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	<title>SFML &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/sfml/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>Kinect Artillery: A 9 hour Kinect prototype</title>
		<link>https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 23 Mar 2013 17:48:41 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[SFML]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=997</guid>

					<description><![CDATA[Another Berlin Mini Game Jam was upon us, so I thought I&#8217;d prove once again that I have no sense of how much time certain things need whatsoever. I had the feeling that making a Kinect game would be a good way to do that, and together with Heiko Weible and graphics by Jana Leinweber &#8230; <a href="https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/" class="more-link">Continue reading <span class="screen-reader-text">Kinect Artillery: A 9 hour Kinect prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Another Berlin Mini Game Jam was upon us, so I thought I&#8217;d prove once again that I have no sense of how much time certain things need whatsoever. I had the feeling that making a Kinect game would be a good way to do that, and together with <a href="http://scoolbook.org" target="_blank" rel="noopener noreferrer">Heiko Weible </a>and graphics by Jana Leinweber I actually finished not <em>too</em> much after the allotted time frame.</p>
<h4 style="text-align: center;">Kinect Artillery</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/kinectartillery/presentation_01_downsized.png"><img decoding="async" class="aligncenter" src="https://dragonlab.de/projects/kinectartillery/presentation_01_thumb.png" alt="" width="480" height="270" /></a></p>
<p style="text-align: center;">You fasten the grip around your gun and<br />
check your shield once again: Everything&#8217;s fine.<br />
You&#8217;re ready.</p>
<p style="text-align: center;">Will you shoot down your enemy?<br />
Or collect enough stars to win?</p>
<p style="text-align: center;">Whatever you goal is, do your best to win in Kinect Artillery!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/kinectartillery/KinectArtillery.zip"><strong>Download it for Windows!</strong></a><br />
You&#8217;ll also need the <a href="https://www.microsoft.com/en-us/download/details.aspx?id=34811" target="_blank" rel="noopener noreferrer">Kinect for Windows Runtime</a>.</p>
<a href="https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/"><img decoding="async" src="https://i.ytimg.com/vi/ipg2f-qwCPM/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">I&#8217;m quite proud with how that turned out. Obviously we didn&#8217;t write all the code in the 9 hour timeframe, but I think it&#8217;s still an impressing feat to pull off &#8211; and it plays fine. While it&#8217;s a bit awkward to turn to the side, seeing your silhouette following your motions is very satisfying, and the general look works surprisingly well.</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum, <a href="http://scoolbook.org" target="_blank" rel="noopener noreferrer">Heiko Weible</a></li>
<li>Art: Jana Leinweber</li>
<li>Music: <a href="http://incompetech.com" target="_blank" rel="noopener noreferrer">Kevin MacLeod</a></li>
<li>Sound: <a href="http://nexuschild.bandcamp.com" target="_blank" rel="noopener noreferrer">Moritz Ufer</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">997</post-id>	</item>
		<item>
		<title>Whistling a merry tune for this months EGP: Dragonflute</title>
		<link>https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/</link>
					<comments>https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 30 Aug 2010 02:46:59 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[SFML]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=231</guid>

					<description><![CDATA[Finally, Dragonflute is finished! In this game, made for the Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme, you control this cute little fellow: (&#60;&#8211; Click the dragon to download the Windows release) As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but by &#8230; <a href="https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/" class="more-link">Continue reading <span class="screen-reader-text">Whistling a merry tune for this months EGP: Dragonflute</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Finally, <strong>Dragonflute</strong> is finished! In this game, made for the<a title="Experimental Gameplay Project: ZERO BUTTONS" href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank"> Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme</a>, you control this cute little fellow:<br />
<a href="http://blog.dragonlab.de/?download=Dragonflute"><img loading="lazy" decoding="async" class="noframe" style="border: 0pt none;" src="https://www.dragonlab.de/projects/dragonflute/player.png" alt="" width="106" height="59" border="0" /></a> <strong>(&lt;&#8211; Click the dragon to download the Windows release)</strong></p>
<p style="text-align: justify;">As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. :)</p>
<p style="text-align: justify;">The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/dragonflute/screenshot.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Dragonflute: Screenshot" src="https://www.dragonlab.de/projects/dragonflute/screenshot_thumb.png" alt="" width="512" height="300" /></a></p>
<p style="text-align: justify;">I&#8217;m ambivalent how this one came out. Gameplay-wise it is not top-notch, and the pitch is often off (especially when not using an instrument), on the other side I think that it shows the key-concept rather well.</p>
<p style="text-align: justify;">I guess I&#8217;m (heavily) over 7 days, I didn&#8217;t always work day-to-day and didn&#8217;t count the time &#8211; but since the topic &#8220;pitch recognition&#8221; wasn&#8217;t too easy and required some fiddling with calibration and configuration, not to speak about the keyless interface, the overtime is understandable I guess.</p>
<p style="text-align: justify;">The pitch recognition itself is working fairly well &#8211; good enough for a prototype, though I would&#8217;ve hoped that it worked better with humming. Oh, well.</p>
<p style="text-align: justify;">For this game I used C++ with my beloved <a title="SFML" href="http://www.sfml-dev.org" target="_blank">SFML</a> and <a title="FMOD" href="http://www.fmod.org/" target="_blank">FMOD</a> as sound framework.</p>
<p style="text-align: justify;">For those interested, here is the source code in form of an <a title="Source Code" href="http://blog.dragonlab.de/?download=DragonfluteSourcecode" target="_blank">Eclipse CDT Project: Source Code</a> (<a href="http://opensource.org/licenses/BSD-3-Clause">New BSD License</a>).</p>
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		<item>
		<title>Hope this doesn’t get rejected (yet another EGP prototype): “The Job”</title>
		<link>https://blog.dragonlab.de/2010/02/the-job/</link>
					<comments>https://blog.dragonlab.de/2010/02/the-job/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 28 Feb 2010 19:38:41 +0000</pubDate>
				<category><![CDATA[Write-Ups]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[SFML]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146</guid>

					<description><![CDATA[And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: Rejection. Well, it is more a prototype than a game, but I will call it &#8220;game&#8221; anyway, simply because it sounds better this way. :) Anyway, in the game you will be tested if you are good enough for &#8230; <a href="https://blog.dragonlab.de/2010/02/the-job/" class="more-link">Continue reading <span class="screen-reader-text">Hope this doesn’t get rejected (yet another EGP prototype): “The Job”</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="166" data-permalink="https://blog.dragonlab.de/2010/02/the-job/the_job_logo/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" data-orig-size="150,150" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The Job: Logo" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" class="aligncenter size-full wp-image-166 noborder" style="background-color: auto;" title="The Job: Logo" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" alt="" width="150" height="150" /></p>
<p style="text-align: justify;">And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: <a title="EGP: Rejection" href="http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/" target="_blank">Rejection</a>.</p>
<p style="text-align: justify;">Well, it is more a prototype than a game, but I will call it &#8220;game&#8221; anyway, simply because it sounds better this way. :)</p>
<p style="text-align: justify;">Anyway, in the game you will be tested if you are good enough for The Job. It is sort of an art game, and it isn&#8217;t really good. To say anything more would be a spoiler, only so much: Yes, this game has an end.</p>
<p style="text-align: justify;">Fun facts about the game:</p>
<ul style="text-align: justify;">
<li>Due to time constraints, I changed the concept at least 3 times. (Which might be the reason why it&#8217;s hard to solve. Or why it isn&#8217;t any fun. Like, at all.)</li>
<li>Since this is my first plattformer, I learnt much stuff about how they are developed. Or rather, how they aren&#8217;t. And when I think about it, it doesn&#8217;t really have any platforms, although the engine would allow it. Hu.</li>
<li>None of my recruted-in-a-hurry beta testers could beat the game without help.</li>
<li>Don&#8217;t try to insert artsy messages at last minute. It simply doesn&#8217;t work.</li>
</ul>
<p style="text-align: justify;">Oh, and some useful facts:</p>
<ul style="text-align: justify;">
<li>This time my engine of choice was the <a href="http://www.sfml-dev.org/" target="_blank">Simple and Fast Multimedia Library</a> &#8211; great thing!</li>
<li>Developing editors is hard. I don&#8217;t know what I would&#8217;ve done if I hadn&#8217;t found <a title="gametuto.com: In game c++ map editor tutorial with IndieLib engine that dosen’t use tiles but pieced images like in Braid or Aquaria games" href="http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/" target="_blank">this great tutorial on gametuto.com</a></li>
</ul>
<p style="text-align: justify;">Here&#8217;s a screenshot:</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot.png" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="149" data-permalink="https://blog.dragonlab.de/2010/02/the-job/the_job_screenshot_small/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" data-orig-size="510,183" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small-300x107.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" class="aligncenter size-full wp-image-149" title="Screenshot" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" alt="" width="510" height="183" srcset="https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png 510w, https://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small-300x107.png 300w" sizes="auto, (max-width: 510px) 100vw, 510px" /></a></p>
<p style="text-align: justify;">Edit: Since this prototype wasn&#8217;t any fun at all, I decided to stop wasting everyones time and took the download down. I suggest you head over to the fine other games I have here at the blog!<strong><br />
</strong></p>
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