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	<title>Library &#8211; Tobias Makes Games</title>
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	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
	<lastBuildDate>Sat, 22 Oct 2016 19:15:29 +0000</lastBuildDate>
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		<title>Tobi&#8217;s Unity Utilities</title>
		<link>https://blog.dragonlab.de/2016/10/tobis-unity-utilities/</link>
					<comments>https://blog.dragonlab.de/2016/10/tobis-unity-utilities/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 22 Oct 2016 18:55:10 +0000</pubDate>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Library]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3970</guid>

					<description><![CDATA[When you google &#8220;unity utilities&#8221;, it seems like everyone and their dog has one of those. Well&#8230; now there&#8217;s one more of them! Open-sourced, well-commented, with descriptions, examples and class documentation. Get it while it&#8217;s hot: GitHub repository Class Documentation Overview Countdown: Useful for things like cooldowns or spawn delays. It is also helpful for &#8230; <a href="https://blog.dragonlab.de/2016/10/tobis-unity-utilities/" class="more-link">Continue reading <span class="screen-reader-text">Tobi&#8217;s Unity Utilities</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">When you google &#8220;unity utilities&#8221;, it seems like everyone and their dog has one of those. Well&#8230; now there&#8217;s one more of them! Open-sourced, well-commented, with descriptions, examples and class documentation. Get it while it&#8217;s hot:</p>
<p style="text-align: center;"><a href="https://github.com/TobiasWehrum/unity-utilities" target="_blank">GitHub repository</a></p>
<p style="text-align: center;"><a href="http://tobiaswehrum.github.io/UnityUtilities/html/annotated.html" target="_blank">Class Documentation</a></p>
<h4 style="text-align: justify;">Overview</h4>
<ul style="text-align: justify;">
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/Countdown">Countdown</a>: Useful for things like cooldowns or spawn delays. It is also helpful for tweening things by using the <code>PercentElapsed</code> property.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/EditorHelper">EditorHelper</a>: Gets the <code>[Tooltip]</code> attribute content of fields for editor classes. Might get more helper methods in the future.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/LINQExtensions">LINQExtensions</a>: A collection of extension methods for <code>IEnumerable</code>, <code>List</code> and arrays.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/MathHelper">MathHelper</a>: Helper methods for time-independent eased lerping, mapping and angles.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/MeshCreator">MeshCreator</a>: Makes it more convenient to create meshes via code.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/NoiseOutputValue">NoiseOutputValue</a>: Enter a range and a speed in the editor, get an output value that fluctuates over time using <a href="http://docs.unity3d.com/ScriptReference/Mathf.PerlinNoise.html">Perlin Noise</a>.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/RandomBag">RandomBag</a>: A <code>RandomBag</code> gives you random items from a group while ensuring that in a certain interval every item was given back the same number of times.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/Range">Range</a>: Editable data types that take an <code>int</code>/<code>float</code> range. Used for things like &#8220;Spawn 2 to 4 enemies.&#8221;</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/RollingArray">RollingArray</a>: Collection that keeps the last x elements that are added to it.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/Singleton">Singleton</a>: Allows easy and convenient creation of a Singleton. Optionally makes a Singleton persist between scenes while ensuring that only one exists.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/UnityHelper">UnityHelper</a>: Contains a plethora of useful extensions and helpers for Transform, GameObject, Vector2/3/4, Rect and more.</li>
<li><a href="https://github.com/TobiasWehrum/unity-utilities/tree/master/XmlHelper">XmlHelper</a>: Serializes data to XML strings and makes accessing optional element content and attributes in general XMLs easier.</li>
</ul>
<h4 style="text-align: justify;"><a id="user-content-usage" class="anchor" href="https://github.com/TobiasWehrum/unity-utilities#usage"></a>Usage</h4>
<p style="text-align: justify;">To use the scripts, just drop them into the Assets folder of your projects. Or better yet, make an &#8220;Assets/Extensions/TobisUnityUtitilites&#8221; folder and drop them there. Hurray for proper organisation.</p>
<p style="text-align: justify;">You can also just use selected scripts, but you should check the &#8220;Dependencies&#8221; section in the respective folder to make sure you copy everything you need.</p>
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