/zino-zini/zino-zini-wallpaper/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper.jpg" data-orig-size="1280,800" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Zino Zini Wallpaper" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper-300x187.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper-1024x640.jpg" class="size-thumbnail wp-image-69 aligncenter" title="Zino Zini Wallpaper" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper-150x150.jpg" alt="" width="150" height="150" /></a></p>
<h4 style="text-align: justify;">The Team</h4>
<p style="text-align: justify;">And here&#8217;s our team again, for those of you who skipped the other way-too-lengthy post:</p>
<p style="text-align: justify;">Lars Kokemohr &#8211; Programming<br />
Me, Tobias Wehrum &#8211; Programming<br />
Daniel Bock &#8211; Game Design and Music/Sound<br />
Norbert Haacks &#8211; Game Design<br />
Additionally featuring: Phillip Gronek &#8211; Q&amp;A Tester, Fun, Red Bull</p>
<h4 style="text-align: justify;">What will be added soon</h4>
<ul style="text-align: justify;">
<li>A score screen!</li>
<li>A test for Shader 2.0 (yes, 2.0. We want to make it run on 2.0, so stay tuned if you don&#8217;t support 3.0!)</li>
</ul>
<p style="text-align: justify;">Actually, we wanted to add a bunch of other stuff, for example but not limited to: A Splash Start Screen showing <a title="om.nomnom games logo" href="http://www.globalgamejam.org/sites/default/files/uploads/2010/3851/omnomnom_games_logo.jpg?1264944193" target="_blank">our splendid logo (om.nomnom games)</a>, a start menu, a credits page, preferences (sound/music on/off), a different mode without time limit, and and and&#8230; but time ran out, and since it is playable in the current state, we will only add the things named above for sure.</p>
<p style="text-align: justify;">PS: If you ask where there key, the monkey or the donkey is, well&#8230; that is a riddle, wrapped in a mystery, inside an enigma, and therefore hard to find. (There is none. It got lost somewhere along the way of the development process, and afterwards we felt the game is too much fun to try to press a constraint in there. Earlier the balls collecting the bubbles should&#8217;ve become monkeys, but that wouldn&#8217;t go with the fine abstract look it has now.)</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://blog.dragonlab.de/2010/02/global-game-jam-2010</div>
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