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	<title>Ludum Dare &#8211; Tobias Makes Games</title>
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	<description>...and other stuff. But mostly games.</description>
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		<title>Lost in the Darkness</title>
		<link>https://blog.dragonlab.de/2014/12/lost-in-the-darkness/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 23:47:56 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2690</guid>

					<description><![CDATA[Lost in the Darkness was originally made for the Ludum Dare 27 for the theme &#8220;10 seconds&#8221;. It was well-received, but had some flaws which I addressed in this post-compo build. Find a fairy. Follow the music. Save your friends. Escape safely. And above all: Don&#8217;t touch the darkness. Play for free in your browser &#8230; <a href="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/" class="more-link">Continue reading <span class="screen-reader-text">Lost in the Darkness</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Lost in the Darkness was originally made for the <a href="http://ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587">Ludum Dare 27</a> for the theme &#8220;10 seconds&#8221;. It was well-received, but had some flaws which I addressed in this post-compo build.</p>
<p style="text-align: center;"><a href="http://gamejolt.com/games/other/lost-in-the-darkness/42130"><img decoding="async" data-attachment-id="2691" data-permalink="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/smaller-logo/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" data-orig-size="300,169" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Lost in the Darkness" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" class="aligncenter size-full wp-image-2691" src="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" alt="Lost in the Darkness" width="300" height="169" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png 300w, https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo-128x72.png 128w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: center;">Find a fairy. Follow the music. Save your friends. Escape safely.</p>
<p style="text-align: center;">And above all: Don&#8217;t touch the darkness.</p>
<p style="text-align: center;"><strong>Play for free in your browser on <a href="http://gamejolt.com/games/other/lost-in-the-darkness/42130/">GameJolt</a>!</strong></p>
<a href="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/"><img decoding="async" src="https://i.ytimg.com/vi/QdyNqnhXvsc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>A game made by Tobias Wehrum.</p>
<p>With assets by:</p>
<ul>
<li>Font &#8220;A song for Jennifer&#8221; by <a href="http://brittneymurphydesign.com">Brittney Murphy</a></li>
<li>Fonts &#8220;Mara&#8217;s Eye&#8221; and &#8220;Mage Script&#8221; by <a href="http://www.pixelsagas.com">Neale Davidson</a></li>
<li>Atmospheric sounds by <a href="http://incompetech.com">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2690</post-id>	</item>
		<item>
		<title>SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)</title>
		<link>https://blog.dragonlab.de/2014/10/snakeformer/</link>
					<comments>https://blog.dragonlab.de/2014/10/snakeformer/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 26 Oct 2014 17:19:01 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Awesome Minigames]]></category>
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		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2604</guid>

					<description><![CDATA[A few months ago, I made my first puzzle game ever for Ludum Dare 29. It was well received (#16 in Innovation!) and players called it &#8220;clever&#8221; and &#8220;challenging&#8221;, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease &#8230; <a href="https://blog.dragonlab.de/2014/10/snakeformer/" class="more-link">Continue reading <span class="screen-reader-text">SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few months ago, I made my first puzzle game ever for <a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587">Ludum Dare 29</a>. It was well received (#16 in Innovation!) and players called it &#8220;clever&#8221; and &#8220;challenging&#8221;, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease the beginning and a really hard one where you can test your mettle! I humbly present:</p>
<h4 style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="2617" data-permalink="https://blog.dragonlab.de/2014/10/snakeformer/banner/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" data-orig-size="250,94" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Banner" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" class="aligncenter size-full wp-image-2617" src="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" alt="Banner" width="250" height="94" /></h4>
<p style="text-align: center;">Snake meets platformer physics!</p>
<p style="text-align: center;">A short puzzle game combining two<br />
well-known concepts to form a unique hybrid.</p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/snakeformer-post-ld-compo-edition"><strong>Play right here in your browser!</strong></a><br />
(And maybe rate it! Or share it with friends who might like it.)</p>
<p style="text-align: center;"><strong>Download for</strong> <a href="http://dragonlab.de/projects/snakeformer/snakeformer_win.zip"><strong>Windows</strong></a><strong>,</strong> <strong><a href="http://dragonlab.de/projects/snakeformer/snakeformer_mac.zip">OS/X</a></strong><strong> or</strong><a href="http://dragonlab.de/projects/snakeformer/snakeformer_linux.rar"><strong> Linux</strong></a><strong>!</strong></p>
<a href="https://blog.dragonlab.de/2014/10/snakeformer/"><img decoding="async" src="https://i.ytimg.com/vi/x3GqULFG5Gc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">&#8220;But,&#8221; you might say, &#8220;only 9 levels?&#8221; Yeah, for now. I think it&#8217;s enough to demonstrate the concept well and especially the later levels might take some time to solve. I&#8217;m pondering releasing it on Android soon, and maybe, just maybe, I&#8217;ll search for a level designer and get more levels made. If you like it and want more of it, please leave a comment!</p>
<p>Credits:</p>
<ul>
<li>Idea and Programming: Tobias Wehrum</li>
<li>Fonts by <a href="http://www.dafont.com/manuel-viergutz.d2029%20" target="_blank">Manuel Viergutz</a> and <a href="http://www.rolandhuse.com" target="_blank">Roland Huse</a></li>
<li>Music generated with <a href="http://abundant-music.com" target="_blank">Abundant Music</a></li>
</ul>
<p>Screenshots:</p>
<div style="text-align: center;"><a href="http://dragonlab.de/projects/snakeformer/level2.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level2_thumb.png" alt="" width="256" height="192" /></a>      <a href="http://dragonlab.de/projects/snakeformer/level6.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level6_thumb.png" alt="" width="256" height="192" /><br />
</a><br />
<a href="http://dragonlab.de/projects/snakeformer/level8.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level8_thumb.png" alt="" width="256" height="192" /></a>      <a href="http://dragonlab.de/projects/snakeformer/level5.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level5_thumb.png" alt="" width="256" height="192" /></a></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">2604</post-id>	</item>
		<item>
		<title>A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours</title>
		<link>https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 19:58:17 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
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		<category><![CDATA[2 Players]]></category>
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		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
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		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Online Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2567</guid>

					<description><![CDATA[A few weeks ago, I participated in the Ludum Dare 30. The theme was &#8220;Connected Worlds&#8221;, and I thought &#8220;Hey, nevermind that I never made an online multiplayer game before, I should totally try to make one in 48 hours!&#8221; Unexpectedly, it actually turned out pretty great &#8211; you can read more about that in &#8230; <a href="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/" class="more-link">Continue reading <span class="screen-reader-text">A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago, I participated in the <a href="http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=2587" target="_blank">Ludum Dare 30</a>. The theme was &#8220;Connected Worlds&#8221;, and I thought &#8220;Hey, nevermind that I never made an online multiplayer game before, I should <strong>totally</strong> try to make one in 48 hours!&#8221; Unexpectedly, it actually turned out pretty great &#8211; you can read more about that <a title="A Light in the Darkness – Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game" href="http://blog.dragonlab.de/2014/09/a-light-in-the-darkness-postmortem/" target="_blank">in my postmortem</a> if you&#8217;d like to. And below you can find the ~52 hour post-compo version with a few bugfixes and sound effects!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/ld30/postcompo_web/"><img loading="lazy" decoding="async" data-attachment-id="2568" data-permalink="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/splash/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" class="aligncenter wp-image-2568 size-full" src="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" alt="" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png 432w, https://blog.dragonlab.de/wp-content/uploads/2014/10/splash-300x113.png 300w" sizes="auto, (max-width: 432px) 100vw, 432px" /></a></p>
<p style="text-align: center;">You are flame bearers, braving the darkness,<br />
carrying letters and escorting travellers<br />
through the eternal darkness between<br />
the mountains to the south and<br />
the sea kingdom to the north.</p>
<p style="text-align: center;">Overcome obstacles. Carry the torch on. Work together.</p>
<p style="text-align: center;">Go north. Ignore sounds in the dark.</p>
<p style="text-align: center;">And most importantly: Don&#8217;t let the flame die.</p>
<p style="text-align: center;"><strong>Send the link to a friend, <a href="http://dragonlab.de/projects/ld30/postcompo_web/">and play it in your browser</a> with the Unity plugin!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/ld30/postcompo_light_win.zip">Windows</a>, <a href="http://dragonlab.de/projects/ld30/postcompo_light_linux.zip">Linux</a> or <a href="http://dragonlab.de/projects/ld30/postcompo_light_mac.zip">Mac</a>!</strong></p>
<p style="text-align: center;">Here is a video with clips of lots of people playing it on <a href="http://www.twitch.tv/dvcolgan" target="_blank">dvcolgan&#8217;s stream</a>:</p>
<a href="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/"><img decoding="async" src="https://i.ytimg.com/vi/B5lKjLS6-70/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">Used Assets:</p>
<ul>
<li style="text-align: left;">Fonts: Candela Bold by <a href="http://www.fontsquirrel.com/fonts/Candela" target="_blank">La Tipomatika</a>, You Murderer BB by <a href="http://www.1001fonts.com/youmurderer-bb-font.html" target="_blank">Nate Piekos</a></li>
<li style="text-align: left;">Sound effects taken from <a href="http://www.universalsoundfx.com/" target="_blank">Universal Sound FX</a></li>
<li style="text-align: left;">Music made with <a href="http://abundant-music.com" target="_blank">Abundant Music</a>, atmospheric sounds by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2567</post-id>	</item>
		<item>
		<title>A Light in the Darkness &#8211; Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game</title>
		<link>https://blog.dragonlab.de/2014/09/a-light-in-the-darkness-postmortem/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 22:26:08 +0000</pubDate>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Online Multiplayer]]></category>
		<category><![CDATA[Post Mortem]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2539</guid>

					<description><![CDATA[The rating period is slowly but surely nearing its end, and I thought it cannot hurt to write a postmortem for the game I made three weeks ago. I wish I would&#8217;ve promoted the game more (it&#8217;s my first online multiplayer game after all!) and I wish I could&#8217;ve played more games, but my master&#8217;s &#8230; <a href="https://blog.dragonlab.de/2014/09/a-light-in-the-darkness-postmortem/" class="more-link">Continue reading <span class="screen-reader-text">A Light in the Darkness &#8211; Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game</span></a>]]></description>
										<content:encoded><![CDATA[<figure style="width: 450px" class="wp-caption aligncenter"><a href="http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=2587"><img loading="lazy" decoding="async" class="" src="https://www.ludumdare.com/compo/wp-content/compo2/375043/2587-shot0.png" alt="" width="450" height="253" /></a><figcaption class="wp-caption-text">&#8230;but first invite a friend or two. It&#8217;s dangerous to go alone!</figcaption></figure>
<p style="text-align: justify;">The rating period is slowly but surely nearing its end, and I thought it cannot hurt to write a postmortem <a href="http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=2587" target="_blank">for the game I made three weeks ago</a>. I wish I would&#8217;ve promoted the game more (it&#8217;s my first online multiplayer game after all!) and I wish I could&#8217;ve played more games, but my master&#8217;s thesis was jealous and demanded I spent more time with it. That being said, I have a free minute now, so here goes nothing!<span id="more-2539"></span></p>
<h4>Design</h4>
<p style="text-align: justify;">Three weeks ago, when I was still young and inexperienced, I thought that &#8220;Connected Worlds&#8221; lends itself <em>perfectly well</em> to making an online multiplayer game. (Nevermind that I never did one before, haha.) That being said, there are some obvious design problems that I needed to solve &#8211; and that ultimately led to the current design:</p>
<ul>
<li style="text-align: justify;"><strong>LD rating is 3 weeks, and people likely won&#8217;t play all at once.</strong> To tackle that, the game should a) be able to be finished single-player too.</li>
<li style="text-align: justify;"><strong>Even if people are online at the same time, they probably won&#8217;t arrive at the same time &#8211; and likely don&#8217;t want to wait either.</strong> For that reason, I made the game drop-in/drop-out: The first player to join starts a new session that ends when the last player leaves or the game is won/lost. Any player that arrives in the meantime just spawns next to the torch. (I briefly entertained the idea of one permanent session, but I wouldn&#8217;t want to do the level design for THAT, phew. Also I highly doubted that players would come back often enough for that to be interesting.)</li>
<li style="text-align: justify;"><strong>Synchronisation is hard.</strong> So, uh, nothing twitchy. More slowly. With tiles to walk on.</li>
<li style="text-align: justify;"><strong>Synchronisation might not work correctly.</strong> I have no idea what I&#8217;m doing after all. So, better do a co-op game and nobody gets pissed that the enemy had an advantage.</li>
</ul>
<p style="text-align: justify;">Okay, so a scalable drop-in/drop-out co-op online multiplayer game. This is basically what I spent my complete first day on, and I had no idea what I actually wanted to do gameplay-wise yet. I implemented a chat though: Just text that appears on top of player&#8217;s heads.</p>
<p style="text-align: justify;">After a good night&#8217;s sleep, I arrived at the idea spawning from the Olympic torch relay: A flame had to be transported from A to B &#8211; in this case between two kingdoms. Slowly everything clicked together: It was dark, hence the flame is important. If you drop it, it&#8217;s not protected anymore and slowly dies down, and you have to drop it sometimes because it&#8217;s heavy as hell. And there are multiple obstacles that you have to dig through or build across. You can do it alone if you react fast, but it&#8217;s stressful always to drop the flame, dig/build a little, pick it up again, transport it, drop it etc. &#8211; it&#8217;s much better with friends helping you! So yeah, here we go &#8211; a game that you can play alone or with &#8220;any&#8221; number of friends.</p>
<h4>Implementation</h4>
<p style="text-align: justify;">The game is made in Unity and with the SDK from (and hosted by) <a href="https://gamesnet.yahoo.com">Yahoo Game Networks</a>. Free hosting for up to 5000 daily users? Yes please.</p>
<p style="text-align: justify;">There is a server, but it doesn&#8217;t do much &#8211; it mainly keeps track of the users, items on the floor and already dug-out rocks so that it can inform new players. It also distributes events. The only thing that it is really authoritative about is when an item is spawned, picked up or dropped to avoid item duplication.</p>
<p style="text-align: justify;">On the client side, you are the only player that moves directly &#8211; and you send messages to the server how you move. Because movement is between tiles, those messages are few, and they will arrive in roughly the same interval in which they are send, so on the other screens you move the same way, just with a delay. Each player object has an event queue &#8211; move, dig, build bridge etc &#8211; that will be executed in that order with the appropriate delays, so it&#8217;s no problem if messages arrive to quickly either.</p>
<p style="text-align: justify;">Making the server mostly non-authoritative and using that message queue system is what helped me be able to finish the game in such a short time, I think.</p>
<h4>What didn&#8217;t go so well?</h4>
<ul>
<li style="text-align: justify;"><strong>No sound effects.</strong> I wish I had some, but I finished the level itself in last second, and well &#8211; that was a bit more important, I guess.</li>
<li style="text-align: justify;"><strong>Nobody invites their friends to play.</strong> I wish I knew why. It&#8217;s super easy &#8211; just share a link &#8211; but many people commented that they had to play alone. I suppose they do have friends, right? Maybe even game developer friends?</li>
</ul>
<p style="text-align: justify;">Apart from that, I&#8217;m actually largely content! Sure, there&#8217;s not <em>that</em> much gameplay, but it&#8217;s fun &#8211; and sure, the graphics could be better, but hey! 48 hours and first time online multiplayer! I&#8217;m certainly not complaining. Which leads me to&#8230;</p>
<h4>What went well?</h4>
<ul>
<li style="text-align: justify;"><strong>Online Multiplayer in 48 hours</strong>, that&#8217;s what!</li>
<li style="text-align: justify;"><strong>The whole thing is surprisingly stable</strong>, if sometimes a little laggy. I would&#8217;ve expected to have more problems with an online multiplayer game.</li>
<li style="text-align: justify;"><strong>Development wasn&#8217;t as hard as expected.</strong> I was always a bit wary of networked multiplayer in any form, but it turns out that it wasn&#8217;t that bad to always have a server and often two windows running. Might be because it was only 48 hours and a small-scoped project with no necessary security though.</li>
<li style="text-align: justify;"><strong>The Drop-in/Drop-out is cool.</strong> And it also has the side effect of allowing people to spectate games. Apropos drop-in/drop-out&#8230;</li>
<li style="text-align: justify;"><strong>The game is a lot of fun with streamers!</strong> Allowing for a variable number of players that can join anytime, and streamers having an audience already made for great fun a lot of time.</li>
<li style="text-align: justify;"><strong>The chat is refreshingly different.</strong> Having text appear on top of the heads is cool, but seeing it being typed live is surprisingly even more fun!</li>
</ul>
<h4>Tips</h4>
<ul>
<li style="text-align: justify;"><strong>Trust in the process.</strong> Seriously, don&#8217;t worry if your design is not complete yet. I didn&#8217;t have any core gameplay ideas until 12 hours before the end and I still finished with something. Just work towards that goal until then.</li>
<li style="text-align: justify;"><strong>Keep a ToDo list.</strong> <a href="http://workflowy.com" target="_blank">Workflowy</a> is superb for that. Helps me stay on course and motivated.</li>
<li style="text-align: justify;"><strong>Keep your design simple and modular.</strong> Especially if you do something big technology-wise that you haven&#8217;t attempted before. If you finish early, you can still add more features! I would&#8217;ve loved to have enemies and defending each other, or wind zones where you have to keep the flame safe, and&#8230; but time ran out, and the current state is very playable.<strong><br />
</strong></li>
<li style="text-align: justify;"><strong>Test early.</strong> I started testing long before I had actual gameplay. I guess networked games are special in that regard though.</li>
</ul>
<h4>In Conclusion&#8230;</h4>
<p style="text-align: justify;">&#8230;I&#8217;m quite happy with the result, and I&#8217;m seriously considering doing a game with online components for next LD too. So much inspiring online stuff this LD, damn! And maybe I&#8217;ll even get a chance to gather more networked multiplayer experience by then, but knowing me, I won&#8217;t and I&#8217;ll just dive right in. Wouldn&#8217;t have it any other way, really.</p>
<p style="text-align: justify;">Do you have any questions? Feel free to ask them in the comments or <a href="https://twitter.com/tolicious" target="_blank">on Twitter</a>!</p>
<p style="text-align: justify;">And maybe you have a free minute or two and want to <a href="http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=2587" target="_blank">try my game</a>? (And maybe ask a friend to join you! Friends are pretty cool.)</p>
<figure id="attachment_2544" aria-describedby="caption-attachment-2544" style="width: 240px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2014/09/We-are-out-of-here.gif"><img loading="lazy" decoding="async" data-attachment-id="2544" data-permalink="https://blog.dragonlab.de/2014/09/a-light-in-the-darkness-postmortem/we-are-out-of-here/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/09/We-are-out-of-here.gif" data-orig-size="240,180" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="We are out of here" data-image-description="" data-image-caption="&lt;p&gt;Thanks for reading! I&#8217;m done here, goodbye.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/09/We-are-out-of-here.gif" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/09/We-are-out-of-here.gif" class="size-full wp-image-2544" src="http://blog.dragonlab.de/wp-content/uploads/2014/09/We-are-out-of-here.gif" alt="Thanks for reading! I'm done here, goodbye." width="240" height="180" /></a><figcaption id="caption-attachment-2544" class="wp-caption-text">Thanks for reading! I&#8217;m done here, goodbye.</figcaption></figure>
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		<title>Lessons learnt while making SnakeFormer</title>
		<link>https://blog.dragonlab.de/2014/05/lessons-learnt-while-making-snakeformer/</link>
					<comments>https://blog.dragonlab.de/2014/05/lessons-learnt-while-making-snakeformer/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 19 May 2014 14:06:22 +0000</pubDate>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Post Mortem]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2380</guid>

					<description><![CDATA[This Ludum Dare I made SnakeFormer, a short puzzle game combining Snake with pseudo-physics platformer mechanics. If you&#8217;d like to, you can play it here. Like just about every game, some lessons were learnt, and I thought I&#8217;d write a small piece about them. It&#8217;s 12 hours before the judging ends, and nobody has time &#8230; <a href="https://blog.dragonlab.de/2014/05/lessons-learnt-while-making-snakeformer/" class="more-link">Continue reading <span class="screen-reader-text">Lessons learnt while making SnakeFormer</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;">This Ludum Dare I made SnakeFormer, a short puzzle game <strong>combining Snake with pseudo-physics platformer mechanics</strong>.</p>
<figure style="width: 323px" class="wp-caption aligncenter"><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587"><img loading="lazy" decoding="async" src="https://dragonlab.de/projects/ld29/short%20323x238%20lava.gif" alt="" width="323" height="238" /></a><figcaption class="wp-caption-text">Turns out that lava is pretty hot.</figcaption></figure>
<p style="text-align: center;"><strong>If you&#8217;d like to, you can play it <a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587" target="_blank" rel="noopener noreferrer">here.</a></strong></p>
<p>Like just about every game, some lessons were learnt, and I thought I&#8217;d write a small piece about them. It&#8217;s 12 hours before the judging ends, and nobody has time to read through a novel, so I&#8217;ll keep this short!</p>
<h4>Game &amp; Level Design</h4>
<p><strong>If a level has the right difficulty for you, it&#8217;ll be too hard for everybody else.<br />
</strong>I swear I&#8217;ll remember this lesson one day, haha. That doesn&#8217;t necessarily mean &#8220;make it easier&#8221;, because in a level-based game, there is another approach:</p>
<p><strong>When in doubt, make more levels.<br />
</strong>Easier levels, preferably. I should&#8217;ve spent a lot less time on the menu and instead made more transition levels. Which brings me to:</p>
<p><strong>Don&#8217;t introduce more than one mechanic per level.<br />
</strong>Level 2 introduces: Lava, falling stones AND growing the snake. That&#8217;s, uh, a bit too much.</p>
<p><strong>Even if you think the goal is clear, it might be not.<br />
</strong>So &#8211; better make it clearer. The goal in my game is to exit the screen to the right, like in most platformers. Some people thought that they had to eat the whole level though, which is a more Snake-like goal.</p>
<p><strong>Put instructions in the first level.</strong><br />
Some players don&#8217;t read the instructions before starting the game &#8211; but once they are confused <em>inside</em> the game, make it as easy as possible to re-read them.</p>
<h4>Art, Sound &amp; Music</h4>
<p><strong>Glow is freakin&#8217; cool.<br />
</strong>Seriously.</p>
<p><strong>Homemade sound effects can be quite entertaining.</strong><br />
Any game needs sound effects, and since I&#8217;m no good at making them digitally, I tried to use my mouth for most. Turns out that&#8217;s a lot of fun to listen to, and I actually had a few people praise my sound design, especially the eating- and the end-of-level-sounds.</p>
<p><strong><a href="http://abundant-music.com" target="_blank" rel="noopener noreferrer">Abundant Music</a> (music generator) + <a href="http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/AcceptE.htm" target="_blank" rel="noopener noreferrer">GXSCC</a> (a MIDI chiptunes-like renderer) are the best team.</strong><br />
I&#8217;m no musician, so I had to use generated stuff. Those two are PERFECT. It still took very long to find songs that sound well together, but that definitly was time well spent.</p>
<p><strong>Cheery music for hard and punishing gameplay.</strong><br />
Gnhihihihi. So much fun while watching streamers.</p>
<h4>Process</h4>
<p><strong>Trust in the process and stay open for new ideas.<br />
</strong>The concept I started out was a lot more boring, but but sometime after implementing the stones I asked myself &#8220;Okay, so those stones fall &#8211; what if gravity affects the snake too?&#8221; &#8211; and then SnakeFormer was born. So even if your initial idea isn&#8217;t perfect, go for it anyway instead of giving up, it might evolve into something great later on!</p>
<p><strong>If your idea comes late, don&#8217;t worry! There&#8217;s still time!<br />
</strong>I don&#8217;t think i started any development 12 hours after the start of the compo &#8211; 8 hours sleep, 4 hours pondering. I think it paid off!</p>
<p><strong>ToDo lists are great to maintain focus.</strong><br />
Always use a ToDo list so you won&#8217;t lose track of your next tasks. <a href="http://workflowy.com" target="_blank" rel="noopener noreferrer">Workyflowy</a> works best for me.</p>
<hr />
<p>Thanks a lot for reading! I hope you enjoyed it as much as I enjoyed writing it.</p>
<p>Maybe I made you a bit curious about my game too? <strong>If you want to, you can play SnakeFormer <a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587" target="_blank" rel="noopener noreferrer">here</a></strong> &#8211; and I don&#8217;t think I have to mention how much I like comments and ratings, do I?</p>
<figure style="width: 468px" class="wp-caption aligncenter"><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587"><img loading="lazy" decoding="async" src="https://blog.dragonlab.de/wp-content/uploads/2014/05/leaving-explosion.gif" alt="" width="468" height="190" /></a><figcaption class="wp-caption-text">I&#8217;m done here.</figcaption></figure>
<p>&nbsp;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2380</post-id>	</item>
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		<title>Is it already too late? Nope. Time for a Best Of Ludum Dare 29!</title>
		<link>https://blog.dragonlab.de/2014/05/best-of-ludum-dare-29/</link>
					<comments>https://blog.dragonlab.de/2014/05/best-of-ludum-dare-29/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 17 May 2014 02:02:38 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Review]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2366</guid>

					<description><![CDATA[Hey folks! So, this time I&#8217;ve only rated 82 games. Shame on my, I know &#8211; I&#8217;m busy with my Master&#8217;s Thesis, but apart from that, I really have no excuses. I didn&#8217;t think I&#8217;d actually get around to do a Best Of list this time, but since those games are just so incredibly great &#8230; <a href="https://blog.dragonlab.de/2014/05/best-of-ludum-dare-29/" class="more-link">Continue reading <span class="screen-reader-text">Is it already too late? Nope. Time for a Best Of Ludum Dare 29!</span></a>]]></description>
										<content:encoded><![CDATA[<figure style="width: 300px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="" src="https://blog.dragonlab.de/wp-content/uploads/2014/05/cat-wooaaaah.gif" alt="" width="300" height="208" /><figcaption class="wp-caption-text">Woah! Look at all those games!</figcaption></figure>
<p style="text-align: justify;">Hey folks! So, this time I&#8217;ve only rated 82 games. Shame on my, I know &#8211; I&#8217;m busy with my Master&#8217;s Thesis, but apart from that, I really have no excuses. I didn&#8217;t think I&#8217;d actually get around to do a Best Of list this time, but since those games are just so incredibly great I&#8217;ve made one anyway now!</p>
<p style="text-align: justify;">So here&#8217;s a list of the best and/or most interesting games I&#8217;ve played &#8211; and so should you, in my opinion! But hey, I know it&#8217;s only three days left, so just pick the cherries. (Hint: They are all cherries.)<span id="more-2366"></span></p>
<div style="clear: both;"></div>
<h4 style="text-align: center;">Excellence in EVERYTHING</h4>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/4433.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=4433" target="_blank" rel="noopener noreferrer">Dig Hard by petey123567</a></b><br />
Have you ever wanted to save the PRESIDENT from EARTH&#8217;S EVIL CORE and the UNDERGROUND DINOSAURS wielding BADASS WEAPONS? Sure you have! And even if not, this game will teach you why you SHOULD want that. It&#8217;s just so much fun even if when you inevitably die in mere seconds &#8211; and it feels more juicy than any fruit you&#8217;ll ever come across!</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/33058.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=33058" target="_blank" rel="noopener noreferrer">Planet Corp. by Maschinen-Mensch</a></b><br />
Planet Corp is pretty short compared to the other games in this category, but what it does, it does really well. You are drilling different planets in our solar system for resources in a totally safe way (that involves throwing freakin&#8217; drilling bombs down on them). But hey, the TV says it&#8217;s fine! Which it will in fact do ingame. The cutscenes are hilarious.</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/25829.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=25829" target="_blank" rel="noopener noreferrer">The Valley Rule by Raiyumi</a></b><br />
I sincerely believe that the two creators of this game didn&#8217;t get ANY sleep, because there is no way they could&#8217;ve finished The Valley Rule otherwise. This game isn&#8217;t just the very definition of polish, it&#8217;s also incredibly big and a lot of fun! What this game lacks in innovation, it makes up in sheer production values. (And I still want the OST for it. Please.)</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/14848.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=14848" target="_blank" rel="noopener noreferrer">Behind Mirror by SaintHeiser</a></b><br />
So, your friend just got his reflection stolen, and you want to catch the thief who is underwater. You can&#8217;t though, because your reflection is blocking you! So now your goal is to become a vampire, because well, vampires don&#8217;t have reflections, right? Combine this premise with lovely vector-art-pixel-graphics (is that a thing now?), cool music and the hardest jumps in this LD edition and you get Behind Mirror.</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/22452.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=22452" target="_blank" rel="noopener noreferrer">Rosa Neurosa by Wertle</a></b><br />
In the words of the game&#8217;s creators, Rosa Neurosa is a &#8220;digging/mad libs/improv game.&#8221; I can&#8217;t find words for how awesome it is that they actually managed to pull of a <strong>digital single player improv game</strong> that is fun and works well, haha. Awesome graphics, great music and the option to actually share the story that you write seals the deal for me. (Try it! Post your endings here, please!)</p>
<h4 style="text-align: center;">Excellence in humor</h4>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/35058.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=35058" target="_blank" rel="noopener noreferrer">NOPE by shadow64</a></b><br />
I- I really, don&#8217;t know what to say about this game without spoiling anything. It&#8217;s Monty Python-esque. It&#8217;s short. It&#8217;s extremely funny. I promise you&#8217;ll like it!</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/15833.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=15833" target="_blank" rel="noopener noreferrer">Inside Look Activity Book by rylgh</a></b><br />
The same thing applies to the Inside Look Activity Book, actually! The humor might be a biiiit more twisted and dark, but hey, it&#8217;s a book for children, right? What could possibly go wrong?</p>
<h4 style="text-align: center;">Excellence in storytelling/atmosphere</h4>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/4598.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=4598" target="_blank" rel="noopener noreferrer">The Stanley Enigma by nddrylliog</a></b><br />
Ah, the Stanley Enigma. You had a pretty bad dream about your friend Stanley dying, but dreams don&#8217;t come true, right? And I mean, who&#8217;d hurt Stanley anyway? Hum. Who indeed. You better check. Maybe you&#8217;ll find out in the ever branching storylines of The Stanley Enigma, a brilliant dialogue game with (as one commenter rightly remarks) Kentucky Road Zero vibes and over 1000 lines of text.</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/36138.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=36138" target="_blank" rel="noopener noreferrer">The Westport Independent by Double Zero One Zero</a></b><br />
This game has a &#8220;Papers, Please?&#8221; vibe to me, and that&#8217;s definitely a good thing. Less good is that you&#8217;re running a newspaper which is due to be closed by an censoring antagonistic government. You&#8217;ve still got a few weeks left though &#8211; so what exactly will you print?</p>
<div style="clear: both;"></div>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/5959.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=5959" target="_blank" rel="noopener noreferrer">In Hiding by Sheepolution</a></b><br />
Sssh. Everything will be alright. If you don&#8217;t get found, that is. Slightly scary, pretty atmospheric and the coolest effect for ingame soundeffects that I&#8217;ve ever seen.</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/12722.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=12722" target="_blank" rel="noopener noreferrer">Seven Souls by BrothersT</a></b><br />
This is one of those games that I really want to be finished. Seven Souls is a storytelling game where you play a very nice creature which only wants to play with those other characters. Preferably in the water. No ulterior motives, I promise! A clean art style and great writing make this top list material, even if unfinished. (Also I <strong>love</strong> the accent of the creature.)</p>
<div style="clear: both;"></div>
<h4 style="text-align: center;">Excellence in audio</h4>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/29237.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=29237" target="_blank" rel="noopener noreferrer">Orlok&#8217;s Ordeal by Davelope</a></b><br />
The gameplay is fun on its own, but DAMN! This opening! Awesome voice acting combined with expressive story book pictures and dramatic music, this is just perfect. (Oh, and I love those paintings ingame. And the ending, haha.)</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/7285.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=7285" target="_blank" rel="noopener noreferrer">Ripple Runner by DDRKirby(ISQ)</a></b><br />
A one (sorry, two. Eh, I mean three?) button runner with an innovative mechanic, game boy aesthetics and the <a href="http://ddrkirbyisq.bandcamp.com/album/ripple-runner-original-soundtrack" target="_blank" rel="noopener noreferrer">BEST SOUNDTRACK</a>. And the game is synchronized to it! This is just an absolutely joy to play. (And in fact, I&#8217;m listening to the soundtrack while I&#8217;m writing this list.)</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/25923.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=25923" target="_blank" rel="noopener noreferrer">Space to go by geekdrums </a></b><br />
&#8220;Space to go&#8221; is probably the only LD game that has the complete tutorial/instructions in its title. It is storytelling synchronized to music and I can&#8217;t even describe why, but &#8211; synchronizing the words to sounds gives this whole thing an unexpectedly awesome and quite humorous feeling. It&#8217;s pretty short too, so there&#8217;s really no reason why you shouldn&#8217;t give it a try!</p>
<h4 style="text-align: center;">Excellence in being really, really different</h4>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/37162.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=37162" target="_blank" rel="noopener noreferrer">Underworld Evolution by StudioWolfox</a></b><br />
Underworld Evolution calls itself an &#8220;epic RTSE (Real Time Strategic Evolution) game&#8221; and it really delivers on this promise. You&#8217;re taking control of a bunch of pretty incompetent minions which you&#8217;ll slowly but surely improve &#8211; generation by generation! (Hum, maybe you shouldn&#8217;t actually play it, it&#8217;s super addictive! Don&#8217;t tell anybody, but I&#8217;ve spent over an hour on it and only stopped because I wanted to rate more games&#8230;)</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/15853.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=15853" target="_blank" rel="noopener noreferrer">Mini Metro Subway Tycoon by ripatti</a></b><br />
A subway simulator in retro Sim City style &#8211; pretty cool. It&#8217;s a bit hard at first (I recommend watching the <a href="http://youtu.be/sdaRxW7LhJo" target="_blank" rel="noopener noreferrer">How To Play video</a>), but soon you&#8217;ll be building subways like it&#8217;s nobody&#8217;s business!</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/13938.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=13938" target="_blank" rel="noopener noreferrer">You Don&#8217;t Want That by Dark Arts and Sciences</a></b><br />
A creepypasta Ludum Dare game about making a Ludum Dare game? Sold! This is the most obscure LD game I&#8217;ve ever come across and it&#8217;s also pretty hard, but I definitely felt entertained. And I just love the idea. Don&#8217;t skip this game. It might get angry. And, uh, you don&#8217;t want that.</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/10217.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=10217" target="_blank" rel="noopener noreferrer">Generic Adventure Game by Jezzamon</a></b><br />
As the title of the game suggests, this one is just a generic adventure game. Yup. Definitely nothing interesting here under the generic surface. (It might be pretty funny though. And have a cool concept.)</p>
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<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://www.ludumdare.com/compo/wp-content/uploads/2014/05/7971.png" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=7971" target="_blank" rel="noopener noreferrer">Please Come Back by PapyGaragos</a></b><br />
This game has the greatest play-controls-avatar relationship I&#8217;ve ever encountered with a mouse. If yours has a scrollwheel, try it &#8211; you won&#8217;t be disappointed. You might get exhausted though, and the distress is pretty real too after a while. The only thing that I don&#8217;t like about this game is that it&#8217;s based on a pretty similar game, but I still think you shouldn&#8217;t skip this experience &#8211; and it&#8217;s pretty cool that it still works with such a simple art style.</p>
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<p>Did you like my recommendations? If so, maybe you could rate and comment on my game too. I&#8217;d be really happy about that! (Although I can understand if you&#8217;re exhausted after all those other games I just suggested, haha.)</p>
<p><img loading="lazy" decoding="async" class="alignleft size-full" src="https://dragonlab.de/projects/ld29/short%20100x100%20lava.gif" alt="" width="120" height="120" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587" target="_blank" rel="noopener noreferrer">SnakeFormer by TobiasW</a></b><br />
A puzzle game combining Snake with pseudo-physics platformer mechanics. It only has four levels, but it&#8217;s not actually short &#8211; level 3 and 4 are probably the hardest puzzle levels in this LD. I&#8217;m terribly, terribly sorry. (If you beat them, please tell me!)</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2366</post-id>	</item>
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		<title>I&#8217;ve rated 140 games over at Ludum Dare 27. Time for a Best Of! (Part 3)</title>
		<link>https://blog.dragonlab.de/2013/09/best-of-ld-27-part-3/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 16 Sep 2013 01:37:01 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Review]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1421</guid>

					<description><![CDATA[I&#8217;ve previously done two &#8220;Best of&#8221; lists of the games I enjoyed the most so far &#8211; you can find them here and here. I always planned to do this third part, but then life happened &#8211; and now at last, with one day of judging left, I present to you this final part! So &#8230; <a href="https://blog.dragonlab.de/2013/09/best-of-ld-27-part-3/" class="more-link">Continue reading <span class="screen-reader-text">I&#8217;ve rated 140 games over at Ludum Dare 27. Time for a Best Of! (Part 3)</span></a>]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve previously done two &#8220;Best of&#8221; lists of the games I enjoyed the most so far &#8211; you can find them <a href="http://blog.dragonlab.de/2013/09/best-of-ld-27-part-1/" title="I’ve rated 100 games. Time for a Best Of! (Part 1)" target="_blank">here</a> and <a href="http://blog.dragonlab.de/2013/09/ive-rated-100-games-over-at-ludum-dare-27-time-for-a-best-of-part-2/" title="I’ve rated 100 games. Time for a Best Of! (Part 2)" target="_blank">here</a>. I always planned to do this third part, but then life happened &#8211; and now at last, with one day of judging left, I present to you this final part!</p>
<p>So one last time, in no particular order, here are some more entries that I think nobody should miss out on!<span id="more-1421"></span></p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/pleading-rain.png" alt="pleading-rain" width="120" height="69" class="alignleft size-full wp-image-296394" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=13137" target="_blank">Pleading Rain by Brassawiking</a></b><br />
You aren&#8217;t really sure what happened, but standing in the rain with a gun to your head and two people shouting at you, it&#8217;s quite clear that you probably fucked up. This is a dialogue game, fast-paced and intense: You try to figure out how to get out of this situation, and until you do, you&#8217;ll have to stall without spilling any unwanted proverbial beans. It has no less then 9 different endings and some of the best writing I&#8217;ve seen this LD. (Two tips: You can click on parts of the images when you &#8220;Think&#8221;, and sometimes you need to click on more than one part until a new dialogue option pops up.)</p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/flooded-dungeons.png" alt="flooded-dungeons" width="120" height="120" class="alignleft size-full wp-image-296395" /><br />
<b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=15853" target="_blank">Flooded Dungeons by ripatti</a></b><br />
A super-polished dungeon crawler where your primary concern are not the many monsters or the riches, but the impending watery death flooding the higher levels. Fly, you fool! Oh, but maybe grab some of the riches while you&#8217;re at it. This game feels so finished, I stand by my suspicion that ripatti secretly made a time machine for this LD. Or cloned himself. (Then again, I guess this level of dedication would make up for the cheating.)</p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/10013-milliseconds.png" alt="10013-milliseconds" width="120" height="120" class="alignleft size-full wp-image-296396" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=20884" target="_blank">10013 milliseconds by mortus</a></b><br />
This is a short adventure game with a Myst-like vibe: You are a technician, and not a happy one, because an explosion in the bunker you are in destroyed some pretty important equipment and locked down all the doors. Your only hope: A distress signal. The computer hasn&#8217;t got much power left though. Oh, how I love this game: The super clean graphics, the sound effects, the music. The mood they create together so dense, I feel like I can touch it. (And if you still aren&#8217;t sold: It also features a fox!)</p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/ecostar.png" alt="ecostar" width="120" height="80" class="alignleft size-full wp-image-296397" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=25930" target="_blank">EcoStar vs Aeronox &#8211; DreamTeam</a></b><br />
EcoStar vs Aeronox is the best side-scrolling shooter I&#8217;ve seen at this LD. The seasons have been greatly sped up and invaders attack &#8211; luckily you&#8217;re up for the defence! The enemies are element-coded according to the seasons with strength and weaknesses, and you can get an element shield and charge an elemental attack additionally to your normal one. Great music, wonderful graphics and a lot of R-type-like fun!</p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/antidote.png" alt="antidote" width="120" height="120" class="alignleft size-full wp-image-296398" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=27803" target="_blank">Antidote by Antidote</a></b><br />
You&#8217;ve come to get the golden idol, but you&#8217;ve been poisoned &#8211; quick, make your way out! And while you&#8217;re at it, grab a lot of riches to make it worth your while. Another super-polished game &#8211; this time in the jam section, being a perfect example of what you can achieve with a team of dedicated people. Everything fits together, and shooting, blasting and running through the dungeon while picking up shiny jewels feels great.</p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/tai.png" alt="tai" width="120" height="120" class="alignleft size-full wp-image-296399" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=16615" target="_blank">10 Second Tai by Teejay5</a></b><br />
A short game about oversleeping, flying with jetpacks and fighting sharks (oops, spoilers). While it&#8217;s really rather on the short side and it&#8217;s missing music, for me it was pretty hilarious. There should be more ridiculous physics-based games. And I can&#8217;t get over the faces Tai makes! They are just so well done, haha.</p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/clocked-in.png" alt="clocked-in" width="120" height="84" class="alignleft size-full wp-image-296400" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&#038;uid=15833" target="_blank">Clocked In by rylgh</a></b><br />
An avoider-type game with some pretty neat design choices. It just feels extremely smooth, everything about it &#8211; even when you lose a heart, it just feels like is factored into the normal flow of play. It also features a flawless and clean visual presentation, a nice minimalistic soundtrack and great level design.</p>
<p style="clear: left">&nbsp;</p>
<p>Did you like my recommendations? If so, maybe you could rate and comment on my game too. I&#8217;d be really happy about that!<br />
&nbsp;<br />
<img loading="lazy" decoding="async" class="alignleft size-full wp-image-292915" alt="Lost-in-the-Darkness" src="https://dragonlab.de/projects/ld27/Gameplay%20120x100.gif" width="120" height="100" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587" target="_blank">Lost in the Darkness by TobiasW</a></b><br />
Your three friends are scattered in this nightmarish world, turned into creatures of darkness &#8211; and you&#8217;re their only hope. Follow the music and save them! It won&#8217;t be easy though: The world is in constant change. Be ready. And don&#8217;t stay in the darkness for too long&#8230; </p>
<p style="clear: left">&nbsp;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1421</post-id>	</item>
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		<title>I’ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 2)</title>
		<link>https://blog.dragonlab.de/2013/09/ive-rated-100-games-over-at-ludum-dare-27-time-for-a-best-of-part-2/</link>
					<comments>https://blog.dragonlab.de/2013/09/ive-rated-100-games-over-at-ludum-dare-27-time-for-a-best-of-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 03 Sep 2013 16:10:43 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Review]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1351</guid>

					<description><![CDATA[Like I wrote in my previous post, I&#8217;ve rated 100 games now. There were a lot awesome games in there &#8211; and a few that I think nobody should miss out on. So again, in no particular order, here are some more entries that I think everyone should&#8217;ve played! &#160; PROBE TEAM by Andrew Shouldice &#8230; <a href="https://blog.dragonlab.de/2013/09/ive-rated-100-games-over-at-ludum-dare-27-time-for-a-best-of-part-2/" class="more-link">Continue reading <span class="screen-reader-text">I’ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 2)</span></a>]]></description>
										<content:encoded><![CDATA[<p>Like I wrote <a href="http://blog.dragonlab.de/2013/09/best-of-ld-27-part-1/" title="I’ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 1)" target="_blank">in my previous post</a>, I&#8217;ve rated 100 games now. There were a lot awesome games in there &#8211; and a few that I think nobody should miss out on.</p>
<p>So again, in no particular order, here are some more entries that I think everyone should&#8217;ve played!<span id="more-1351"></span></p>
<p style="clear: left">&nbsp;</p>
<p><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/probe-team.png" alt="probe-team" width="100" height="100" class="alignleft size-full wp-image-294280" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=22249" target="_blank">PROBE TEAM by Andrew Shouldice</a></b><br />
If you play only one game from my list, take this one. You are playing a swarm of drones, one by one, tasked with exploring and repairing. Even if your current drone fails, you&#8217;ll likely have explored the perimeter. And that&#8217;s where the game really shines: Exploration. You want to know what&#8217;s around the next corner, what the probes discover next! Together with the shiny visuals, the soundscape and the small bits of plots, this game manages to create an incredible atmosphere. It&#8217;s my favourite from the whole LD27 so far and I wouldn&#8217;t be surprised if it wins!</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/royal-defenestrator.png" alt="royal-defenestrator" width="100" height="100" class="alignleft size-full wp-image-294281" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=25048" target="_blank">Royal Defenestrator by BasmanovDaniil</a></b><br />
You are the Royal Defenestrator, tasked with&#8230; I am not sure what you are actually tasked with. But it seems that the queen isn&#8217;t very happy, and if she isn&#8217;t happy with something, there&#8217;s really only one choice what to do with it! There also only one word to describe this game: &#8220;hilarious&#8221;. Combine a few pretty fine jokes, a lot of emergent humor, a simple clean style and perfectly fitting music and you get this game!</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/the-only-one.png" alt="the-only-one" width="100" height="100" class="alignleft size-full wp-image-294282" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=5496" target="_blank">The only one by JaJ</a></b><br />
Ah, The only one. I don&#8217;t want to spoil anything, I think you&#8217;ve got to play this one for yourself. The writing is excellent and compelling. I felt sad and touched after I played it, and it&#8217;s been a while since a game did that to me, especially one so short and created in only 48 hours! The 2 color look works well (which is pretty hard to pull off in my opinion), and even if that&#8217;s not your thing: This game is really worth playing.</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/the-duellists.png" alt="the-duellists" width="100" height="100" class="alignleft size-full wp-image-294283" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=26325" target="_blank">The Duellists by jay griffin</a></b><br />
This game in one word: &#8220;Polish&#8221;. Oh, and also &#8220;gorgous pixel art&#8221;, although I suppose that&#8217;s three words. Contrary to &#8220;Way of the Gun&#8221; from my <a href="http://blog.dragonlab.de/2013/09/best-of-ld-27-part-1/" title="I’ve rated 100 games. Time for a Best Of! (Part 1)">Best Of (Part 1)</a>, the core gameplay here is actually about duelling. The mechanic is simple and fun and everything works smoothly. I just wish he would&#8217;ve added music &#8211; but then again, he already announced a post-compo version.</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/detective-awesomepants.png" alt="detective-awesomepants" width="100" height="100" class="alignleft size-full wp-image-294284" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=12874" target="_blank">Detective Awesomepants by xel</a></b><br />
I&#8217;ll let xel do this one himself: &#8220;Experience the epic adventure of Detective Awesomepants as he tackles difficult cases assigned to him by the world police! Travel to exotic locations. Meet unique characters. Put bad guys in jail! All in a days work for the greatest detective around.&#8221;<br />
So &#8211; it&#8217;s basically murder mystery in 10 seconds with super quirky characters. Short, sweet, extremely fun!</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/09/legend-of-epikouros.png" alt="legend-of-epikouros" width="100" height="100" class="alignleft size-full wp-image-294279" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=26007" target="_blank">Legend of Epikouros by Erhune</a></b><br />
It seldom happens, but sometimes there&#8217;s a game that&#8217;s not <em>that</em> much fun to play, but I&#8217;m super excited about nonetheless. This is one of those. The concept is as simple as it is brilliant: It&#8217;s an adventure RPG with a long play time &#8211; but each player session only lasts 10 seconds. When you start, a lot will have already happened to our hero Epikourous, dictated by other players, and you&#8217;ll watch his story until it&#8217;s finally your turn to play him. What will you do with your 10 seconds? I really hope this one gets a post-compo version!</p>
<p style="clear: left">&nbsp;</p>
<p>Did you like my recommendations? If so, maybe you could rate and comment on my game too. I&#8217;d be really happy about that!</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-292915" alt="Lost-in-the-Darkness" src="https://dragonlab.de/projects/ld27/Gameplay%20120x100.gif" width="120" height="100" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587" target="_blank">Lost in the Darkness by TobiasW</a></b><br />
Your three friends are scattered in this nightmarish world, turned into creatures of darkness &#8211; and you&#8217;re their only hope. Follow the music and save them! It won&#8217;t be easy though: The world is in constant change. Be ready. And don&#8217;t stay in the darkness for too long&#8230;</p>
<p style="clear: left">&nbsp;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1351</post-id>	</item>
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		<title>I&#8217;ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 1)</title>
		<link>https://blog.dragonlab.de/2013/09/best-of-ld-27-part-1/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 01 Sep 2013 13:02:06 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Review]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1336</guid>

					<description><![CDATA[Ludum Dare was going on last weekend! It&#8217;s a huge internet game jam where you develop a game in either 48h all alone (Compo) or 72h with a team (Jam). I&#8217;m participating in the Compo &#8211; you can see my entry Lost in the Darkness here! After the compo/jam, people who participated can rate each &#8230; <a href="https://blog.dragonlab.de/2013/09/best-of-ld-27-part-1/" class="more-link">Continue reading <span class="screen-reader-text">I&#8217;ve rated 100 games over at Ludum Dare 27. Time for a Best Of! (Part 1)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.ludumdare.com/" target="_blank">Ludum Dare</a> was going on last weekend! It&#8217;s a huge internet game jam where you develop a game in either 48h all alone (Compo) or 72h with a team (Jam). I&#8217;m participating in the Compo &#8211; you can see my entry <a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587" target="_blank">Lost in the Darkness</a> here! </p>
<p>After the compo/jam, people who participated can rate each others games. I&#8217;ve rated 100 games now &#8211; I wish I could rate more, but I seem to have the tendency to write detailed feedback. It takes up so much time! While doing that, I found some gems that I think nobody should miss. There are a lot of those, so I&#8217;ll split it in multiple parts. In no particular order&#8230;</p>
<p><span id="more-1336"></span></p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft" alt="" src="https://www.ludumdare.com/compo/wp-content/compo2/thumb/a169a3e29c81012691ad157964063ecc.jpg" width="120" height="75" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=25182" target="_blank">10 Seconds Before the World Ends by Lustdante</a></b><br />
You&#8217;re a scientist trying to save the world which ends in (you probably guessed it!) 10 seconds. Luckily you have a suit that doesn&#8217;t only stop time, but allows you to move around in the meantime! Use debris as platforms, promenade under deadly obstacles and activate time again in the right moments to let it create a passage for you. Everything about this game is awesome, and it feels strangely great walking in a frozen world.</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-292859" alt="Low-Battery" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/08/Low-Battery.png" width="120" height="67" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=7339" target="_blank">Low Battery by RHY3756547</a></b><br />
Hunting for treasure as a robot felt never more franti- WHAT THE HECK JUST HAPPENED. This game is hard as hell, but even while losing I had a lot of fun. Shiny graphics, totally over the top effects and a kick-ass soundtrack completes the set.</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-292866" alt="Rebound-Recon" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/08/Rebound-Recon1.png" width="120" height="85" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=25451" target="_blank">Rebound Recon by TheHermit</a></b><br />
Your drone stole the industry secrets you were looking for &#8211; now you just need to get away! There&#8217;ll be no room for mistakes: And that&#8217;s where your drones advanced predictive software comes into play. It allows you to plan your route before the drone executes it. This is the best puzzle game I&#8217;ve played this Ludum Dare! The controls feel a little sluggish until you get used to them &#8211; I recommend you deal with this, the game is definitely worth it.</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft" alt="" src="https://www.ludumdare.com/compo/wp-content/compo2/thumb/0b5a9476cd847b1a4ae6ffe2ac66447e.jpg" width="120" height="90" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=3805" target="_blank">Way of the Gun by vrld</a></b><br />
Way of the Gun is a&#8230; dialogue/bantering game? Wait, what? I won&#8217;t tell you why, the intro can do that much better &#8211; what I can tell you though is that this game features pleasing graphics, great music, an interesting mood, superb dialogue, a lot of quirky humor and some funny surprises.</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-292883" alt="Clockwork-Cat" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/08/Clockwork-Cat.png" width="120" height="85" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=14266" target="_blank">Clockwork Cat by patrickgb</a></b><br />
A cute cat with a big wrench and an even bigger clock &#8211; what more could you need to make a great game? Maybe an extremely smooth flow? Soothing music? Small clever puzzles? Well, if you agree, you&#8217;re in luck &#8211; this game features all of that. Its only downside is it&#8217;s shortness, but that&#8217;s hardly a reason to pass it up!</p>
<p style="clear: left">&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-292887" alt="Insert-picture-here" src="https://www.ludumdare.com/compo/wp-content/uploads/2013/08/Insert-picture-here.png" width="120" height="85" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=4280" target="_blank">Crappydoodle by superjoebob</a></b><br />
No picture for this one? Yep &#8211; I really have no idea how to depict it pleasingly in 120&#215;85 pixels. Which is a bit ironic, because Crappydoodle is a game about pictures. It&#8217;s basically Pictionary on speed with random strangers &#8211; what&#8217;s not to like? Don&#8217;t try it though, because it&#8217;s addicting. No really, please don&#8217;t click the link.</p>
<p style="clear: left">&nbsp;</p>
<p>Did you like my recommendations? If so, maybe you could play (and if you participated, rate and comment there &#8211; and if not just write a comment here!) my game too. I&#8217;d be really happy about that!<br />
&nbsp;</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-292915" alt="Lost-in-the-Darkness" src="https://dragonlab.de/projects/ld27/Gameplay%20120x100.gif" width="120" height="100" /><b><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587" target="_blank">Lost in the Darkness by TobiasW</a></b><br />
Your three friends are scattered in this nightmarish world, turned into creatures of darkness &#8211; and you&#8217;re their only hope. Follow the music, resist the darkness and save them!</p>
<p style="clear: left">
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		<title>Burglary: A Ludum Dare Postmortem (Happy New Year Everyone!)</title>
		<link>https://blog.dragonlab.de/2013/01/burglary-a-postmortem/</link>
					<comments>https://blog.dragonlab.de/2013/01/burglary-a-postmortem/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 01 Jan 2013 18:53:45 +0000</pubDate>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Post Mortem]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=887</guid>

					<description><![CDATA[Happy New Year, folks! I thought it&#8217;s time to write a postmortem for my Ludum Dare 25 entry. For those who haven&#8217;t seen my game yet, you can find it by clicking on this conveniently placed handcrafted icon: &#160; And now, without further ado, lets begin the postmortem! Some things went wrong Yup, I&#8217;ll make &#8230; <a href="https://blog.dragonlab.de/2013/01/burglary-a-postmortem/" class="more-link">Continue reading <span class="screen-reader-text">Burglary: A Ludum Dare Postmortem (Happy New Year Everyone!)</span></a>]]></description>
										<content:encoded><![CDATA[<p>Happy New Year, folks!</p>
<p>I thought it&#8217;s time to write a postmortem for <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=2587" target="_blank">my Ludum Dare 25 entry</a>. For those who haven&#8217;t seen my game yet, you can find it by clicking on this conveniently placed handcrafted icon:</p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/burglary-ludum-dare-build"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/ld25/icon-small.png" alt="icon-small" width="125" height="100" /></a></p>
<a href="https://blog.dragonlab.de/2013/01/burglary-a-postmortem/"><img decoding="async" src="https://i.ytimg.com/vi/gFywAy7iwOA/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>&nbsp;</p>
<p>And now, without further ado, lets begin the postmortem!<span id="more-887"></span></p>
<h4>Some things went wrong</h4>
<p>Yup, I&#8217;ll make that the first section. I think the game turned out pretty well all in all, so I&#8217;ll let the best come last!</p>
<p>Not everything went right though. First and foremost: <strong>It took me hours and hours to get motivated.</strong> Motivation is my biggest problem when I work alone. I&#8217;m not too good with game design, and often I don&#8217;t see if a game can be great before it <em>becomes</em> great &#8211; which seldom happens in the first few hours. <strong>There are many moments on the first day where I wanted to give up.</strong> What helped me was to remember that I&#8217;ve felt this way before with other projects and they turned out great! And now I have another one of those.</p>
<p>What didn&#8217;t help either is that <strong>I have no definitive base code library</strong>, I extracted my base code from another project and had to delete stuff that doesn&#8217;t fit. And then post it here. It takes time, and I don&#8217;t feel too good about it as it goes a bit against the Ludum Dare spirit. I&#8217;ll take care of that soon and will have one for the next LD!</p>
<p>Unsurprisingly, the clock wasn&#8217;t kind to me. <strong>Two of the levels were created in 10 minutes before the deadline.</strong> The first level is my &#8220;easy&#8221; test level, and the fourth level is my &#8220;hard&#8221; test level. I didn&#8217;t even have time to test the two in between. The third level works quite well, the second is awful but at least it&#8217;s beatable in about 1 1/2 minutes&#8230;</p>
<p><strong>The music doesn&#8217;t sound stealthy at all.</strong> I am no musician, so this is no surprise. I&#8217;m not sure if I want to put enough energy in this to get better just for the LDs, so I guess I&#8217;ll just have to deal with that. I should have added an option to turn it off though.</p>
<p>&nbsp;</p>
<h4>Some things went right</h4>
<p>Probably the most important thing: <strong>I wrote a to-do list before I started.</strong> This is so incredibly helpful and I hope all of you are doing it. For those who are not, here are the benefits of doing it:</p>
<ul>
<li>You think about the code design along the way. It&#8217;s not as exhausting, restricting and time intensive as doing a full-blown software design and it still gives you a general sense of what you need.</li>
<li>You can always look how much you still have to do and how you&#8217;re doing progress-wise.</li>
<li>Most importantly: <strong>It keeps you from digressing.</strong> At least that&#8217;s what it does for me &#8211; every time I feel like I&#8217;m lacking clear directions, I check my to-do list. Works without fail.</li>
</ul>
<p>&nbsp;</p>
<p><strong>I had a level editor at hand.</strong> Mind you, it&#8217;s nothing fancy &#8211; it couldn&#8217;t be easier actually:</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/ld25/level-editor.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/ld25/level-editor_thumb.png" alt="level editor_thumb" width="320" height="263" /></a></p>
<p>Yup, it&#8217;s just TextPad &#8211; with an XML file, shown with a slightly modified version of the <a href="http://fontpark.net/de/schriftart/laser-systems-normal/" target="_blank">Laser Systems font</a>. It&#8217;s dead easy to parse. I&#8217;ll surly have something fancier in the future when I&#8217;m more established with games that actually need an editor, but for now its service was perfect.</p>
<p>&nbsp;</p>
<p><strong>It was 10 hours before the deadline. There was no time to be wasted. Yet I was idle browsing the FlashPunk forum without anything specific to look for.</strong> And guess what I found: <a href="http://flashpunk.net/forums/index.php?topic=5145.0" target="_blank">TileLighting [1.0.1]</a>, made 6 days before the Ludum Dare. On an impulse, I spent 2 hours to integrate it. Here is the result:</p>
<p><img decoding="async" class="aligncenter" src="https://dragonlab.de/projects/ld25/comparison-both.png" alt="comparison-both" /></p>
<p>Is there are lesson to be learned from that? I have no idea. All I know is that it made the game SO much better &#8211; it basically gave the game one of its major mechanics.</p>
<p>&nbsp;</p>
<p>Speaking of major mechanics, I was 8 hours before the deadline and I had to decide which single feature on my huge to do list I wanted to implement &#8211; all others were to be discarded. <strong>I decided on lock-picking, and it turned out great.</strong> After the light became such an essential tool in the game, I decided to <strong>link the lock-picking to the lighting level</strong> &#8211; just how it would be the case in real life: The more light you have, the easier it is to do something hard. This feature received the most praise in the comments which makes me pretty happy!</p>
<p>&nbsp;</p>
<p>Another important thing was that <strong>I focused on what I can do best: Gameplay.</strong> I could&#8217;ve spent more time on the graphics, but then it still wouldn&#8217;t look good and be <em>much</em> less fun. I think the abstract graphics are working well for the time being.</p>
<p>&nbsp;</p>
<p>Another good thing was that <strong>I inserted sound effects and music</strong>. They might not sound as well as in other games where the developers actually know what they are doing, but it&#8217;s still a vast improvement to silence! I think I did both in 1 1/2 hours. With 48 hours in total, there is no excuse not to add them.</p>
<p>&nbsp;</p>
<p>Here&#8217;s one more on gameplay:<strong> Enemies don&#8217;t have to be intelligent, they just have to work and be fun.</strong> I thought about implementing pathfinding, but took a far easier route in the end and I fare just as well:</p>
<ul>
<li>Enemies just patrol a straight line.</li>
<li>When they hit a wall, they go left or right.</li>
<li>When they scrape a wall and find an opening, sometimes they enter it.</li>
<li>An enemy that spots a player goes to where he saw him last, then follows the player&#8217;s trail a few seconds:</li>
</ul>
<p><a href="http://dragonlab.de/projects/ld25/trail.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/ld25/trail_thumb.png" alt="trail_thumb" width="200" height="150" /></a></p>
<p>And yup, that&#8217;s it. Just going straight for a point, then following a trail the player leaves. It&#8217;s was rather easy to make and is a lot of fun to play against!</p>
<p>&nbsp;</p>
<p>I have no idea how much impact the fact that <strong>I made <a href="http://www.youtube.com/watch?v=gFywAy7iwOA" target="_blank">a gameplay video</a></strong> had, but I think it was a pretty good idea. It can give people a sense of the game if they don&#8217;t have enough time or incentive to play it and it can provide basic instructions for those who don&#8217;t like to read and can&#8217;t figure it out by just playing. It&#8217;s not hard to make, it doesn&#8217;t take much time and you can do it after the deadline: You should definitely make one too!</p>
<p>&nbsp;</p>
<h4>Some things were learned</h4>
<p>A few lessons learned/tips:</p>
<ul>
<li><strong>Don&#8217;t like the theme? Neither did I. Deal with it! You can still make a fun game.</strong> It&#8217;s not like you have to design your whole game around it. Sure, that would be cool &#8211; but having a game that will get 1/5 in the Theme rating is still better than having no game at all because you gave up before you even started.</li>
<li><strong>Keep calm and carry on</strong>: Never give up while there is still time! Maybe the game isn&#8217;t great now and you don&#8217;t have any idea how to improve it, but if you carry on, inspiration will hit.</li>
<li><strong>A to-do list helps to keep you on track.</strong> It also helps with the design. And tells you were you stand progress-wise. Write one before you start developing.</li>
<li><strong>Focus on what you do best.</strong> For me that&#8217;s gameplay, and that&#8217;s why my game isn&#8217;t as pretty to look at as other games, but it&#8217;s a lot of fun.</li>
<li><strong>Add sound effects and music.</strong> Even if you&#8217;re not good at it, I guarantee that your game will feel FAR better with them, and with good tools, it won&#8217;t take you long to make and insert it either. (In case of doubt, just add an option to turn off the music.)</li>
<li><strong>Sleep.</strong> Yeah, 48 hours isn&#8217;t much time, but if you&#8217;re fresh you work better. And who knows what kind of ideas you get when you&#8217;ll get your subconscious some time to rest?</li>
<li><strong><a href="http://musicforprogramming.net" target="_blank">Music for Programming</a> is pretty cool.</strong> Especially when you&#8217;re having a hard time concentrating.</li>
</ul>
<p>&nbsp;</p>
<h4>Some features were discarded</h4>
<p>Are you interested in what I wanted to implement, but ran out of time to do? Here is a quick breakdown:</p>
<div>
<div>
<ul>
<li>Level / Gameplay
<ul>
<li>Lasers</li>
<li>Treasure makes you slower</li>
<li>Treasure: Weight (can only carry certain amount)</li>
<li>Traps
<ul>
<li>Step-on mines</li>
<li>Bleeding</li>
</ul>
</li>
<li>Alarm Level</li>
<li>Timer</li>
</ul>
</li>
<li>Enemies
<ul>
<li>Enemies shoot</li>
</ul>
</li>
<li>Equipment
<ul>
<li>Dynamite</li>
<li>Vanishing / Hidden after time</li>
<li>Hacking</li>
<li>EMP</li>
</ul>
</li>
</ul>
<p>I don&#8217;t want to elaborate on these, just give a quick impression, but it&#8217;s such a pity that some of them are missing! I wanted to have lasers as obstacles, maybe switching on and off, traps to force you to have a higher light level (and maybe a trap disarming mini game), an alarm level slowly escalating difficulty when you&#8217;re seen, enemies shooting at you, and my favourite: Dynamite to break walls, but alerting every guard even if they can&#8217;t see you.</p>
<p>&nbsp;</p>
<p>But well, you can only do so much in 48 hours. All in all, I&#8217;m pretty happy with the result. It&#8217;s a very good feeling I did that all on my own, and I am glad I participated!</p>
<p>&nbsp;</p>
</div>
</div>
<h4>Some thanks are offered</h4>
<p>Thanks to the Ludum Dare organizers and to the great, great community! You guys have made a wonderful thing here and are doing all of this in your free time and it is so much appreciated! I cannot believe how many games were made, and how many kind comments I got on my game &#8211; I&#8217;ve seldom experienced such a friendly community. I had a great time and I will definitely participate again!</p>
<p>&nbsp;</p>
<p>Do you have any questions I didn&#8217;t elaborate on? I&#8217;ll happily answer them in the comments! And you could leave a little comment if you enjoyed reading this or what you rather wanted to read.</p>
<p>Apropos, one last thing: Thanks a lot for reading this postmortem! It hope you enjoyed it as much as I enjoyed writing it. (And it&#8217;s probably pretty obvious, but maybe you want to follow <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=2587" target="_blank">this other conveniently placed link </a>and leave a comment there or here? Your feedback means a lot to me!)</p>
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