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	<title>Experimental Gameplay Project &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/experimental-gameplay-project/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>For this EGP, don&#8217;t get lost in a Wordmaze</title>
		<link>https://blog.dragonlab.de/2011/02/wordmaze/</link>
					<comments>https://blog.dragonlab.de/2011/02/wordmaze/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 28 Feb 2011 02:28:19 +0000</pubDate>
				<category><![CDATA[Passable Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=305</guid>

					<description><![CDATA[This month&#8217;s EGP theme was ASCII, so to no one&#8217;s surprise: Here&#8217;s a game about words! More specifically about forming words out of letters which just happen to lie about. The basic principle is as follows: You are currently at the bigger &#8220;R&#8221;. Some letters have a black background &#8211; you previously wandered over these. &#8230; <a href="https://blog.dragonlab.de/2011/02/wordmaze/" class="more-link">Continue reading <span class="screen-reader-text">For this EGP, don&#8217;t get lost in a Wordmaze</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.kongregate.com/games/TobiasW/wordmaze"><img decoding="async" data-attachment-id="306" data-permalink="https://blog.dragonlab.de/2011/02/wordmaze/wordmaze-logo/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-logo.png" data-orig-size="319,50" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Wordmaze Logo" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-logo-300x47.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-logo.png" class="aligncenter size-full wp-image-306 noborder" title="Wordmaze Logo" src="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-logo.png" alt="" width="319" height="50" srcset="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-logo.png 319w, https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-logo-300x47.png 300w" sizes="(max-width: 319px) 100vw, 319px" /></a></p>
<p style="text-align: justify;">This month&#8217;s EGP theme was <a href="http://experimentalgameplay.com/blog/2011/02/ascii-in-february/">ASCII</a>, so to no one&#8217;s surprise: Here&#8217;s a game about words! More specifically about forming words out of letters which just happen to lie about.</p>
<p style="text-align: justify;">The basic principle is as follows:</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" data-attachment-id="307" data-permalink="https://blog.dragonlab.de/2011/02/wordmaze/wordmaze-example/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-example.png" data-orig-size="196,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Wordmaze Example" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-example.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-example.png" class="size-full wp-image-307 aligncenter" title="Wordmaze Example" src="https://blog.dragonlab.de/wp-content/uploads/2011/02/wordmaze-example.png" alt="" width="196" height="220" />You are currently at the bigger &#8220;R&#8221;. Some letters have a black background &#8211; you previously wandered over these. Others are forming words, but you have yet to walk over them: these are green. You can drag and drop letters to form words. Red letters aren&#8217;t dragable, but as you can see above, can be used to form words: The N, E and D were red letters before. Minimum length for a word is 4 letters.</p>
<p style="text-align: justify;">There are two modes: One in which you try to get as much points as possible until you run out of space or time, and another one in which you aim for a target. Everything else can be found out in the game by pointing at the [?] in the upper right corner of every playscreen &#8211; or by just playing it.</p>
<p style="text-align: justify;">Apropos &#8220;playing it&#8221;: <a title="Play Wordmaze" href="http://www.kongregate.com/games/TobiasW/wordmaze" target="_blank">Click here for the current version</a>! <strong>(This more complete version was edited after the EGP deadline. For the old egp version, <a title="Wordmaze EGP Version" href="http://dragonlab.de/projects/wordmaze/egpv" target="_blank">click here</a>.)</strong></p>
<p style="text-align: justify;">Please post some of your highscores here! Oh, and comments too! Which configuration(s) do you like best? Any criticism, feedback, suggestions?</p>
<p style="text-align: justify;"><strong>edit:</strong><br />
Due to illness I didn&#8217;t have enough time to add sound effects and to fix some bugs. I&#8217;ve left the EGP version intact (see the link in brackets above), but also wanted to adress what I listed before, so I uploaded the new version &#8211; which is, of course, a) slightly over 7 days and b) touched in March too.</p>
<p style="text-align: justify;">Oh, and: Hello <a href="http://sub.game-damashi.com/indie/2011/03/14/50/" target="_blank">game-damashi.com</a>! :)</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">305</post-id>	</item>
		<item>
		<title>Whistling a merry tune for this months EGP: Dragonflute</title>
		<link>https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/</link>
					<comments>https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 30 Aug 2010 02:46:59 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[SFML]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=231</guid>

					<description><![CDATA[Finally, Dragonflute is finished! In this game, made for the Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme, you control this cute little fellow: (&#60;&#8211; Click the dragon to download the Windows release) As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but by &#8230; <a href="https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/" class="more-link">Continue reading <span class="screen-reader-text">Whistling a merry tune for this months EGP: Dragonflute</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Finally, <strong>Dragonflute</strong> is finished! In this game, made for the<a title="Experimental Gameplay Project: ZERO BUTTONS" href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank"> Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme</a>, you control this cute little fellow:<br />
<a href="http://blog.dragonlab.de/?download=Dragonflute"><img loading="lazy" decoding="async" class="noframe" style="border: 0pt none;" src="https://www.dragonlab.de/projects/dragonflute/player.png" alt="" width="106" height="59" border="0" /></a> <strong>(&lt;&#8211; Click the dragon to download the Windows release)</strong></p>
<p style="text-align: justify;">As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. :)</p>
<p style="text-align: justify;">The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/dragonflute/screenshot.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Dragonflute: Screenshot" src="https://www.dragonlab.de/projects/dragonflute/screenshot_thumb.png" alt="" width="512" height="300" /></a></p>
<p style="text-align: justify;">I&#8217;m ambivalent how this one came out. Gameplay-wise it is not top-notch, and the pitch is often off (especially when not using an instrument), on the other side I think that it shows the key-concept rather well.</p>
<p style="text-align: justify;">I guess I&#8217;m (heavily) over 7 days, I didn&#8217;t always work day-to-day and didn&#8217;t count the time &#8211; but since the topic &#8220;pitch recognition&#8221; wasn&#8217;t too easy and required some fiddling with calibration and configuration, not to speak about the keyless interface, the overtime is understandable I guess.</p>
<p style="text-align: justify;">The pitch recognition itself is working fairly well &#8211; good enough for a prototype, though I would&#8217;ve hoped that it worked better with humming. Oh, well.</p>
<p style="text-align: justify;">For this game I used C++ with my beloved <a title="SFML" href="http://www.sfml-dev.org" target="_blank">SFML</a> and <a title="FMOD" href="http://www.fmod.org/" target="_blank">FMOD</a> as sound framework.</p>
<p style="text-align: justify;">For those interested, here is the source code in form of an <a title="Source Code" href="http://blog.dragonlab.de/?download=DragonfluteSourcecode" target="_blank">Eclipse CDT Project: Source Code</a> (<a href="http://opensource.org/licenses/BSD-3-Clause">New BSD License</a>).</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">231</post-id>	</item>
		<item>
		<title>Dragonflute, an EGP prototype in development</title>
		<link>https://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/</link>
					<comments>https://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 21:18:32 +0000</pubDate>
				<category><![CDATA[In Development]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=224</guid>

					<description><![CDATA[So &#8211; the EGP prototype for this month which I announced earlier is coming along quite well! In Dragonflute you control this cute little fellow: (&#60;&#8211; Click the dragon to download the current Windows release) (edit: This it the outdated development version. Click here for the release blog post.) As the theme of this month&#8217;s &#8230; <a href="https://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/" class="more-link">Continue reading <span class="screen-reader-text">Dragonflute, an EGP prototype in development</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">So &#8211; the EGP prototype for this month which I <a href="http://blog.dragonlab.de/2010/08/egp-n-bigjam/" target="_blank">announced earlier</a> is coming along quite well!</p>
<p style="text-align: justify;">In<strong> <strong>Dragonflute</strong></strong> you control this cute little fellow:<br />
<a href="http://dl.dropbox.com/u/1977054/projects/games/dragonflute/dragonflute.rar"><img loading="lazy" decoding="async" class="noframe" style="border: 0pt none;" src="https://dl.dropbox.com/u/1977054/projects/games/dragonflute/player.png" alt="" width="106" height="59" border="0" /></a> <strong>(&lt;&#8211; Click the dragon to download the current Windows release)</strong></p>
<p style="text-align: justify;"><strong>(edit: This it the outdated development version. Click <a title="Whistling a merry tune for this months EGP: Dragonflute" href="http://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/">here for the release blog post</a>.)<br />
</strong></p>
<p style="text-align: justify;">As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. :)</p>
<p style="text-align: justify;">The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p style="text-align: justify;">Current status is that I don&#8217;t have any goals or gameplay yet, only the calibration and the initial control mechanic, so is a mere (but already quite fun) toy.</p>
<p style="text-align: justify;">Next things up will be some things he can collect, and maybe some enemies.</p>
<p style="text-align: justify;">And yeah, so far there are quite some keys which need to be pressed. This will be changed later, too, of course &#8211; I already have some great ideas for the GUI. :)</p>
<p style="text-align: justify;">Well, try it out, make suggestions, leave feedback, have fun and stay tuned, more to come!</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">224</post-id>	</item>
		<item>
		<title>More EGP! Furthermore BIGJam!</title>
		<link>https://blog.dragonlab.de/2010/08/egp-n-bigjam/</link>
					<comments>https://blog.dragonlab.de/2010/08/egp-n-bigjam/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 23:02:39 +0000</pubDate>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[BIGJam]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Prototype: Dragonflute]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=185</guid>

					<description><![CDATA[So again, it&#8217;s been pretty quiet here. Gotta update more often. Two news for now: EGP: Zero Buttons I&#8217;m working at a game/prototype for the Experimental Gameplay Project again! This time, the theme is ZERO BUTTONS, so we&#8217;ve got to use only mouse pointing/moving or alternative ways of input, like the suggested microphone. I&#8217;ve chosen &#8230; <a href="https://blog.dragonlab.de/2010/08/egp-n-bigjam/" class="more-link">Continue reading <span class="screen-reader-text">More EGP! Furthermore BIGJam!</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">So again, it&#8217;s been pretty quiet here. Gotta update more often. Two news for now:</p>
<h4 style="text-align: justify;">EGP: Zero Buttons</h4>
<p style="text-align: justify;">I&#8217;m working at a game/prototype for the <a href="http://experimentalgameplay.com" target="_blank">Experimental Gameplay Project</a> again! This time, the theme is <a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank">ZERO BUTTONS</a>, so we&#8217;ve got to use only mouse pointing/moving or alternative ways of input, like the suggested microphone.</p>
<p style="text-align: justify;">I&#8217;ve chosen the last one as my weapon of choice, and try to make a horicontal scroller, one of these where you fly through a cave and should not touch the bottom and top &#8211; only that in my version you control the ship with either the pitch or the volume of your microphone input!</p>
<p style="text-align: justify;">I would prefer pitch as input method, but there are some issues with determining the pitch of human humming (at least for me), and sadly I cannot whistle. Well, I will get myself a flute and check if purer notes are recognized better.</p>
<p style="text-align: justify;">So far, the calibration screen stands and is working farely well (and is using a little bit more than zero buttons, gonna fix this later) &#8211; I will work on a basic gameplay prototype after the weekend!</p>
<h4 style="text-align: justify;">BIGJam!</h4>
<p style="text-align: justify;">And the reason why I cannot start on the weekend is the second news: I&#8217;m going to the <a href="http://forums.tigsource.com/index.php?topic=13573.0" target="_blank">TIGForums BIGJam</a>! I&#8217;m very excited how my second game jam ever will turn out, and whether I will survive one of these 3-hour-jams&#8230; :)<br />
More later on! Stay tuned and expect games!</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">185</post-id>	</item>
		<item>
		<title>Hope this doesn’t get rejected (yet another EGP prototype): “The Job”</title>
		<link>https://blog.dragonlab.de/2010/02/the-job/</link>
					<comments>https://blog.dragonlab.de/2010/02/the-job/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 28 Feb 2010 19:38:41 +0000</pubDate>
				<category><![CDATA[Write-Ups]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[SFML]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146</guid>

					<description><![CDATA[And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: Rejection. Well, it is more a prototype than a game, but I will call it &#8220;game&#8221; anyway, simply because it sounds better this way. :) Anyway, in the game you will be tested if you are good enough for &#8230; <a href="https://blog.dragonlab.de/2010/02/the-job/" class="more-link">Continue reading <span class="screen-reader-text">Hope this doesn’t get rejected (yet another EGP prototype): “The Job”</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="166" data-permalink="https://blog.dragonlab.de/2010/02/the-job/the_job_logo/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" data-orig-size="150,150" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The Job: Logo" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" class="aligncenter size-full wp-image-166 noborder" style="background-color: auto;" title="The Job: Logo" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" alt="" width="150" height="150" /></p>
<p style="text-align: justify;">And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: <a title="EGP: Rejection" href="http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/" target="_blank">Rejection</a>.</p>
<p style="text-align: justify;">Well, it is more a prototype than a game, but I will call it &#8220;game&#8221; anyway, simply because it sounds better this way. :)</p>
<p style="text-align: justify;">Anyway, in the game you will be tested if you are good enough for The Job. It is sort of an art game, and it isn&#8217;t really good. To say anything more would be a spoiler, only so much: Yes, this game has an end.</p>
<p style="text-align: justify;">Fun facts about the game:</p>
<ul style="text-align: justify;">
<li>Due to time constraints, I changed the concept at least 3 times. (Which might be the reason why it&#8217;s hard to solve. Or why it isn&#8217;t any fun. Like, at all.)</li>
<li>Since this is my first plattformer, I learnt much stuff about how they are developed. Or rather, how they aren&#8217;t. And when I think about it, it doesn&#8217;t really have any platforms, although the engine would allow it. Hu.</li>
<li>None of my recruted-in-a-hurry beta testers could beat the game without help.</li>
<li>Don&#8217;t try to insert artsy messages at last minute. It simply doesn&#8217;t work.</li>
</ul>
<p style="text-align: justify;">Oh, and some useful facts:</p>
<ul style="text-align: justify;">
<li>This time my engine of choice was the <a href="http://www.sfml-dev.org/" target="_blank">Simple and Fast Multimedia Library</a> &#8211; great thing!</li>
<li>Developing editors is hard. I don&#8217;t know what I would&#8217;ve done if I hadn&#8217;t found <a title="gametuto.com: In game c++ map editor tutorial with IndieLib engine that dosen’t use tiles but pieced images like in Braid or Aquaria games" href="http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/" target="_blank">this great tutorial on gametuto.com</a></li>
</ul>
<p style="text-align: justify;">Here&#8217;s a screenshot:</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot.png" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="149" data-permalink="https://blog.dragonlab.de/2010/02/the-job/the_job_screenshot_small/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" data-orig-size="510,183" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small-300x107.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" class="aligncenter size-full wp-image-149" title="Screenshot" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" alt="" width="510" height="183" srcset="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png 510w, https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small-300x107.png 300w" sizes="auto, (max-width: 510px) 100vw, 510px" /></a></p>
<p style="text-align: justify;">Edit: Since this prototype wasn&#8217;t any fun at all, I decided to stop wasting everyones time and took the download down. I suggest you head over to the fine other games I have here at the blog!<strong><br />
</strong></p>
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		<item>
		<title>100 things – finally finished: Juggler’s Duel</title>
		<link>https://blog.dragonlab.de/2010/01/jugglers-duel/</link>
					<comments>https://blog.dragonlab.de/2010/01/jugglers-duel/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 20:35:34 +0000</pubDate>
				<category><![CDATA[Passable Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[SDL.NET]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24</guid>

					<description><![CDATA[This month I was working on my first contest entry ever &#8211; and finally I am done! It is an entry for the Experimental Gameplay Project during this month (the theme is: &#8220;100 Things&#8220;). My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to&#8230; well, till &#8230; <a href="https://blog.dragonlab.de/2010/01/jugglers-duel/" class="more-link">Continue reading <span class="screen-reader-text">100 things – finally finished: Juggler’s Duel</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="23" data-permalink="https://blog.dragonlab.de/2010/01/jugglers-duel/juggler_logo_mini-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_logo_mini1.png" data-orig-size="200,150" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="juggler_logo_mini" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_logo_mini1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_logo_mini1.png" class="aligncenter size-full wp-image-23 noborder" style="background-color: auto;" title="juggler_logo_mini" src="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_logo_mini1.png" alt="Juggler-Logo" width="200" height="150" /></p>
<p style="text-align: justify;">This month I was working on my first contest entry ever &#8211; and finally I am done! It is an entry for the <a title="Experimental Gameplay Project" href="http://experimentalgameplay.com/">Experimental Gameplay Project</a> during this month (the theme is: &#8220;<a title="Experimental Gameplay Project: 100 Things" href="http://experimentalgameplay.com/blog/2010/01/2010-calls-for-100-things/">100 Things</a>&#8220;).</p>
<p style="text-align: justify;">My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to&#8230; well, till one has 100 balls. The development took 65 hours including some part of the game design process, learning SDL.NET and the graphic creation. The music is by <a title="Intero Music" href="http://www.interomusic.de.vu/" target="_blank" rel="noopener noreferrer">Deniz Akbulut</a>.</p>
<p style="text-align: justify;">The game written in C#, I will post a link to the source code here later on.</p>
<p style="text-align: justify;">While I am not content with everything (the development streched over 14 days, not 7, the music is not by me, I kind of took the easy route route with the theme, just using the &#8220;100&#8221; as an arbitrary number, and as <a title="Matthew Elvey Price" href="http://www.toeofdoom.com/" rel="nofollow">Matthew Elvey Price</a> says in the comments, it&#8217;s rather DDR-like), overall I am actually quite happy with the outcome. This is my first project with SDL.NET, my first project with my own graphics and my second complete (mini) game in total &#8211; and considering this, it turned out quite well! I would even go as far as say that it might actually be fun to play! :-D (Go, try it!)</p>
<p style="text-align: justify;">Screenshots &#8211; well, okay, just one:<br />
<a title="Screenshot" href="http://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" data-attachment-id="20" data-permalink="https://blog.dragonlab.de/2010/01/jugglers-duel/juggler_screenshot01_small/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01_small.png" data-orig-size="300,225" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="juggler_screenshot01_small" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01_small.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01_small.png" class="size-full wp-image-20 aligncenter" title="juggler_screenshot01_small" src="https://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01_small.png" alt="Juggler-Screenshot (Thumbnail)" width="300" height="225" /></a></p>
<p style="text-align: justify;">Download: <a title="Juggler v1.0" href="http://blog.dragonlab.de/?download=Juggler%201.0%20Windows">Juggler v1.0 (Windows</a>)<br />
You might need the <a title="Microsoft .NET Framework 3.5" href="https://www.microsoft.com/de-de/download/details.aspx?id=21" target="_blank" rel="noopener noreferrer">Microsoft .NET Framework 3.5</a>.</p>
<p style="text-align: justify;">I would love to read a comment about how you liked (or didn&#8217;t like) the game! The Comment Section is just below.</p>
<p style="text-align: justify;">&#8230;and for the next Experimental Gameplay Project I will be faster and the game will be more inventive. Promise!</p>
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