<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>XNA &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/xna/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
	<lastBuildDate>Sun, 21 May 2017 01:33:37 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.7.1</generator>
<site xmlns="com-wordpress:feed-additions:1">11829519</site>	<item>
		<title>Yet another Beat’em up: BashZone</title>
		<link>https://blog.dragonlab.de/2010/12/yet-another-beatem-up-bashzone/</link>
					<comments>https://blog.dragonlab.de/2010/12/yet-another-beatem-up-bashzone/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 21:31:29 +0000</pubDate>
				<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[XNA]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=273</guid>

					<description><![CDATA[As some of you might know, I&#8217;m studying International Media and Computing, which includes a course called &#8220;Media Programming&#8221; &#8211; and for all I know, it might also be named &#8220;Game Programming&#8221;, because that&#8217;s we what did there. I like my studies more and more! This monday was the presentation of the games we made &#8230; <a href="https://blog.dragonlab.de/2010/12/yet-another-beatem-up-bashzone/" class="more-link">Continue reading <span class="screen-reader-text">Yet another Beat’em up: BashZone</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot.png" target="_blank" rel="noopener noreferrer"><img decoding="async" data-attachment-id="274" data-permalink="https://blog.dragonlab.de/2010/12/yet-another-beatem-up-bashzone/bashzone_screenshot/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot.png" data-orig-size="1920,1026" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BashZone: Screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot-300x160.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot-1024x547.png" class="size-medium wp-image-274 aligncenter" title="BashZone: Screenshot" src="https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot-300x160.png" alt="" width="300" height="160" srcset="https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot-300x160.png 300w, https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot-1024x547.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2010/12/bashzone_screenshot.png 1920w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: justify;">As some of you might know, I&#8217;m studying International Media and Computing, which includes a course called &#8220;Media Programming&#8221; &#8211; and for all I know, it might also be named &#8220;Game Programming&#8221;, because that&#8217;s we what did there. I like my studies more and more!</p>
<p style="text-align: justify;">This monday was the presentation of the games we made over the last two months. Ours is a Beat&#8217;em up. It&#8217;s rather generic due to time constraints (after all this wasn&#8217;t the only project we had to make in the last months) and the absense of a game designer, but I learned a lot about 3d programming and XNA while developing, and it&#8217;s fun to play anyway!</p>
<p style="text-align: justify;">You should easily figure out the buttons on the gamepad.</p>
<p style="text-align: justify;">Keyboard layout for player 1:</p>
<ul style="text-align: justify;">
<li>Left/Right: Move</li>
<li>Up: Jump</li>
<li>Down: Drop through plattform</li>
<li>J: Punch</li>
<li>K: Kick</li>
<li>L: Block</li>
<li>Backspace: Back</li>
<li>Space: Start</li>
</ul>
<p style="text-align: justify;">And for Player 2:</p>
<ul style="text-align: justify;">
<li>D/G: Move</li>
<li>R: Jump</li>
<li>F: Drop through plattform</li>
<li>Q: Punch</li>
<li>W: Kick</li>
<li>E: Block</li>
</ul>
<p style="text-align: justify;"><a title="Download BashZone" href="http://blog.dragonlab.de/?download=BashZone" target="_blank" rel="noopener noreferrer">Download BashZone</a>! :)</p>
<p style="text-align: justify;">You&#8217;ll need a Shader 2.0 compatible graphics card and the <a title="XNA Framework 3.1 Download" href="https://www.microsoft.com/en-us/download/details.aspx?id=15163" target="_blank" rel="noopener noreferrer">XNA Framework 3.1</a> to play it. XBOX 360 Gamepads are fully optional, but it plays way better with than without!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2010/12/yet-another-beatem-up-bashzone/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">273</post-id>	</item>
		<item>
		<title>Global Game Jam 2010, or: Zino Zini</title>
		<link>https://blog.dragonlab.de/2010/02/zino-zini/</link>
					<comments>https://blog.dragonlab.de/2010/02/zino-zini/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 03:24:58 +0000</pubDate>
				<category><![CDATA[Nice Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Game: Zino Zini]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[XNA]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=67</guid>

					<description><![CDATA[This post is the continuation of Global Game Jam 2010, or: We don&#8217;t make games, we make AWESOME games (in 48 hours). The Game Our final game is about obtaining as many bubbles as you can! You can do this by just peacefully collecting them, as there are many, but soon there won&#8217;t be &#8211; &#8230; <a href="https://blog.dragonlab.de/2010/02/zino-zini/" class="more-link">Continue reading <span class="screen-reader-text">Global Game Jam 2010, or: Zino Zini</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">This post is the continuation of <a title="Global Game Jam 2010, or: We don't make games, we make AWESOME games (in 48 hours)" href="http://blog.dragonlab.de/2010/02/global-game-jam-2010" target="_blank">Global Game Jam 2010, or: We don&#8217;t make games, we make AWESOME games (in 48 hours)</a>.</p>
<h4 style="text-align: justify;">The Game</h4>
<p style="text-align: justify;">Our final game is about obtaining as many bubbles as you can! You can do this by just peacefully collecting them, as there are many, but soon there won&#8217;t be &#8211; and then you have to dash at other players and hit them so they drop their bubbles and you (and everyone else, hurry!) can collect them. An interesting (and deceptive) mechanic is that you can go off-screen so that you don&#8217;t show, and while hidden, wander, so you deceive players about your real position &#8211; and suddenly jump out and get them! Furthermore, you can teleport a few times to the other part of the screen, and doing this while being hidden outside of the screen is a good method to sneak up on the others! (If you have read the post before: There are no alliances anymore, and there is only one kind of ball to collect.)</p>
<p style="text-align: justify;">So without further ado, here is it: <a title="Zino Zini" href="http://www.globalgamejam.org/2010/zinozini" target="_blank">http://www.globalgamejam.org/2010/zinozini</a></p>
<p style="text-align: center;"><a title="Zino Zini" href="http://www.globalgamejam.org/2010/zinozini" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="79" data-permalink="https://blog.dragonlab.de/2010/02/zino-zini/zino-zini-small-screenshot/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png" data-orig-size="360,270" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Zino Zini!" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot-300x225.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png" class="size-full wp-image-79 aligncenter" title="Zino Zini!" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png" alt="" width="360" height="270" srcset="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot.png 360w, https://blog.dragonlab.de/wp-content/uploads/2010/02/zino-zini-small-screenshot-300x225.png 300w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></p>
<p style="text-align: justify;">I suggest you download the version in the &#8220;Installation Notes&#8221; below, because there are a few bugs fixed &#8211; but well, we won&#8217;t take down our 48h-state, it is also highly playable. :)</p>
<p style="text-align: justify;">Your graphics card needs to support Shader 3.0 to play this game, and it is optimized to be played with Xbox 360 controllers. If you don&#8217;t have them, download it anyway, it even makes fun without them!</p>
<p style="text-align: justify;">The game is written in C#, with XNA as framework.</p>
<p style="text-align: justify;">Oh, and by the way, here is a Zino Zini wallpaper:</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper.jpg" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="69" data-permalink="https://blog.dragonlab.de/2010/02/zino-zini/zino-zini-wallpaper/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper.jpg" data-orig-size="1280,800" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Zino Zini Wallpaper" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper-300x187.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper-1024x640.jpg" class="size-thumbnail wp-image-69 aligncenter" title="Zino Zini Wallpaper" src="https://blog.dragonlab.de/wp-content/uploads/2010/02/zino.zini-wallpaper-150x150.jpg" alt="" width="150" height="150" /></a></p>
<h4 style="text-align: justify;">The Team</h4>
<p style="text-align: justify;">And here&#8217;s our team again, for those of you who skipped the other way-too-lengthy post:</p>
<p style="text-align: justify;">Lars Kokemohr &#8211; Programming<br />
Me, Tobias Wehrum &#8211; Programming<br />
Daniel Bock &#8211; Game Design and Music/Sound<br />
Norbert Haacks &#8211; Game Design<br />
Additionally featuring: Phillip Gronek &#8211; Q&amp;A Tester, Fun, Red Bull</p>
<h4 style="text-align: justify;">What will be added soon</h4>
<ul style="text-align: justify;">
<li>A score screen!</li>
<li>A test for Shader 2.0 (yes, 2.0. We want to make it run on 2.0, so stay tuned if you don&#8217;t support 3.0!)</li>
</ul>
<p style="text-align: justify;">Actually, we wanted to add a bunch of other stuff, for example but not limited to: A Splash Start Screen showing <a title="om.nomnom games logo" href="http://www.globalgamejam.org/sites/default/files/uploads/2010/3851/omnomnom_games_logo.jpg?1264944193" target="_blank">our splendid logo (om.nomnom games)</a>, a start menu, a credits page, preferences (sound/music on/off), a different mode without time limit, and and and&#8230; but time ran out, and since it is playable in the current state, we will only add the things named above for sure.</p>
<p style="text-align: justify;">PS: If you ask where there key, the monkey or the donkey is, well&#8230; that is a riddle, wrapped in a mystery, inside an enigma, and therefore hard to find. (There is none. It got lost somewhere along the way of the development process, and afterwards we felt the game is too much fun to try to press a constraint in there. Earlier the balls collecting the bubbles should&#8217;ve become monkeys, but that wouldn&#8217;t go with the fine abstract look it has now.)</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://blog.dragonlab.de/2010/02/global-game-jam-2010</div>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2010/02/zino-zini/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">67</post-id>	</item>
	</channel>
</rss>
