<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Augmented Reality &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/tag/augmented-reality/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
	<lastBuildDate>Thu, 11 Oct 2018 19:23:00 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.7.1</generator>
<site xmlns="com-wordpress:feed-additions:1">11829519</site>	<item>
		<title>Hungry Crocodile: An experiment with webcam/marker-based interfaces</title>
		<link>https://blog.dragonlab.de/2014/07/hungry-crocodile/</link>
					<comments>https://blog.dragonlab.de/2014/07/hungry-crocodile/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 27 Jul 2014 20:09:05 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Webcam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=2487</guid>

					<description><![CDATA[For the July Berlin Mini Jam, I experimented with the input interface. Turns out a cardboard contraption with fiducial markers and Unity3D + NyARToolkit on the software side makes for a fun crocodile maw control system! I didn&#8217;t finish the game (you can&#8217;t win or lose, you can&#8217;t even score), so I declared it a &#8230; <a href="https://blog.dragonlab.de/2014/07/hungry-crocodile/" class="more-link">Continue reading <span class="screen-reader-text">Hungry Crocodile: An experiment with webcam/marker-based interfaces</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">For the July Berlin Mini Jam, I experimented with the input interface. Turns out a cardboard contraption with fiducial markers and Unity3D + <a href="http://nyatla.jp/nyartoolkit/wp/" target="_blank">NyARToolkit</a> on the software side makes for a fun crocodile maw control system! I didn&#8217;t finish the game (you can&#8217;t win or lose, you can&#8217;t even score), so I declared it a story-focused artgame. That&#8217;s how it works, right?</p>
<h4 style="text-align: center;">Hungry Crocodile</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/hungry_crocodile/contraption_animation.gif"><img decoding="async" class="alignnone" src="https://dragonlab.de/projects/hungry_crocodile/contraption_animation_thumb_smaller.gif" alt="" width="250" height="202" /></a></p>
<p style="text-align: center;">The crocodile is hungry and wants to eat,<br />
but despite all the food, it can&#8217;t!</p>
<p style="text-align: center;">Because of explosions.</p>
<p style="text-align: center;">Moral of the story:<br />
Explosions make everything better.</p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/hungry_crocodile/web/" target="_blank"><strong>Play in your browser!</strong></a></p>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/hungry_crocodile/hungry_crocodile_win.zip"><strong>Download for Windows!</strong></a></p>
<p style="text-align: center;">You&#8217;ll need these two markers: <strong><a href="https://code.google.com/p/andar/downloads/detail?name=pattHiro.pdf" target="_blank">Hiro</a></strong> and <strong><a href="http://www.webdesignermag.co.uk/news/augmented-reality/" target="_blank">WD</a></strong> (taken from <a href="http://www.webdesignermag.co.uk/news/augmented-reality/" target="_blank">here</a>).<br />
You&#8217;ll also need cardboard to build the maw.</p>
<p style="text-align: center;">(If you&#8217;re wondering why I didn&#8217;t use the standard Hiro &amp; Kanji markers &#8211;<br />
I just took what was lying around from earlier experiments.)</p>
<p style="text-align: left;">Despite being unfinished, it was a lot of fun to present:</p>
<a href="https://blog.dragonlab.de/2014/07/hungry-crocodile/"><img decoding="async" src="https://i.ytimg.com/vi/fR87idR7pYI/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>Here&#8217;s a more detailed look at the cardboard maw:</p>
<figure style="width: 450px" class="wp-caption aligncenter"><a href="http://dragonlab.de/projects/hungry_crocodile/contraption_front.png"><img decoding="async" src="https://dragonlab.de/projects/hungry_crocodile/contraption_front_thumb.png" alt="" width="450" height="226" /></a><figcaption class="wp-caption-text">Fiducial markers to find the positions of the upper/lower jars.</figcaption></figure>
<figure style="width: 450px" class="wp-caption aligncenter"><a href="http://dragonlab.de/projects/hungry_crocodile/contraption_animation.gif"><img loading="lazy" decoding="async" src="https://dragonlab.de/projects/hungry_crocodile/contraption_animation_thumb.gif" alt="" width="450" height="364" /></a><figcaption class="wp-caption-text">Nom nom!</figcaption></figure>
<p style="text-align: left;">Credits:</p>
<ul>
<li>Silly Idea and Programming: Tobias Wehrum</li>
<li>Sounds by <a href="http://www.freesound.org/people/harpoyume" target="_blank">harpoyume</a> and <a href="https://soundcloud.com/nexus-child" target="_blank">Moritz Ufer</a></li>
<li>Music by <a href="http://incompetech.com" target="_blank">Kevin MacLeod</a></li>
</ul>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2014/07/hungry-crocodile/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2487</post-id>	</item>
		<item>
		<title>Wizard Defense: A Cooperative Augmented Reality Game</title>
		<link>https://blog.dragonlab.de/2013/02/wizard-defense/</link>
					<comments>https://blog.dragonlab.de/2013/02/wizard-defense/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 12:54:04 +0000</pubDate>
				<category><![CDATA[Author's Picks]]></category>
		<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Webcam]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=931</guid>

					<description><![CDATA[It sucks to be cursed. It sucks even more when you&#8217;re standing paralyzed in your own wizard tower while your arch-enemy sends hordes of hungry ghosts to gobble up your mana. Luckily your telekinetic powers are still working fine, and now you are defending yourself by redirecting energy beams from your hands with mirrors and &#8230; <a href="https://blog.dragonlab.de/2013/02/wizard-defense/" class="more-link">Continue reading <span class="screen-reader-text">Wizard Defense: A Cooperative Augmented Reality Game</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It sucks to be cursed. It sucks even more when you&#8217;re standing paralyzed in your own wizard tower while your arch-enemy sends hordes of hungry ghosts to gobble up your mana. Luckily your telekinetic powers are still working fine, and now you are defending yourself by redirecting energy beams from your hands with mirrors and whatever else is at hand.</p>
<h4 style="text-align: center;">Wizard Defense</h4>
<p style="text-align: center;"><a href="http://dragonlab.de/projects/wizard_defense/web/" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class=" aligncenter" src="https://dragonlab.de/projects/wizard_defense/splash_image.png" alt="" width="432" height="163" /></a></p>
<p style="text-align: center;">You&#8217;re paralyzed. Enemies are closing in.</p>
<p style="text-align: center;">Redirect the energy beams with mirrors to hit the ghosts and<br />
change their colors at the right time to exploit each ghost&#8217;s weakness!</p>
<p style="text-align: center;">A cooperative augmented reality game for two friends and a webcam.</p>
<p style="text-align: center;"><strong>Play it in the <a href="http://dragonlab.de/projects/wizard_defense/web/" target="_blank" rel="noopener noreferrer">web player</a>!<br />
(Download and print <a href="http://dragonlab.de/projects/wizard_defense/markers.pdf" target="_blank" rel="noopener noreferrer">the markers</a>!)</strong></p>
<p style="text-align: center;"><strong>Download it for <a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_windows.zip" target="_blank" rel="noopener noreferrer">Windows</a>/<a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_mac.zip" target="_blank" rel="noopener noreferrer">Mac</a>/<a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_linux.zip" target="_blank" rel="noopener noreferrer">Linux</a>!<br />
</strong></p>
<p style="text-align: center;">The source code is available further down in this post.</p>
<a href="https://blog.dragonlab.de/2013/02/wizard-defense/"><img decoding="async" src="https://i.ytimg.com/vi/wMpNvm1IFe8/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">You can quit the game by pressing Escape while the menu console is showing.</p>
<h4>Solo Play?</h4>
<p>If you play alone, you might have some problems &#8211; it&#8217;s made for two players. If you still want to play alone, here are some cheats you can press after the first ghosts spawned so you can at least experience the gameplay: F10 triples the power of your energy beam, and F11 makes you invincible.</p>
<h4>Open Source</h4>
<p style="text-align: justify;">This was one of my three big projects this semester, this one for the Augmented Reality course. It&#8217;s built in <a href="http://unity3d.com" target="_blank" rel="noopener noreferrer">Unity 4</a>, with <a href="http://nyatla.jp/nyartoolkit/wp/" target="_blank" rel="noopener noreferrer">NyARToolkit </a>to recognize the markers. The japanese documentation makes NyARToolkit a little bit hard to read, but good examples and method names go a long way and we had a lot of fun using it.</p>
<p style="text-align: justify;">You can download the <a href="http://dragonlab.de/projects/wizard_defense/wizard_defense_source.zip">source code and Unity 4 project</a> here. The source code is released under the terms of the <a href="http://www.gnu.org/licenses/gpl-3.0.en.html">GPL v3</a>. The assets (meshes, textures etc) are not released under any particular license. Unless mentioned otherwise on their respective source websites stated in the credits, you are not allowed to use them. If you&#8217;d like to use them anyway, feel free to <a href="mailto:Tobias.Wehrum@dragonlab.de">contact me</a>. (Disclaimer: The project was for a university course. Due to time constraints and that not being a requirement, the code is not well documented nor does the documentation fit the C# standards.)</p>
<h4 style="text-align: left;">Credits</h4>
<ul>
<li>Programming: Tobias Wehrum, <a href="http://TobiasMuller.de" target="_blank" rel="noopener noreferrer">Tobias Müller</a></li>
<li>Ingame Art: <a href="http://artmdk.com" target="_blank" rel="noopener noreferrer">Michael Kessler</a></li>
<li>Menu Art: <a href="http://www.mathiswidrat.com" target="_blank" rel="noopener noreferrer">Mathis Widrat</a></li>
<li>Music: <a href="http://incompetech.com" target="_blank" rel="noopener noreferrer">Kevin MacLeod</a></li>
<li>Sound: <a href="https://soundcloud.com/nexus-child" target="_blank" rel="noopener noreferrer">Moritz Ufer</a>, <a href="http://www.freesound.org/people/syna-max" target="_blank" rel="noopener noreferrer">Syna-Max</a>, <a href="http://www.freesound.org/people/juskiddink" target="_blank" rel="noopener noreferrer">juskiddink</a>, <a href="http://www.freesound.org/people/pogotron" target="_blank" rel="noopener noreferrer">Pogotron</a>, <a href="http://freesound.org/people/b0bd0bbs" target="_blank" rel="noopener noreferrer">b0bd0bbs</a>, <a href="http://freesound.org/people/miselaineous" target="_blank" rel="noopener noreferrer">Miselaineous</a>, <a href="http://www.freesound.org/people/robinhood76" target="_blank" rel="noopener noreferrer">Robinhood76</a>, <a href="http://www.freesound.org/people/Sea%20Fury" target="_blank" rel="noopener noreferrer">Sea Fury</a>, <a href="http://www.freesound.org/people/vegemyte" target="_blank" rel="noopener noreferrer">Vegemyte</a></li>
<li>Font: <a href="http://iconiam.com" target="_blank" rel="noopener noreferrer">Daniel Zadorozny</a></li>
</ul>
<h4>Screenshots</h4>
<p>Finally, have a few screenshots:</p>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_1.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_1_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_2.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_2_thumb.png" alt="" width="200" height="113" /></a></div>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_3.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_3_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_4.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_4_thumb.png" alt="" width="200" height="113" /></a></div>
<div style="text-align: center;"><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_5.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_5_thumb.png" alt="" width="200" height="113" /></a><a style="border-bottom: none;" href="http://dragonlab.de/projects/wizard_defense/Screenshot_6.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone" src="https://dragonlab.de/projects/wizard_defense/Screenshot_6_thumb.png" alt="" width="200" height="113" /></a></div>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2013/02/wizard-defense/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">931</post-id>	</item>
	</channel>
</rss>
