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<channel>
	<title>8 Players &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/8-players/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>Together We Defend, A Cooperative Crowd Game Prototype</title>
		<link>https://blog.dragonlab.de/2016/03/together-we-defend/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 19 Mar 2016 17:47:27 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[5 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[7 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Crowd Game]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3832</guid>

					<description><![CDATA[I&#8217;ve made prototypes for local multiplayer games with 10+ people before &#8211; some very successfully, some less so, but always with great pleasure. There is something magical about a crowd of people all playing the same game together. You don&#8217;t just need to design good mechanics though &#8211; the game should balance well with a &#8230; <a href="https://blog.dragonlab.de/2016/03/together-we-defend/" class="more-link">Continue reading <span class="screen-reader-text">Together We Defend, A Cooperative Crowd Game Prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;ve made prototypes for local multiplayer games with 10+ people before &#8211; some very <a href="http://blog.dragonlab.de/2014/06/screamy-bird/" target="_blank" rel="noopener">successfully</a>, some <a href="http://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/" target="_blank" rel="noopener">less so</a>, but always with great pleasure. There is something magical about a crowd of people all playing the same game together. You don&#8217;t just need to design good mechanics though &#8211; the game should balance well with a few or with a lot of people, which is also hard to test because you always need a crowd. Another problem is input: While yelling with varying volume in <a href="http://blog.dragonlab.de/2014/06/screamy-bird/" target="_blank" rel="noopener">Screamy Bird</a> is tremendously fun, it is a bit limited control-wise. Unless your crowd is very small, giving everyone a gamepad is not an option. But these days, most people have a smartphone with a web browser, and luckily, platforms like <a href="http://airconsole.com" target="_blank" rel="noopener">AirConsole</a> and <a href="http://superhappyfuntimes.net" target="_blank" rel="noopener">HappyFunTimes</a> make using these as controllers extremly easy!</p>
<p style="text-align: justify;">My goal was to make a game where people <em>have</em> to cooperate and that scales well with different amounts of players. To ensure cooperation, the game would feature two radically asymmetric roles: the Shooter, which can attack but dies to a single hit, and the Defender, which has no offensive capabilities, but whose shield can absorb any amount of damage. In the center of the games are the Cores which the players have to defend. Enemies come in from all around the screen and try to destroy the players and the Cores, whatever is nearest. The enemies&#8217; projectiles are heat-seeking &#8211; they will always hit something, so without the Defenders, the Core and the Shooters will be destroyed rather sooner than later; but without the Shooters, the defenders could not destroy a single enemy.</p>
<p style="text-align: justify;">This was a jam game done in about 12 hours and everyone around me was busy, so I there was no way I could balance it properly. I solved that dilemma by assuming the role of the game master: I would sit at the keyboard and spawn enemies.</p>
<p style="text-align: justify;">Apart from troublesome connection problems, the game worked rather well for a jam game and the crowd loved it. Here is a video of the presentation:</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/lcXYGkdq1QM" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Together We Defend, A Cooperative Crowd Game Prototype" title="Play video &quot;Together We Defend, A Cooperative Crowd Game Prototype&quot;">https://youtu.be/lcXYGkdq1QM</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/lcXYGkdq1QM" title="Together We Defend, A Cooperative Crowd Game Prototype">Together We Defend, A Cooperative Crowd Game Prototype (https://youtu.be/lcXYGkdq1QM)</a></noscript></div>
</div>
<p style="text-align: justify;">The video was filmed by <a href="http://youtube.com/qubodup" target="_blank" rel="noopener">Iwan Gabovitch</a> and the sound effects are from the fabulous <a href="https://www.assetstore.unity3d.com/en/#!/content/17256" target="_blank" rel="noopener">Universal Sound Effects</a> which I can very much recommend.</p>
<p>Connection problems aside, I am very content with how the mechanics worked out and I think there is a lot of potential there. I will probably revisit this prototype some day and make a proper game out of it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3832</post-id>	</item>
		<item>
		<title>Chronic the Hedgehog, An Urban Game About Persuading Strangers On Escalators</title>
		<link>https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/</link>
					<comments>https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 25 Jun 2015 17:05:58 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[Physical Games]]></category>
		<category><![CDATA[Team-based]]></category>
		<category><![CDATA[Urban Games]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3184</guid>

					<description><![CDATA[I&#8217;m currently taking part in a Concordia summer program called &#8220;Critical Hit&#8221; in Montreal, Canada. It&#8217;s about making games &#8211; and, more specifically, about making experimental games using wearables. The first week was more about getting to know each other, getting several workshops (among others for using Pebble and Muse) and playing urban games with &#8230; <a href="https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/" class="more-link">Continue reading <span class="screen-reader-text">Chronic the Hedgehog, An Urban Game About Persuading Strangers On Escalators</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;m currently taking part in a Concordia summer program called &#8220;<a href="http://criticalhitmontreal.ca">Critical Hit</a>&#8221; in Montreal, Canada. It&#8217;s about making games &#8211; and, more specifically, about making experimental games using wearables. The first week was more about getting to know each other, getting several workshops (among others for using <a href="https://cloudpebble.net/" target="_blank" rel="noopener">Pebble</a> and <a href="http://www.choosemuse.com" target="_blank" rel="noopener">Muse</a>) and playing urban games with each other before the actual jamming is going to start.</p>
<p style="text-align: justify;">I did make one game this week though: Chronic the Hedgehog, an Urban Game on escalators about persuading strangers, made in about 1 hour together with <a href="https://twitter.com/one_crafty_lady" target="_blank" rel="noopener">Jessica Blanchet</a>, <a href="https://twitter.com/graysonearle" target="_blank" rel="noopener">Grayson Earle</a> and <a href="https://twitter.com/Titouan_Millet" target="_blank" rel="noopener">Titouan Millet</a>.</p>

<p style="text-align: center;">(Video taken by Jessica Rose Marcotte)</p>
<p style="text-align: justify;">The game is played with two teams, two escalators, two cups, a dice per team member and a lot of unsuspecting strangers.</p>
<p style="text-align: justify;">One team starts at the upper position, the other one at the lower position. I will explain the game from the lower team perspective &#8211; the other team just does the same mirrored.</p>
<p style="text-align: justify;">To prepare the game, the lower team places a cup in front of the downstream escalator. Then each team member takes a dice and they queue in front of the upstream escalator.</p>
<p style="text-align: justify;">Once the game starts, the first team member steps on the upstream escalator. They cannot move their feet &#8211; they have to stand on it until they reach the top. In the meantime, they try to get a stranger on the parallel downstream escalator to take their dice and put it in the cup on the botton of the downstream escalator. If they succeed, this team member is done. If they don&#8217;t, they have to take the downstream escalator to go down again and queue for another try.</p>
<p style="text-align: justify;">Once your team member reaches the top, the next queued team member can start.</p>
<p style="text-align: justify;">The goal is to be the first team which has all their dice in their cup.</p>
<p style="text-align: justify;">And yeah, that&#8217;s the game. It was a bit chaotic, but pretty fun.</p>
<p style="text-align: justify;">If you want to read more about the first week, take a look at the <a href="http://www.criticalhitmontreal.ca/critical-hit-2015-week-1-recap/">recap post</a> on the Critical Hit website!</p>
<p style="text-align: justify;">PS: Here&#8217;s a picture to appease the preview thumbnail generation gods of Social Media.</p>
<p style="text-align: justify;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg"><img decoding="async" data-attachment-id="3198" data-permalink="https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/chronic-the-hedgehog-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg" data-orig-size="568,320" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Chronic-the-Hedgehog" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg" class=" size-full wp-image-3198 aligncenter" src="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg" alt="Chronic-the-Hedgehog" width="568" height="320" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg 568w, https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog-128x72.jpg 128w" sizes="(max-width: 568px) 100vw, 568px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3184</post-id>	</item>
		<item>
		<title>A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours</title>
		<link>https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 19:58:17 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
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		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Online Multiplayer]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2567</guid>

					<description><![CDATA[A few weeks ago, I participated in the Ludum Dare 30. The theme was &#8220;Connected Worlds&#8221;, and I thought &#8220;Hey, nevermind that I never made an online multiplayer game before, I should totally try to make one in 48 hours!&#8221; Unexpectedly, it actually turned out pretty great &#8211; you can read more about that in &#8230; <a href="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/" class="more-link">Continue reading <span class="screen-reader-text">A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago, I participated in the <a href="http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=2587" target="_blank">Ludum Dare 30</a>. The theme was &#8220;Connected Worlds&#8221;, and I thought &#8220;Hey, nevermind that I never made an online multiplayer game before, I should <strong>totally</strong> try to make one in 48 hours!&#8221; Unexpectedly, it actually turned out pretty great &#8211; you can read more about that <a title="A Light in the Darkness – Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game" href="http://blog.dragonlab.de/2014/09/a-light-in-the-darkness-postmortem/" target="_blank">in my postmortem</a> if you&#8217;d like to. And below you can find the ~52 hour post-compo version with a few bugfixes and sound effects!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/ld30/postcompo_web/"><img loading="lazy" decoding="async" data-attachment-id="2568" data-permalink="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/splash/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" class="aligncenter wp-image-2568 size-full" src="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png" alt="" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/10/splash.png 432w, https://blog.dragonlab.de/wp-content/uploads/2014/10/splash-300x113.png 300w" sizes="auto, (max-width: 432px) 100vw, 432px" /></a></p>
<p style="text-align: center;">You are flame bearers, braving the darkness,<br />
carrying letters and escorting travellers<br />
through the eternal darkness between<br />
the mountains to the south and<br />
the sea kingdom to the north.</p>
<p style="text-align: center;">Overcome obstacles. Carry the torch on. Work together.</p>
<p style="text-align: center;">Go north. Ignore sounds in the dark.</p>
<p style="text-align: center;">And most importantly: Don&#8217;t let the flame die.</p>
<p style="text-align: center;"><strong>Send the link to a friend, <a href="http://dragonlab.de/projects/ld30/postcompo_web/">and play it in your browser</a> with the Unity plugin!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/ld30/postcompo_light_win.zip">Windows</a>, <a href="http://dragonlab.de/projects/ld30/postcompo_light_linux.zip">Linux</a> or <a href="http://dragonlab.de/projects/ld30/postcompo_light_mac.zip">Mac</a>!</strong></p>
<p style="text-align: center;">Here is a video with clips of lots of people playing it on <a href="http://www.twitch.tv/dvcolgan" target="_blank">dvcolgan&#8217;s stream</a>:</p>
<a href="https://blog.dragonlab.de/2014/10/a-light-in-the-darkness/"><img decoding="async" src="https://i.ytimg.com/vi/B5lKjLS6-70/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">Used Assets:</p>
<ul>
<li style="text-align: left;">Fonts: Candela Bold by <a href="http://www.fontsquirrel.com/fonts/Candela" target="_blank">La Tipomatika</a>, You Murderer BB by <a href="http://www.1001fonts.com/youmurderer-bb-font.html" target="_blank">Nate Piekos</a></li>
<li style="text-align: left;">Sound effects taken from <a href="http://www.universalsoundfx.com/" target="_blank">Universal Sound FX</a></li>
<li style="text-align: left;">Music made with <a href="http://abundant-music.com" target="_blank">Abundant Music</a>, atmospheric sounds by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">2567</post-id>	</item>
		<item>
		<title>Screamy Bird, A Yelling Game Prototype For A Small Crowd</title>
		<link>https://blog.dragonlab.de/2014/06/screamy-bird/</link>
					<comments>https://blog.dragonlab.de/2014/06/screamy-bird/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 30 Jun 2014 19:48:20 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
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		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[7 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Microphone]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2437</guid>

					<description><![CDATA[Yell to make the bird fly up, be silent to make it fly down. Fun for the whole family AND the neighbors, even if they aren’t in the same room!]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It seems like everyone and their dog has made a Flappy Bird clone by now, but so far I just didn&#8217;t feel inspired. That changed at this Mini Game Jam: I wanted to make a game with audio control (which I <a title="Whistling a merry tune for this months EGP: Dragonflute" href="http://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/" target="_blank" rel="noopener noreferrer">had tried before</a>) and needed simple gameplay for it &#8211; and then I realized that a scrolling avoider-type would fit perfectly. So without further ado, this is how Flappy Bird might have played like if it was made by the <a href="https://www.youtube.com/watch?v=QYPwYfbi8jA" target="_blank" rel="noopener noreferrer">GNILLEY</a> developer:</p>
<h4 style="text-align: center;">Screamy Bird</h4>
<a href="https://blog.dragonlab.de/2014/06/screamy-bird/"><img decoding="async" src="https://i.ytimg.com/vi/F4obIjiHI9k/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;">Yell to make the bird fly up,<br />
be silent to make it fly down.</p>
<p style="text-align: center;">Fun for the whole family AND the neighbors,<br />
even if they aren&#8217;t in the same room!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/screamy_bird/web/" target="_blank" rel="noopener noreferrer"><strong>Play in your browser!</strong></a></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/screamy_bird/screamy_bird_win.zip" target="_blank" rel="noopener noreferrer"><strong>Download for Windows!</strong></a></p>
<p style="text-align: justify;">I don&#8217;t know where people could possibly play this game without bothering anybody, but it was a big success fun-wise and was well received in the presentations. My favourite part is that it&#8217;s easily playable with crowds!</p>
<p style="text-align: justify;">(And it would probably be <em>perfect</em> on smartphones, haha.)</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Font: <a href="http://www.moorstation.org/typoasis/designers/gemnew/home.htm" target="_blank" rel="noopener noreferrer">GemFonts</a></li>
</ul>
<p>Thanks to:</p>
<ul>
<li>The stars of the video! If you want to be named and/or want to have a link here, please tell me!</li>
<li><a href="http://aztecfox.com" target="_blank" rel="noopener noreferrer">Huel Fuchsberger</a> for helping me with the video editing!</li>
</ul>
<p>Apologies to:</p>
<ul>
<li>Anybody who was sharing a room with me while I was developing this. I&#8217;m so very, very sorry.</li>
</ul>
<hr />
<p>&nbsp;</p>
<p>And now, because social media websites love pictures when linking, here&#8217;s a picture. You&#8217;re welcome, social media websites.</p>
<p><a href="http://dragonlab.de/projects/screamy_bird/picture.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/screamy_bird/picture_thumb.png" alt="" width="400" height="225" /></a></p>
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		<title>Backstabbing &#038; Betrayal</title>
		<link>https://blog.dragonlab.de/2013/05/backstabbing-betrayal/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 01 May 2013 21:10:41 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
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		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1102</guid>

					<description><![CDATA[This week, I was at the wonderful Indie Connect. At the end was a game jam, and that&#8217;s where I started the following game for the theme &#8220;Treason&#8221;: Arena fights are dangerous. But at least you can trust your partner, right? Right? To be on the safe side though, you took some Vampiric Throwing Knives &#8230; <a href="https://blog.dragonlab.de/2013/05/backstabbing-betrayal/" class="more-link">Continue reading <span class="screen-reader-text">Backstabbing &#038; Betrayal</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">This week, I was at the wonderful <a href="http://amaze-indieconnect.de/" target="_blank">Indie Connect</a>. At the end was a game jam, and that&#8217;s where I started the following game for the theme &#8220;Treason&#8221;:</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/backstabbing/web/"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/backstabbing/splash.png" alt="" width="432" height="163" /></a></p>
<p style="text-align: center;">Arena fights are dangerous.</p>
<p style="text-align: center;">But at least you can trust your partner, right? Right?</p>
<p style="text-align: center;">To be on the safe side though, you took<br />
some Vampiric Throwing Knives with you.<br />
The arena rules prohibit the use<br />
of weapons against your opponents,<br />
but there is no mention that you<br />
can&#8217;t use any if your partner acts up&#8230;</p>
<p style="text-align: center;">Collect power orbs to boost your antigravity!<br />
Shove your opponents off the platform!</p>
<p style="text-align: center;">Win as a team or alone.</p>
<p style="text-align: center;">After all, if YOU kill your friend,<br />
at least their power is safe with you, isn&#8217;t it?</p>
<p style="text-align: center;"><strong>Play it in the <a href="http://dragonlab.de/projects/backstabbing/web/" target="_blank">web player</a>!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/backstabbing/backstabbing_win.zip" target="_blank">Windows</a>/<a href="http://dragonlab.de/projects/backstabbing/backstabbing_mac.zip" target="_blank">Mac</a>/<a href="http://dragonlab.de/projects/backstabbing/backstabbing_linux.zip" target="_blank">Linux</a>!<br />
</strong></p>
<a href="https://blog.dragonlab.de/2013/05/backstabbing-betrayal/"><img decoding="async" src="https://i.ytimg.com/vi/8-VqeLcR3i8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Sound: <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a>, <a href="http://www.freesound.org/people/vegemyte" target="_blank">Vegemyte</a></li>
<li>Fonts: Nate Piekos and GemFonts 98</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">1102</post-id>	</item>
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		<title>Monster Pit: Team Building As Seen By A Mad Scientist (for up to 8 players)</title>
		<link>https://blog.dragonlab.de/2013/04/monster-pit/</link>
					<comments>https://blog.dragonlab.de/2013/04/monster-pit/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 12 Apr 2013 19:30:34 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1026</guid>

					<description><![CDATA[Next jam! The plan was to make a little game and spent the remaining time with a university assignment like a responsible person. Then &#8220;Dark Science&#8221; was chosen as a theme, so I was like &#8220;I got to get my priorities straight&#8221; and concentrated solely on making this little gem: Monster Pit In the current &#8230; <a href="https://blog.dragonlab.de/2013/04/monster-pit/" class="more-link">Continue reading <span class="screen-reader-text">Monster Pit: Team Building As Seen By A Mad Scientist (for up to 8 players)</span></a>]]></description>
										<content:encoded><![CDATA[<p>Next jam! The plan was to make a little game and spent the remaining time with a university assignment like a responsible person. Then &#8220;Dark Science&#8221; was chosen as a theme, so I was like &#8220;I got to get my priorities straight&#8221; and concentrated solely on making this little gem:</p>
<h4 style="text-align: center;">Monster Pit</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/monster_pit/screenshot_01.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/monster_pit/screenshot_01_thumb.png" alt="" width="250" height="200" /></a></p>
<p style="text-align: center;">In the current economy, teamwork is all!</p>
<p style="text-align: center;">The mad scientist&#8217;s way to find the best monster for the<br />
job is (obviously) to chain two of them together and throw<br />
them in a pit with fireballs and other monsters.</p>
<p style="text-align: center;">Each of you is one of these monsters.<br />
Work together and win as a team!</p>
<p style="text-align: center;">The winner will be used for further experiments.<br />
Good&#8230; luck, I guess?</p>
<p style="text-align: center;"><strong>Play it in the <a href="http://dragonlab.de/projects/monster_pit/web/" target="_blank">web player</a>!</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/monster_pit/monster_pit_win.zip">Windows</a>/<a href="http://dragonlab.de/projects/monster_pit/monster_pit_mac.zip">Mac</a>/<a href="http://dragonlab.de/projects/monster_pit/monster_pit_linux.zip">Linux</a>!<br />
</strong></p>
<a href="https://blog.dragonlab.de/2013/04/monster-pit/"><img decoding="async" src="https://i.ytimg.com/vi/59xBvkYoRxM/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum</li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Fonts: Nate Piekos and GemFonts 98</li>
</ul>
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		<title>The Great Hunt: A Massively Multiplayer Offline game prototype for up to 10 players</title>
		<link>https://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/</link>
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		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 10:00:49 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
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		<guid isPermaLink="false">http://blog.dragonlab.de/?p=634</guid>

					<description><![CDATA[June Berlin Mini Game Jam. The theme is &#8220;hunting&#8221;. My secret theme is &#8220;Massively Multiplayer Offline Game&#8221;. One man, one mission, 8 hours to go! 8 hours (plus 3 hours bugfixing) later I&#8217;ve got this: The Great Hunt Enough with the monsters killing off the villagers! You are a brave hunter, and you&#8217;re getting paid &#8230; <a href="https://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/" class="more-link">Continue reading <span class="screen-reader-text">The Great Hunt: A Massively Multiplayer Offline game prototype for up to 10 players</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">June Berlin Mini Game Jam. The theme is &#8220;hunting&#8221;. My secret theme is &#8220;Massively Multiplayer Offline Game&#8221;. One man, one mission, 8 hours to go!</p>
<p>8 hours (plus 3 hours bugfixing) later I&#8217;ve got this:</p>
<h4 style="text-align: center;">The Great Hunt</h4>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/thegreathunt/screenshot.png"><img loading="lazy" decoding="async" class="aligncenter" title="The Great Hunt: Screenshot" src="https://www.dragonlab.de/projects/thegreathunt/screenshot_thumb.png" alt="" width="320" height="159" /></a>Enough with the monsters killing off the villagers!<br />
You are a brave hunter, and you&#8217;re getting paid to deal with these pests!</p>
<p style="text-align: center;">Well, you&#8217;re not the only one hired though. And only the best will get paid.</p>
<p style="text-align: center;">Be the last man standing, or at least finish first with 60 points!</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/thegreathunt/" target="_blank"><strong>Play here, as always directly in your browser!</strong></a></p>
<p>&nbsp;</p>
<p style="text-align: justify;">While the game is playable and actually features up to 10 players (<a href="http://www.dragonlab.de/projects/thegreathunt/keyboards.jpg" target="_blank">on 4 keyboards</a>, no less), it fails in many other ways.</p>
<p style="text-align: justify;">The basic idea behind the game was &#8220;Too many cooks spoil the broth.&#8221;: You need other players help to take down monsters, but the more players participate the less points you get. So when you&#8217;re standing in front of a monster with others players beside you, you&#8217;d be like &#8220;Dude, back off, if you stay here we won&#8217;t get much points anyway!&#8221;, or maybe you&#8217;d switch last second to another monster.</p>
<p style="text-align: justify;">So much for the theory. In reality everything goes down so fast (and is so chaotic) that there isn&#8217;t much communciation or tactics. Fights also take too long and are not balanced, and there are not much real choices.</p>
<p style="text-align: justify;">I have to admit that I&#8217;m not sure how I&#8217;d fix the game without introducing more complexity like power-ups. Anyways: It was a fun experiment, and lessons were learned. (The main lesson being that 10+ people games are possible in 8h. I guess I&#8217;ll never learn, haha. Looking forward to next jam!)</p>
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