<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kinect &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/kinect/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
	<lastBuildDate>Sun, 21 May 2017 01:37:43 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.7.2</generator>
<site xmlns="com-wordpress:feed-additions:1">11829519</site>	<item>
		<title>KinectMagic &#8211; A Kinect Wizard Duel Game Prototype</title>
		<link>https://blog.dragonlab.de/2015/01/kinectmagic/</link>
					<comments>https://blog.dragonlab.de/2015/01/kinectmagic/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 03:25:17 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Awesome Minigames]]></category>
		<category><![CDATA[Top 7]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2830</guid>

					<description><![CDATA[In my studies at the HTW Berlin, I had a course called &#8220;Independent Coursework&#8221; where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect &#8230; <a href="https://blog.dragonlab.de/2015/01/kinectmagic/" class="more-link">Continue reading <span class="screen-reader-text">KinectMagic &#8211; A Kinect Wizard Duel Game Prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">In my studies at the HTW Berlin, I had a course called &#8220;Independent Coursework&#8221; where I could choose to work on any project relevant to my studies. I chose to work on a Kinect multiplayer game which should also be interesting to watch. Most important to me was that the game uses what the Kinect does best in my opinion: Spacial movement. I didn&#8217;t want any repetitive gestures, just a direct relationship between the players and their avatars. So, together with my fellow student Jana Leinweber I set out and developed, and a few months and a dozen iterations later we had this:</p>
<h4 style="text-align: center;"><img decoding="async" data-attachment-id="2832" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/splash-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" data-orig-size="432,163" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="KinectMagic" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash-300x113.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" class="aligncenter size-full wp-image-2832" src="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png" alt="KinectMagic" width="432" height="163" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/01/splash.png 432w, https://blog.dragonlab.de/wp-content/uploads/2015/01/splash-300x113.png 300w" sizes="(max-width: 432px) 100vw, 432px" /></h4>
<p style="text-align: center;">Create spells! Attack! Defend! Dodge!</p>
<p style="text-align: center;">Tactical spellcasting meets fast reflexes in this<br />
duel game for two wizards and a Kinect v1.</p>
<p style="text-align: center;"><strong><a href="http://dragonlab.de/projects/kinectmagic/KinectMagic.zip">Download for Windows</a></strong></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/II__mJHoyWA" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="KinectMagic - A Kinect Wizard Duel Game Prototype" title="Play video &quot;KinectMagic - A Kinect Wizard Duel Game Prototype&quot;">http://youtu.be/II__mJHoyWA</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/II__mJHoyWA" title="KinectMagic - A Kinect Wizard Duel Game Prototype">KinectMagic &#8211; A Kinect Wizard Duel Game Prototype (http://youtu.be/II__mJHoyWA)</a></noscript></div>
</div>
<p style="text-align: left;"><span id="more-2830"></span>Credits:</p>
<ul>
<li style="text-align: left;">Tobias Wehrum: Programming, Game Design</li>
<li style="text-align: left;">Jana Leinweber: Game Design</li>
</ul>
<p>With assets by:</p>
<ul>
<li>Countdown Voice by <a href="http://qubodup.net" target="_blank">Iwan &#8220;qubodup&#8221; Gabovitch</a></li>
<li>Sound Effects from <a href="http://www.universalsoundfx.com" target="_blank">Universal Sound FX</a></li>
<li>Video Music by <a href="https://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece" target="_blank">Steven O’Brien</a></li>
<li>Particles by <a href="http://www.chemicalbliss.com" target="_blank">Unluck Software</a></li>
<li>Icons from <a href="http://game-icons.net" target="_blank">Game-icons.net</a></li>
<li>&#8220;Granstander Clean&#8221; font by <a href="http://www.tylerfinck.com" target="_blank">Tyler Finck</a></li>
</ul>
<p>Thanks to <a href="http://tobiasmuller.de" target="_blank">Tobias Müller</a> for recording the video with me!</p>
<p>Here is a quick summary of the spells:</p>
<figure id="attachment_2855" aria-describedby="caption-attachment-2855" style="width: 242px" class="wp-caption aligncenter"><img decoding="async" data-attachment-id="2855" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell01-fireball-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell01-Fireball" data-image-description="" data-image-caption="&lt;p&gt;Throwable projectile.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" class="size-full wp-image-2855" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell01-Fireball1.png" alt="Throwable projectile." width="242" height="128" /><figcaption id="caption-attachment-2855" class="wp-caption-text">Throwable projectile.</figcaption></figure>
<figure id="attachment_2856" aria-describedby="caption-attachment-2856" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2856" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell02-poisoncloud-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell02-PoisonCloud" data-image-description="" data-image-caption="&lt;p&gt;Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" class="size-full wp-image-2856" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell02-PoisonCloud1.png" alt="Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while." width="242" height="128" /><figcaption id="caption-attachment-2856" class="wp-caption-text">Multiple poison clouds pop up at random positions around the enemy. Poison damages enemy for a while.</figcaption></figure>
<figure id="attachment_2857" aria-describedby="caption-attachment-2857" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2857" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell03-lightning-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell03-Lightning" data-image-description="" data-image-caption="&lt;p&gt;A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" class="size-full wp-image-2857" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell03-Lightning1.png" alt="A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes." width="242" height="128" /><figcaption id="caption-attachment-2857" class="wp-caption-text">A lightning cloud appears over the head of the enemy. Shortly after, a lightning bolt strikes.</figcaption></figure>
<figure id="attachment_2858" aria-describedby="caption-attachment-2858" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2858" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell04-stonestrike-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell04-StoneStrike" data-image-description="" data-image-caption="&lt;p&gt;Multiple small throwable projectiles.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" class="size-full wp-image-2858" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell04-StoneStrike1.png" alt="Multiple small throwable projectiles." width="242" height="128" /><figcaption id="caption-attachment-2858" class="wp-caption-text">Multiple small throwable projectiles.</figcaption></figure>
<figure id="attachment_2859" aria-describedby="caption-attachment-2859" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2859" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell05-shield-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell05-Shield" data-image-description="" data-image-caption="&lt;p&gt;Creates a shield around a hand of the player, blocking one projectile or lightning.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" class="size-full wp-image-2859" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell05-Shield1.png" alt="Creates a shield around a hand of the player, blocking one projectile or lightning." width="242" height="128" /><figcaption id="caption-attachment-2859" class="wp-caption-text">Creates a shield around a hand of the player, blocking one projectile or lightning.</figcaption></figure>
<figure id="attachment_2860" aria-describedby="caption-attachment-2860" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2860" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell06-airblast-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell06-AirBlast" data-image-description="" data-image-caption="&lt;p&gt;Creates a temporary air field around the player&#8217;s hand which can reflect projectiles.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" class="size-full wp-image-2860" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell06-AirBlast1.png" alt="Creates a temporary air field around the player's hand which can reflect projectiles." width="242" height="128" /><figcaption id="caption-attachment-2860" class="wp-caption-text">Creates a temporary air field around the player&#8217;s hand which can reflect projectiles.</figcaption></figure>
<figure id="attachment_2861" aria-describedby="caption-attachment-2861" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2861" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell07-heal-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell07-Heal" data-image-description="" data-image-caption="&lt;p&gt;Heals the player. Cures poison.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" class="size-full wp-image-2861" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell07-Heal1.png" alt="Heals the player. Cures poison." width="242" height="128" /><figcaption id="caption-attachment-2861" class="wp-caption-text">Heals the player. Cures poison.</figcaption></figure>
<figure id="attachment_2862" aria-describedby="caption-attachment-2862" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2862" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell08-energydrain-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell08-EnergyDrain" data-image-description="" data-image-caption="&lt;p&gt;A throwable projectile that heals the throwing player afterwards if it hits.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" class="size-full wp-image-2862" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell08-EnergyDrain1.png" alt="A throwable projectile that heals the throwing player afterwards if it hits." width="242" height="128" /><figcaption id="caption-attachment-2862" class="wp-caption-text">A throwable projectile that heals the throwing player afterwards if it hits.</figcaption></figure>
<figure id="attachment_2863" aria-describedby="caption-attachment-2863" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2863" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell09-energystorm-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell09-EnergyStorm" data-image-description="" data-image-caption="&lt;p&gt;Destroys all of the other player&#8217;s gathered spells if he doesn&#8217;t use them quickly enough. Does damage for every destroyed spell.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" class="size-full wp-image-2863" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell09-EnergyStorm1.png" alt="Destroys all of the other player's gathered spells if he doesn't use them quickly enough. Does damage for every destroyed spell." width="242" height="128" /><figcaption id="caption-attachment-2863" class="wp-caption-text">Destroys all of the other player&#8217;s gathered spells if he doesn&#8217;t use them quickly enough. Does damage for every destroyed spell.</figcaption></figure>
<figure id="attachment_2864" aria-describedby="caption-attachment-2864" style="width: 242px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" data-attachment-id="2864" data-permalink="https://blog.dragonlab.de/2015/01/kinectmagic/spell10-slowingbubble-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" data-orig-size="242,128" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Spell10-SlowingBubble" data-image-description="" data-image-caption="&lt;p&gt;Slows time inside a bubble, making every projectile slower and more easily dodgeable.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" class="size-full wp-image-2864" src="http://blog.dragonlab.de/wp-content/uploads/2015/01/Spell10-SlowingBubble1.png" alt="Slows time inside a bubble, making every projectile slower and more easily dodgeable." width="242" height="128" /><figcaption id="caption-attachment-2864" class="wp-caption-text">Slows time inside a bubble, making every projectile slower and more easily dodgeable.</figcaption></figure>
<p style="text-align: justify;">Apart from striving to make the game fitting for the unique capabilities of the Kinect, we also tried to adhere closely to the principle of <a href="http://www.penny-arcade.com/patv/episode/counter-play" target="_blank">counter-play</a>: Every action should be interesting for the attacker and for the victim.</p>
<p style="text-align: justify;">A few examples of counter-play in our spells:</p>
<ul>
<li style="text-align: justify;">Projectiles are interesting to target/throw and it is also fun to evade them.</li>
<li style="text-align: justify;">If the enemy hoards spell containers, you can use an Energy Storm. This sucks for the enemy, but he can still quickly react and choose which spells to use.</li>
<li style="text-align: justify;">Air Blast can be used against a projectile-heavy enemy, reflecting those projectiles &#8211; but they still have to be targeted well.</li>
<li style="text-align: justify;">Heal helps the player, but while he heals he is busy and defenseless.</li>
<li style="text-align: justify;">If the enemy has an Air Blast or a Slowing Bubble, that might be the perfect time to hoard new spells &#8211; or to use a Poison Bubble.</li>
<li style="text-align: justify;">The enemy has a Shield? Use a Stone Strike &#8211; if the enemy blocks it, the Shield breaks on which was only 1/3 of the damage.</li>
</ul>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/01/kinectmagic/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2830</post-id>	</item>
		<item>
		<title>Kinect Artillery: A 9 hour Kinect prototype</title>
		<link>https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/</link>
					<comments>https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 23 Mar 2013 17:48:41 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[SFML]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=997</guid>

					<description><![CDATA[Another Berlin Mini Game Jam was upon us, so I thought I&#8217;d prove once again that I have no sense of how much time certain things need whatsoever. I had the feeling that making a Kinect game would be a good way to do that, and together with Heiko Weible and graphics by Jana Leinweber &#8230; <a href="https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/" class="more-link">Continue reading <span class="screen-reader-text">Kinect Artillery: A 9 hour Kinect prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Another Berlin Mini Game Jam was upon us, so I thought I&#8217;d prove once again that I have no sense of how much time certain things need whatsoever. I had the feeling that making a Kinect game would be a good way to do that, and together with <a href="http://scoolbook.org" target="_blank" rel="noopener noreferrer">Heiko Weible </a>and graphics by Jana Leinweber I actually finished not <em>too</em> much after the allotted time frame.</p>
<h4 style="text-align: center;">Kinect Artillery</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/kinectartillery/presentation_01_downsized.png"><img loading="lazy" decoding="async" class="aligncenter" src="https://dragonlab.de/projects/kinectartillery/presentation_01_thumb.png" alt="" width="480" height="270" /></a></p>
<p style="text-align: center;">You fasten the grip around your gun and<br />
check your shield once again: Everything&#8217;s fine.<br />
You&#8217;re ready.</p>
<p style="text-align: center;">Will you shoot down your enemy?<br />
Or collect enough stars to win?</p>
<p style="text-align: center;">Whatever you goal is, do your best to win in Kinect Artillery!</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/kinectartillery/KinectArtillery.zip"><strong>Download it for Windows!</strong></a><br />
You&#8217;ll also need the <a href="https://www.microsoft.com/en-us/download/details.aspx?id=34811" target="_blank" rel="noopener noreferrer">Kinect for Windows Runtime</a>.</p>
<a href="https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/"><img decoding="async" src="https://i.ytimg.com/vi/ipg2f-qwCPM/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">I&#8217;m quite proud with how that turned out. Obviously we didn&#8217;t write all the code in the 9 hour timeframe, but I think it&#8217;s still an impressing feat to pull off &#8211; and it plays fine. While it&#8217;s a bit awkward to turn to the side, seeing your silhouette following your motions is very satisfying, and the general look works surprisingly well.</p>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Programming: Tobias Wehrum, <a href="http://scoolbook.org" target="_blank" rel="noopener noreferrer">Heiko Weible</a></li>
<li>Art: Jana Leinweber</li>
<li>Music: <a href="http://incompetech.com" target="_blank" rel="noopener noreferrer">Kevin MacLeod</a></li>
<li>Sound: <a href="http://nexuschild.bandcamp.com" target="_blank" rel="noopener noreferrer">Moritz Ufer</a></li>
</ul>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2013/03/kinect-artillery-prototype/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">997</post-id>	</item>
	</channel>
</rss>
