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		<title>KinectMagic &#8211; A Kinect Wizard Duel Game Prototype</title>
		<link>https://blog.dragonlab.de/2015/01/kinectmagic/</link>
					<comments>https://blog.dragonlab.de/2015/01/kinectmagic/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 03:25:17 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Awesome Minigames]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2830</guid>

					<description><![CDATA[In my studies at the HTW Berlin, I had a course called &#8220;Independent Coursework&#8221; where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect &#8230; <a href="https://blog.dragonlab.de/2015/01/kinectmagic/" class="more-link">Continue reading <span class="screen-reader-text">KinectMagic &#8211; A Kinect Wizard Duel Game Prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">In my studies at the HTW Berlin, I had a course called &#8220;Independent Coursework&#8221; where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect does best in my opinion: Spacial movement. I didn&#8217;t want any repetitive gestures, just a direct relationship between the players and their avatars. So, together with my fellow student Jana Leinweber I set out and developed, and a few months and a dozen iterations later we had this:</p>
<h4 style="text-align: center;"><img decoding="async" data-attachment-id="2832" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/splash-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="KinectMagic" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" class="aligncenter size-full wp-image-2832" src="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" alt="KinectMagic" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png 432w, https://blog.dragonlab.de/wp-content/uploads/2015/01/splash-300x113.png 300w" sizes="(max-width: 432px) 100vw, 432px" /></h4>
<p style="text-align: center;">Create spells! Attack! Defend! Dodge!</p>
<p style="text-align: center;">Tactical spellcasting meets fast reflexes in this<br />
duel game for two wizards and a Kinect v1.</p>
<p style="text-align: center;"><strong><a href="http://dragonlab.de/projects/kinectmagic/KinectMagic.zip">Download for Windows</a></strong></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/II__mJHoyWA" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="KinectMagic - A Kinect Wizard Duel Game Prototype" title="Play video &quot;KinectMagic - A Kinect Wizard Duel Game Prototype&quot;">http://youtu.be/II__mJHoyWA</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/II__mJHoyWA" title="KinectMagic - A Kinect Wizard Duel Game Prototype">KinectMagic &#8211; A Kinect Wizard Duel Game Prototype (http://youtu.be/II__mJHoyWA)</a></noscript></div>
</div>
<p style="text-align: left;"><span id="more-2830"></span>Credits:</p>
<ul>
<li style="text-align: left;">Tobias Wehrum: Programming, Game Design</li>
<li style="text-align: left;">Jana Leinweber: Game Design</li>
</ul>
<p>With assets by:</p>
<ul>
<li>Countdown Voice by <a href="http://qubodup.net" target="_blank">Iwan &#8220;qubodup&#8221; Gabovitch</a></li>
<li>Sound Effects from <a href="http://www.universalsoundfx.com" target="_blank">Universal Sound FX</a></li>
<li>Video Music by <a href="https://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece" target="_blank">Steven O’Brien</a></li>
<li>Particles by <a href="http://www.chemicalbliss.com" target="_blank">Unluck Software</a></li>
<li>Icons from <a href="http://game-icons.net" target="_blank">Game-icons.net</a></li>
<li>&#8220;Granstander Clean&#8221; font by <a href="http://www.tylerfinck.com" target="_blank">Tyler Finck</a></li>
</ul>
<p>Thanks to <a href="http://tobiasmuller.de" target="_blank">Tobias Müller</a> for recording the video with me!</p>
<p>Here is a quick summary of the spells:</p>
<figure id="attachment_2855" aria-describedby="caption-attachment-2855" style="width: 242px" class="wp-caption aligncenter"><img decoding="async" data-attachment-id="2855" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell01-fireball-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell01-Fireball" data-image-description="" data-image-caption="&lt;p&gt;Throwable projectile.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" class="size-full wp-image-2855" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" alt="Throwable projectile." width="242" height="128" /><figcaption id="caption-attachment-2855" class="wp-caption-text">Throwable projectile.</figcaption></figure>
<figure id="attachment_2856" aria-describedby="caption-attachment-2856" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2856" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell02-poisoncloud-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell02-PoisonCloud" data-image-description="" data-image-caption="&lt;p&gt;Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" class="size-full wp-image-2856" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" alt="Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while." width="242" height="128" /><figcaption id="caption-attachment-2856" class="wp-caption-text">Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while.</figcaption></figure>
<figure id="attachment_2857" aria-describedby="caption-attachment-2857" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2857" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell03-lightning-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell03-Lightning" data-image-description="" data-image-caption="&lt;p&gt;A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" class="size-full wp-image-2857" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" alt="A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes." width="242" height="128" /><figcaption id="caption-attachment-2857" class="wp-caption-text">A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes.</figcaption></figure>
<figure id="attachment_2858" aria-describedby="caption-attachment-2858" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2858" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell04-stonestrike-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell04-StoneStrike" data-image-description="" data-image-caption="&lt;p&gt;Multiple small throwable projectiles.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" class="size-full wp-image-2858" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" alt="Multiple small throwable projectiles." width="242" height="128" /><figcaption id="caption-attachment-2858" class="wp-caption-text">Multiple small throwable projectiles.</figcaption></figure>
<figure id="attachment_2859" aria-describedby="caption-attachment-2859" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2859" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell05-shield-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell05-Shield" data-image-description="" data-image-caption="&lt;p&gt;Creates a shield around a hand of the player, blocking one projectile or lightning.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" class="size-full wp-image-2859" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" alt="Creates a shield around a hand of the player, blocking one projectile or lightning." width="242" height="128" /><figcaption id="caption-attachment-2859" class="wp-caption-text">Creates a shield around a hand of the player, blocking one projectile or lightning.</figcaption></figure>
<figure id="attachment_2860" aria-describedby="caption-attachment-2860" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2860" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell06-airblast-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell06-AirBlast" data-image-description="" data-image-caption="&lt;p&gt;Creates a temporary air field around the player&#8217;s hand which can reflect projectiles.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" class="size-full wp-image-2860" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" alt="Creates a temporary air field around the player's hand which can reflect projectiles." width="242" height="128" /><figcaption id="caption-attachment-2860" class="wp-caption-text">Creates a temporary air field around the player&#8217;s hand which can reflect projectiles.</figcaption></figure>
<figure id="attachment_2861" aria-describedby="caption-attachment-2861" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2861" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell07-heal-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell07-Heal" data-image-description="" data-image-caption="&lt;p&gt;Heals the player. Cures poison.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" class="size-full wp-image-2861" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" alt="Heals the player. Cures poison." width="242" height="128" /><figcaption id="caption-attachment-2861" class="wp-caption-text">Heals the player. Cures poison.</figcaption></figure>
<figure id="attachment_2862" aria-describedby="caption-attachment-2862" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2862" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell08-energydrain-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell08-EnergyDrain" data-image-description="" data-image-caption="&lt;p&gt;A throwable projectile that heals the throwing player afterwards if it hits.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" class="size-full wp-image-2862" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" alt="A throwable projectile that heals the throwing player afterwards if it hits." width="242" height="128" /><figcaption id="caption-attachment-2862" class="wp-caption-text">A throwable projectile that heals the throwing player afterwards if it hits.</figcaption></figure>
<figure id="attachment_2863" aria-describedby="caption-attachment-2863" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2863" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell09-energystorm-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell09-EnergyStorm" data-image-description="" data-image-caption="&lt;p&gt;Destroys all of the other player&#8217;s gathered spells if he doesn&#8217;t use them quickly enough. Does damage for every destroyed spell.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" class="size-full wp-image-2863" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" alt="Destroys all of the other player's gathered spells if he doesn't use them quickly enough. Does damage for every destroyed spell." width="242" height="128" /><figcaption id="caption-attachment-2863" class="wp-caption-text">Destroys all of the other player&#8217;s gathered spells if he doesn&#8217;t use them quickly enough. Does damage for every destroyed spell.</figcaption></figure>
<figure id="attachment_2864" aria-describedby="caption-attachment-2864" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2864" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell10-slowingbubble-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell10-SlowingBubble" data-image-description="" data-image-caption="&lt;p&gt;Slows time inside a bubble, making every projectile slower and more easily dodgeable.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" class="size-full wp-image-2864" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" alt="Slows time inside a bubble, making every projectile slower and more easily dodgeable." width="242" height="128" /><figcaption id="caption-attachment-2864" class="wp-caption-text">Slows time inside a bubble, making every projectile slower and more easily dodgeable.</figcaption></figure>
<p style="text-align: justify;">Apart from striving to make the game fitting for the unique capabilities of the Kinect, we also tried to adhere closely to the principle of <a href="http://www.penny-arcade.com/patv/episode/counter-play" target="_blank">counter-play</a>: Every action should be interesting for the attacker and for the victim.</p>
<p style="text-align: justify;">A few examples of counter-play in our spells:</p>
<ul>
<li style="text-align: justify;">Projectiles are interesting to target/throw and it is also fun to evade them.</li>
<li style="text-align: justify;">If the enemy hoards spell containers, you can use an Energy Storm. This sucks for the enemy, but he can still quickly react and choose which spells to use.</li>
<li style="text-align: justify;">Air Blast can be used against a projectile-heavy enemy, reflecting those projectiles &#8211; but they still have to be targeted well.</li>
<li style="text-align: justify;">Heal helps the player, but while he heals he is busy and defenseless.</li>
<li style="text-align: justify;">If the enemy has an Air Blast or a Slowing Bubble, that might be the perfect time to hoard new spells &#8211; or to use a Poison Bubble.</li>
<li style="text-align: justify;">The enemy has a Shield? Use a Stone Strike &#8211; if the enemy blocks it, the Shield breaks on which was only 1/3 of the damage.</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2830</post-id>	</item>
		<item>
		<title>Starship Command Center Pro, The Trial Version of a Global Game Jam 2015 Game</title>
		<link>https://blog.dragonlab.de/2015/01/starship-command-center-pro/</link>
					<comments>https://blog.dragonlab.de/2015/01/starship-command-center-pro/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 03:51:40 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2825</guid>

					<description><![CDATA[Somewhere in space, a lone starship discovers that the theme for this year&#8217;s Global Game Jam was &#8220;What do we do now?&#8221;. It also discovers that a very cool game was made for three players. And that there something is wrong with its Operating System. Starship Command Center Pro Deep in space, nobody hears you &#8230; <a href="https://blog.dragonlab.de/2015/01/starship-command-center-pro/" class="more-link">Continue reading <span class="screen-reader-text">Starship Command Center Pro, The Trial Version of a Global Game Jam 2015 Game</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Somewhere in space, a lone starship discovers that the theme for this year&#8217;s Global Game Jam was &#8220;What do we do now?&#8221;. It also discovers that a <a href="http://globalgamejam.org/2015/games/starship-command-center-pro" target="_blank">very cool game was made</a> for three players. And that there something is wrong with its Operating System.</p>
<h4 style="text-align: center;">Starship Command Center Pro</h4>
<p style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="2826" data-permalink="https://blog.dragonlab.de/2015/01/starship-command-center-pro/banner-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Starship Control Center Pro" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png" class="aligncenter size-full wp-image-2826" src="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png" alt="Starship Control Center Pro" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/01/banner.png 432w, https://blog.dragonlab.de/wp-content/uploads/2015/01/banner-300x113.png 300w" sizes="auto, (max-width: 432px) 100vw, 432px" /></p>
<p style="text-align: center;">Deep in space, nobody hears you scream<br />
when the trial version of your OS runs out.</p>
<p style="text-align: center;">Not that screaming would do much.<br />
Instead, you and your two friends now need to<br />
figure out what the randomized buttons of the<br />
free version of your system do.</p>
<p style="text-align: center;">Together, operate thrusters, cannons,<br />
shields and a mining magnet, collect<br />
gold and buy a proper license!</p>
<p style="text-align: center;">A cooperative and confusing space adventure<br />
for three players with gamepads.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/starship-command-center-pro/sccp_win.zip">Download for Windows</a><br />
<a href="http://globalgamejam.org/2015/games/starship-command-center-pro" target="_blank">GGJ page</a></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/NLesstNBwCI" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Starship Command Center Pro (Global Game Jam 2015)" title="Play video &quot;Starship Command Center Pro (Global Game Jam 2015)&quot;">http://youtu.be/NLesstNBwCI</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/NLesstNBwCI" title="Starship Command Center Pro (Global Game Jam 2015)">Starship Command Center Pro (Global Game Jam 2015) (http://youtu.be/NLesstNBwCI)</a></noscript></div>
</div>
<p>&nbsp;</p>
<p>Credits:</p>
<ul>
<li>Brian Davis: Idea, Game Design, Music and Sound Design</li>
<li>Mikko Lepistö: Art</li>
<li><a href="http://tobiasmuller.de">Tobias Müller</a>: Programming</li>
<li>Tobias Wehrum: Lead Programming</li>
</ul>
<p style="text-align: justify;">With sounds assets by <a href="https://soundcloud.com/ricky-situ/bomb-exploding-sound-explorer" target="_blank">Ricky Situ</a>, <a href="https://soundcloud.com/neatokate/grenade-explosion-soundbible" target="_blank">CST 201 KaWilson</a> and <a href="http://soundbible.com/1919-Shotgun-Blast.html" target="_blank">Jim Rogers</a>.</p>
<p style="text-align: justify;">The theme is used twice in our game &#8211; once in the game mechanic with players having to talk to each other what do to next because they need to work together, and secondly in the story: The trial version of our control system has ended and the result is a chaotic and unknown button layout, what do we do now?</p>
<p style="text-align: justify;">We even satisfied a diversifier (sort of an achievements for the developers) this time: Noise Generator, &#8220;The mechanic of the game is based on players having to stay in constant communication with each other.&#8221;</p>
<p style="text-align: justify;">Fun fact: Originally we wanted to do the controls <a href="http://www.sleepingbeastgames.com/spaceteam/" target="_blank">Spaceteam-like</a> with custom controls on multiple smartphones &#8211; buttons, sliders, rotatable knobs. It took us over a day to get it to connect and run smoothly between Android and PC, only to find out that using controls on a touch screen while looking at another monitor felt awful and (apart from buttons) was nearly unusable. So after that day of work, around 5 in the morning, I spent 30 minutes to program replacement gamepad controls. It worked perfectly and felt good.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2825</post-id>	</item>
		<item>
		<title>Lost in the Darkness</title>
		<link>https://blog.dragonlab.de/2014/12/lost-in-the-darkness/</link>
					<comments>https://blog.dragonlab.de/2014/12/lost-in-the-darkness/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 23:47:56 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2690</guid>

					<description><![CDATA[Lost in the Darkness was originally made for the Ludum Dare 27 for the theme &#8220;10 seconds&#8221;. It was well-received, but had some flaws which I addressed in this post-compo build. Find a fairy. Follow the music. Save your friends. Escape safely. And above all: Don&#8217;t touch the darkness. Play for free in your browser &#8230; <a href="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/" class="more-link">Continue reading <span class="screen-reader-text">Lost in the Darkness</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Lost in the Darkness was originally made for the <a href="http://ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=2587">Ludum Dare 27</a> for the theme &#8220;10 seconds&#8221;. It was well-received, but had some flaws which I addressed in this post-compo build.</p>
<p style="text-align: center;"><a href="http://gamejolt.com/games/other/lost-in-the-darkness/42130"><img loading="lazy" decoding="async" data-attachment-id="2691" data-permalink="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/smaller-logo/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" data-orig-size="300,169" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Lost in the Darkness" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" class="aligncenter size-full wp-image-2691" src="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png" alt="Lost in the Darkness" width="300" height="169" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo.png 300w, https://blog.dragonlab.de/wp-content/uploads/2014/12/smaller-logo-128x72.png 128w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: center;">Find a fairy. Follow the music. Save your friends. Escape safely.</p>
<p style="text-align: center;">And above all: Don&#8217;t touch the darkness.</p>
<p style="text-align: center;"><strong>Play for free in your browser on <a href="http://gamejolt.com/games/other/lost-in-the-darkness/42130/">GameJolt</a>!</strong></p>
<a href="https://blog.dragonlab.de/2014/12/lost-in-the-darkness/"><img decoding="async" src="https://i.ytimg.com/vi/QdyNqnhXvsc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>A game made by Tobias Wehrum.</p>
<p>With assets by:</p>
<ul>
<li>Font &#8220;A song for Jennifer&#8221; by <a href="http://brittneymurphydesign.com">Brittney Murphy</a></li>
<li>Fonts &#8220;Mara&#8217;s Eye&#8221; and &#8220;Mage Script&#8221; by <a href="http://www.pixelsagas.com">Neale Davidson</a></li>
<li>Atmospheric sounds by <a href="http://incompetech.com">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2690</post-id>	</item>
		<item>
		<title>SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)</title>
		<link>https://blog.dragonlab.de/2014/10/snakeformer/</link>
					<comments>https://blog.dragonlab.de/2014/10/snakeformer/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 26 Oct 2014 17:19:01 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Awesome Minigames]]></category>
		<category><![CDATA[Top 7]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2604</guid>

					<description><![CDATA[A few months ago, I made my first puzzle game ever for Ludum Dare 29. It was well received (#16 in Innovation!) and players called it &#8220;clever&#8221; and &#8220;challenging&#8221;, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease &#8230; <a href="https://blog.dragonlab.de/2014/10/snakeformer/" class="more-link">Continue reading <span class="screen-reader-text">SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few months ago, I made my first puzzle game ever for <a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587">Ludum Dare 29</a>. It was well received (#16 in Innovation!) and players called it &#8220;clever&#8221; and &#8220;challenging&#8221;, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease the beginning and a really hard one where you can test your mettle! I humbly present:</p>
<h4 style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="2617" data-permalink="https://blog.dragonlab.de/2014/10/snakeformer/banner/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" data-orig-size="250,94" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Banner" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" class="aligncenter size-full wp-image-2617" src="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" alt="Banner" width="250" height="94" /></h4>
<p style="text-align: center;">Snake meets platformer physics!</p>
<p style="text-align: center;">A short puzzle game combining two<br />
well-known concepts to form a unique hybrid.</p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/snakeformer-post-ld-compo-edition"><strong>Play right here in your browser!</strong></a><br />
(And maybe rate it! Or share it with friends who might like it.)</p>
<p style="text-align: center;"><strong>Download for</strong> <a href="http://dragonlab.de/projects/snakeformer/snakeformer_win.zip"><strong>Windows</strong></a><strong>,</strong> <strong><a href="http://dragonlab.de/projects/snakeformer/snakeformer_mac.zip">OS/X</a></strong><strong> or</strong><a href="http://dragonlab.de/projects/snakeformer/snakeformer_linux.rar"><strong> Linux</strong></a><strong>!</strong></p>
<a href="https://blog.dragonlab.de/2014/10/snakeformer/"><img decoding="async" src="https://i.ytimg.com/vi/x3GqULFG5Gc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">&#8220;But,&#8221; you might say, &#8220;only 9 levels?&#8221; Yeah, for now. I think it&#8217;s enough to demonstrate the concept well and especially the later levels might take some time to solve. I&#8217;m pondering releasing it on Android soon, and maybe, just maybe, I&#8217;ll search for a level designer and get more levels made. If you like it and want more of it, please leave a comment!</p>
<p>Credits:</p>
<ul>
<li>Idea and Programming: Tobias Wehrum</li>
<li>Fonts by <a href="http://www.dafont.com/manuel-viergutz.d2029%20" target="_blank">Manuel Viergutz</a> and <a href="http://www.rolandhuse.com" target="_blank">Roland Huse</a></li>
<li>Music generated with <a href="http://abundant-music.com" target="_blank">Abundant Music</a></li>
</ul>
<p>Screenshots:</p>
<div style="text-align: center;"><a href="http://dragonlab.de/projects/snakeformer/level2.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level2_thumb.png" alt="" width="256" height="192" /></a>      <a href="http://dragonlab.de/projects/snakeformer/level6.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level6_thumb.png" alt="" width="256" height="192" /><br />
</a><br />
<a href="http://dragonlab.de/projects/snakeformer/level8.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level8_thumb.png" alt="" width="256" height="192" /></a>      <a href="http://dragonlab.de/projects/snakeformer/level5.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level5_thumb.png" alt="" width="256" height="192" /></a></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">2604</post-id>	</item>
		<item>
		<title>A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours</title>
		<link>https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/</link>
					<comments>https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 19:58:17 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Online Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2567</guid>

					<description><![CDATA[A few weeks ago, I participated in the Ludum Dare 30. The theme was &#8220;Connected Worlds&#8221;, and I thought &#8220;Hey, nevermind that I never made an online multiplayer game before, I should totally try to make one in 48 hours!&#8221; Unexpectedly, it actually turned out pretty great &#8211; you can read more about that in &#8230; <a href="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/" class="more-link">Continue reading <span class="screen-reader-text">A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago, I participated in the <a href="http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=2587" target="_blank">Ludum Dare 30</a>. The theme was &#8220;Connected Worlds&#8221;, and I thought &#8220;Hey, nevermind that I never made an online multiplayer game before, I should <strong>totally</strong> try to make one in 48 hours!&#8221; Unexpectedly, it actually turned out pretty great &#8211; you can read more about that <a title="A Light in the Darkness – Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game" href="http://blog.dragonlab.de/2014/09/a-light-in-the-darkness-postmortem/" target="_blank">in my postmortem</a> if you&#8217;d like to. And below you can find the ~52 hour post-compo version with a few bugfixes and sound effects!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/ld30/postcompo_web/"><img loading="lazy" decoding="async" data-attachment-id="2568" data-permalink="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/splash/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" class="aligncenter wp-image-2568 size-full" src="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" alt="" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png 432w, https://blog.dragonlab.de/wp-content/uploads/2014/10/splash-300x113.png 300w" sizes="auto, (max-width: 432px) 100vw, 432px" /></a></p>
<p style="text-align: center;">You are flame bearers, braving the darkness,<br />
carrying letters and escorting travellers<br />
through the eternal darkness between<br />
the mountains to the south and<br />
the sea kingdom to the north.</p>
<p style="text-align: center;">Overcome obstacles. Carry the torch on. Work together.</p>
<p style="text-align: center;">Go north. Ignore sounds in the dark.</p>
<p style="text-align: center;">And most importantly: Don&#8217;t let the flame die.</p>
<p style="text-align: center;"><strong>Send the link to a friend, <a href="http://dragonlab.de/projects/ld30/postcompo_web/">and play it in your browser</a> with the Unity plugin!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/ld30/postcompo_light_win.zip">Windows</a>, <a href="http://dragonlab.de/projects/ld30/postcompo_light_linux.zip">Linux</a> or <a href="http://dragonlab.de/projects/ld30/postcompo_light_mac.zip">Mac</a>!</strong></p>
<p style="text-align: center;">Here is a video with clips of lots of people playing it on <a href="http://www.twitch.tv/dvcolgan" target="_blank">dvcolgan&#8217;s stream</a>:</p>
<a href="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/"><img decoding="async" src="https://i.ytimg.com/vi/B5lKjLS6-70/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">Used Assets:</p>
<ul>
<li style="text-align: left;">Fonts: Candela Bold by <a href="http://www.fontsquirrel.com/fonts/Candela" target="_blank">La Tipomatika</a>, You Murderer BB by <a href="http://www.1001fonts.com/youmurderer-bb-font.html" target="_blank">Nate Piekos</a></li>
<li style="text-align: left;">Sound effects taken from <a href="http://www.universalsoundfx.com/" target="_blank">Universal Sound FX</a></li>
<li style="text-align: left;">Music made with <a href="http://abundant-music.com" target="_blank">Abundant Music</a>, atmospheric sounds by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2567</post-id>	</item>
		<item>
		<title>Screamy Bird, A Yelling Game Prototype For A Small Crowd</title>
		<link>https://blog.dragonlab.de/2014/06/screamy-bird/</link>
					<comments>https://blog.dragonlab.de/2014/06/screamy-bird/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 30 Jun 2014 19:48:20 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2437</guid>

					<description><![CDATA[Yell to make the bird fly up, be silent to make it fly down. Fun for the whole family AND the neighbors, even if they aren’t in the same room!]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It seems like everyone and their dog has made a Flappy Bird clone by now, but so far I just didn&#8217;t feel inspired. That changed at this Mini Game Jam: I wanted to make a game with audio control (which I <a title="Whistling a merry tune for this months EGP: Dragonflute" href="http://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/" target="_blank" rel="noopener noreferrer">had tried before</a>) and needed simple gameplay for it &#8211; and then I realized that a scrolling avoider-type would fit perfectly. So without further ado, this is how Flappy Bird might have played like if it was made by the <a href="https://www.youtube.com/watch?v=QYPwYfbi8jA" target="_blank" rel="noopener noreferrer">GNILLEY</a> developer:</p>
<h4 style="text-align: center;">Screamy Bird</h4>
<a href="https://blog.dragonlab.de/2014/06/screamy-bird/"><img decoding="async" src="https://i.ytimg.com/vi/F4obIjiHI9k/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;">Yell to make the bird fly up,<br />
be silent to make it fly down.</p>
<p style="text-align: center;">Fun for the whole family AND the neighbors,<br />
even if they aren&#8217;t in the same room!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/screamy_bird/web/" target="_blank" rel="noopener noreferrer"><strong>Play in your browser!</strong></a></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/screamy_bird/screamy_bird_win.zip" target="_blank" rel="noopener noreferrer"><strong>Download for Windows!</strong></a></p>
<p style="text-align: justify;">I don&#8217;t know where people could possibly play this game without bothering anybody, but it was a big success fun-wise and was well received in the presentations. My favourite part is that it&#8217;s easily playable with crowds!</p>
<p style="text-align: justify;">(And it would probably be <em>perfect</em> on smartphones, haha.)</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Font: <a href="http://www.moorstation.org/typoasis/designers/gemnew/home.htm" target="_blank" rel="noopener noreferrer">GemFonts</a></li>
</ul>
<p>Thanks to:</p>
<ul>
<li>The stars of the video! If you want to be named and/or want to have a link here, please tell me!</li>
<li><a href="http://aztecfox.com" target="_blank" rel="noopener noreferrer">Huel Fuchsberger</a> for helping me with the video editing!</li>
</ul>
<p>Apologies to:</p>
<ul>
<li>Anybody who was sharing a room with me while I was developing this. I&#8217;m so very, very sorry.</li>
</ul>
<hr />
<p>&nbsp;</p>
<p>And now, because social media websites love pictures when linking, here&#8217;s a picture. You&#8217;re welcome, social media websites.</p>
<p><a href="http://dragonlab.de/projects/screamy_bird/picture.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/screamy_bird/picture_thumb.png" alt="" width="400" height="225" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2437</post-id>	</item>
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		<title>Together We Will Survive: A Cooperative Game For Two Players With Red/Red And Cyan/Cyan Glasses</title>
		<link>https://blog.dragonlab.de/2014/03/together-we-will-survive/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 02 Mar 2014 00:31:29 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
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		<category><![CDATA[Berlin]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2104</guid>

					<description><![CDATA[A week ago, we had our February Mini Game Jam. One of the themes was &#8220;local multiplayer&#8221;, which perfectly fit the idea that I already had before arriving at the jam: Cutting up some anaglyph glasses to make red/red and cyan/cyan glasses and then make a multiplayer game where each player can only see half &#8230; <a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/" class="more-link">Continue reading <span class="screen-reader-text">Together We Will Survive: A Cooperative Game For Two Players With Red/Red And Cyan/Cyan Glasses</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A week ago, we had our February Mini Game Jam. One of the themes was &#8220;local multiplayer&#8221;, which perfectly fit the idea that I already had before arriving at the jam: Cutting up some <a href="https://upload.wikimedia.org/wikipedia/commons/e/e7/Anaglyph_glasses.png" target="_blank">anaglyph glasses</a> to make red/red and cyan/cyan glasses and then make a multiplayer game where each player can only see half of the content.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/together_we_will_survive/header.png" alt="" width="432" height="163" /></p>
<p style="text-align: center;">Shoot all monsters of your color. Don&#8217;t let them touch you.<br />
Your friend does the same.</p>
<p style="text-align: center;">Easy enough so far? Good.<br />
Because you&#8217;ll also wear glasses in your color,<br />
which means you can&#8217;t see your enemies at all!</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/together_we_will_survive/photo02_thumb.png" alt="" width="432" height="163" /></p>
<p style="text-align: center;">A cooperative game about focus, teamwork, communication and fast reflexes &#8211;<br />
for two players with red/red and cyan/cyan glasses and XBox360 controllers.</p>
<p style="text-align: center;"><strong><a href="http://dragonlab.de/projects/together_we_will_survive/web/" target="_blank">Play in your browser with the Unity Webplayer!</a></strong><br />
<strong><a href="http://dragonlab.de/projects/together_we_will_survive/together-windows.zip" target="_blank">Download it for Windows!</a></strong></p>
<p style="text-align: center;">Also, have some videos about <strong>how it works</strong>:</p>
<a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/"><img decoding="async" src="https://i.ytimg.com/vi/eMwanQ7-tyk/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/"><img decoding="async" src="https://i.ytimg.com/vi/Bfk1HxGJVgo/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/"><img decoding="async" src="https://i.ytimg.com/vi/5QJPpgs24xI/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<h4 style="text-align: left;">So &#8211; how does it work?</h4>
<p>&#8230;surprisingly well! No really. But if you really don&#8217;t want to watch the first video, here&#8217;s how:</p>
<p>The yellow player fights the yellow monsters &#8211; he can&#8217;t interact with blue at all.</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/together_we_will_survive/description01.png" alt="" width="354" height="126" /></p>
<p>He wears red/red glasses though, and can&#8217;t see yellow at all&#8230;</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/together_we_will_survive/description02.png" alt="" width="354" height="126" /></p>
<p style="text-align: justify;">&#8230;but if the blue player points his beam at one of the yellow monsters, the beam is BEHIND the monster, so it looks like this:</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/together_we_will_survive/description03.png" alt="" width="354" height="164" /></p>
<p style="text-align: justify;">And now the yellow players knows where the monster is and can shoot it! All that remains now is good communication between the players and fast reflexes.</p>
<p style="text-align: justify;">If you want to see it in action, you can watch <a href="http://youtu.be/eMwanQ7-tyk" target="_blank">this video</a>.</p>
<p style="text-align: justify;">The red/red and cyan/cyan glasses worked surprisingly well in extinguishing every single trace of yellow and cyan respectively, even in a projected image! (And in case you&#8217;re wondering, red images didn&#8217;t work, there were still faint ghost images.)</p>
<p style="text-align: justify;">I really like how the game plays out. It&#8217;s interesting to see how people grow increasingly accustomed to playing it. Most start not talking at all and die a lot. Others focus solely on identifying the monsters for their partner and then die because they didn&#8217;t shoot their own enemies. Then, slowly, they start talking to each other: &#8220;There&#8217;s a monster here!&#8221;, &#8220;One there.&#8221;, &#8220;Move left! Left! Okay, you got it.&#8221; And later on some well-rehearsed teams start playing silently again for the most part, quickly finding the enemies their partner is pointing at.</p>
<p style="text-align: justify;">I might visit the colored glasses mechanics again at a later jam.</p>
<h4>Credits</h4>
<ul>
<li>Idea and Programming: Tobias Wehrum</li>
<li>Art: <a href="http://artmdk.com" target="_blank">Michael Kessler</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Sounds: <a href="http://www.freesound.org/people/robinhood76" target="_blank">Robinhood76</a>, <a href="http://www.freesound.org/people/vegemyte" target="_blank">Vegemyte</a>, <a href="http://www.freesound.org/people/marcuslee" target="_blank">Marcus Lee</a></li>
<li>Fonts: GemFont98, <a href="http://blambot.com" target="_blank">Nate Piekos</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2104</post-id>	</item>
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		<title>Robots Love To Do People Things</title>
		<link>https://blog.dragonlab.de/2013/10/robots-love-to-do-people-things/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 16:26:34 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1562</guid>

					<description><![CDATA[Last jam, I started something I called &#8220;Remote Person Control&#8220;. This jam, I refined what I had back then: The Player holds a tablet with a soundboard, showing buttons like &#8220;Left&#8221;, &#8220;Right&#8221; or &#8220;Grab&#8221;. The Robot is blindfolded and has a smartphone with headphones &#8211; and when the player presses a button, the robot hears &#8230; <a href="https://blog.dragonlab.de/2013/10/robots-love-to-do-people-things/" class="more-link">Continue reading <span class="screen-reader-text">Robots Love To Do People Things</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Last jam, I started something I called &#8220;<a href="http://blog.dragonlab.de/2013/09/remote-person-control-first-jam-prototype/" target="_blank">Remote Person Control</a>&#8220;. This jam, I refined what I had back then:</p>
<ul>
<li style="text-align: justify;">The <strong>Player</strong> holds a tablet with a soundboard, showing buttons like &#8220;Left&#8221;, &#8220;Right&#8221; or &#8220;Grab&#8221;.</li>
<li style="text-align: left;">The <strong>Robot</strong> is blindfolded and has a smartphone with headphones &#8211; and when the player presses a button, the robot hears what he pressed.</li>
</ul>
<p style="text-align: justify;">It&#8217;s still no game, but a VERY fun toy! I recorded three videos to show what the current prototype can do:</p>
<a href="https://blog.dragonlab.de/2013/10/robots-love-to-do-people-things/"><img decoding="async" src="https://i.ytimg.com/vi/uyLiIGJuApM/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2013/10/robots-love-to-do-people-things/"><img decoding="async" src="https://i.ytimg.com/vi/6hGVBTTOj-Y/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2013/10/robots-love-to-do-people-things/"><img decoding="async" src="https://i.ytimg.com/vi/HAKHNsIG51g/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">For those interested, here is the complete soundboard:</p>
<p style="text-align: left;"><a href="http://dragonlab.de/projects/remote%20person%20control/soundboard.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/remote%20person%20control/soundboard_thumb.png" alt="" width="480" height="225" /></a></p>
<p style="text-align: justify;">And here are <a href="http://qubodup.net/f/tobias-body-move.mp3" target="_blank">the voice samples</a> for you to listen to! I love the last one.</p>
<h4 style="text-align: left;">Inspiration</h4>
<p style="text-align: justify;">While I like to think that I came up with the idea myself, I obviously had inspirations. Here are those I can remember:</p>
<ul>
<li style="text-align: justify;"><a href="http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=21246" target="_blank">Signal Delay</a> by ChrisGaudino: A Ludum Dare prototype about remotely controlling a mars rover.</li>
<li style="text-align: justify;"><a href="http://www.octodadgame.com/" target="_blank">Octodad</a> by Young Horses, Inc: Octodad &#8211; Loving Father. Caring Husband. Secret Octopus. A game where you pretend to be a human by doing mundane tasks, but being an octopus with an incredible awkward control scheme makes this quite hard and incredibly funny.</li>
</ul>
<h4>Credits</h4>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Sounds: <a href="http://qubodup.net" target="_blank">Iwan Gabovitch</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: <a href="http://www.fontriver.com/font/chibi_sans_serif_next" target="_blank">Hafizul Wananda Putra</a></li>
</ul>
<p style="text-align: justify;">Thanks a lot to our artist and the robots in the videos! Our sandwich-making robot is Adam &#8220;PunyOne&#8221; Streck. If he isn&#8217;t making sandwiches, he&#8217;s making games &#8211; you can find some of them at <a href="http://justaconcept.org" target="_blank">http://justaconcept.org</a>!</p>
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		<enclosure url="http://qubodup.net/f/tobias-body-move.mp3" length="480606" type="audio/mpeg" />

		<post-id xmlns="com-wordpress:feed-additions:1">1562</post-id>	</item>
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		<title>Zombie Planet, A Game Prototype For The Leap Motion</title>
		<link>https://blog.dragonlab.de/2013/07/zombie-planet/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 17:06:38 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Leap Motion]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1248</guid>

					<description><![CDATA[For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the Leap Motion. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers. Zombie Planet Use your fingers to strike the zombies &#8230; <a href="https://blog.dragonlab.de/2013/07/zombie-planet/" class="more-link">Continue reading <span class="screen-reader-text">Zombie Planet, A Game Prototype For The Leap Motion</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the <a href="http://leapmotion.com">Leap Motion</a>. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers.</p>
<h4 style="text-align: center;">Zombie Planet</h4>
<a href="https://blog.dragonlab.de/2013/07/zombie-planet/"><img decoding="async" src="https://i.ytimg.com/vi/Avx3IdsTq50/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;">Use your fingers to strike the zombies<br />
with lightning and throw asteroids at them!</p>
<p style="text-align: center;">Defend your world against the invading<br />
undead and save your people!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/zombie_planet/zombie_planet_win.zip"><strong>Download for Windows</strong></a></p>
<h4 style="text-align: left;">Screenshots</h4>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_1.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_1_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_2.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_2_thumb.png" alt="" width="200" height="113" /></a></div>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_3.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_3_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/zombie_planet/Screenshot_4.png" target="_blank"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/zombie_planet/Screenshot_4_thumb.png" alt="" width="200" height="113" /></a></div>
<h4 style="text-align: left;">Credits</h4>
<ul style="text-align: center;">
<li style="text-align: justify;">Developers: Tobias Wehrum, Martin Stark, Robert Meyer, <a href="http://samuelstein.de" target="_blank">Samuel Stein</a></li>
<li style="text-align: justify;">Sound Design: <a href="http://freesound.org/people/qubodup" target="_blank">Iwan &#8216;qubodup&#8217; Gabovitch</a></li>
<li style="text-align: justify;">With sound samples from (click <a href="http://dragonlab.de/projects/zombie_planet/audiocredits.txt" target="_blank">here</a> for full overview): <a href="http://freesound.org/people/qubodup" target="_blank">Iwan &#8216;qubodup&#8217; Gabovitch</a>, <a href="http://opengameart.org/content/8-wet-squish-slurp-impacts" target="_blank">Independent.nu</a>, <a href="http://freesound.org/people/jessepash" target="_blank">jessepash</a>, <a href="http://freesound.org/people/Alvinwhatup2" target="_blank">Alvinwhatup2</a>, <a href="http://freesound.org/people/scarbelly25" target="_blank">scarbelly25</a>, <a href="http://www.freesound.org/people/carbilicon" target="_blank">carbilicon</a>, <a href="http://freesound.org/people/esperar" target="_blank">esperar</a></li>
<li style="text-align: justify;">Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li style="text-align: justify;">3D Art: <a href="http://opengameart.org/users/p0ss" target="_blank">p0ss</a>, <a href="http://game-barbaros.blogspot.de" target="_blank">Moser Juan José</a></li>
<li style="text-align: justify;">Font: <a href="http://www.blambot.com" target="_blank">Nate Piekos</a></li>
<li style="text-align: justify;">Planet Texture: <a href="http://www.secondmousestudios.com" target="_blank">Second Mouse Studios</a></li>
<li style="text-align: justify;">Particles &amp; Effects: <a href="http://unity3d.com" target="_blank">Unity Technologies</a></li>
</ul>
<p style="text-align: center;">Made with Unity 3D.</p>
]]></content:encoded>
					
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		<title>Blood Trial (Alpha Release)</title>
		<link>https://blog.dragonlab.de/2013/07/blood-trial-alpha-release/</link>
					<comments>https://blog.dragonlab.de/2013/07/blood-trial-alpha-release/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 16 Jul 2013 02:32:59 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1201</guid>

					<description><![CDATA[The theme for the Global Game Jam 2013 was the sound of a heartbeat. After briefly pondering making a game about friendship, love and the joys of life, our thoughts drifted off a bit and we made something, uh, a little bit different. Enter Blood Trial. Blood Trial (Alpha Release) You are participating in an &#8230; <a href="https://blog.dragonlab.de/2013/07/blood-trial-alpha-release/" class="more-link">Continue reading <span class="screen-reader-text">Blood Trial (Alpha Release)</span></a>]]></description>
										<content:encoded><![CDATA[<p>The theme for the Global Game Jam 2013 was the sound of a heartbeat. After briefly pondering making a game about friendship, love and the joys of life, our thoughts drifted off a bit and we made something, uh, a little bit different. Enter Blood Trial.</p>
<h4 style="text-align: center;">Blood Trial (Alpha Release)</h4>
<p><a href="http://dragonlab.de/projects/ggj13/temp_screenshot_01.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/ggj13/temp_screenshot_01_thumb.png" alt="" width="300" height="180" /></a></p>
<p style="text-align: center;">You are participating in an<br />
ancient ritual to appease the blood god.</p>
<p style="text-align: center;">Rip out other warriors hearts and sacrifice them<br />
at the top of the temple while they&#8217;re still beating!</p>
<p style="text-align: center;">Keep the favor of the thirsty god and he&#8217;ll reward you generously!</p>
<p style="text-align: center;">Super Smash Bros. meets Mortal Kombat in<br />
this fighting game for up to 4 players.</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/ggj13/postjam/blood_trial_0_3.1.7z" target="_blank"><strong>Download the current version for Windows</strong></a></p>
<p style="text-align: center;"><a href="http://globalgamejam.org/2013/blood-trial" target="_blank">Global Game Jam entry</a></p>
<p>I&#8217;ll make a proper post about the jam and the game later (with video and all that), but I thought that it couldn&#8217;t hurt to have a link on my blog in the meantime.</p>
<h4>Credits</h4>
<p>Programming:</p>
<ul>
<li>Tobias Wehrum</li>
<li>Benjamin Schug</li>
<li><a href="http://darioseyb.wordpress.com/" target="_blank">Dario Seyb</a></li>
</ul>
<p>Art:</p>
<ul>
<li><a href="http://artmdk.com" target="_blank">Michael Kessler</a></li>
<li>Tobias Breitenbach</li>
<li>Kirill Krysov</li>
</ul>
<p>Game Design, Producing and being all around awesome:</p>
<ul>
<li><a href="http://www.facebook.com/norbert.haacks" target="_blank">Norbert Haacks</a></li>
</ul>
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