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	<title>Needs Special Equipment &#8211; Tobias Makes Games</title>
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	<description>...and other stuff. But mostly games.</description>
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		<title>Together We Will Survive: A Cooperative Game For Two Players With Red/Red And Cyan/Cyan Glasses</title>
		<link>https://blog.dragonlab.de/2014/03/together-we-will-survive/</link>
					<comments>https://blog.dragonlab.de/2014/03/together-we-will-survive/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 02 Mar 2014 00:31:29 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Needs Special Equipment]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2104</guid>

					<description><![CDATA[A week ago, we had our February Mini Game Jam. One of the themes was &#8220;local multiplayer&#8221;, which perfectly fit the idea that I already had before arriving at the jam: Cutting up some anaglyph glasses to make red/red and cyan/cyan glasses and then make a multiplayer game where each player can only see half &#8230; <a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/" class="more-link">Continue reading <span class="screen-reader-text">Together We Will Survive: A Cooperative Game For Two Players With Red/Red And Cyan/Cyan Glasses</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A week ago, we had our February Mini Game Jam. One of the themes was &#8220;local multiplayer&#8221;, which perfectly fit the idea that I already had before arriving at the jam: Cutting up some <a href="https://upload.wikimedia.org/wikipedia/commons/e/e7/Anaglyph_glasses.png" target="_blank">anaglyph glasses</a> to make red/red and cyan/cyan glasses and then make a multiplayer game where each player can only see half of the content.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/together_we_will_survive/header.png" alt="" width="432" height="163" /></p>
<p style="text-align: center;">Shoot all monsters of your color. Don&#8217;t let them touch you.<br />
Your friend does the same.</p>
<p style="text-align: center;">Easy enough so far? Good.<br />
Because you&#8217;ll also wear glasses in your color,<br />
which means you can&#8217;t see your enemies at all!</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/together_we_will_survive/photo02_thumb.png" alt="" width="432" height="163" /></p>
<p style="text-align: center;">A cooperative game about focus, teamwork, communication and fast reflexes &#8211;<br />
for two players with red/red and cyan/cyan glasses and XBox360 controllers.</p>
<p style="text-align: center;"><strong><a href="http://dragonlab.de/projects/together_we_will_survive/web/" target="_blank">Play in your browser with the Unity Webplayer!</a></strong><br />
<strong><a href="http://dragonlab.de/projects/together_we_will_survive/together-windows.zip" target="_blank">Download it for Windows!</a></strong></p>
<p style="text-align: center;">Also, have some videos about <strong>how it works</strong>:</p>
<a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/"><img decoding="async" src="https://i.ytimg.com/vi/eMwanQ7-tyk/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/"><img decoding="async" src="https://i.ytimg.com/vi/Bfk1HxGJVgo/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<a href="https://blog.dragonlab.de/2014/03/together-we-will-survive/"><img decoding="async" src="https://i.ytimg.com/vi/5QJPpgs24xI/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<h4 style="text-align: left;">So &#8211; how does it work?</h4>
<p>&#8230;surprisingly well! No really. But if you really don&#8217;t want to watch the first video, here&#8217;s how:</p>
<p>The yellow player fights the yellow monsters &#8211; he can&#8217;t interact with blue at all.</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/together_we_will_survive/description01.png" alt="" width="354" height="126" /></p>
<p>He wears red/red glasses though, and can&#8217;t see yellow at all&#8230;</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/together_we_will_survive/description02.png" alt="" width="354" height="126" /></p>
<p style="text-align: justify;">&#8230;but if the blue player points his beam at one of the yellow monsters, the beam is BEHIND the monster, so it looks like this:</p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/together_we_will_survive/description03.png" alt="" width="354" height="164" /></p>
<p style="text-align: justify;">And now the yellow players knows where the monster is and can shoot it! All that remains now is good communication between the players and fast reflexes.</p>
<p style="text-align: justify;">If you want to see it in action, you can watch <a href="http://youtu.be/eMwanQ7-tyk" target="_blank">this video</a>.</p>
<p style="text-align: justify;">The red/red and cyan/cyan glasses worked surprisingly well in extinguishing every single trace of yellow and cyan respectively, even in a projected image! (And in case you&#8217;re wondering, red images didn&#8217;t work, there were still faint ghost images.)</p>
<p style="text-align: justify;">I really like how the game plays out. It&#8217;s interesting to see how people grow increasingly accustomed to playing it. Most start not talking at all and die a lot. Others focus solely on identifying the monsters for their partner and then die because they didn&#8217;t shoot their own enemies. Then, slowly, they start talking to each other: &#8220;There&#8217;s a monster here!&#8221;, &#8220;One there.&#8221;, &#8220;Move left! Left! Okay, you got it.&#8221; And later on some well-rehearsed teams start playing silently again for the most part, quickly finding the enemies their partner is pointing at.</p>
<p style="text-align: justify;">I might visit the colored glasses mechanics again at a later jam.</p>
<h4>Credits</h4>
<ul>
<li>Idea and Programming: Tobias Wehrum</li>
<li>Art: <a href="http://artmdk.com" target="_blank">Michael Kessler</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
<li>Sounds: <a href="http://www.freesound.org/people/robinhood76" target="_blank">Robinhood76</a>, <a href="http://www.freesound.org/people/vegemyte" target="_blank">Vegemyte</a>, <a href="http://www.freesound.org/people/marcuslee" target="_blank">Marcus Lee</a></li>
<li>Fonts: GemFont98, <a href="http://blambot.com" target="_blank">Nate Piekos</a></li>
</ul>
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