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	<title>Great Minigames &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/category/games/mini-games/great-minigames/feed/" rel="self" type="application/rss+xml" />
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	<description>...and other stuff. But mostly games.</description>
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		<title>Ritual Breaker: A GGJ Game For Four Druids And Two Traitors</title>
		<link>https://blog.dragonlab.de/2016/03/ritual-breaker/</link>
					<comments>https://blog.dragonlab.de/2016/03/ritual-breaker/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 22:30:13 +0000</pubDate>
				<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Team-based]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3821</guid>

					<description><![CDATA[It&#8217;s been a few years since the GGJ whose theme was &#8220;deception&#8221; &#8211; a theme that we, back then, utterly and completely ignored. The only way to make up for that (I assume) is to use the theme in another GGJ! So here, after 6 years, my honor as a jammer is finally restored. I &#8230; <a href="https://blog.dragonlab.de/2016/03/ritual-breaker/" class="more-link">Continue reading <span class="screen-reader-text">Ritual Breaker: A GGJ Game For Four Druids And Two Traitors</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It&#8217;s been a few years since the GGJ whose theme was &#8220;deception&#8221; &#8211; a theme that we, back then, <a href="http://blog.dragonlab.de/2010/02/zino-zini/">utterly and completely ignored</a>. The only way to make up for that (I assume) is to use the theme in another GGJ! So here, after 6 years, my honor as a jammer is finally restored. I proudly present our game:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="3822" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/logo-4/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" data-orig-size="400,172" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="logo" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo-300x129.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" class="aligncenter size-full wp-image-3822" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" alt="logo" width="400" height="172" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png 400w, https://blog.dragonlab.de/wp-content/uploads/2016/03/logo-300x129.png 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></p>
<p style="text-align: center;">Six druids have come together to perform<br />
the yearly Super Important Ritual.<br />
But unbeknownst to them, two traitors<br />
have infiltrated their ranks!</p>
<p style="text-align: center;">Complete the rituals, but watch out for<br />
those which fail &#8211; and who participated!</p>
<p style="text-align: center;">Watch your fellow players!<br />
Identify the traitors!<br />
(Potentially) Save the world!</p>
<p style="text-align: center;">A deceptive platforming game for four druids<br />
and two traitors with XBox360 Controllers.</p>
<p style="text-align: center;"><a href="http://globalgamejam.org/2016/games/ritual-breaker-0" target="_blank" rel="noopener">GGJ Page with Windows build</a></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/OKODoR44e1I" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Ritual Breaker (Global Game Jam 2016)" title="Play video &quot;Ritual Breaker (Global Game Jam 2016)&quot;">https://youtu.be/OKODoR44e1I</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/OKODoR44e1I" title="Ritual Breaker (Global Game Jam 2016)">Ritual Breaker (Global Game Jam 2016) (https://youtu.be/OKODoR44e1I)</a></noscript></div>
</div>
<p style="text-align: left;">Credits:</p>
<div class="field__item even">
<ul>
<li>Elise Terranova: Art, Game Design, Hat Design</li>
<li>Heiko Weible: Programming, Game Design</li>
<li>Tobias Wehrum: Programming, Game Design, Sound Design</li>
</ul>
<p>Used assets:</p>
<ul>
<li>Evil Laugh by <a href="http://freesound.org/people/The%20Baron/sounds/98382" target="_blank" rel="noopener">The Baron</a></li>
<li>&#8220;The Snow Queen&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under <a href="http://creativecommons.org/licenses/by/3.0" target="_blank" rel="noopener">Creative Commons: By Attribution 3.0</a> License</li>
</ul>
<p><span id="more-3821"></span></p>
<p style="text-align: justify;">This GGJ was a lot of fun and for once, I was actually happy with our core concept right from the beginning! After the initial idea from Heiko, we settled really fast on the rough plan: Some sort of single screen game where each of 6-8 players controls an avatar and accomplishes tasks with the other players. There should be a lot going on, so while the traitors try to sabotage the game, everybody should be already distracted &#8211; and even when somebody fails to do something, it might be because of difficulty instead of because of them being a traitor.</p>
<p style="text-align: justify;">Of course, the development wasn&#8217;t such a smooth ride. Like every jam, phases where it went really well and phases where I felt like the game was going nowhere alternated. I particularly remember the first night right before sleep when I frantically wrote down seemingly brilliant ideas for how the game will not only work, but be <em>perfect</em> &#8211; and then the next day, when I implemented one of the ideas, only to find out that it and all of the other ideas were flawed and I had no idea how to fix it.</p>
<p style="text-align: justify;">I suppose it&#8217;s obvious to anyone who ever tried it, but: It&#8217;s surprisingly hard to make a good traitor game! The game has to be interesting for two asynchronous sides, there is a lot of hidden information going on and both sides need meaningful actions. And ideally, every action should also help to identify who the traitors are or allow the traitors to obfuscate their identity.</p>
<p style="text-align: justify;">In the end, after a lot of testing (thanks to all our enthusiastic testers!) and iterations, we arrived at the current concept: Six players, two of them traitors who don&#8217;t know each other, but know that they are a traitor. Then a series of three-player-rituals pops up, and players can go into them and &#8220;complete&#8221; them by pressing the A button &#8211; or fail them by pressing the B button if they are traitors. If 11 rituals are completed successfully, the players win. If 9 rituals fail, the traitors win. And if the time runs out before either happens, the players win if they can identify both traitors.</p>
<p style="text-align: justify;">While the game offers a bit of strategy for the traitors (e.g. they can decide how long to play &#8220;good&#8221; and wait until the other traitor failed some rituals; blame somebody else for a failed ritual; wait until there are lots of rituals which only their participation needed and then fail them all), they might still struggle to successfully deceive the players because the wrong rituals spawn or they feel like they don&#8217;t have any good options. The ritual-spawning balancing was something we couldn&#8217;t properly balance before our time ran out.</p>
<p style="text-align: justify;">In the end though, while it is a bit flawed, I am proud of the game we made there and I definitely had a good time at the GGJ 2016! Thanks a lot to the organizers, our relentless testers and my fellow team members Elise and Heiko for being such a joy to work with! And thanks to Wooga for letting us stay at their great offices here in Berlin.</p>
<p style="text-align: justify;">PS: Here is a screenshot and a few slides that Elise made to explain the game:</p>
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data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png" class="aligncenter size-large wp-image-3827" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png" alt="screenshot" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a><a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png" rel="attachment wp-att-3823"><img loading="lazy" decoding="async" data-attachment-id="3823" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/2-howto/" 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srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png" rel="attachment wp-att-3824"><img loading="lazy" decoding="async" data-attachment-id="3824" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/3-traitorordruid/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3-traitorordruid" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png" class="aligncenter size-large wp-image-3824" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png" alt="3-traitorordruid" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png" rel="attachment wp-att-3825"><img loading="lazy" decoding="async" data-attachment-id="3825" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/4-controls/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="4-controls" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png" class="aligncenter size-large wp-image-3825" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png" alt="4-controls" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png" rel="attachment wp-att-3826"><img loading="lazy" decoding="async" data-attachment-id="3826" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/5-vote/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="5-vote" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png" class="aligncenter size-large wp-image-3826" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png" alt="5-vote" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-300x169.png 300w, 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</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">3821</post-id>	</item>
		<item>
		<title>Lost in the Darkness</title>
		<link>https://blog.dragonlab.de/2014/12/lost-in-the-darkness/</link>
					<comments>https://blog.dragonlab.de/2014/12/lost-in-the-darkness/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 23:47:56 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2690</guid>

					<description><![CDATA[Lost in the Darkness was originally made for the Ludum Dare 27 for the theme &#8220;10 seconds&#8221;. It was well-received, but had some flaws which I addressed in this post-compo build. Find a fairy. Follow the music. Save your friends. Escape safely. And above all: Don&#8217;t touch the darkness. Play for free in your browser &#8230; <a href="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/" class="more-link">Continue reading <span class="screen-reader-text">Lost in the Darkness</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Lost in the Darkness was originally made for the <a href="http://ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587">Ludum Dare 27</a> for the theme &#8220;10 seconds&#8221;. It was well-received, but had some flaws which I addressed in this post-compo build.</p>
<p style="text-align: center;"><a href="http://gamejolt.com/games/other/lost-in-the-darkness/42130"><img loading="lazy" decoding="async" data-attachment-id="2691" data-permalink="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/smaller-logo/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" data-orig-size="300,169" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Lost in the Darkness" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" class="aligncenter size-full wp-image-2691" src="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" alt="Lost in the Darkness" width="300" height="169" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png 300w, https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo-128x72.png 128w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: center;">Find a fairy. Follow the music. Save your friends. Escape safely.</p>
<p style="text-align: center;">And above all: Don&#8217;t touch the darkness.</p>
<p style="text-align: center;"><strong>Play for free in your browser on <a href="http://gamejolt.com/games/other/lost-in-the-darkness/42130/">GameJolt</a>!</strong></p>
<a href="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/"><img decoding="async" src="https://i.ytimg.com/vi/QdyNqnhXvsc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>A game made by Tobias Wehrum.</p>
<p>With assets by:</p>
<ul>
<li>Font &#8220;A song for Jennifer&#8221; by <a href="http://brittneymurphydesign.com">Brittney Murphy</a></li>
<li>Fonts &#8220;Mara&#8217;s Eye&#8221; and &#8220;Mage Script&#8221; by <a href="http://www.pixelsagas.com">Neale Davidson</a></li>
<li>Atmospheric sounds by <a href="http://incompetech.com">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2690</post-id>	</item>
		<item>
		<title>Zombie Planet, A Game Prototype For The Leap Motion</title>
		<link>https://blog.dragonlab.de/2013/07/zombie-planet/</link>
					<comments>https://blog.dragonlab.de/2013/07/zombie-planet/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 17:06:38 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Leap Motion]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1248</guid>

					<description><![CDATA[For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the Leap Motion. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers. Zombie Planet Use your fingers to strike the zombies &#8230; <a href="https://blog.dragonlab.de/2013/07/zombie-planet/" class="more-link">Continue reading <span class="screen-reader-text">Zombie Planet, A Game Prototype For The Leap Motion</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the <a href="http://leapmotion.com">Leap Motion</a>. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers.</p>
<h4 style="text-align: center;">Zombie Planet</h4>
<a href="https://blog.dragonlab.de/2013/07/zombie-planet/"><img decoding="async" src="https://i.ytimg.com/vi/Avx3IdsTq50/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;">Use your fingers to strike the zombies<br />
with lightning and throw asteroids at them!</p>
<p style="text-align: center;">Defend your world against the invading<br />
undead and save your people!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/zombie_planet/zombie_planet_win.zip"><strong>Download for Windows</strong></a></p>
<h4 style="text-align: left;">Screenshots</h4>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_1.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_1_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_2.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_2_thumb.png" alt="" width="200" height="113" /></a></div>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_3.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_3_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_4.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_4_thumb.png" alt="" width="200" height="113" /></a></div>
<h4 style="text-align: left;">Credits</h4>
<ul style="text-align: center;">
<li style="text-align: justify;">Developers: Tobias Wehrum, Martin Stark, Robert Meyer, <a href="http://samuelstein.de" target="_blank">Samuel Stein</a></li>
<li style="text-align: justify;">Sound Design: <a href="http://freesound.org/people/qubodup" target="_blank">Iwan &#8216;qubodup&#8217; Gabovitch</a></li>
<li style="text-align: justify;">With sound samples from (click <a href="http://dragonlab.de/projects/zombie_planet/audiocredits.txt" target="_blank">here</a> for full overview): <a href="http://freesound.org/people/qubodup" target="_blank">Iwan &#8216;qubodup&#8217; Gabovitch</a>, <a href="http://opengameart.org/content/8-wet-squish-slurp-impacts" target="_blank">Independent.nu</a>, <a href="http://freesound.org/people/jessepash" target="_blank">jessepash</a>, <a href="http://freesound.org/people/Alvinwhatup2" target="_blank">Alvinwhatup2</a>, <a href="http://freesound.org/people/scarbelly25" target="_blank">scarbelly25</a>, <a href="http://www.freesound.org/people/carbilicon" target="_blank">carbilicon</a>, <a href="http://freesound.org/people/esperar" target="_blank">esperar</a></li>
<li style="text-align: justify;">Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li style="text-align: justify;">3D Art: <a href="http://opengameart.org/users/p0ss" target="_blank">p0ss</a>, <a href="http://game-barbaros.blogspot.de" target="_blank">Moser Juan José</a></li>
<li style="text-align: justify;">Font: <a href="http://www.blambot.com" target="_blank">Nate Piekos</a></li>
<li style="text-align: justify;">Planet Texture: <a href="http://www.secondmousestudios.com" target="_blank">Second Mouse Studios</a></li>
<li style="text-align: justify;">Particles &amp; Effects: <a href="http://unity3d.com" target="_blank">Unity Technologies</a></li>
</ul>
<p style="text-align: center;">Made with Unity 3D.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1248</post-id>	</item>
		<item>
		<title>Blood Trial (Alpha Release)</title>
		<link>https://blog.dragonlab.de/2013/07/blood-trial-alpha-release/</link>
					<comments>https://blog.dragonlab.de/2013/07/blood-trial-alpha-release/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 16 Jul 2013 02:32:59 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1201</guid>

					<description><![CDATA[The theme for the Global Game Jam 2013 was the sound of a heartbeat. After briefly pondering making a game about friendship, love and the joys of life, our thoughts drifted off a bit and we made something, uh, a little bit different. Enter Blood Trial. Blood Trial (Alpha Release) You are participating in an &#8230; <a href="https://blog.dragonlab.de/2013/07/blood-trial-alpha-release/" class="more-link">Continue reading <span class="screen-reader-text">Blood Trial (Alpha Release)</span></a>]]></description>
										<content:encoded><![CDATA[<p>The theme for the Global Game Jam 2013 was the sound of a heartbeat. After briefly pondering making a game about friendship, love and the joys of life, our thoughts drifted off a bit and we made something, uh, a little bit different. Enter Blood Trial.</p>
<h4 style="text-align: center;">Blood Trial (Alpha Release)</h4>
<p><a href="http://dragonlab.de/projects/ggj13/temp_screenshot_01.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/ggj13/temp_screenshot_01_thumb.png" alt="" width="300" height="180" /></a></p>
<p style="text-align: center;">You are participating in an<br />
ancient ritual to appease the blood god.</p>
<p style="text-align: center;">Rip out other warriors hearts and sacrifice them<br />
at the top of the temple while they&#8217;re still beating!</p>
<p style="text-align: center;">Keep the favor of the thirsty god and he&#8217;ll reward you generously!</p>
<p style="text-align: center;">Super Smash Bros. meets Mortal Kombat in<br />
this fighting game for up to 4 players.</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/ggj13/postjam/blood_trial_0_3.1.7z" target="_blank"><strong>Download the current version for Windows</strong></a></p>
<p style="text-align: center;"><a href="http://globalgamejam.org/2013/blood-trial" target="_blank">Global Game Jam entry</a></p>
<p>I&#8217;ll make a proper post about the jam and the game later (with video and all that), but I thought that it couldn&#8217;t hurt to have a link on my blog in the meantime.</p>
<h4>Credits</h4>
<p>Programming:</p>
<ul>
<li>Tobias Wehrum</li>
<li>Benjamin Schug</li>
<li><a href="http://darioseyb.wordpress.com/" target="_blank">Dario Seyb</a></li>
</ul>
<p>Art:</p>
<ul>
<li><a href="http://artmdk.com" target="_blank">Michael Kessler</a></li>
<li>Tobias Breitenbach</li>
<li>Kirill Krysov</li>
</ul>
<p>Game Design, Producing and being all around awesome:</p>
<ul>
<li><a href="http://www.facebook.com/norbert.haacks" target="_blank">Norbert Haacks</a></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1201</post-id>	</item>
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		<title>Super Sandwich Simulator 2013</title>
		<link>https://blog.dragonlab.de/2013/05/super-sandwich-simulator-2013/</link>
					<comments>https://blog.dragonlab.de/2013/05/super-sandwich-simulator-2013/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 12 May 2013 21:01:16 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1126</guid>

					<description><![CDATA[We&#8217;ve been to the Codemotion Festival Berlin and made a game jam there! Two of the three themes were &#8220;Bouncing&#8221; and &#8220;How to make a sandwich&#8221;, so it was pretty obvious what had to be done: You are two pretty incompetent chefs, competing to complete the correct sandwich first. The customer has ordered! (Poor fool.) &#8230; <a href="https://blog.dragonlab.de/2013/05/super-sandwich-simulator-2013/" class="more-link">Continue reading <span class="screen-reader-text">Super Sandwich Simulator 2013</span></a>]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve been to the <a href="http://berlin.codemotionworld.com" target="_blank">Codemotion Festival Berlin</a> and made a game jam there! Two of the three themes were &#8220;Bouncing&#8221; and &#8220;How to make a sandwich&#8221;, so it was pretty obvious what had to be done:</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/sandwich/web" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/sandwich/Splash.png" alt="" width="432" height="163" /></a></p>
<p style="text-align: center;">You are two pretty incompetent chefs,<br />
competing to complete the correct sandwich first.</p>
<p style="text-align: center;">The customer has ordered!<br />
(Poor fool.)</p>
<p style="text-align: center;">Prepare delicious sandwiches in this frantic game<br />
for two players with Xbox360 gamepads.</p>
<p style="text-align: center;">Play it in the <a href="http://dragonlab.de/projects/sandwich/web" target="_blank">web player</a>!</p>
<p style="text-align: center;">Download it for <a href="http://dragonlab.de/projects/sandwich/sandwich_win.zip" target="_blank">Windows</a>/<a href="http://dragonlab.de/projects/sandwich/sandwich_mac.zip" target="_blank">Mac</a>/<a href="http://dragonlab.de/projects/sandwich/sandwich_linux.zip" target="_blank">Linux</a>!</p>
<a href="https://blog.dragonlab.de/2013/05/super-sandwich-simulator-2013/"><img decoding="async" src="https://i.ytimg.com/vi/N3Ul5vf6vQk/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Sound: <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a></li>
<li>Fonts: <a href="http://moorstation.org/typoasis/designers/insanitype" target="_blank">Adam Nerland</a></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1126</post-id>	</item>
		<item>
		<title>Backstabbing &#038; Betrayal</title>
		<link>https://blog.dragonlab.de/2013/05/backstabbing-betrayal/</link>
					<comments>https://blog.dragonlab.de/2013/05/backstabbing-betrayal/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 01 May 2013 21:10:41 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
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		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Team-based]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1102</guid>

					<description><![CDATA[This week, I was at the wonderful Indie Connect. At the end was a game jam, and that&#8217;s where I started the following game for the theme &#8220;Treason&#8221;: Arena fights are dangerous. But at least you can trust your partner, right? Right? To be on the safe side though, you took some Vampiric Throwing Knives &#8230; <a href="https://blog.dragonlab.de/2013/05/backstabbing-betrayal/" class="more-link">Continue reading <span class="screen-reader-text">Backstabbing &#038; Betrayal</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">This week, I was at the wonderful <a href="http://amaze-indieconnect.de/" target="_blank">Indie Connect</a>. At the end was a game jam, and that&#8217;s where I started the following game for the theme &#8220;Treason&#8221;:</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/backstabbing/web/"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/backstabbing/splash.png" alt="" width="432" height="163" /></a></p>
<p style="text-align: center;">Arena fights are dangerous.</p>
<p style="text-align: center;">But at least you can trust your partner, right? Right?</p>
<p style="text-align: center;">To be on the safe side though, you took<br />
some Vampiric Throwing Knives with you.<br />
The arena rules prohibit the use<br />
of weapons against your opponents,<br />
but there is no mention that you<br />
can&#8217;t use any if your partner acts up&#8230;</p>
<p style="text-align: center;">Collect power orbs to boost your antigravity!<br />
Shove your opponents off the platform!</p>
<p style="text-align: center;">Win as a team or alone.</p>
<p style="text-align: center;">After all, if YOU kill your friend,<br />
at least their power is safe with you, isn&#8217;t it?</p>
<p style="text-align: center;"><strong>Play it in the <a href="http://dragonlab.de/projects/backstabbing/web/" target="_blank">web player</a>!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/backstabbing/backstabbing_win.zip" target="_blank">Windows</a>/<a href="http://dragonlab.de/projects/backstabbing/backstabbing_mac.zip" target="_blank">Mac</a>/<a href="http://dragonlab.de/projects/backstabbing/backstabbing_linux.zip" target="_blank">Linux</a>!<br />
</strong></p>
<a href="https://blog.dragonlab.de/2013/05/backstabbing-betrayal/"><img decoding="async" src="https://i.ytimg.com/vi/8-VqeLcR3i8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Sound: <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a>, <a href="http://www.freesound.org/people/vegemyte" target="_blank">Vegemyte</a></li>
<li>Fonts: Nate Piekos and GemFonts 98</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1102</post-id>	</item>
		<item>
		<title>Wizard Defense: A Cooperative Augmented Reality Game</title>
		<link>https://blog.dragonlab.de/2013/02/wizard-defense/</link>
					<comments>https://blog.dragonlab.de/2013/02/wizard-defense/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 12:54:04 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Webcam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=931</guid>

					<description><![CDATA[It sucks to be cursed. It sucks even more when you&#8217;re standing paralyzed in your own wizard tower while your arch-enemy sends hordes of hungry ghosts to gobble up your mana. Luckily your telekinetic powers are still working fine, and now you are defending yourself by redirecting energy beams from your hands with mirrors and &#8230; <a href="https://blog.dragonlab.de/2013/02/wizard-defense/" class="more-link">Continue reading <span class="screen-reader-text">Wizard Defense: A Cooperative Augmented Reality Game</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It sucks to be cursed. It sucks even more when you&#8217;re standing paralyzed in your own wizard tower while your arch-enemy sends hordes of hungry ghosts to gobble up your mana. Luckily your telekinetic powers are still working fine, and now you are defending yourself by redirecting energy beams from your hands with mirrors and whatever else is at hand.</p>
<h4 style="text-align: center;">Wizard Defense</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/wizard_defense/web/" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class=" aligncenter" src="https://dragonlab.de/projects/wizard_defense/splash_image.png" alt="" width="432" height="163" /></a></p>
<p style="text-align: center;">You&#8217;re paralyzed. Enemies are closing in.</p>
<p style="text-align: center;">Redirect the energy beams with mirrors to hit the ghosts and<br />
change their colors at the right time to exploit each ghost&#8217;s weakness!</p>
<p style="text-align: center;">A cooperative augmented reality game for two friends and a webcam.</p>
<p style="text-align: center;"><strong>Play it in the <a href="http://dragonlab.de/projects/wizard_defense/web/" target="_blank" rel="noopener noreferrer">web player</a>!<br />
(Download and print <a href="http://dragonlab.de/projects/wizard_defense/markers.pdf" target="_blank" rel="noopener noreferrer">the markers</a>!)</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_windows.zip" target="_blank" rel="noopener noreferrer">Windows</a>/<a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_mac.zip" target="_blank" rel="noopener noreferrer">Mac</a>/<a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_linux.zip" target="_blank" rel="noopener noreferrer">Linux</a>!<br />
</strong></p>
<p style="text-align: center;">The source code is available further down in this post.</p>
<a href="https://blog.dragonlab.de/2013/02/wizard-defense/"><img decoding="async" src="https://i.ytimg.com/vi/wMpNvm1IFe8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">You can quit the game by pressing Escape while the menu console is showing.</p>
<h4>Solo Play?</h4>
<p>If you play alone, you might have some problems &#8211; it&#8217;s made for two players. If you still want to play alone, here are some cheats you can press after the first ghosts spawned so you can at least experience the gameplay: F10 triples the power of your energy beam, and F11 makes you invincible.</p>
<h4>Open Source</h4>
<p style="text-align: justify;">This was one of my three big projects this semester, this one for the Augmented Reality course. It&#8217;s built in <a href="http://unity3d.com" target="_blank" rel="noopener noreferrer">Unity 4</a>, with <a href="http://nyatla.jp/nyartoolkit/wp/" target="_blank" rel="noopener noreferrer">NyARToolkit </a>to recognize the markers. The japanese documentation makes NyARToolkit a little bit hard to read, but good examples and method names go a long way and we had a lot of fun using it.</p>
<p style="text-align: justify;">You can download the <a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_source.zip">source code and Unity 4 project</a> here. The source code is released under the terms of the <a href="http://www.gnu.org/licenses/gpl-3.0.en.html">GPL v3</a>. The assets (meshes, textures etc) are not released under any particular license. Unless mentioned otherwise on their respective source websites stated in the credits, you are not allowed to use them. If you&#8217;d like to use them anyway, feel free to <a href="mailto:Tobias.Wehrum@dragonlab.de">contact me</a>. (Disclaimer: The project was for a university course. Due to time constraints and that not being a requirement, the code is not well documented nor does the documentation fit the C# standards.)</p>
<h4 style="text-align: left;">Credits</h4>
<ul>
<li>Programming: Tobias Wehrum, <a href="http://TobiasMuller.de" target="_blank" rel="noopener noreferrer">Tobias Müller</a></li>
<li>Ingame Art: <a href="http://artmdk.com" target="_blank" rel="noopener noreferrer">Michael Kessler</a></li>
<li>Menu Art: <a href="http://www.mathiswidrat.com" target="_blank" rel="noopener noreferrer">Mathis Widrat</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank" rel="noopener noreferrer">Kevin MacLeod</a></li>
<li>Sound: <a href="https://soundcloud.com/nexus-child" target="_blank" rel="noopener noreferrer">Moritz Ufer</a>, <a href="http://www.freesound.org/people/syna-max" target="_blank" rel="noopener noreferrer">Syna-Max</a>, <a href="http://www.freesound.org/people/juskiddink" target="_blank" rel="noopener noreferrer">juskiddink</a>, <a href="http://www.freesound.org/people/pogotron" target="_blank" rel="noopener noreferrer">Pogotron</a>, <a href="http://freesound.org/people/b0bd0bbs" target="_blank" rel="noopener noreferrer">b0bd0bbs</a>, <a href="http://freesound.org/people/miselaineous" target="_blank" rel="noopener noreferrer">Miselaineous</a>, <a href="http://www.freesound.org/people/robinhood76" target="_blank" rel="noopener noreferrer">Robinhood76</a>, <a href="http://www.freesound.org/people/Sea%20Fury" target="_blank" rel="noopener noreferrer">Sea Fury</a>, <a href="http://www.freesound.org/people/vegemyte" target="_blank" rel="noopener noreferrer">Vegemyte</a></li>
<li>Font: <a href="http://iconiam.com" target="_blank" rel="noopener noreferrer">Daniel Zadorozny</a></li>
</ul>
<h4>Screenshots</h4>
<p>Finally, have a few screenshots:</p>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_1.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_1_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_2.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_2_thumb.png" alt="" width="200" height="113" /></a></div>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_3.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_3_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_4.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_4_thumb.png" alt="" width="200" height="113" /></a></div>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_5.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_5_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_6.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_6_thumb.png" alt="" width="200" height="113" /></a></div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">931</post-id>	</item>
		<item>
		<title>The Fox and the Fish in: Candy Adventures</title>
		<link>https://blog.dragonlab.de/2013/02/the-fox-and-the-fish/</link>
					<comments>https://blog.dragonlab.de/2013/02/the-fox-and-the-fish/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 17 Feb 2013 18:07:00 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=914</guid>

					<description><![CDATA[Once upon a time, the Fox and the Fish found a deliciously looking piece of candy. Being Canadian animals, they were very polite and decided that the other should have it. &#8220;You should have it, for I value your happiness more than any candy,&#8221; said the Fox to the Fish. &#8220;So do I,&#8221; answered the &#8230; <a href="https://blog.dragonlab.de/2013/02/the-fox-and-the-fish/" class="more-link">Continue reading <span class="screen-reader-text">The Fox and the Fish in: Candy Adventures</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Once upon a time, the Fox and the Fish found a deliciously looking piece of candy. Being Canadian animals, they were very polite and decided that the other should have it.</p>
<p style="text-align: justify;">&#8220;You should have it, for I value your happiness more than any candy,&#8221; said the Fox to the Fish.</p>
<p style="text-align: justify;">&#8220;So do I,&#8221; answered the Fish generously. &#8220;And you love sweets, you should have it, dear friend!&#8221;</p>
<p style="text-align: justify;">And each shoved the candy in the direction of the other.</p>
<h4 style="text-align: center;">The Fox and the Fish</h4>
<p><a href="http://dragonlab.de/projects/fox_and_fish/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/fox_and_fish/screenshot_thumb.png" alt="" width="250" height="200" /></a></p>
<p style="text-align: center;">Do the polite thing &#8211; give the candy to your friend.<br />
Don&#8217;t let him give it back to you. A gift&#8217;s a gift!</p>
<p style="text-align: center;">A ball-game with snake-like trail mechanics<br />
for two friends on keyboard or gamepads.</p>
<p style="text-align: center;"><strong>Play it in the <a href="http://dragonlab.de/projects/fox_and_fish/web/" target="_blank">web player</a>!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/fox_and_fish/fox_and_fish_windows.zip" target="_blank">Windows</a>/<a href="http://dragonlab.de/projects/fox_and_fish/fox_and_fish_mac.zip" target="_blank">Mac</a>/<a href="http://dragonlab.de/projects/fox_and_fish/fox_and_fish_linux.zip" target="_blank">Linux</a>!<br />
</strong></p>
<a href="https://blog.dragonlab.de/2013/02/the-fox-and-the-fish/"><img decoding="async" src="https://i.ytimg.com/vi/GS12IQWdPtc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">The game was made in about 8 hours (plus about 1 hour later adding the small stuff, like a new font, a mute functionality and a bit of bugfixing) at the <a href="http://www.berlinminijam.de/" target="_blank">Berlin Mini Game Jam</a> together with <a href="https://twitter.com/nafnaf89" target="_blank">Norbert Haacks</a> who contributed his artistic talent and game designer wisdom to our endeavour. Special thanks to Jana Leinweber who inspired the trails idea with a comment while playtesting early on!</p>
<p style="text-align: justify;">I&#8217;m very pleased with how this one turned out. The trail-mechanic makes the game a lot more tactical than just pushing the ball around, and the game favors the loser increasingly more, making comebacks possible: You have to push the candy on the ground of the other player &#8211; but that ground will start to shrink in the process, giving you increasingly less space to work with.</p>
<p style="text-align: justify;">Apart from our own result, the jam set records &#8211; when I counted midway in, we had 35 people working enthusiastically on their own games! That&#8217;s the most we ever had in the years we are organizing the jam, but then again, the number seems to be consistently rising. And the atmosphere at the presentations at the end is simply amazing! Iwan Gabovitch will make a blog post later <a href="http://www.berlinminijam.de/" target="_blank">at our blog</a>, and there will probably be a video too.<a href="http://www.berlinminijam.de/" target="_blank"><br />
</a></p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Art: <a href="https://twitter.com/nafnaf89" target="_blank">Norbert Haacks</a></li>
<li>Music: <a title="Burglary: A Ludum Dare Postmortem (Happy New Year Everyone!)" href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: Ben McGehee</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">914</post-id>	</item>
		<item>
		<title>Burglary: An Action/Stealth game made for Ludum Dare 25</title>
		<link>https://blog.dragonlab.de/2012/12/burglary/</link>
					<comments>https://blog.dragonlab.de/2012/12/burglary/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 17 Dec 2012 04:01:07 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=835</guid>

					<description><![CDATA[Ludum Dare 25 is over and I cannot wait to go to bed, but first I wanted to publish my game here too! Burglary Explore the premises. Evade the guards. Pick locks. Steal the treasures! And then escape with them. Burglary, an action/stealth game about stealing from the rich and giving to those in need: &#8230; <a href="https://blog.dragonlab.de/2012/12/burglary/" class="more-link">Continue reading <span class="screen-reader-text">Burglary: An Action/Stealth game made for Ludum Dare 25</span></a>]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/">Ludum Dare 25</a> is over and I cannot wait to go to bed, but first I wanted to publish my game here too!</p>
<h4 style="text-align: center;">Burglary</h4>
<p style="text-align: center;">Explore the premises. Evade the guards. Pick locks.<br />
Steal the treasures! And then escape with them.</p>
<p style="text-align: center;">Burglary, an action/stealth game about stealing from<br />
the rich and giving to those in need: Yourself.</p>
<a href="https://blog.dragonlab.de/2012/12/burglary/"><img decoding="async" src="https://i.ytimg.com/vi/gFywAy7iwOA/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/burglary-ludum-dare-build" target="_blank">Play the game on Kongregate</a>!</p>
<p style="text-align: center;">Visit the <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=2587" target="_blank">Official Ludum Dare Submission</a>!</p>
<p>Made completely in 48h &#8211; well, according to the Ludum Dare competition rules. I obviously used some <a href="http://dragonlab.de/projects/ld25/base-code.zip" target="_blank">base code</a> and publicly available libraries. Apart from that, everything (but the preloading graphics and a very small generic shadow tiles bitmap) was made by yours truly in the 48 hours: Music, sound, graphics and code.</p>
<p>Used libraries/tools:</p>
<ul>
<li><a href="http://dragonlab.de/projects/ld25/base-code.zip" target="_blank">My Base Code</a></li>
<li><a href="http://flashpunk.net" target="_blank">FlashPunk</a></li>
<li><a href="http://flashpunk.net/forums/index.php?topic=5145.0" target="_blank">TileLighting</a></li>
<li><a href="http://flashpunk.net/forums/index.php?topic=3544.0" target="_blank">Punk.Transition</a></li>
<li>Sound Effects were made with <a href="http://www.bfxr.net/" target="_blank">Bfxr</a></li>
<li>Music was made with the lovely <a href="https://github.com/wibblymat/ld24/blob/master/autotracker.py" target="_blank">autotracker-bu</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">835</post-id>	</item>
		<item>
		<title>Winter Sports: Ice Skating</title>
		<link>https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/</link>
					<comments>https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 06 Dec 2012 18:45:47 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[AIR/Flash]]></category>
		<category><![CDATA[Flashpunk]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=824</guid>

					<description><![CDATA[Here&#8217;s an old one I never posted, and it&#8217;s about time &#8211; it&#8217;s really cool! So now without further ado, enjoy &#8220;Winter Sports: Ice Skating&#8221;, a heart-warming minimalistic game made for the TIGS Advent Calendar 2011 in about 16h. Winter Sports: Ice Skating You are ice skating and try to relax, but these rude other &#8230; <a href="https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/" class="more-link">Continue reading <span class="screen-reader-text">Winter Sports: Ice Skating</span></a>]]></description>
										<content:encoded><![CDATA[<p>Here&#8217;s an old one I never posted, and it&#8217;s about time &#8211; it&#8217;s really cool! So now without further ado, enjoy &#8220;Winter Sports: Ice Skating&#8221;, a heart-warming minimalistic game made for the <a href="http://forums.tigsource.com/index.php?topic=22778.0" target="_blank">TIGS Advent Calendar 2011</a> in about 16h.</p>
<h4 style="text-align: center;">Winter Sports: Ice Skating</h4>
<p><a href="http://www.kongregate.com/games/TobiasW/winter-sports-ice-skating" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Winter Sports: Ice Skating Screenshot" src="https://dragonlab.de/projects/iceskating/screenshot_small.png" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">You are ice skating and try to relax,<br />
but these rude other people are making so much noise.<br />
You are fed up, don your ice slicing skates,<br />
and do the only reasonable thing:</p>
<p style="text-align: center;">You let them fall into holes in the ice.</p>
<p style="text-align: center;">Make holes by crossing the line you&#8217;ve sliced in the ice before.<br />
The holes freeze again over time, but until then, try not to fall in yourself&#8230;</p>
<a href="https://blog.dragonlab.de/2012/12/winter-sports-ice-skating/"><img decoding="async" src="https://i.ytimg.com/vi/iZo3lN4kBTc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/winter-sports-ice-skating" target="_blank"><strong>Play the game now directly in your browser!</strong></a></p>
<p>Music by <a href="http://incompetech.com">Kevin MacLeod</a><br />
Sounds by <a href="http://www.freesound.org/people/petenice/">petenice</a> and <a href="http://www.freesound.org/people/malexmedia/">malexmedia</a>.</p>
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