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	<title>C# &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/c-sharp/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>Whistle Your Way Through A Cave in: Hyper Bat Simulator 2018!</title>
		<link>https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/</link>
					<comments>https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 09 Feb 2017 00:32:40 +0000</pubDate>
				<category><![CDATA[Awesome Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=4083</guid>

					<description><![CDATA[A few weeks ago was the end of January, and many game developers know what that means: It&#8217;s time for yet another Global Game Jam! The GGJ is a world-wide event with hundreds of locations where people meet for 48 hours of rapid game development. This year&#8217;s theme was &#8220;Waves&#8221;, and I found myself in &#8230; <a href="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/" class="more-link">Continue reading <span class="screen-reader-text">Whistle Your Way Through A Cave in: Hyper Bat Simulator 2018!</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago was the end of January, and many game developers know what that means: It&#8217;s time for yet another <a href="http://globalgamejam.org" target="_blank" rel="noopener">Global Game Jam</a>! The GGJ is a world-wide event with hundreds of locations where people meet for 48 hours of rapid game development.</p>
<p style="text-align: justify;">This year&#8217;s theme was &#8220;Waves&#8221;, and I found myself in a team where I didn&#8217;t know a single person &#8211; which is always challenging, but also fun! The development went nearly without any hitches and I&#8217;m really content with our result:</p>
<p style="text-align: justify;"><img decoding="async" data-attachment-id="4084" data-permalink="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/banner-3/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png" data-orig-size="500,227" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="banner" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner-300x136.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png" class="size-full wp-image-4084 aligncenter" src="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png" alt="" width="500" height="227" srcset="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png 500w, https://blog.dragonlab.de/wp-content/uploads/2017/02/banner-300x136.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p style="text-align: justify;">In the game, you are a bat flying through a cave looking for its bat pups so you can go hunting. The cave is dark and the pups are tiny, so you use your echolocation to see and hope the pups answer. You steer with the gamepad &#8211; but to use the echolocation, you have to whistle into a microphone! (Like the title suggests, this is definitely the latest in bat simulation technology.)</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" data-attachment-id="4096" data-permalink="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/norbert-whistling-3/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2.png" data-orig-size="1594,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="norbert-whistling" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-300x203.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-1024x694.png" class="alignnone wp-image-4096 size-large" src="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-1024x694.png" width="660" height="447" srcset="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-1024x694.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-300x203.png 300w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-768x520.png 768w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-700x474.png 700w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2.png 1594w" sizes="auto, (max-width: 660px) 100vw, 660px" /></p>
<p style="text-align: justify;">Here&#8217;s a video of our presentation after the GGJ (starts at 0:29):</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/YhNTrAO14dk?t=29s" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Global Game Jam Berlin 2017 Presentations - Bat Simulator 2018" title="Play video &quot;Global Game Jam Berlin 2017 Presentations - Bat Simulator 2018&quot;">https://youtu.be/YhNTrAO14dk?t=29s</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/YhNTrAO14dk?t=29s" title="Global Game Jam Berlin 2017 Presentations - Bat Simulator 2018">Global Game Jam Berlin 2017 Presentations &#8211; Bat Simulator 2018 (https://youtu.be/YhNTrAO14dk?t=29s)</a></noscript></div>
</div>
<p>&nbsp;</p>
<p>And a small trailer video Emily and Caroline made:</p>
<a href="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/"><img decoding="async" src="//i.ytimg.com/vi/2DrwZMVQ1g0/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>&nbsp;</p>
<p>The game and its source code is available at its <a href="http://globalgamejam.org/2017/games/hyper-bat-simulator">Global Game Jam entry page</a>.</p>
<p>Before I talk a little more about the development, here&#8217;s the team:</p>
<ul>
<li><a href="http://github.com/carolineclark">Caroline Clark</a> (<a href="http://twitter.com/lineyjane">@lineyjane</a>): Programming</li>
<li><a href="http://emilyclaudet.com" target="_blank" rel="noopener">Emily Claudet</a>: Game Design, Sound Design</li>
<li><a href="https://www.linkedin.com/in/frederik-lindemann-18b521b7" target="_blank" rel="noopener">Frederik Lindemann</a>: Level Design, Game Design</li>
<li><a href="https://www.linkedin.com/in/miranda-tung-69412411b" target="_blank" rel="noopener">Miranda Tung</a>: 2D Art/3D Art</li>
<li>Tobias Wehrum: Team Lead, Lead Programming</li>
</ul>
<p>We also used some assets:</p>
<ul>
<li><a href="http://www.dafont.com/de/dark-forest.font" target="_blank" rel="noopener">Dark Forest font by dcoxy &#8211; Greg Medina</a></li>
<li><a href="http://www.universalsoundfx.com" target="_blank" rel="noopener">Universal Sound FX by Imphenzia AB</a></li>
<li><a href="https://www.assetstore.unity3d.com/en/#!/content/14325" target="_blank" rel="noopener">3D Particles by Unluck Software</a></li>
</ul>
<p style="text-align: justify;">Okay, on to the development! This time (and very atypical for me), the concept was rather simple. A single player game with no really hard development challenges &#8211; well, that leaves more room for polish, and sounds just right for 48 hours!</p>
<p style="text-align: justify;">This was also one of the few times where the game design didn&#8217;t change much over the course of the weekend. Everything just worked. In the end, we actually finished the game with all the features we wanted! We even removed some features we already implemented because they made the game less accessible and weren&#8217;t as much fun as we had imagined: Dizzyness when the bat crashed into a wall, and not being able to call out to children when there&#8217;s a wall in the way. We also wanted to add monsters that follow sound, but in the end the game turned out to be plenty fun without the added complications, so we decided not to go that route.</p>
<p style="text-align: justify;">The microphone implementation was incredibly easy, more so because <a href="http://blog.dragonlab.de/tag/microphone">this isn&#8217;t my first microphone controlled game</a>. I just had to sample the input volume and detects peaks.</p>
<p style="text-align: justify;">First I wanted to do the echolocation waves via shaders, but that that would&#8217;ve taken some time. Then I remembered something I learnt about in a Pluralsight video tutorial just a few weeks ago: <a href="https://docs.unity3d.com/Manual/Cookies.html" target="_blank" rel="noopener">Light Cookies</a>, which allow you to put shadow masks on Unity3D lights. The final echolocation waves are just multiple spotlights with a circular light cookie mask shining from above, and the angle gets progressively bigger. That way it &#8220;runs&#8221; across obstacles and scales walls and stalagmites instead of just looking like it&#8217;s two-dimensional shape projected from above. The effect is a bit hard to describe, but you can see it quite often in the videos linked above.</p>
<p style="text-align: justify;">I am really happy with our result! Thanks a lot to my team for being the <em>best</em> team &#8211; and to the location organizers and the Global Game Jam team who made it possible for us to jam without worrying too much about such mundane things as work space or food!</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">4083</post-id>	</item>
		<item>
		<title>Tobi&#8217;s Unity Utilities</title>
		<link>https://blog.dragonlab.de/2016/10/tobis-unity-utilities/</link>
					<comments>https://blog.dragonlab.de/2016/10/tobis-unity-utilities/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 22 Oct 2016 18:55:10 +0000</pubDate>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Library]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3970</guid>

					<description><![CDATA[When you google &#8220;unity utilities&#8221;, it seems like everyone and their dog has one of those. Well&#8230; now there&#8217;s one more of them! Open-sourced, well-commented, with descriptions, examples and class documentation. Get it while it&#8217;s hot: GitHub repository Class Documentation Overview Countdown: Useful for things like cooldowns or spawn delays. It is also helpful for &#8230; <a href="https://blog.dragonlab.de/2016/10/tobis-unity-utilities/" class="more-link">Continue reading <span class="screen-reader-text">Tobi&#8217;s Unity Utilities</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">When you google &#8220;unity utilities&#8221;, it seems like everyone and their dog has one of those. Well&#8230; now there&#8217;s one more of them! Open-sourced, well-commented, with descriptions, examples and class documentation. Get it while it&#8217;s hot:</p>
<p style="text-align: center;"><a href="https://github.com/TobiasWehrum/unity-utilities" target="_blank">GitHub repository</a></p>
<p style="text-align: center;"><a href="http://tobiaswehrum.github.io/UnityUtilities/html/annotated.html" target="_blank">Class Documentation</a></p>
<h4 style="text-align: justify;">Overview</h4>
<ul style="text-align: justify;">
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/Countdown">Countdown</a>: Useful for things like cooldowns or spawn delays. It is also helpful for tweening things by using the <code>PercentElapsed</code> property.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/EditorHelper">EditorHelper</a>: Gets the <code>[Tooltip]</code> attribute content of fields for editor classes. Might get more helper methods in the future.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/LINQExtensions">LINQExtensions</a>: A collection of extension methods for <code>IEnumerable</code>, <code>List</code> and arrays.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/MathHelper">MathHelper</a>: Helper methods for time-independent eased lerping, mapping and angles.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/MeshCreator">MeshCreator</a>: Makes it more convenient to create meshes via code.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/NoiseOutputValue">NoiseOutputValue</a>: Enter a range and a speed in the editor, get an output value that fluctuates over time using <a href="http://docs.unity3d.com/ScriptReference/Mathf.PerlinNoise.html">Perlin Noise</a>.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/RandomBag">RandomBag</a>: A <code>RandomBag</code> gives you random items from a group while ensuring that in a certain interval every item was given back the same number of times.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/Range">Range</a>: Editable data types that take an <code>int</code>/<code>float</code> range. Used for things like &#8220;Spawn 2 to 4 enemies.&#8221;</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/RollingArray">RollingArray</a>: Collection that keeps the last x elements that are added to it.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/Singleton">Singleton</a>: Allows easy and convenient creation of a Singleton. Optionally makes a Singleton persist between scenes while ensuring that only one exists.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper">UnityHelper</a>: Contains a plethora of useful extensions and helpers for Transform, GameObject, Vector2/3/4, Rect and more.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/XmlHelper">XmlHelper</a>: Serializes data to XML strings and makes accessing optional element content and attributes in general XMLs easier.</li>
</ul>
<h4 style="text-align: justify;"><a id="user-content-usage" class="anchor" href="https://github.com/TobiasWehrum/unity-utilities#usage"></a>Usage</h4>
<p style="text-align: justify;">To use the scripts, just drop them into the Assets folder of your projects. Or better yet, make an &#8220;Assets/Extensions/TobisUnityUtitilites&#8221; folder and drop them there. Hurray for proper organisation.</p>
<p style="text-align: justify;">You can also just use selected scripts, but you should check the &#8220;Dependencies&#8221; section in the respective folder to make sure you copy everything you need.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3970</post-id>	</item>
		<item>
		<title>Generative Art &#8211; Sketches #029 to #035</title>
		<link>https://blog.dragonlab.de/2016/07/generative-art-029-to-035/</link>
					<comments>https://blog.dragonlab.de/2016/07/generative-art-029-to-035/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 17:35:45 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3885</guid>

					<description><![CDATA[It&#8217;s been over a year since I last posted a collection of small generative art sketches &#8211; but that&#8217;s not because I stopped making them, I just got a bit lazy with posting. There&#8217;s quite a lot queued up now! And without any further ado, here are candidates #29 to #35. #029: Plasma Blob This &#8230; <a href="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/" class="more-link">Continue reading <span class="screen-reader-text">Generative Art &#8211; Sketches #029 to #035</span></a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been over a year since I last posted a collection of small generative art sketches &#8211; but that&#8217;s not because I stopped making them, I just got a bit lazy with posting. There&#8217;s quite a lot queued up now! And without any further ado, here are candidates #29 to #35.</p>
<h4>#029: Plasma Blob</h4>
<p>This one isn&#8217;t terribly impressive, but it was made in a few minutes to demonstrate Processing to a colleague and is reasonably nice to look at.</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03.png"><img loading="lazy" decoding="async" data-attachment-id="3888" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s029_plasma_blob_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03.png" data-orig-size="500,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s029_plasma_blob_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03.png" class="size-thumbnail wp-image-3888 alignnone" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03-150x150.png" alt="s029_plasma_blob_03" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_03.png 500w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02.png"><img loading="lazy" decoding="async" data-attachment-id="3887" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s029_plasma_blob_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02.png" data-orig-size="500,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s029_plasma_blob_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02.png" class="size-thumbnail wp-image-3887 alignnone" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02-150x150.png" alt="s029_plasma_blob_02" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_02.png 500w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01.png"><img loading="lazy" decoding="async" data-attachment-id="3886" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s029_plasma_blob_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01.png" data-orig-size="500,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s029_plasma_blob_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01.png" class="size-thumbnail wp-image-3886 alignnone" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01-150x150.png" alt="s029_plasma_blob_01" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s029_plasma_blob_01.png 500w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<h4 style="text-align: left;">#030: Mara&#8217;s Ocean</h4>
<p style="text-align: left;">A typographic variation of <a href="http://blog.dragonlab.de/2015/04/generative-art-week-4/">#028: Isles</a> using the <a href="http://www.dafont.com/maras-eye.font">Mara&#8217;s Eye</a> font.</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_01.png"><img loading="lazy" decoding="async" data-attachment-id="3889" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s030_maras_ocean_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_01.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s030_maras_ocean_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_01-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_01-1024x576.png" class="alignnone size-thumbnail wp-image-3889" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_01-150x150.png" alt="s030_maras_ocean_01" width="150" height="150" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_02.png"><img loading="lazy" decoding="async" data-attachment-id="3890" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s030_maras_ocean_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_02.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s030_maras_ocean_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_02-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_02-1024x576.png" class="alignnone size-thumbnail wp-image-3890" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_02-150x150.png" alt="s030_maras_ocean_02" width="150" height="150" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_03.png"><img loading="lazy" decoding="async" data-attachment-id="3891" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s030_maras_ocean_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_03.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s030_maras_ocean_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_03-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_03-1024x576.png" class="alignnone size-thumbnail wp-image-3891" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_03-150x150.png" alt="s030_maras_ocean_03" width="150" height="150" /></a></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_04.png"><img loading="lazy" decoding="async" data-attachment-id="3892" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s030_maras_ocean_04/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_04.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s030_maras_ocean_04" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_04-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_04-1024x576.png" class="alignnone size-thumbnail wp-image-3892" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_04-150x150.png" alt="s030_maras_ocean_04" width="150" height="150" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_05.png"><img loading="lazy" decoding="async" data-attachment-id="3893" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s030_maras_ocean_05/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_05.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s030_maras_ocean_05" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_05-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_05-1024x576.png" class="alignnone size-thumbnail wp-image-3893" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_05-150x150.png" alt="s030_maras_ocean_05" width="150" height="150" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_06.png"><img loading="lazy" decoding="async" data-attachment-id="3894" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s030_maras_ocean_06/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_06.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s030_maras_ocean_06" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_06-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_06-1024x576.png" class="alignnone size-thumbnail wp-image-3894" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s030_maras_ocean_06-150x150.png" alt="s030_maras_ocean_06" width="150" height="150" /></a></p>
<h4 style="text-align: left;">#031: Chimera Maker: What Has Science Done?!</h4>
<p>The sillyness levels go through the roof with this one. For executables for Windows, Mac, Linux and Android and for more pictures, check out it&#8217;s own blog post!</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01.png"><img loading="lazy" decoding="async" data-attachment-id="3136" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01.png" data-orig-size="946,751" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-300x238.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01.png" class="alignnone size-thumbnail wp-image-3136" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-150x150.png" alt="031_chimera_maker_01" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02.jpg"><img loading="lazy" decoding="async" data-attachment-id="3137" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-1024x576.jpg" class="alignnone size-thumbnail wp-image-3137" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-150x150.jpg" alt="031_chimera_maker_02" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-80x80.jpg 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-200x200.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03.png"><img loading="lazy" decoding="async" data-attachment-id="3138" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03.png" data-orig-size="1157,817" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-300x212.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-1024x723.png" class="alignnone size-thumbnail wp-image-3138" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-150x150.png" alt="031_chimera_maker_03" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a><span id="more-3885"></span></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05.png"><img loading="lazy" decoding="async" data-attachment-id="3139" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_04/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04.png" data-orig-size="1122,884" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_04" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04-300x236.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04-1024x807.png" class="alignnone size-thumbnail wp-image-3139" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04-150x150.png" alt="031_chimera_maker_04" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_04-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05.png"><img loading="lazy" decoding="async" data-attachment-id="3140" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_05/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05.png" data-orig-size="1163,773" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_05" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05-300x199.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05-1024x681.png" class="alignnone size-thumbnail wp-image-3140" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05-150x150.png" alt="031_chimera_maker_05" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_05-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06.jpg"><img loading="lazy" decoding="async" data-attachment-id="3141" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_06/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_06" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06-1024x576.jpg" class="alignnone size-thumbnail wp-image-3141" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06-150x150.jpg" alt="031_chimera_maker_06" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06-80x80.jpg 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_06-200x200.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07.png"><img loading="lazy" decoding="async" data-attachment-id="3142" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_07/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07.png" data-orig-size="785,554" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_07" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07-300x212.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07.png" class="alignnone size-thumbnail wp-image-3142" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07-150x150.png" alt="031_chimera_maker_07" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_07-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08.png"><img loading="lazy" decoding="async" data-attachment-id="3143" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_08/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08.png" data-orig-size="1539,847" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_08" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08-300x165.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08-1024x564.png" class="alignnone size-thumbnail wp-image-3143" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08-150x150.png" alt="031_chimera_maker_08" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_08-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09.png"><img loading="lazy" decoding="async" data-attachment-id="3144" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_09/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09.png" data-orig-size="1131,839" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_09" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09-300x223.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09-1024x760.png" class="alignnone size-thumbnail wp-image-3144" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09-150x150.png" alt="031_chimera_maker_09" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_09-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10.png"><img loading="lazy" decoding="async" data-attachment-id="3145" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_10/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10.png" data-orig-size="1257,866" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_10" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10-300x207.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10-1024x705.png" class="alignnone size-thumbnail wp-image-3145" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10-150x150.png" alt="031_chimera_maker_10" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_10-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11.png"><img loading="lazy" decoding="async" data-attachment-id="3146" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_11/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11.png" data-orig-size="960,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_11" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11-300x188.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11.png" class="alignnone size-thumbnail wp-image-3146" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11-150x150.png" alt="031_chimera_maker_11" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_11-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12.png"><img loading="lazy" decoding="async" data-attachment-id="3147" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_12/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12.png" data-orig-size="506,619" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_12" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12-245x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12.png" class="alignnone size-thumbnail wp-image-3147" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12-150x150.png" alt="031_chimera_maker_12" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_12-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<h4>#032: Grass Tree</h4>
<p>Another ad-hoc Processing tutorial I gave for a ground of friends. This one was a bit more involved than #029: Plasma Blob and looks pretty nice!</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_02.png"><img loading="lazy" decoding="async" data-attachment-id="3896" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s032_grass_tree_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_02.png" data-orig-size="1024,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s032_grass_tree_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_02-300x225.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_02-1024x768.png" class="alignnone size-thumbnail wp-image-3896" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_02-150x150.png" alt="s032_grass_tree_02" width="150" height="150" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_01.png"><img loading="lazy" decoding="async" data-attachment-id="3897" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s032_grass_tree_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_01.png" data-orig-size="1024,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s032_grass_tree_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_01-300x225.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_01-1024x768.png" class="alignnone size-thumbnail wp-image-3897" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s032_grass_tree_01-150x150.png" alt="s032_grass_tree_01" width="150" height="150" /></a></p>
<h4>#033: Dance of the Fireflies</h4>
<p>An experiment with boids/<a href="https://en.wikipedia.org/wiki/Flocking_(behavior)">flocking</a>. Unfortunately a little dark-ish, so it&#8217;s best observed at night &#8211; just like real fireflies!</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01.png"><img loading="lazy" decoding="async" data-attachment-id="3898" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s033_dance_of_the_fireflies_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s033_dance_of_the_fireflies_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01.png" class="alignnone size-thumbnail wp-image-3898" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01-150x150.png" alt="s033_dance_of_the_fireflies_01" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_01-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02.png"><img loading="lazy" decoding="async" data-attachment-id="3899" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s033_dance_of_the_fireflies_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s033_dance_of_the_fireflies_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02.png" class="alignnone size-thumbnail wp-image-3899" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02-150x150.png" alt="s033_dance_of_the_fireflies_02" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_02-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>      <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03.png"><img loading="lazy" decoding="async" data-attachment-id="3900" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s033_dance_of_the_fireflies_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s033_dance_of_the_fireflies_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03.png" class="alignnone size-thumbnail wp-image-3900" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03-150x150.png" alt="s033_dance_of_the_fireflies_03" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s033_dance_of_the_fireflies_03-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<h4>#034: Living Constellations</h4>
<p>Stars float around and form constellations with nearby other stars.</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01.png"><img loading="lazy" decoding="async" data-attachment-id="3901" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s034_living_constellations_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s034_living_constellations_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01.png" class="alignnone size-thumbnail wp-image-3901" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01-150x150.png" alt="s034_living_constellations_01" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_01-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02.png"><img loading="lazy" decoding="async" data-attachment-id="3902" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s034_living_constellations_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s034_living_constellations_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02.png" class="alignnone size-thumbnail wp-image-3902" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02-150x150.png" alt="s034_living_constellations_02" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_02-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03.png"><img loading="lazy" decoding="async" data-attachment-id="3903" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s034_living_constellations_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s034_living_constellations_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03.png" class="alignnone size-thumbnail wp-image-3903" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03-150x150.png" alt="s034_living_constellations_03" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s034_living_constellations_03-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<h4>#035: Smoky Silk</h4>
<p>Yet another silk variation.</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01.png"><img loading="lazy" decoding="async" data-attachment-id="3904" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s035_smoky_silk_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s035_smoky_silk_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01.png" class="alignnone size-thumbnail wp-image-3904" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01-150x150.png" alt="s035_smoky_silk_01" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_01-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02.png"><img loading="lazy" decoding="async" data-attachment-id="3905" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s035_smoky_silk_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s035_smoky_silk_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02.png" class="alignnone size-thumbnail wp-image-3905" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02-150x150.png" alt="s035_smoky_silk_02" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_02-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03.png"><img loading="lazy" decoding="async" data-attachment-id="3906" data-permalink="https://blog.dragonlab.de/2016/07/generative-art-029-to-035/s035_smoky_silk_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03.png" data-orig-size="768,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="s035_smoky_silk_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03-300x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03.png" class="alignnone size-thumbnail wp-image-3906" src="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03-150x150.png" alt="s035_smoky_silk_03" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03-300x300.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/07/s035_smoky_silk_03-700x700.png 700w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<h4 style="text-align: center;">Download</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/generative_art/029_to_035/application.windows32.zip">Windows (32 bit)</a></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/generative_art/029_to_035/application.windows64.zip">Windows (64 bit)</a></p>
<p style="text-align: center;"><a href="https://github.com/TobiasWehrum/GenerativeArt">Source Code (GitHub, MIT license)</a></p>
<p>Instructions:</p>
<ul>
<li>Plasma Blob: Left-click to refresh.</li>
<li>Maras Ocean:
<ul>
<li>Left-click or X to refresh.</li>
<li>Right-click or C to refresh, but keep color palette.</li>
<li>Middle-click or V to refresh, but switch colors.</li>
</ul>
</li>
<li>Grass Trees:
<ul>
<li>Left-click to refresh.</li>
<li>Right-click to instantly finish growing.</li>
</ul>
</li>
<li>Dance of the Fireflies
<ul>
<li>Left-click to refresh.</li>
<li>Middle-click to take 1000 steps and pause.</li>
<li>Right-click to pause/unpause.</li>
<li>A to refresh and finish 1000 steps with same color.</li>
<li>S to refresh and finish 1000 steps with changed color.</li>
</ul>
</li>
<li>Living Constellations
<ul>
<li>Left-click to refresh.</li>
<li>Right-click to pause/unpause.</li>
</ul>
</li>
<li>Smoky Silk
<ul>
<li>Left-click to refresh.</li>
<li>Middle-click to take 1000 steps and pause.</li>
<li>Right-click to pause/unpause.</li>
</ul>
</li>
</ul>
<p style="text-align: justify;">If you’re not on Windows, fret not; for some reason I can’t compile for Mac and Linux, but you can just <a href="https://processing.org/download/">download Processing</a> and open the sketch files. Sometimes you need to add a library, but mostly it’s really straightforward. If you need any help doing that, just send me a mail or comment here.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3885</post-id>	</item>
		<item>
		<title>Together We Defend, A Cooperative Crowd Game Prototype</title>
		<link>https://blog.dragonlab.de/2016/03/together-we-defend/</link>
					<comments>https://blog.dragonlab.de/2016/03/together-we-defend/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 19 Mar 2016 17:47:27 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[5 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[7 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Crowd Game]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3832</guid>

					<description><![CDATA[I&#8217;ve made prototypes for local multiplayer games with 10+ people before &#8211; some very successfully, some less so, but always with great pleasure. There is something magical about a crowd of people all playing the same game together. You don&#8217;t just need to design good mechanics though &#8211; the game should balance well with a &#8230; <a href="https://blog.dragonlab.de/2016/03/together-we-defend/" class="more-link">Continue reading <span class="screen-reader-text">Together We Defend, A Cooperative Crowd Game Prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;ve made prototypes for local multiplayer games with 10+ people before &#8211; some very <a href="http://blog.dragonlab.de/2014/06/screamy-bird/" target="_blank" rel="noopener">successfully</a>, some <a href="http://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/" target="_blank" rel="noopener">less so</a>, but always with great pleasure. There is something magical about a crowd of people all playing the same game together. You don&#8217;t just need to design good mechanics though &#8211; the game should balance well with a few or with a lot of people, which is also hard to test because you always need a crowd. Another problem is input: While yelling with varying volume in <a href="http://blog.dragonlab.de/2014/06/screamy-bird/" target="_blank" rel="noopener">Screamy Bird</a> is tremendously fun, it is a bit limited control-wise. Unless your crowd is very small, giving everyone a gamepad is not an option. But these days, most people have a smartphone with a web browser, and luckily, platforms like <a href="http://airconsole.com" target="_blank" rel="noopener">AirConsole</a> and <a href="http://superhappyfuntimes.net" target="_blank" rel="noopener">HappyFunTimes</a> make using these as controllers extremly easy!</p>
<p style="text-align: justify;">My goal was to make a game where people <em>have</em> to cooperate and that scales well with different amounts of players. To ensure cooperation, the game would feature two radically asymmetric roles: the Shooter, which can attack but dies to a single hit, and the Defender, which has no offensive capabilities, but whose shield can absorb any amount of damage. In the center of the games are the Cores which the players have to defend. Enemies come in from all around the screen and try to destroy the players and the Cores, whatever is nearest. The enemies&#8217; projectiles are heat-seeking &#8211; they will always hit something, so without the Defenders, the Core and the Shooters will be destroyed rather sooner than later; but without the Shooters, the defenders could not destroy a single enemy.</p>
<p style="text-align: justify;">This was a jam game done in about 12 hours and everyone around me was busy, so I there was no way I could balance it properly. I solved that dilemma by assuming the role of the game master: I would sit at the keyboard and spawn enemies.</p>
<p style="text-align: justify;">Apart from troublesome connection problems, the game worked rather well for a jam game and the crowd loved it. Here is a video of the presentation:</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/lcXYGkdq1QM" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Together We Defend, A Cooperative Crowd Game Prototype" title="Play video &quot;Together We Defend, A Cooperative Crowd Game Prototype&quot;">https://youtu.be/lcXYGkdq1QM</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/lcXYGkdq1QM" title="Together We Defend, A Cooperative Crowd Game Prototype">Together We Defend, A Cooperative Crowd Game Prototype (https://youtu.be/lcXYGkdq1QM)</a></noscript></div>
</div>
<p style="text-align: justify;">The video was filmed by <a href="http://youtube.com/qubodup" target="_blank" rel="noopener">Iwan Gabovitch</a> and the sound effects are from the fabulous <a href="https://www.assetstore.unity3d.com/en/#!/content/17256" target="_blank" rel="noopener">Universal Sound Effects</a> which I can very much recommend.</p>
<p>Connection problems aside, I am very content with how the mechanics worked out and I think there is a lot of potential there. I will probably revisit this prototype some day and make a proper game out of it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3832</post-id>	</item>
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		<title>Ritual Breaker: A GGJ Game For Four Druids And Two Traitors</title>
		<link>https://blog.dragonlab.de/2016/03/ritual-breaker/</link>
					<comments>https://blog.dragonlab.de/2016/03/ritual-breaker/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 22:30:13 +0000</pubDate>
				<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Team-based]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3821</guid>

					<description><![CDATA[It&#8217;s been a few years since the GGJ whose theme was &#8220;deception&#8221; &#8211; a theme that we, back then, utterly and completely ignored. The only way to make up for that (I assume) is to use the theme in another GGJ! So here, after 6 years, my honor as a jammer is finally restored. I &#8230; <a href="https://blog.dragonlab.de/2016/03/ritual-breaker/" class="more-link">Continue reading <span class="screen-reader-text">Ritual Breaker: A GGJ Game For Four Druids And Two Traitors</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It&#8217;s been a few years since the GGJ whose theme was &#8220;deception&#8221; &#8211; a theme that we, back then, <a href="http://blog.dragonlab.de/2010/02/zino-zini/">utterly and completely ignored</a>. The only way to make up for that (I assume) is to use the theme in another GGJ! So here, after 6 years, my honor as a jammer is finally restored. I proudly present our game:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="3822" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/logo-4/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" data-orig-size="400,172" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="logo" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo-300x129.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" class="aligncenter size-full wp-image-3822" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" alt="logo" width="400" height="172" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png 400w, https://blog.dragonlab.de/wp-content/uploads/2016/03/logo-300x129.png 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></p>
<p style="text-align: center;">Six druids have come together to perform<br />
the yearly Super Important Ritual.<br />
But unbeknownst to them, two traitors<br />
have infiltrated their ranks!</p>
<p style="text-align: center;">Complete the rituals, but watch out for<br />
those which fail &#8211; and who participated!</p>
<p style="text-align: center;">Watch your fellow players!<br />
Identify the traitors!<br />
(Potentially) Save the world!</p>
<p style="text-align: center;">A deceptive platforming game for four druids<br />
and two traitors with XBox360 Controllers.</p>
<p style="text-align: center;"><a href="http://globalgamejam.org/2016/games/ritual-breaker-0" target="_blank" rel="noopener">GGJ Page with Windows build</a></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/OKODoR44e1I" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Ritual Breaker (Global Game Jam 2016)" title="Play video &quot;Ritual Breaker (Global Game Jam 2016)&quot;">https://youtu.be/OKODoR44e1I</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/OKODoR44e1I" title="Ritual Breaker (Global Game Jam 2016)">Ritual Breaker (Global Game Jam 2016) (https://youtu.be/OKODoR44e1I)</a></noscript></div>
</div>
<p style="text-align: left;">Credits:</p>
<div class="field__item even">
<ul>
<li>Elise Terranova: Art, Game Design, Hat Design</li>
<li>Heiko Weible: Programming, Game Design</li>
<li>Tobias Wehrum: Programming, Game Design, Sound Design</li>
</ul>
<p>Used assets:</p>
<ul>
<li>Evil Laugh by <a href="http://freesound.org/people/The%20Baron/sounds/98382" target="_blank" rel="noopener">The Baron</a></li>
<li>&#8220;The Snow Queen&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under <a href="http://creativecommons.org/licenses/by/3.0" target="_blank" rel="noopener">Creative Commons: By Attribution 3.0</a> License</li>
</ul>
<p><span id="more-3821"></span></p>
<p style="text-align: justify;">This GGJ was a lot of fun and for once, I was actually happy with our core concept right from the beginning! After the initial idea from Heiko, we settled really fast on the rough plan: Some sort of single screen game where each of 6-8 players controls an avatar and accomplishes tasks with the other players. There should be a lot going on, so while the traitors try to sabotage the game, everybody should be already distracted &#8211; and even when somebody fails to do something, it might be because of difficulty instead of because of them being a traitor.</p>
<p style="text-align: justify;">Of course, the development wasn&#8217;t such a smooth ride. Like every jam, phases where it went really well and phases where I felt like the game was going nowhere alternated. I particularly remember the first night right before sleep when I frantically wrote down seemingly brilliant ideas for how the game will not only work, but be <em>perfect</em> &#8211; and then the next day, when I implemented one of the ideas, only to find out that it and all of the other ideas were flawed and I had no idea how to fix it.</p>
<p style="text-align: justify;">I suppose it&#8217;s obvious to anyone who ever tried it, but: It&#8217;s surprisingly hard to make a good traitor game! The game has to be interesting for two asynchronous sides, there is a lot of hidden information going on and both sides need meaningful actions. And ideally, every action should also help to identify who the traitors are or allow the traitors to obfuscate their identity.</p>
<p style="text-align: justify;">In the end, after a lot of testing (thanks to all our enthusiastic testers!) and iterations, we arrived at the current concept: Six players, two of them traitors who don&#8217;t know each other, but know that they are a traitor. Then a series of three-player-rituals pops up, and players can go into them and &#8220;complete&#8221; them by pressing the A button &#8211; or fail them by pressing the B button if they are traitors. If 11 rituals are completed successfully, the players win. If 9 rituals fail, the traitors win. And if the time runs out before either happens, the players win if they can identify both traitors.</p>
<p style="text-align: justify;">While the game offers a bit of strategy for the traitors (e.g. they can decide how long to play &#8220;good&#8221; and wait until the other traitor failed some rituals; blame somebody else for a failed ritual; wait until there are lots of rituals which only their participation needed and then fail them all), they might still struggle to successfully deceive the players because the wrong rituals spawn or they feel like they don&#8217;t have any good options. The ritual-spawning balancing was something we couldn&#8217;t properly balance before our time ran out.</p>
<p style="text-align: justify;">In the end though, while it is a bit flawed, I am proud of the game we made there and I definitely had a good time at the GGJ 2016! Thanks a lot to the organizers, our relentless testers and my fellow team members Elise and Heiko for being such a joy to work with! And thanks to Wooga for letting us stay at their great offices here in Berlin.</p>
<p style="text-align: justify;">PS: Here is a screenshot and a few slides that Elise made to explain the game:</p>
<p style="text-align: justify;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png" rel="attachment wp-att-3827"><img loading="lazy" decoding="async" data-attachment-id="3827" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/screenshot-5/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png" class="aligncenter size-large wp-image-3827" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png" alt="screenshot" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a><a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png" rel="attachment wp-att-3823"><img loading="lazy" decoding="async" data-attachment-id="3823" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/2-howto/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="2-howto" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png" class="aligncenter size-large wp-image-3823" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png" alt="2-howto" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png" rel="attachment wp-att-3824"><img loading="lazy" decoding="async" data-attachment-id="3824" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/3-traitorordruid/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3-traitorordruid" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png" class="aligncenter size-large wp-image-3824" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png" alt="3-traitorordruid" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png" rel="attachment wp-att-3825"><img loading="lazy" decoding="async" data-attachment-id="3825" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/4-controls/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="4-controls" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png" class="aligncenter size-large wp-image-3825" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png" alt="4-controls" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png" rel="attachment wp-att-3826"><img loading="lazy" decoding="async" data-attachment-id="3826" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/5-vote/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="5-vote" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png" class="aligncenter size-large wp-image-3826" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png" alt="5-vote" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a></p>
</div>
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		<item>
		<title>Critical Hit 2015: CloudKeeper</title>
		<link>https://blog.dragonlab.de/2015/09/cloudkeeper/</link>
					<comments>https://blog.dragonlab.de/2015/09/cloudkeeper/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 02 Sep 2015 01:32:27 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
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					<description><![CDATA[Continuing the series of Critical Hit 2015 prototypes, here is the next one: CloudKeeper. Again, we had two weeks and a completely new team of four people to make another experimental game. Our discussions quickly arrived at magic as a theme and circular projections. Some members of my group had a circular projection on the &#8230; <a href="https://blog.dragonlab.de/2015/09/cloudkeeper/" class="more-link">Continue reading <span class="screen-reader-text">Critical Hit 2015: CloudKeeper</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Continuing the series of <a href="http://criticalhitmontreal.ca" target="_blank" rel="noopener noreferrer">Critical Hit 2015</a> prototypes, here is the next one: CloudKeeper. Again, we had two weeks and a completely new team of four people to make another experimental game. Our discussions quickly arrived at magic as a theme and circular projections. Some members of my group had a circular projection on the floor last time, so to shake it up a bit, we wanted the projection to by on the ceiling. And thus, the idea of the magical sky creatures was born: Creatures that escaped into the heavens, and the player, a cloud keeper, has to bring them back.</p>
<p style="text-align: justify;">I had a lot of fun with electronics in my <a href="http://blog.dragonlab.de/2015/08/undone/">last project</a>, so I wanted to do more of that. And I still had a <a href="https://www.kickstarter.com/projects/863853574/touch-board-interactivity-everywhere/description" target="_blank" rel="noopener noreferrer">Touch Board </a>that I never had time to use so far &#8211; an Arduino with capacitive sensing, which, among other things, can do this:</p>
<figure style="width: 680px" class="wp-caption alignnone"><a href="https://www.kickstarter.com/projects/863853574/touch-board-interactivity-everywhere/description"><img loading="lazy" decoding="async" class="" src="https://blog.dragonlab.de/wp-content/uploads/2015/09/b4a837113977b6e94719bc041429c816_original.gif" alt="" width="680" height="383" /></a><figcaption class="wp-caption-text">Distance capacitive sensing! (photo taken from the <a href="https://www.kickstarter.com/projects/863853574/touch-board-interactivity-everywhere/description" target="_blank" rel="noopener noreferrer">Touch Board kickstarter campaign</a>)</figcaption></figure>
<p style="text-align: justify;">It worked quite well for very low ranges (&lt;4cm), which was suitable for our purposes. At first we tried to make one crystal which players can touch from multiple directions, but players used to swirl their hands around it like it was a crystal ball and that didn&#8217;t make for very predictable controls. In the end, we settled for 5 cardboard crystals, each with only one function and aluminium foil inside. The capacitive sensing actually worked really well through the cardboard! Some crystals controlled movement, and the closer you got to them, the faster the movement got. (And not being able to see why cardboard can sense how close you get to it added a fun technological-magical aspect to the whole thing.)</p>
<p style="text-align: justify;">Apart from that, we also wanted to have generative creatures &#8211; kind of like my <a href="http://blog.dragonlab.de/2015/04/chimera-maker/" target="_blank" rel="noopener noreferrer">Chimera Maker</a>, but this time I also got to procedurally animate the creatures! <a href="http://kailinzhu.com" target="_blank" rel="noopener noreferrer">Kailin Zhu</a> drew them and created the crystals you see in the video and pictures below, <a href="http://titouanm.com" target="_blank" rel="noopener noreferrer">Titouan Millet</a> made beautiful generative cloud shaders and <a href="http://www.petervanhaaften.com" target="_blank" rel="noopener noreferrer">Peter van Haaften</a> generative music and sounds.</p>
<p style="text-align: justify;">Oh, and I also made the creature nest, a separate executable which showed the creatures flying away from and returning to earth, seen in the video on the monitor. It communicates with the main game via a server using the <a href="https://gamesnet.yahoo.net">Yahoo Games Network</a> (formerly PlayerIO). I tried to make it work with standard Unity peer-to-peer networking, but the University network didn&#8217;t like direct connections at all.</p>
<p style="text-align: justify;">Finally, all this generativeness combined resulted in:</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" data-attachment-id="3483" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/cloud-keeper-icon/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png" data-orig-size="400,279" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Cloud-Keeper-Icon" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon-300x209.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png" class="aligncenter size-full wp-image-3483" src="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png" alt="Cloud-Keeper-Icon" width="400" height="279" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png 400w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon-300x209.png 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></p>
<p style="text-align: center;">Magical creatures have escaped into the heavens,<br />
and the player must sift through layers of clouds<br />
to bring them back to the earth.</p>
<p style="text-align: center;">Using a set of five crystal touch/distance-sensing controllers,<br />
the player wanders through a generative audio/visual cloud world<br />
to catch these lost mythical beings and return them to their home.</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/ug5_-v6i7Zo" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="CloudKeeper (Critical Hit 2015)" title="Play video &quot;CloudKeeper (Critical Hit 2015)&quot;">https://youtu.be/ug5_-v6i7Zo</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/ug5_-v6i7Zo" title="CloudKeeper (Critical Hit 2015)">CloudKeeper (Critical Hit 2015) (https://youtu.be/ug5_-v6i7Zo)</a></noscript></div>
</div>
<p style="text-align: left;">Credits:</p>
<ul>
<li style="text-align: left;"><a href="http://titouanm.com" target="_blank" rel="noopener noreferrer">Titouan Millet</a> – Programming and generative visuals</li>
<li style="text-align: left;"><a href="http://kailinzhu.com" target="_blank" rel="noopener noreferrer">Kailin Zhu</a> – Craft and illustration</li>
<li style="text-align: left;">Tobias Wehrum – Programming, electronics, and generative creature engine/animation</li>
<li style="text-align: left;"><a href="http://www.petervanhaaften.com" target="_blank" rel="noopener noreferrer">Peter van Haaften</a> – Generative music and sound engine</li>
</ul>
<p>The video footage was recorded by <a href="http://www.mattiasgraham.com" target="_blank" rel="noopener noreferrer">Mattias Graham</a> and Tobias Wehrum.</p>
<p style="text-align: justify;">This project was made possible through the Technoculture, Art and Games Research Center&#8217;s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l&#8217;Enseignement supérieur, de la Recherche, de la Science et de la Technologie.<span id="more-3481"></span></p>
<h4 style="text-align: center;">Work in Progress and Playtest</h4>
<figure id="attachment_3484" aria-describedby="caption-attachment-3484" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19.jpg"><img loading="lazy" decoding="async" data-attachment-id="3484" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-21-13-37-19/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437485839&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.03125&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-21 13.37.19" data-image-description="" data-image-caption="&lt;p&gt;Initial touch board tests with electric ink&#8230; (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-1024x576.jpg" class="size-large wp-image-3484" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-1024x576.jpg" alt="Initial touch board tests with electric ink... (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3484" class="wp-caption-text">Initial Touch Board tests with electric ink&#8230; (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3485" aria-describedby="caption-attachment-3485" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00.jpg"><img loading="lazy" decoding="async" data-attachment-id="3485" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-21-13-39-00/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437485940&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.008&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-21 13.39.00" data-image-description="" data-image-caption="&lt;p&gt;&#8230;and with other materials! (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-1024x576.jpg" class="size-large wp-image-3485" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-1024x576.jpg" alt="...and with other materials! (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3485" class="wp-caption-text">&#8230;and with other materials! (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3486" aria-describedby="caption-attachment-3486" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18.jpg"><img loading="lazy" decoding="async" data-attachment-id="3486" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-23-14-16-18/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437660978&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.015625&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-23 14.16.18" data-image-description="" data-image-caption="&lt;p&gt;Painting a prototype crystal (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-1024x576.jpg" class="size-large wp-image-3486" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-1024x576.jpg" alt="Painting a prototype crystal (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3486" class="wp-caption-text">Painting a prototype crystal with conductive paint (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3487" aria-describedby="caption-attachment-3487" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24.jpg"><img loading="lazy" decoding="async" data-attachment-id="3487" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-24-14-18-24/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437747504&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;640&quot;,&quot;shutter_speed&quot;:&quot;0.01&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-24 14.18.24" data-image-description="" data-image-caption="&lt;p&gt;Or resident crystalomancer at work (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-1024x576.jpg" class="size-large wp-image-3487" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-1024x576.jpg" alt="Or resident crystalomancer at work (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3487" class="wp-caption-text">Our resident crystalomancer at work (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3493" aria-describedby="caption-attachment-3493" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped.jpg"><img loading="lazy" decoding="async" data-attachment-id="3493" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/kailin_2015-07-30-18-45-57-cropped/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped.jpg" data-orig-size="1930,3264" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Kailin_2015-07-30 18.45.57 cropped" data-image-description="" data-image-caption="&lt;p&gt;The set-up for the playtest (photo by Kailin Zhu)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-177x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-605x1024.jpg" class="size-large wp-image-3493" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-605x1024.jpg" alt="The set-up for the playtest (photo by Kailin Zhu)" width="598" height="1012" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-605x1024.jpg 605w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-177x300.jpg 177w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-414x700.jpg 414w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped.jpg 1930w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3493" class="wp-caption-text">The set-up for the playtest (photo by Kailin Zhu)</figcaption></figure>
<figure id="attachment_3489" aria-describedby="caption-attachment-3489" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3489" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/mattias_20074941280_b666af4306_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;1.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1438276070&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Mattias_20074941280_b666af4306_o" data-image-description="" data-image-caption="&lt;p&gt;Eyes on the creature&#8230; (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-1024x683.jpg" class="size-large wp-image-3489" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-1024x683.jpg" alt="Eyes on the creature... (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3489" class="wp-caption-text">Getting closer&#8230; (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3491" aria-describedby="caption-attachment-3491" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3491" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/mattias_20076347689_4e62a8e94a_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1438275957&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.0125&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Mattias_20076347689_4e62a8e94a_o" data-image-description="" data-image-caption="&lt;p&gt;Creature spotted! (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-1024x683.jpg" class="size-large wp-image-3491" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-1024x683.jpg" alt="Creature spotted! (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3491" class="wp-caption-text">Creature spotted! (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3492" aria-describedby="caption-attachment-3492" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3492" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/mattias_20254661802_86ee479665_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;1.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1438275754&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.025&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Mattias_20254661802_86ee479665_o" data-image-description="" data-image-caption="&lt;p&gt;Sloooowly, slooowly&#8230; Eyes on the creature&#8230; (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-1024x683.jpg" class="size-large wp-image-3492" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-1024x683.jpg" alt="Sloooowly, slooowly... Eyes on the creature... (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3492" class="wp-caption-text">Sloooowly, slooowly&#8230; (photo by Mattias Graham)</figcaption></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">3481</post-id>	</item>
		<item>
		<title>Chimera Maker: What Has Science Done?!</title>
		<link>https://blog.dragonlab.de/2015/04/chimera-maker/</link>
					<comments>https://blog.dragonlab.de/2015/04/chimera-maker/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 21 Apr 2015 14:46:33 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3133</guid>

					<description><![CDATA[After doing dailies a few weeks back, I&#8217;ve started working on my first bigger generative art project: A chimera generator which fits slices and parts of animals together collage-style. And now I&#8217;m finally done! I proudly present: #031: Chimera Maker Remember all those times when you really needed a weird animal generated? Now there&#8217;s an &#8230; <a href="https://blog.dragonlab.de/2015/04/chimera-maker/" class="more-link">Continue reading <span class="screen-reader-text">Chimera Maker: What Has Science Done?!</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">After doing dailies <a title="Generative Art – Week 1" href="http://blog.dragonlab.de/2015/03/generative-art-week-1/" target="_blank" rel="noopener noreferrer">a</a> <a title="Generative Art – Week 2" href="http://blog.dragonlab.de/2015/03/generative-art-week-2/" target="_blank" rel="noopener noreferrer">few</a> <a title="Generative Art – Week 3" href="http://blog.dragonlab.de/2015/03/generative-art-week-3/" target="_blank" rel="noopener noreferrer">weeks</a> <a title="Generative Art – Week 4" href="http://blog.dragonlab.de/2015/04/generative-art-week-4/" target="_blank" rel="noopener noreferrer">back</a>, I&#8217;ve started working on my first bigger generative art project: A chimera generator which fits slices and parts of animals together collage-style. And now I&#8217;m finally done! I proudly present:</p>
<h4 style="text-align: center;">#031: Chimera Maker</h4>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/logo.png"><img loading="lazy" decoding="async" data-attachment-id="3134" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/logo-3/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/logo.png" data-orig-size="300,238" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Chimera Maker" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/logo-300x238.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/logo.png" class="alignnone size-full wp-image-3134" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/logo.png" alt="Chimera Maker" width="300" height="238" /></a></p>
<p style="text-align: center;">Remember all those times when you<br />
really needed a weird animal generated?</p>
<p style="text-align: center;">Now there&#8217;s an app for that!</p>
<p style="text-align: center;">Get it in the <strong><a href="https://play.google.com/store/apps/details?id=de.dragonlab.whathassciencedone" target="_blank" rel="noopener noreferrer">Android Play store</a></strong> for free!</p>
<p style="text-align: center;">Download it for <strong><a href="http://dragonlab.de/projects/generative_art/031/chimeramaker_win.rar" target="_blank" rel="noopener noreferrer">Windows</a></strong>/<strong><a href="http://dragonlab.de/projects/generative_art/031/chimeramaker_mac.zip" target="_blank" rel="noopener noreferrer">Mac</a></strong>/<a href="http://dragonlab.de/projects/generative_art/031/chimeramaker_linux.rar" target="_blank" rel="noopener noreferrer"><strong>Linux</strong></a>!</p>
<p>All generated pictures are licensed under <a href="https://creativecommons.org/licenses/by-sa/3.0" target="_blank" rel="noopener noreferrer">CC BY-SA 3.0</a>.</p>
<p>Original picture credits:</p>
<ul>
<li>Most pictures are public domain from <a href="https://www.google.com/url?q=https://www.google.com/url?q%3Dhttp://creativecommons.photos%26sa%3DD%26usg%3DAFQjCNHiA7fCp0_fx_W3IFjwP8jpt5Xraw&amp;sa=D&amp;usg=AFQjCNHHYocRlCwEcN0UYr3MJwclBQsPzg" target="_blank" rel="noopener noreferrer">http://creativecommons.photos</a> and <a href="https://www.google.com/url?q=https://www.google.com/url?q%3Dhttp://www.publicdomainpictures.net%26sa%3DD%26usg%3DAFQjCNFdAm9p-IvG6AtJdsNSFg3Rqdd7Jg&amp;sa=D&amp;usg=AFQjCNGlFT-80YeGs573A1b-C3AbrIXgZg" target="_blank" rel="noopener noreferrer">http://www.publicdomainpictures.net</a>.</li>
<li><a href="http://en.wikipedia.org/wiki/File:Turritella_communis_01.JPG" target="_blank" rel="noopener noreferrer">H. Zell</a></li>
<li><a href="https://www.flickr.com/photos/onihisho/sets/72157625371801866" target="_blank" rel="noopener noreferrer">salchu</a></li>
</ul>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01.png"><img loading="lazy" decoding="async" data-attachment-id="3136" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_01/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01.png" data-orig-size="946,751" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_01" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-300x238.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01.png" class="alignnone size-thumbnail wp-image-3136" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-150x150.png" alt="031_chimera_maker_01" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_01-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02.jpg"><img loading="lazy" decoding="async" data-attachment-id="3137" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_02/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_02" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-1024x576.jpg" class="alignnone size-thumbnail wp-image-3137" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-150x150.jpg" alt="031_chimera_maker_02" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-80x80.jpg 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_02-200x200.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03.png"><img loading="lazy" decoding="async" data-attachment-id="3138" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03.png" data-orig-size="1157,817" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_03" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-300x212.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-1024x723.png" class="alignnone size-thumbnail wp-image-3138" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-150x150.png" alt="031_chimera_maker_03" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_03-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
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<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13.png"><img loading="lazy" decoding="async" data-attachment-id="3148" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_13/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13.png" data-orig-size="816,772" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_13" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13-300x284.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13.png" class="alignnone size-thumbnail wp-image-3148" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13-150x150.png" alt="031_chimera_maker_13" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_13-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14.jpg"><img loading="lazy" decoding="async" data-attachment-id="3149" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_14/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14.jpg" data-orig-size="724,571" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_14" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14-300x237.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14.jpg" class="alignnone size-thumbnail wp-image-3149" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14-150x150.jpg" alt="031_chimera_maker_14" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14-80x80.jpg 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_14-200x200.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15.jpg"><img loading="lazy" decoding="async" data-attachment-id="3150" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_15/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_15" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15-1024x576.jpg" class="alignnone size-thumbnail wp-image-3150" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15-150x150.jpg" alt="031_chimera_maker_15" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15-80x80.jpg 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_15-200x200.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16.jpg"><img loading="lazy" decoding="async" data-attachment-id="3151" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_16/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16.jpg" data-orig-size="842,872" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_16" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16-290x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16.jpg" class="alignnone size-thumbnail wp-image-3151" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16-150x150.jpg" alt="031_chimera_maker_16" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16-150x150.jpg 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16-80x80.jpg 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_16-200x200.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17.png"><img loading="lazy" decoding="async" data-attachment-id="3152" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_17/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17.png" data-orig-size="768,840" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_17" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17-274x300.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17.png" class="alignnone size-thumbnail wp-image-3152" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17-150x150.png" alt="031_chimera_maker_17" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_17-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18.png"><img loading="lazy" decoding="async" data-attachment-id="3153" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_18/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18.png" data-orig-size="1057,858" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_18" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18-300x244.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18-1024x831.png" class="alignnone size-thumbnail wp-image-3153" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18-150x150.png" alt="031_chimera_maker_18" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_18-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19.png"><img loading="lazy" decoding="async" data-attachment-id="3154" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_19/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19.png" data-orig-size="1025,845" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_19" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19-300x247.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19-1024x844.png" class="alignnone size-thumbnail wp-image-3154" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19-150x150.png" alt="031_chimera_maker_19" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_19-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20.png"><img loading="lazy" decoding="async" data-attachment-id="3155" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_20/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_20" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20-1024x576.png" class="alignnone size-thumbnail wp-image-3155" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20-150x150.png" alt="031_chimera_maker_20" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_20-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21.png"><img loading="lazy" decoding="async" data-attachment-id="3156" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_21/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21.png" data-orig-size="970,563" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_21" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21-300x174.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21.png" class="alignnone size-thumbnail wp-image-3156" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21-150x150.png" alt="031_chimera_maker_21" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_21-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22.png"><img loading="lazy" decoding="async" data-attachment-id="3157" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_22/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22.png" data-orig-size="1160,939" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_22" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22-300x243.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22-1024x829.png" class="alignnone size-thumbnail wp-image-3157" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22-150x150.png" alt="031_chimera_maker_22" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_22-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23.png"><img loading="lazy" decoding="async" data-attachment-id="3158" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_23/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23.png" data-orig-size="1563,825" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_23" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23-300x158.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23-1024x540.png" class="alignnone size-thumbnail wp-image-3158" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23-150x150.png" alt="031_chimera_maker_23" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_23-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>     <a href="http://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24.png"><img loading="lazy" decoding="async" data-attachment-id="3159" data-permalink="https://blog.dragonlab.de/2015/04/chimera-maker/031_chimera_maker_24/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24.png" data-orig-size="789,498" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="031_chimera_maker_24" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24-300x189.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24.png" class="alignnone size-thumbnail wp-image-3159" src="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24-150x150.png" alt="031_chimera_maker_24" width="150" height="150" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24-150x150.png 150w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24-80x80.png 80w, https://blog.dragonlab.de/wp-content/uploads/2015/04/031_chimera_maker_24-200x200.png 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3133</post-id>	</item>
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		<title>KinectMagic &#8211; A Kinect Wizard Duel Game Prototype</title>
		<link>https://blog.dragonlab.de/2015/01/kinectmagic/</link>
					<comments>https://blog.dragonlab.de/2015/01/kinectmagic/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 03:25:17 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
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		<category><![CDATA[University]]></category>
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					<description><![CDATA[In my studies at the HTW Berlin, I had a course called &#8220;Independent Coursework&#8221; where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect &#8230; <a href="https://blog.dragonlab.de/2015/01/kinectmagic/" class="more-link">Continue reading <span class="screen-reader-text">KinectMagic &#8211; A Kinect Wizard Duel Game Prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">In my studies at the HTW Berlin, I had a course called &#8220;Independent Coursework&#8221; where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect does best in my opinion: Spacial movement. I didn&#8217;t want any repetitive gestures, just a direct relationship between the players and their avatars. So, together with my fellow student Jana Leinweber I set out and developed, and a few months and a dozen iterations later we had this:</p>
<h4 style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="2832" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/splash-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="KinectMagic" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" class="aligncenter size-full wp-image-2832" src="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" alt="KinectMagic" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png 432w, https://blog.dragonlab.de/wp-content/uploads/2015/01/splash-300x113.png 300w" sizes="auto, (max-width: 432px) 100vw, 432px" /></h4>
<p style="text-align: center;">Create spells! Attack! Defend! Dodge!</p>
<p style="text-align: center;">Tactical spellcasting meets fast reflexes in this<br />
duel game for two wizards and a Kinect v1.</p>
<p style="text-align: center;"><strong><a href="http://dragonlab.de/projects/kinectmagic/KinectMagic.zip">Download for Windows</a></strong></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/II__mJHoyWA" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="KinectMagic - A Kinect Wizard Duel Game Prototype" title="Play video &quot;KinectMagic - A Kinect Wizard Duel Game Prototype&quot;">http://youtu.be/II__mJHoyWA</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/II__mJHoyWA" title="KinectMagic - A Kinect Wizard Duel Game Prototype">KinectMagic &#8211; A Kinect Wizard Duel Game Prototype (http://youtu.be/II__mJHoyWA)</a></noscript></div>
</div>
<p style="text-align: left;"><span id="more-2830"></span>Credits:</p>
<ul>
<li style="text-align: left;">Tobias Wehrum: Programming, Game Design</li>
<li style="text-align: left;">Jana Leinweber: Game Design</li>
</ul>
<p>With assets by:</p>
<ul>
<li>Countdown Voice by <a href="http://qubodup.net" target="_blank">Iwan &#8220;qubodup&#8221; Gabovitch</a></li>
<li>Sound Effects from <a href="http://www.universalsoundfx.com" target="_blank">Universal Sound FX</a></li>
<li>Video Music by <a href="https://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece" target="_blank">Steven O’Brien</a></li>
<li>Particles by <a href="http://www.chemicalbliss.com" target="_blank">Unluck Software</a></li>
<li>Icons from <a href="http://game-icons.net" target="_blank">Game-icons.net</a></li>
<li>&#8220;Granstander Clean&#8221; font by <a href="http://www.tylerfinck.com" target="_blank">Tyler Finck</a></li>
</ul>
<p>Thanks to <a href="http://tobiasmuller.de" target="_blank">Tobias Müller</a> for recording the video with me!</p>
<p>Here is a quick summary of the spells:</p>
<figure id="attachment_2855" aria-describedby="caption-attachment-2855" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2855" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell01-fireball-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell01-Fireball" data-image-description="" data-image-caption="&lt;p&gt;Throwable projectile.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" class="size-full wp-image-2855" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" alt="Throwable projectile." width="242" height="128" /><figcaption id="caption-attachment-2855" class="wp-caption-text">Throwable projectile.</figcaption></figure>
<figure id="attachment_2856" aria-describedby="caption-attachment-2856" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2856" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell02-poisoncloud-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell02-PoisonCloud" data-image-description="" data-image-caption="&lt;p&gt;Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" class="size-full wp-image-2856" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" alt="Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while." width="242" height="128" /><figcaption id="caption-attachment-2856" class="wp-caption-text">Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while.</figcaption></figure>
<figure id="attachment_2857" aria-describedby="caption-attachment-2857" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2857" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell03-lightning-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell03-Lightning" data-image-description="" data-image-caption="&lt;p&gt;A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" class="size-full wp-image-2857" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" alt="A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes." width="242" height="128" /><figcaption id="caption-attachment-2857" class="wp-caption-text">A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes.</figcaption></figure>
<figure id="attachment_2858" aria-describedby="caption-attachment-2858" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2858" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell04-stonestrike-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell04-StoneStrike" data-image-description="" data-image-caption="&lt;p&gt;Multiple small throwable projectiles.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" class="size-full wp-image-2858" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" alt="Multiple small throwable projectiles." width="242" height="128" /><figcaption id="caption-attachment-2858" class="wp-caption-text">Multiple small throwable projectiles.</figcaption></figure>
<figure id="attachment_2859" aria-describedby="caption-attachment-2859" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2859" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell05-shield-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell05-Shield" data-image-description="" data-image-caption="&lt;p&gt;Creates a shield around a hand of the player, blocking one projectile or lightning.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" class="size-full wp-image-2859" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" alt="Creates a shield around a hand of the player, blocking one projectile or lightning." width="242" height="128" /><figcaption id="caption-attachment-2859" class="wp-caption-text">Creates a shield around a hand of the player, blocking one projectile or lightning.</figcaption></figure>
<figure id="attachment_2860" aria-describedby="caption-attachment-2860" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2860" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell06-airblast-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell06-AirBlast" data-image-description="" data-image-caption="&lt;p&gt;Creates a temporary air field around the player&#8217;s hand which can reflect projectiles.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" class="size-full wp-image-2860" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" alt="Creates a temporary air field around the player's hand which can reflect projectiles." width="242" height="128" /><figcaption id="caption-attachment-2860" class="wp-caption-text">Creates a temporary air field around the player&#8217;s hand which can reflect projectiles.</figcaption></figure>
<figure id="attachment_2861" aria-describedby="caption-attachment-2861" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2861" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell07-heal-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell07-Heal" data-image-description="" data-image-caption="&lt;p&gt;Heals the player. Cures poison.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" class="size-full wp-image-2861" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" alt="Heals the player. Cures poison." width="242" height="128" /><figcaption id="caption-attachment-2861" class="wp-caption-text">Heals the player. Cures poison.</figcaption></figure>
<figure id="attachment_2862" aria-describedby="caption-attachment-2862" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2862" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell08-energydrain-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell08-EnergyDrain" data-image-description="" data-image-caption="&lt;p&gt;A throwable projectile that heals the throwing player afterwards if it hits.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" class="size-full wp-image-2862" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" alt="A throwable projectile that heals the throwing player afterwards if it hits." width="242" height="128" /><figcaption id="caption-attachment-2862" class="wp-caption-text">A throwable projectile that heals the throwing player afterwards if it hits.</figcaption></figure>
<figure id="attachment_2863" aria-describedby="caption-attachment-2863" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2863" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell09-energystorm-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell09-EnergyStorm" data-image-description="" data-image-caption="&lt;p&gt;Destroys all of the other player&#8217;s gathered spells if he doesn&#8217;t use them quickly enough. Does damage for every destroyed spell.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" class="size-full wp-image-2863" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" alt="Destroys all of the other player's gathered spells if he doesn't use them quickly enough. Does damage for every destroyed spell." width="242" height="128" /><figcaption id="caption-attachment-2863" class="wp-caption-text">Destroys all of the other player&#8217;s gathered spells if he doesn&#8217;t use them quickly enough. Does damage for every destroyed spell.</figcaption></figure>
<figure id="attachment_2864" aria-describedby="caption-attachment-2864" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2864" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell10-slowingbubble-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell10-SlowingBubble" data-image-description="" data-image-caption="&lt;p&gt;Slows time inside a bubble, making every projectile slower and more easily dodgeable.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" class="size-full wp-image-2864" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" alt="Slows time inside a bubble, making every projectile slower and more easily dodgeable." width="242" height="128" /><figcaption id="caption-attachment-2864" class="wp-caption-text">Slows time inside a bubble, making every projectile slower and more easily dodgeable.</figcaption></figure>
<p style="text-align: justify;">Apart from striving to make the game fitting for the unique capabilities of the Kinect, we also tried to adhere closely to the principle of <a href="http://www.penny-arcade.com/patv/episode/counter-play" target="_blank">counter-play</a>: Every action should be interesting for the attacker and for the victim.</p>
<p style="text-align: justify;">A few examples of counter-play in our spells:</p>
<ul>
<li style="text-align: justify;">Projectiles are interesting to target/throw and it is also fun to evade them.</li>
<li style="text-align: justify;">If the enemy hoards spell containers, you can use an Energy Storm. This sucks for the enemy, but he can still quickly react and choose which spells to use.</li>
<li style="text-align: justify;">Air Blast can be used against a projectile-heavy enemy, reflecting those projectiles &#8211; but they still have to be targeted well.</li>
<li style="text-align: justify;">Heal helps the player, but while he heals he is busy and defenseless.</li>
<li style="text-align: justify;">If the enemy has an Air Blast or a Slowing Bubble, that might be the perfect time to hoard new spells &#8211; or to use a Poison Bubble.</li>
<li style="text-align: justify;">The enemy has a Shield? Use a Stone Strike &#8211; if the enemy blocks it, the Shield breaks on which was only 1/3 of the damage.</li>
</ul>
]]></content:encoded>
					
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		<item>
		<title>Starship Command Center Pro, The Trial Version of a Global Game Jam 2015 Game</title>
		<link>https://blog.dragonlab.de/2015/01/starship-command-center-pro/</link>
					<comments>https://blog.dragonlab.de/2015/01/starship-command-center-pro/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 03:51:40 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[Berlin]]></category>
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		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
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		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2825</guid>

					<description><![CDATA[Somewhere in space, a lone starship discovers that the theme for this year&#8217;s Global Game Jam was &#8220;What do we do now?&#8221;. It also discovers that a very cool game was made for three players. And that there something is wrong with its Operating System. Starship Command Center Pro Deep in space, nobody hears you &#8230; <a href="https://blog.dragonlab.de/2015/01/starship-command-center-pro/" class="more-link">Continue reading <span class="screen-reader-text">Starship Command Center Pro, The Trial Version of a Global Game Jam 2015 Game</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Somewhere in space, a lone starship discovers that the theme for this year&#8217;s Global Game Jam was &#8220;What do we do now?&#8221;. It also discovers that a <a href="http://globalgamejam.org/2015/games/starship-command-center-pro" target="_blank">very cool game was made</a> for three players. And that there something is wrong with its Operating System.</p>
<h4 style="text-align: center;">Starship Command Center Pro</h4>
<p style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="2826" data-permalink="https://blog.dragonlab.de/2015/01/starship-command-center-pro/banner-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Starship Control Center Pro" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png" class="aligncenter size-full wp-image-2826" src="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png" alt="Starship Control Center Pro" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png 432w, https://blog.dragonlab.de/wp-content/uploads/2015/01/banner-300x113.png 300w" sizes="auto, (max-width: 432px) 100vw, 432px" /></p>
<p style="text-align: center;">Deep in space, nobody hears you scream<br />
when the trial version of your OS runs out.</p>
<p style="text-align: center;">Not that screaming would do much.<br />
Instead, you and your two friends now need to<br />
figure out what the randomized buttons of the<br />
free version of your system do.</p>
<p style="text-align: center;">Together, operate thrusters, cannons,<br />
shields and a mining magnet, collect<br />
gold and buy a proper license!</p>
<p style="text-align: center;">A cooperative and confusing space adventure<br />
for three players with gamepads.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/starship-command-center-pro/sccp_win.zip">Download for Windows</a><br />
<a href="http://globalgamejam.org/2015/games/starship-command-center-pro" target="_blank">GGJ page</a></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/NLesstNBwCI" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Starship Command Center Pro (Global Game Jam 2015)" title="Play video &quot;Starship Command Center Pro (Global Game Jam 2015)&quot;">http://youtu.be/NLesstNBwCI</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/NLesstNBwCI" title="Starship Command Center Pro (Global Game Jam 2015)">Starship Command Center Pro (Global Game Jam 2015) (http://youtu.be/NLesstNBwCI)</a></noscript></div>
</div>
<p>&nbsp;</p>
<p>Credits:</p>
<ul>
<li>Brian Davis: Idea, Game Design, Music and Sound Design</li>
<li>Mikko Lepistö: Art</li>
<li><a href="http://tobiasmuller.de">Tobias Müller</a>: Programming</li>
<li>Tobias Wehrum: Lead Programming</li>
</ul>
<p style="text-align: justify;">With sounds assets by <a href="https://soundcloud.com/ricky-situ/bomb-exploding-sound-explorer" target="_blank">Ricky Situ</a>, <a href="https://soundcloud.com/neatokate/grenade-explosion-soundbible" target="_blank">CST 201 KaWilson</a> and <a href="http://soundbible.com/1919-Shotgun-Blast.html" target="_blank">Jim Rogers</a>.</p>
<p style="text-align: justify;">The theme is used twice in our game &#8211; once in the game mechanic with players having to talk to each other what do to next because they need to work together, and secondly in the story: The trial version of our control system has ended and the result is a chaotic and unknown button layout, what do we do now?</p>
<p style="text-align: justify;">We even satisfied a diversifier (sort of an achievements for the developers) this time: Noise Generator, &#8220;The mechanic of the game is based on players having to stay in constant communication with each other.&#8221;</p>
<p style="text-align: justify;">Fun fact: Originally we wanted to do the controls <a href="http://www.sleepingbeastgames.com/spaceteam/" target="_blank">Spaceteam-like</a> with custom controls on multiple smartphones &#8211; buttons, sliders, rotatable knobs. It took us over a day to get it to connect and run smoothly between Android and PC, only to find out that using controls on a touch screen while looking at another monitor felt awful and (apart from buttons) was nearly unusable. So after that day of work, around 5 in the morning, I spent 30 minutes to program replacement gamepad controls. It worked perfectly and felt good.</p>
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		<title>Super Fruit Punch (Global Game Jam 2014)</title>
		<link>https://blog.dragonlab.de/2015/01/super-fruit-punch/</link>
					<comments>https://blog.dragonlab.de/2015/01/super-fruit-punch/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 13 Jan 2015 17:10:25 +0000</pubDate>
				<category><![CDATA[Passable Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2776</guid>

					<description><![CDATA[With the current Global Game Jam right around the corner and only just about 11 1/2 months late, here is the project that we did for the last Global Game Jam: Super Fruit Punch! http://youtu.be/GgjcrO-zwE4Video can&#8217;t be loaded because JavaScript is disabled: Super Fruit Punch (Global Game Jam 2014) (http://youtu.be/GgjcrO-zwE4) You can find a download &#8230; <a href="https://blog.dragonlab.de/2015/01/super-fruit-punch/" class="more-link">Continue reading <span class="screen-reader-text">Super Fruit Punch (Global Game Jam 2014)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">With the current Global Game Jam right around the corner and only just about 11 1/2 months late, here is the project that we did for the last Global Game Jam: Super Fruit Punch!</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/GgjcrO-zwE4" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Super Fruit Punch (Global Game Jam 2014)" title="Play video &quot;Super Fruit Punch (Global Game Jam 2014)&quot;">http://youtu.be/GgjcrO-zwE4</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/GgjcrO-zwE4" title="Super Fruit Punch (Global Game Jam 2014)">Super Fruit Punch (Global Game Jam 2014) (http://youtu.be/GgjcrO-zwE4)</a></noscript></div>
</div>
<p style="text-align: justify;">You can find a download at the game&#8217;s <a href="http://globalgamejam.org/2014/games/super-fruit-punch" target="_blank">GGJ page</a>.</p>
<p>Credits:<br />
&#8211; Game Design: Thomas Bedenk, Norbert Haacks<br />
&#8211; Programming: Tobias Wehrum, Benjamin Schug, Richard Wepner, Martin Heller<br />
&#8211; Art &amp; Animation: Kirill Krysov<br />
&#8211; Music &amp; Sound: Lesley Dean</p>
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