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	<title>FMOD &#8211; Tobias Makes Games</title>
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		<title>Whistling a merry tune for this months EGP: Dragonflute</title>
		<link>https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/</link>
					<comments>https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 30 Aug 2010 02:46:59 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[SFML]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=231</guid>

					<description><![CDATA[Finally, Dragonflute is finished! In this game, made for the Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme, you control this cute little fellow: (&#60;&#8211; Click the dragon to download the Windows release) As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but by &#8230; <a href="https://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/" class="more-link">Continue reading <span class="screen-reader-text">Whistling a merry tune for this months EGP: Dragonflute</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Finally, <strong>Dragonflute</strong> is finished! In this game, made for the<a title="Experimental Gameplay Project: ZERO BUTTONS" href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank"> Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme</a>, you control this cute little fellow:<br />
<a href="http://blog.dragonlab.de/?download=Dragonflute"><img decoding="async" class="noframe" style="border: 0pt none;" src="https://www.dragonlab.de/projects/dragonflute/player.png" alt="" width="106" height="59" border="0" /></a> <strong>(&lt;&#8211; Click the dragon to download the Windows release)</strong></p>
<p style="text-align: justify;">As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. :)</p>
<p style="text-align: justify;">The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/dragonflute/screenshot.png" target="_blank"><img loading="lazy" decoding="async" class="aligncenter" title="Dragonflute: Screenshot" src="https://www.dragonlab.de/projects/dragonflute/screenshot_thumb.png" alt="" width="512" height="300" /></a></p>
<p style="text-align: justify;">I&#8217;m ambivalent how this one came out. Gameplay-wise it is not top-notch, and the pitch is often off (especially when not using an instrument), on the other side I think that it shows the key-concept rather well.</p>
<p style="text-align: justify;">I guess I&#8217;m (heavily) over 7 days, I didn&#8217;t always work day-to-day and didn&#8217;t count the time &#8211; but since the topic &#8220;pitch recognition&#8221; wasn&#8217;t too easy and required some fiddling with calibration and configuration, not to speak about the keyless interface, the overtime is understandable I guess.</p>
<p style="text-align: justify;">The pitch recognition itself is working fairly well &#8211; good enough for a prototype, though I would&#8217;ve hoped that it worked better with humming. Oh, well.</p>
<p style="text-align: justify;">For this game I used C++ with my beloved <a title="SFML" href="http://www.sfml-dev.org" target="_blank">SFML</a> and <a title="FMOD" href="http://www.fmod.org/" target="_blank">FMOD</a> as sound framework.</p>
<p style="text-align: justify;">For those interested, here is the source code in form of an <a title="Source Code" href="http://blog.dragonlab.de/?download=DragonfluteSourcecode" target="_blank">Eclipse CDT Project: Source Code</a> (<a href="http://opensource.org/licenses/BSD-3-Clause">New BSD License</a>).</p>
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