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	<title>Physical &#8211; Tobias Makes Games</title>
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	<description>...and other stuff. But mostly games.</description>
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		<title>Electric Finger Jousting &#8211; A MaKey MaKey Game</title>
		<link>https://blog.dragonlab.de/2014/12/electric-finger-jousting/</link>
					<comments>https://blog.dragonlab.de/2014/12/electric-finger-jousting/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 23:16:34 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2670</guid>

					<description><![CDATA[At the November Mini Game Jam (for which we had over 100 participants, wow!) I made my first experiments ever with the MaKey MaKey, an Arduino-based kit that measures when a circuit is closed &#8211; even through very high resistance like a chain of people holding hands. My game is less about hand-holding though, and &#8230; <a href="https://blog.dragonlab.de/2014/12/electric-finger-jousting/" class="more-link">Continue reading <span class="screen-reader-text">Electric Finger Jousting &#8211; A MaKey MaKey Game</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">At the November Mini Game Jam (for which we had over 100 participants, wow!) I made my first experiments ever with the <a href="http://makeymakey.com">MaKey MaKey</a>, an Arduino-based kit that measures when a circuit is closed &#8211; even through very high resistance like a chain of people holding hands. My game is less about hand-holding though, and more about poking your opponent&#8217;s hand with a pen-lance. Enter Electric Finger Jousting!</p>
<p><img decoding="async" data-attachment-id="2674" data-permalink="https://blog.dragonlab.de/2014/12/electric-finger-jousting/electric-finger-jousting-title/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/electric-finger-jousting-title.png" data-orig-size="500,300" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="electric-finger-jousting-title" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/electric-finger-jousting-title-300x180.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2014/12/electric-finger-jousting-title.png" class="aligncenter size-full wp-image-2674" src="https://blog.dragonlab.de/wp-content/uploads/2014/12/electric-finger-jousting-title.png" alt="electric-finger-jousting-title" width="500" height="300" srcset="https://blog.dragonlab.de/wp-content/uploads/2014/12/electric-finger-jousting-title.png 500w, https://blog.dragonlab.de/wp-content/uploads/2014/12/electric-finger-jousting-title-300x180.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p style="text-align: center;">Take your pen-lance! Get ready, and&#8230; fight!<br />
Poke the other player before they poke you!</p>
<p style="text-align: center;">But beware, don&#8217;t touch them before<br />
you hear &#8220;fight&#8221;, or it&#8217;ll be a foul&#8230;</p>
<a href="https://blog.dragonlab.de/2014/12/electric-finger-jousting/"><img decoding="async" src="https://i.ytimg.com/vi/23CCGxjOHek/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2014/12/electric-finger-jousting/"><img decoding="async" src="https://i.ytimg.com/vi/oCR5X46ixv4/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">It&#8217;s not all fun and sunshine though: The game is a rather repetitive. I hoped to get a fencing kind of game, but it is really hard to balance the distance so it&#8217;s neither too easy to hit nor unreachable. Moving while touching the copper wire (which ensures that the right distance is being kept) isn&#8217;t easy, so you aren&#8217;t very flexible. That leads to very short distance jabs that are nearly impossible to react to and each round was pretty short. Despite that, fun was definitely had while developing and playtesting!</p>
<p style="text-align: justify;">PS: When you do something like this, have water nearby to regularly dip everything into which will make circuit contact for a very short time. Water improves the conductivity <em>so much</em>.</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li style="text-align: left;">Idea, Execution and Programming: Tobias Wehrum</li>
<li style="text-align: left;">Music: <a href="https://soundcloud.com/stevenobrien/christmas-calander-4?in=stevenobrien/sets/orchestral-highlights">Steven O’Brien</a></li>
<li style="text-align: left;">Font: <a href="https://www.behance.net/egidiofilippetti">Egidio Filippetti</a></li>
</ul>
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