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<channel>
	<title>Keyboard &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/keyboard/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)</title>
		<link>https://blog.dragonlab.de/2014/10/snakeformer/</link>
					<comments>https://blog.dragonlab.de/2014/10/snakeformer/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 26 Oct 2014 17:19:01 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Awesome Minigames]]></category>
		<category><![CDATA[Top 7]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2604</guid>

					<description><![CDATA[A few months ago, I made my first puzzle game ever for Ludum Dare 29. It was well received (#16 in Innovation!) and players called it &#8220;clever&#8221; and &#8220;challenging&#8221;, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease &#8230; <a href="https://blog.dragonlab.de/2014/10/snakeformer/" class="more-link">Continue reading <span class="screen-reader-text">SnakeFormer: Half Snake, Half Platformer! (Post Ludum Dare Compo Edition)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few months ago, I made my first puzzle game ever for <a href="http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=2587">Ludum Dare 29</a>. It was well received (#16 in Innovation!) and players called it &#8220;clever&#8221; and &#8220;challenging&#8221;, but the difficulty curve was too steep. Now, I finally found the time to make a post-compo edition with more and easier tutorial levels to ease the beginning and a really hard one where you can test your mettle! I humbly present:</p>
<h4 style="text-align: center;"><img loading="lazy" decoding="async" data-attachment-id="2617" data-permalink="https://blog.dragonlab.de/2014/10/snakeformer/banner/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" data-orig-size="250,94" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Banner" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" class="aligncenter size-full wp-image-2617" src="https://blog.dragonlab.de/wp-content/uploads/2014/10/Banner.png" alt="Banner" width="250" height="94" /></h4>
<p style="text-align: center;">Snake meets platformer physics!</p>
<p style="text-align: center;">A short puzzle game combining two<br />
well-known concepts to form a unique hybrid.</p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/TobiasW/snakeformer-post-ld-compo-edition"><strong>Play right here in your browser!</strong></a><br />
(And maybe rate it! Or share it with friends who might like it.)</p>
<p style="text-align: center;"><strong>Download for</strong> <a href="http://dragonlab.de/projects/snakeformer/snakeformer_win.zip"><strong>Windows</strong></a><strong>,</strong> <strong><a href="http://dragonlab.de/projects/snakeformer/snakeformer_mac.zip">OS/X</a></strong><strong> or</strong><a href="http://dragonlab.de/projects/snakeformer/snakeformer_linux.rar"><strong> Linux</strong></a><strong>!</strong></p>
<a href="https://blog.dragonlab.de/2014/10/snakeformer/"><img decoding="async" src="https://i.ytimg.com/vi/x3GqULFG5Gc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">&#8220;But,&#8221; you might say, &#8220;only 9 levels?&#8221; Yeah, for now. I think it&#8217;s enough to demonstrate the concept well and especially the later levels might take some time to solve. I&#8217;m pondering releasing it on Android soon, and maybe, just maybe, I&#8217;ll search for a level designer and get more levels made. If you like it and want more of it, please leave a comment!</p>
<p>Credits:</p>
<ul>
<li>Idea and Programming: Tobias Wehrum</li>
<li>Fonts by <a href="http://www.dafont.com/manuel-viergutz.d2029%20" target="_blank">Manuel Viergutz</a> and <a href="http://www.rolandhuse.com" target="_blank">Roland Huse</a></li>
<li>Music generated with <a href="http://abundant-music.com" target="_blank">Abundant Music</a></li>
</ul>
<p>Screenshots:</p>
<div style="text-align: center;"><a href="http://dragonlab.de/projects/snakeformer/level2.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level2_thumb.png" alt="" width="256" height="192" /></a>      <a href="http://dragonlab.de/projects/snakeformer/level6.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level6_thumb.png" alt="" width="256" height="192" /><br />
</a><br />
<a href="http://dragonlab.de/projects/snakeformer/level8.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level8_thumb.png" alt="" width="256" height="192" /></a>      <a href="http://dragonlab.de/projects/snakeformer/level5.png"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/snakeformer/level5_thumb.png" alt="" width="256" height="192" /></a></div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2604</post-id>	</item>
		<item>
		<title>An EyeTracker Perspective Experiment</title>
		<link>https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/</link>
					<comments>https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 23:06:25 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Alternative Input]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Eye Tracker]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2603</guid>

					<description><![CDATA[A month ago at the last Berlin Mini Game Jam, I set out to experiment and get acquainted with the Tobii EyeX which can track where your eyes are &#8211; and more importantly, where exactly you look on the screen. The obvious thing would be to use that gaze tracking, but out of ideas and &#8230; <a href="https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/" class="more-link">Continue reading <span class="screen-reader-text">An EyeTracker Perspective Experiment</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A month ago at the last Berlin Mini Game Jam, I set out to experiment and get acquainted with the <a href="http://www.tobii.com/en/eye-experience" target="_blank">Tobii EyeX</a> which can track where your eyes are &#8211; and more importantly, where exactly you look on the screen. The obvious thing would be to use that gaze tracking, but out of ideas and inspired by <a href="https://www.youtube.com/watch?v=yTApE-3vqHo" target="_blank">Amazon Fire Dynamic Perspective</a>, I tried to use the actual <em>eye</em> tracking to make the monitor behave like a window into a real-life scene.</p>
<h4 style="text-align: center;">An EyeTracker Perspective Experiment</h4>
<a href="https://blog.dragonlab.de/2014/10/eyetracker-perspective-experiment/"><img decoding="async" src="https://i.ytimg.com/vi/JlccjcT-f8o/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/eyetracker_perspective_experiment/eyetracker_perspective_experiment_win.zip" target="_blank"><strong>Download for Windows!</strong></a></p>
<p style="text-align: justify;">My goal was to create the illusion of actual 3D, but maybe due to my scene not being very exciting that turned out rather boring. It looked a bit more interesting once I dropped the &#8220;real-life window&#8221; idea and made it more a &#8220;choose your perspective with head movement&#8221; control by exaggerating the movement. By then, I had only half an hour left and no gameplay, so I did the obvious: I added polka and bouncing balls that shoot where you look! Maybe it could have been an interesting horror game with good assets and actual gameplay &#8211; although for an immersive perspective horror game, I would probably rather use an Oculus Rift.</p>
<p style="text-align: justify;">And man, it&#8217;s hard to come up with good ideas for this device. While eye tracking is widely established for user testing, it&#8217;s rather new when it comes to being used in games themselves. I certainly don&#8217;t make it easier for myself with my rules for experiments with new technology:</p>
<ol>
<li>The new technology must be used for a part of the core gameplay.</li>
<li style="text-align: justify;">The benefits (e.g. immersion, precision, ease of use, unique aspects) of using the new technology over traditional technology must outweigh the disadvantages for the intended purpose.</li>
</ol>
<p style="text-align: justify;">Eye trackers seems to be more suited for passive or highly situative supporting roles &#8211; targeting, for example, seems to be easier and more precisely done with a joystick or a mouse for most purposes. But by now, I have a really cool idea that I want to experiment with next time. Can&#8217;t wait until I get a new laptop with USB3 so I can try my hand at eye tracking again!</p>
<p>Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Sounds by <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a></li>
<li>Music by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
]]></content:encoded>
					
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		<item>
		<title>webcat</title>
		<link>https://blog.dragonlab.de/2013/10/webcat/</link>
					<comments>https://blog.dragonlab.de/2013/10/webcat/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 14:03:29 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1573</guid>

					<description><![CDATA[For a university course, I was tasked to make a thing with JavaScript/Crafty. Since I am not particularly fond of HTML5, I wanted to do something playful that I couldn&#8217;t do with any other technology. Please welcome with me: webcat. webcat webcat 1) Take this link up there and drag it to the bookmark bar &#8230; <a href="https://blog.dragonlab.de/2013/10/webcat/" class="more-link">Continue reading <span class="screen-reader-text">webcat</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">For a university course, I was tasked to make a thing with JavaScript/<a href="http://craftyjs.com">Crafty</a>. Since I am not particularly fond of HTML5, I wanted to do something playful that I couldn&#8217;t do with any other technology. Please welcome with me: webcat.</p>
<h4 style="text-align: center;">webcat</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/webcat/media/screenshot01.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/webcat/media/screenshot01_thumb.png" alt="" width="174" height="93" /></a><a>webcat</a></p>
<p style="text-align: center;">1) Take this link up there and drag it to the bookmark bar or favourites.</p>
<p style="text-align: center;">2) Go to some other page (<a href="http://de.wikipedia.org/wiki/Wikipedia:Hauptseite">Wikipedia</a> works well, for example).</p>
<p style="text-align: center;">3) Click on the bookmark/favourite &#8220;webcat&#8221; link!</p>
<a href="https://blog.dragonlab.de/2013/10/webcat/"><img decoding="async" src="https://i.ytimg.com/vi/XdiR2liEv6c/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">There isn&#8217;t anything to do but running around and double-jumping, but hey, now you can add a cat to any webpage you want!</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Cat Sprite: <a href="http://opengameart.org/users/dogchicken" target="_blank">dogchicken</a></li>
<li>Music in the video: <a href="http://freesiarose.newgrounds.com/" target="_blank">FreesiaRose</a></li>
</ul>
]]></content:encoded>
					
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		<item>
		<title>Hammertennis: ChainJam 4 Players Edition</title>
		<link>https://blog.dragonlab.de/2013/10/hammertennis-chainjam/</link>
					<comments>https://blog.dragonlab.de/2013/10/hammertennis-chainjam/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 00:51:28 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1551</guid>

					<description><![CDATA[A few weeks ago, I participated in the ChainJam. It was about making 4 player local multiplayer games, each lasting only one minute &#8211; and then we&#8217;d take all of them and string them randomly together, playing one after another and keeping the score throughout the game. It&#8217;s pretty well explained here! Since my previous &#8230; <a href="https://blog.dragonlab.de/2013/10/hammertennis-chainjam/" class="more-link">Continue reading <span class="screen-reader-text">Hammertennis: ChainJam 4 Players Edition</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago, I participated in the <a href="http://chainjam.com" target="_blank">ChainJam</a>. It was about making 4 player local multiplayer games, each lasting only one minute &#8211; and then we&#8217;d take all of them and string them randomly together, playing one after another and keeping the score throughout the game. It&#8217;s pretty well explained <a href="http://joon.be/chainjam/wp-content/uploads/2013/09/chainjam-info4.png" target="_blank">here</a>!</p>
<p style="text-align: justify;">Since my previous tries to remake my beloved <a title="Hammertennis: Tennis, But With Giant Hammers Instead Of Rackets" href="http://blog.dragonlab.de/2012/12/hammertennis/" target="_blank">Hammertennis</a> as a Unity game failed, I used the ChainJam as an excuse to experiment some more. After a day of coding (and a little revision later to make it able to work as a stand-alone), I got this:</p>
<h4 style="text-align: center;">Hammertennis: ChainJam 4 Players Edition</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/chainjam-hammertennis/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/chainjam-hammertennis/screenshot_thumb.png" alt="" width="200" height="200" /></a></p>
<p style="text-align: center;">Try to keep balls in your territory to score points!</p>
<p style="text-align: center;">Playable with gamepads or multiple keyboards.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/chainjam-hammertennis/web/" target="_blank"><strong>Play it online here!</strong></a></p>
<p style="text-align: justify;">So &#8211; am I content with it? Gameplay-wise, I am not &#8211; it keeps the uncontrollability that was fun in the <a title="Hammertennis: Tennis, But With Giant Hammers Instead Of Rackets" href="http://blog.dragonlab.de/2012/12/hammertennis/" target="_blank">original Hammertennis</a>, but because it&#8217;s so cramped and you now have 4 players instead of two, the interaction feels more meaningless. I learned to use <a href="http://ragespline.com" target="_blank">RageSpline</a> and <a href="http://forum.unity3d.com/threads/131141-Open-Source-Farseer-Physics-Engine-%28Box2D%29-port-for-Unity-%28WIP%29" target="_blank">Farseer</a> though, and I am quite happy with the visual look I achieved. I think it&#8217;s a huge step forward from my usual programmer art. So &#8211; no, the game isn&#8217;t that great, but I think it&#8217;ll help me a lot when I try to make the next revision in the Hammertennis prototype series!</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Design, Programming: Tobias Wehrum</li>
<li>Sound: <a href="https://www.facebook.com/pages/Nexus-Child/107215252654563" target="_blank">Moritz Ufer</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Font: <a href="http://www.thenorthernblock.co.uk" target="_blank">The Northern Block</a></li>
</ul>
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		<item>
		<title>SwapSwatch</title>
		<link>https://blog.dragonlab.de/2013/09/swapswatch/</link>
					<comments>https://blog.dragonlab.de/2013/09/swapswatch/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 21:56:01 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1473</guid>

					<description><![CDATA[Many moons ago, when the earth was still young and Astrid and Pete still lived in Berlin, Heiko, Kelsey and me formed a jam team with them &#8211; a team whose epic adventures will be told throughout the centuries. We also made a silly little jam game for a theme long forgotten: SwapSwatch You&#8217;re trying &#8230; <a href="https://blog.dragonlab.de/2013/09/swapswatch/" class="more-link">Continue reading <span class="screen-reader-text">SwapSwatch</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Many moons ago, when the earth was still young and Astrid and Pete still lived in Berlin, Heiko, Kelsey and me formed a jam team with them &#8211; a team whose epic adventures will be told throughout the centuries. We also made a silly little jam game for a theme long forgotten:</p>
<h4 style="text-align: center;">SwapSwatch</h4>
<p><a href="http://dragonlab.de/projects/swapswatch/screenshot01.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/swapswatch/screenshot01_thumb.png" alt="" width="200" height="200" /></a></p>
<p style="text-align: center;">You&#8217;re trying to collect all the colors!<br />
Sadly you can&#8217;t suck colors yourself.</p>
<p style="text-align: center;">Cuttlefishs to the resue! Don the right cuttlefish<br />
to fill your color reservoir in the respective zone.<br />
Also do the reasonable thing: Let him spit ink at your opponent!</p>
<p style="text-align: center;">But beware of the police clouds, giving fines to everyone<br />
who is in the wrong color zone with a cuttlefish.</p>
<p style="text-align: center;">A super serious game for two players<br />
on keyboard or XBox360 controllers!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/swapswatch/swapswatch.zip" target="_blank"><strong>Download for Windows!</strong></a></p>
<a href="https://blog.dragonlab.de/2013/09/swapswatch/"><img decoding="async" src="https://i.ytimg.com/vi/aTxXEOK9bmc/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">I have no idea what we were thinking. Don&#8217;t ask. I regret nothing.</p>
<h4>Credits</h4>
<ul>
<li>Programming: Tobias Wehrum, <a href="http://visual-generation.de" target="_blank">Heiko Weible</a></li>
<li>Art: <a href="http://kelsey-bass.com" target="_blank">Kelsey Bass</a>, <a href="http://www.astridbin.com" target="_blank">S. Astrid Bin</a></li>
<li>Sound Design/Original Music: <a href="http://www.petehaughie.com" target="_blank">Petard Haughie</a></li>
<li>Font: <a href="http://www.fontriver.com/font/chibi_sans_serif_next/">Hafizul Wananda Putra</a></li>
<li>With music by <a href="http://incompetech.com">Kevin MacLeod</a></li>
</ul>
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