<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>All Games/Prototypes &#8211; Tobias Makes Games</title>
	<atom:link href="https://blog.dragonlab.de/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de</link>
	<description>...and other stuff. But mostly games.</description>
	<lastBuildDate>Thu, 11 Oct 2018 19:18:49 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.7.2</generator>
<site xmlns="com-wordpress:feed-additions:1">11829519</site>	<item>
		<title>Whistle Your Way Through A Cave in: Hyper Bat Simulator 2018!</title>
		<link>https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/</link>
					<comments>https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 09 Feb 2017 00:32:40 +0000</pubDate>
				<category><![CDATA[Awesome Minigames]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=4083</guid>

					<description><![CDATA[A few weeks ago was the end of January, and many game developers know what that means: It&#8217;s time for yet another Global Game Jam! The GGJ is a world-wide event with hundreds of locations where people meet for 48 hours of rapid game development. This year&#8217;s theme was &#8220;Waves&#8221;, and I found myself in &#8230; <a href="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/" class="more-link">Continue reading <span class="screen-reader-text">Whistle Your Way Through A Cave in: Hyper Bat Simulator 2018!</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few weeks ago was the end of January, and many game developers know what that means: It&#8217;s time for yet another <a href="http://globalgamejam.org" target="_blank" rel="noopener">Global Game Jam</a>! The GGJ is a world-wide event with hundreds of locations where people meet for 48 hours of rapid game development.</p>
<p style="text-align: justify;">This year&#8217;s theme was &#8220;Waves&#8221;, and I found myself in a team where I didn&#8217;t know a single person &#8211; which is always challenging, but also fun! The development went nearly without any hitches and I&#8217;m really content with our result:</p>
<p style="text-align: justify;"><img decoding="async" data-attachment-id="4084" data-permalink="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/banner-3/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png" data-orig-size="500,227" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="banner" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner-300x136.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png" class="size-full wp-image-4084 aligncenter" src="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png" alt="" width="500" height="227" srcset="https://blog.dragonlab.de/wp-content/uploads/2017/02/banner.png 500w, https://blog.dragonlab.de/wp-content/uploads/2017/02/banner-300x136.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p style="text-align: justify;">In the game, you are a bat flying through a cave looking for its bat pups so you can go hunting. The cave is dark and the pups are tiny, so you use your echolocation to see and hope the pups answer. You steer with the gamepad &#8211; but to use the echolocation, you have to whistle into a microphone! (Like the title suggests, this is definitely the latest in bat simulation technology.)</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" data-attachment-id="4096" data-permalink="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/norbert-whistling-3/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2.png" data-orig-size="1594,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="norbert-whistling" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-300x203.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-1024x694.png" class="alignnone wp-image-4096 size-large" src="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-1024x694.png" width="660" height="447" srcset="https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-1024x694.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-300x203.png 300w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-768x520.png 768w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2-700x474.png 700w, https://blog.dragonlab.de/wp-content/uploads/2017/02/norbert-whistling-2.png 1594w" sizes="auto, (max-width: 660px) 100vw, 660px" /></p>
<p style="text-align: justify;">Here&#8217;s a video of our presentation after the GGJ (starts at 0:29):</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/YhNTrAO14dk?t=29s" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Global Game Jam Berlin 2017 Presentations - Bat Simulator 2018" title="Play video &quot;Global Game Jam Berlin 2017 Presentations - Bat Simulator 2018&quot;">https://youtu.be/YhNTrAO14dk?t=29s</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/YhNTrAO14dk?t=29s" title="Global Game Jam Berlin 2017 Presentations - Bat Simulator 2018">Global Game Jam Berlin 2017 Presentations &#8211; Bat Simulator 2018 (https://youtu.be/YhNTrAO14dk?t=29s)</a></noscript></div>
</div>
<p>&nbsp;</p>
<p>And a small trailer video Emily and Caroline made:</p>
<a href="https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/"><img decoding="async" src="//i.ytimg.com/vi/2DrwZMVQ1g0/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p>&nbsp;</p>
<p>The game and its source code is available at its <a href="http://globalgamejam.org/2017/games/hyper-bat-simulator">Global Game Jam entry page</a>.</p>
<p>Before I talk a little more about the development, here&#8217;s the team:</p>
<ul>
<li><a href="http://github.com/carolineclark">Caroline Clark</a> (<a href="http://twitter.com/lineyjane">@lineyjane</a>): Programming</li>
<li><a href="http://emilyclaudet.com" target="_blank" rel="noopener">Emily Claudet</a>: Game Design, Sound Design</li>
<li><a href="https://www.linkedin.com/in/frederik-lindemann-18b521b7" target="_blank" rel="noopener">Frederik Lindemann</a>: Level Design, Game Design</li>
<li><a href="https://www.linkedin.com/in/miranda-tung-69412411b" target="_blank" rel="noopener">Miranda Tung</a>: 2D Art/3D Art</li>
<li>Tobias Wehrum: Team Lead, Lead Programming</li>
</ul>
<p>We also used some assets:</p>
<ul>
<li><a href="http://www.dafont.com/de/dark-forest.font" target="_blank" rel="noopener">Dark Forest font by dcoxy &#8211; Greg Medina</a></li>
<li><a href="http://www.universalsoundfx.com" target="_blank" rel="noopener">Universal Sound FX by Imphenzia AB</a></li>
<li><a href="https://www.assetstore.unity3d.com/en/#!/content/14325" target="_blank" rel="noopener">3D Particles by Unluck Software</a></li>
</ul>
<p style="text-align: justify;">Okay, on to the development! This time (and very atypical for me), the concept was rather simple. A single player game with no really hard development challenges &#8211; well, that leaves more room for polish, and sounds just right for 48 hours!</p>
<p style="text-align: justify;">This was also one of the few times where the game design didn&#8217;t change much over the course of the weekend. Everything just worked. In the end, we actually finished the game with all the features we wanted! We even removed some features we already implemented because they made the game less accessible and weren&#8217;t as much fun as we had imagined: Dizzyness when the bat crashed into a wall, and not being able to call out to children when there&#8217;s a wall in the way. We also wanted to add monsters that follow sound, but in the end the game turned out to be plenty fun without the added complications, so we decided not to go that route.</p>
<p style="text-align: justify;">The microphone implementation was incredibly easy, more so because <a href="http://blog.dragonlab.de/tag/microphone">this isn&#8217;t my first microphone controlled game</a>. I just had to sample the input volume and detects peaks.</p>
<p style="text-align: justify;">First I wanted to do the echolocation waves via shaders, but that that would&#8217;ve taken some time. Then I remembered something I learnt about in a Pluralsight video tutorial just a few weeks ago: <a href="https://docs.unity3d.com/Manual/Cookies.html" target="_blank" rel="noopener">Light Cookies</a>, which allow you to put shadow masks on Unity3D lights. The final echolocation waves are just multiple spotlights with a circular light cookie mask shining from above, and the angle gets progressively bigger. That way it &#8220;runs&#8221; across obstacles and scales walls and stalagmites instead of just looking like it&#8217;s two-dimensional shape projected from above. The effect is a bit hard to describe, but you can see it quite often in the videos linked above.</p>
<p style="text-align: justify;">I am really happy with our result! Thanks a lot to my team for being the <em>best</em> team &#8211; and to the location organizers and the Global Game Jam team who made it possible for us to jam without worrying too much about such mundane things as work space or food!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2017/02/hyper-bat-simulator-2018/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4083</post-id>	</item>
		<item>
		<title>Together We Defend, A Cooperative Crowd Game Prototype</title>
		<link>https://blog.dragonlab.de/2016/03/together-we-defend/</link>
					<comments>https://blog.dragonlab.de/2016/03/together-we-defend/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 19 Mar 2016 17:47:27 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[3 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[5 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[7 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Crowd Game]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3832</guid>

					<description><![CDATA[I&#8217;ve made prototypes for local multiplayer games with 10+ people before &#8211; some very successfully, some less so, but always with great pleasure. There is something magical about a crowd of people all playing the same game together. You don&#8217;t just need to design good mechanics though &#8211; the game should balance well with a &#8230; <a href="https://blog.dragonlab.de/2016/03/together-we-defend/" class="more-link">Continue reading <span class="screen-reader-text">Together We Defend, A Cooperative Crowd Game Prototype</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;ve made prototypes for local multiplayer games with 10+ people before &#8211; some very <a href="http://blog.dragonlab.de/2014/06/screamy-bird/" target="_blank" rel="noopener">successfully</a>, some <a href="http://blog.dragonlab.de/2012/07/the-great-hunt-a-massively-multiplayer-offline-game-prototype-for-up-to-10-players/" target="_blank" rel="noopener">less so</a>, but always with great pleasure. There is something magical about a crowd of people all playing the same game together. You don&#8217;t just need to design good mechanics though &#8211; the game should balance well with a few or with a lot of people, which is also hard to test because you always need a crowd. Another problem is input: While yelling with varying volume in <a href="http://blog.dragonlab.de/2014/06/screamy-bird/" target="_blank" rel="noopener">Screamy Bird</a> is tremendously fun, it is a bit limited control-wise. Unless your crowd is very small, giving everyone a gamepad is not an option. But these days, most people have a smartphone with a web browser, and luckily, platforms like <a href="http://airconsole.com" target="_blank" rel="noopener">AirConsole</a> and <a href="http://superhappyfuntimes.net" target="_blank" rel="noopener">HappyFunTimes</a> make using these as controllers extremly easy!</p>
<p style="text-align: justify;">My goal was to make a game where people <em>have</em> to cooperate and that scales well with different amounts of players. To ensure cooperation, the game would feature two radically asymmetric roles: the Shooter, which can attack but dies to a single hit, and the Defender, which has no offensive capabilities, but whose shield can absorb any amount of damage. In the center of the games are the Cores which the players have to defend. Enemies come in from all around the screen and try to destroy the players and the Cores, whatever is nearest. The enemies&#8217; projectiles are heat-seeking &#8211; they will always hit something, so without the Defenders, the Core and the Shooters will be destroyed rather sooner than later; but without the Shooters, the defenders could not destroy a single enemy.</p>
<p style="text-align: justify;">This was a jam game done in about 12 hours and everyone around me was busy, so I there was no way I could balance it properly. I solved that dilemma by assuming the role of the game master: I would sit at the keyboard and spawn enemies.</p>
<p style="text-align: justify;">Apart from troublesome connection problems, the game worked rather well for a jam game and the crowd loved it. Here is a video of the presentation:</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/lcXYGkdq1QM" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Together We Defend, A Cooperative Crowd Game Prototype" title="Play video &quot;Together We Defend, A Cooperative Crowd Game Prototype&quot;">https://youtu.be/lcXYGkdq1QM</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/lcXYGkdq1QM" title="Together We Defend, A Cooperative Crowd Game Prototype">Together We Defend, A Cooperative Crowd Game Prototype (https://youtu.be/lcXYGkdq1QM)</a></noscript></div>
</div>
<p style="text-align: justify;">The video was filmed by <a href="http://youtube.com/qubodup" target="_blank" rel="noopener">Iwan Gabovitch</a> and the sound effects are from the fabulous <a href="https://www.assetstore.unity3d.com/en/#!/content/17256" target="_blank" rel="noopener">Universal Sound Effects</a> which I can very much recommend.</p>
<p>Connection problems aside, I am very content with how the mechanics worked out and I think there is a lot of potential there. I will probably revisit this prototype some day and make a proper game out of it.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2016/03/together-we-defend/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3832</post-id>	</item>
		<item>
		<title>Ritual Breaker: A GGJ Game For Four Druids And Two Traitors</title>
		<link>https://blog.dragonlab.de/2016/03/ritual-breaker/</link>
					<comments>https://blog.dragonlab.de/2016/03/ritual-breaker/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 22:30:13 +0000</pubDate>
				<category><![CDATA[Great Minigames]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Team-based]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3821</guid>

					<description><![CDATA[It&#8217;s been a few years since the GGJ whose theme was &#8220;deception&#8221; &#8211; a theme that we, back then, utterly and completely ignored. The only way to make up for that (I assume) is to use the theme in another GGJ! So here, after 6 years, my honor as a jammer is finally restored. I &#8230; <a href="https://blog.dragonlab.de/2016/03/ritual-breaker/" class="more-link">Continue reading <span class="screen-reader-text">Ritual Breaker: A GGJ Game For Four Druids And Two Traitors</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It&#8217;s been a few years since the GGJ whose theme was &#8220;deception&#8221; &#8211; a theme that we, back then, <a href="http://blog.dragonlab.de/2010/02/zino-zini/">utterly and completely ignored</a>. The only way to make up for that (I assume) is to use the theme in another GGJ! So here, after 6 years, my honor as a jammer is finally restored. I proudly present our game:</p>
<p><img loading="lazy" decoding="async" data-attachment-id="3822" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/logo-4/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" data-orig-size="400,172" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="logo" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo-300x129.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" class="aligncenter size-full wp-image-3822" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png" alt="logo" width="400" height="172" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/logo.png 400w, https://blog.dragonlab.de/wp-content/uploads/2016/03/logo-300x129.png 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></p>
<p style="text-align: center;">Six druids have come together to perform<br />
the yearly Super Important Ritual.<br />
But unbeknownst to them, two traitors<br />
have infiltrated their ranks!</p>
<p style="text-align: center;">Complete the rituals, but watch out for<br />
those which fail &#8211; and who participated!</p>
<p style="text-align: center;">Watch your fellow players!<br />
Identify the traitors!<br />
(Potentially) Save the world!</p>
<p style="text-align: center;">A deceptive platforming game for four druids<br />
and two traitors with XBox360 Controllers.</p>
<p style="text-align: center;"><a href="http://globalgamejam.org/2016/games/ritual-breaker-0" target="_blank" rel="noopener">GGJ Page with Windows build</a></p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/OKODoR44e1I" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Ritual Breaker (Global Game Jam 2016)" title="Play video &quot;Ritual Breaker (Global Game Jam 2016)&quot;">https://youtu.be/OKODoR44e1I</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/OKODoR44e1I" title="Ritual Breaker (Global Game Jam 2016)">Ritual Breaker (Global Game Jam 2016) (https://youtu.be/OKODoR44e1I)</a></noscript></div>
</div>
<p style="text-align: left;">Credits:</p>
<div class="field__item even">
<ul>
<li>Elise Terranova: Art, Game Design, Hat Design</li>
<li>Heiko Weible: Programming, Game Design</li>
<li>Tobias Wehrum: Programming, Game Design, Sound Design</li>
</ul>
<p>Used assets:</p>
<ul>
<li>Evil Laugh by <a href="http://freesound.org/people/The%20Baron/sounds/98382" target="_blank" rel="noopener">The Baron</a></li>
<li>&#8220;The Snow Queen&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under <a href="http://creativecommons.org/licenses/by/3.0" target="_blank" rel="noopener">Creative Commons: By Attribution 3.0</a> License</li>
</ul>
<p><span id="more-3821"></span></p>
<p style="text-align: justify;">This GGJ was a lot of fun and for once, I was actually happy with our core concept right from the beginning! After the initial idea from Heiko, we settled really fast on the rough plan: Some sort of single screen game where each of 6-8 players controls an avatar and accomplishes tasks with the other players. There should be a lot going on, so while the traitors try to sabotage the game, everybody should be already distracted &#8211; and even when somebody fails to do something, it might be because of difficulty instead of because of them being a traitor.</p>
<p style="text-align: justify;">Of course, the development wasn&#8217;t such a smooth ride. Like every jam, phases where it went really well and phases where I felt like the game was going nowhere alternated. I particularly remember the first night right before sleep when I frantically wrote down seemingly brilliant ideas for how the game will not only work, but be <em>perfect</em> &#8211; and then the next day, when I implemented one of the ideas, only to find out that it and all of the other ideas were flawed and I had no idea how to fix it.</p>
<p style="text-align: justify;">I suppose it&#8217;s obvious to anyone who ever tried it, but: It&#8217;s surprisingly hard to make a good traitor game! The game has to be interesting for two asynchronous sides, there is a lot of hidden information going on and both sides need meaningful actions. And ideally, every action should also help to identify who the traitors are or allow the traitors to obfuscate their identity.</p>
<p style="text-align: justify;">In the end, after a lot of testing (thanks to all our enthusiastic testers!) and iterations, we arrived at the current concept: Six players, two of them traitors who don&#8217;t know each other, but know that they are a traitor. Then a series of three-player-rituals pops up, and players can go into them and &#8220;complete&#8221; them by pressing the A button &#8211; or fail them by pressing the B button if they are traitors. If 11 rituals are completed successfully, the players win. If 9 rituals fail, the traitors win. And if the time runs out before either happens, the players win if they can identify both traitors.</p>
<p style="text-align: justify;">While the game offers a bit of strategy for the traitors (e.g. they can decide how long to play &#8220;good&#8221; and wait until the other traitor failed some rituals; blame somebody else for a failed ritual; wait until there are lots of rituals which only their participation needed and then fail them all), they might still struggle to successfully deceive the players because the wrong rituals spawn or they feel like they don&#8217;t have any good options. The ritual-spawning balancing was something we couldn&#8217;t properly balance before our time ran out.</p>
<p style="text-align: justify;">In the end though, while it is a bit flawed, I am proud of the game we made there and I definitely had a good time at the GGJ 2016! Thanks a lot to the organizers, our relentless testers and my fellow team members Elise and Heiko for being such a joy to work with! And thanks to Wooga for letting us stay at their great offices here in Berlin.</p>
<p style="text-align: justify;">PS: Here is a screenshot and a few slides that Elise made to explain the game:</p>
<p style="text-align: justify;"><a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png" rel="attachment wp-att-3827"><img loading="lazy" decoding="async" data-attachment-id="3827" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/screenshot-5/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="screenshot" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png" class="aligncenter size-large wp-image-3827" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png" alt="screenshot" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/screenshot.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a><a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png" rel="attachment wp-att-3823"><img loading="lazy" decoding="async" data-attachment-id="3823" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/2-howto/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="2-howto" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png" class="aligncenter size-large wp-image-3823" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png" alt="2-howto" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/2-howto.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png" rel="attachment wp-att-3824"><img loading="lazy" decoding="async" data-attachment-id="3824" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/3-traitorordruid/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3-traitorordruid" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png" class="aligncenter size-large wp-image-3824" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png" alt="3-traitorordruid" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/3-traitorordruid.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png" rel="attachment wp-att-3825"><img loading="lazy" decoding="async" data-attachment-id="3825" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/4-controls/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="4-controls" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png" class="aligncenter size-large wp-image-3825" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png" alt="4-controls" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/4-controls.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a> <a href="http://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png" rel="attachment wp-att-3826"><img loading="lazy" decoding="async" data-attachment-id="3826" data-permalink="https://blog.dragonlab.de/2016/03/ritual-breaker/5-vote/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="5-vote" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png" class="aligncenter size-large wp-image-3826" src="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png" alt="5-vote" width="660" height="371" srcset="https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-768x432.png 768w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2016/03/5-vote.png 1920w" sizes="auto, (max-width: 660px) 100vw, 660px" /></a></p>
</div>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2016/03/ritual-breaker/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3821</post-id>	</item>
		<item>
		<title>Gamestorm X Body Play Jam</title>
		<link>https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/</link>
					<comments>https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 19 Feb 2016 15:02:07 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[Physical Games]]></category>
		<category><![CDATA[Team-based]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3804</guid>

					<description><![CDATA[A few months ago, I&#8217;ve been to the Gamestorm X Body Play Jam &#8211; a game jam about making physical games which use the players&#8217; bodies as the central element. And what a jam it was! The ideas were flowing, and our team of four (comprised of Xanto, Juri, Nina and me) didn&#8217;t just finish &#8230; <a href="https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/" class="more-link">Continue reading <span class="screen-reader-text">Gamestorm X Body Play Jam</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A few months ago, I&#8217;ve been to the<a href="https://www.facebook.com/events/748248978641535/?ref=1&amp;action_history=%5B%7B%22surface%22%3A%22permalink%22%2C%22mechanism%22%3A%22surface%22%2C%22extra_data%22%3A%5B%5D%7D%5D" target="_blank" rel="noopener"> Gamestorm X Body Play Jam</a> &#8211; a game jam about making physical games which use the players&#8217; bodies as the central element. And what a jam it was! The ideas were flowing, and our team of four (comprised of Xanto, Juri, Nina and me) didn&#8217;t just finish with one, but <em>two</em> working games. To round the event off, the other games were incredibly fun to play as well and in the end I left exhausted from moving around so much, but satisfied.</p>
<p style="text-align: justify;">Before I present the games, here is an awesome impression video from the jam. A huge thanks to the Gamestorm team for their filming and editing work!</p>
<a href="https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/"><img decoding="async" src="https://i.ytimg.com/vi/W8aVRdaxiUY/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<h4 style="text-align: justify;">Our first game: Dance it off!</h4>
<p style="text-align: justify;">The development of our first game started of really smooth: Juri suggested a dancing game (&#8220;I know nothing about dancing, but&#8230;&#8221;) where you get some kind of behaviour instructions and have to find your partner. After thinking of the board game <a href="https://boardgamegeek.com/boardgame/466/inkognito" target="_blank" rel="noopener">Inkognito</a> and pondering how to make partners identify themselves and what should happen if somebody wrongly thinks they found their partner, the game shifted a bit from &#8220;stealth/bluffing while finding the one partner&#8221; to just straight out &#8220;party&#8221;: Everybody gets 3 dance styles/moves (like &#8220;tango&#8221;, &#8220;picking apples&#8221; and &#8220;Michael Jackson&#8221;) and has to find their three partners as quickly as possible. The first one who achieves that wins the game!</p>
<a href="https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/"><img decoding="async" src="https://i.ytimg.com/vi/jslTqivFlDU/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">Apart from a few hang-ups, the game worked really well. The only problem I can see is when one of the partners doesn&#8217;t know how a certain dance style looks like. This could be fixed by having a game master whose sole job is it to explain dance moves.</p>
<p style="text-align: justify;">Developing this game teaches me once more not to give up too early. This is not a game we could test in our group of four, so I suggested we try to think in another direction instead (which resulted in the second game, so no regrets here!), but when we later had people to test it with, it turns out that it worked pretty much out of the box! The biggest thanks goes to Nina here &#8211; while we were pondering some details for the second game, she used the opportunity to playtest this one with the organizers and she singlehandedly created dozens of dance style cards.</p>
<h4 style="text-align: justify;">Our second game: Slurp!</h4>
<p style="text-align: justify;">Again after a suggestion by Juri (&#8220;I know nothing about biology, but&#8230;&#8221;), our second game was roughly based on the idea of cells absorbing other cells.</p>
<p style="text-align: justify;">At least 8 players are formed into two teams, and in each team, players are paired up. The two players in each pair hold hands, thereby forming a small circle &#8211; and then they try to enclose enemy players in it, either by throwing their arms over an enemy player or by briefly letting go of their hands and then closing them again around an opponent.</p>
<p style="text-align: justify;">Once you caught somebody, you yell &#8220;Slurp!&#8221; and the caught enemy has to let go of their partner and stay inside your circle where they can try to hinder you by being uncooperative when moving. Caught players can be freed again when one of the enclosing players is slurped.</p>
<p style="text-align: justify;">When one team has caught a certain amount of enemies at the same time, they win!</p>
<a href="https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/"><img decoding="async" src="https://i.ytimg.com/vi/6STusPDiyd4/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">The rules are sometimes slightly confusing to execute in the heat of the battle and it&#8217;s not always clear who caught who first, but the ensuing chaos was still a lot of fun.</p>
<h4 style="text-align: justify;">Cupcake Puppeteers</h4>
<p style="text-align: justify;">Apart from us, there were two other groups. The first one made Cupcake Pupeeteers, an improv game where players are paired into puppets and puppeteers. The puppeteers are given a scenario (for example &#8220;Hogwarts&#8221;) and characters (Harry Potter, Voldemort etc.). Then they have to play the scenario out by moving their puppets &#8211; and the puppets have to guess in which scenario they are.</p>
<a href="https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/"><img decoding="async" src="https://i.ytimg.com/vi/My8YWRgBLGU/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">It was a bit hard to direct puppets bigger than you and I feel like the game would be better with commonplace scenarios (like &#8220;in the kitchen&#8221; or &#8220;at a shop&#8221;) instead of pop culture scenarios which needed specific knowledge, but overall it was quite enjoyable for either party &#8211; &#8220;masterfully&#8221; directing somebody else on one side and trying to deduce what the heck your movements are supposed to be on the other.</p>
<h4 style="text-align: justify;">YOGAme</h4>
<p style="text-align: justify;">And here comes my favourite of the evening made by yet another group: A &#8220;yoga game&#8221; with a master teacher that has transcended so far that they can freely levitate, while the players have to try to imitate the teacher as closely as possible with the help of assistants.</p>
<p style="text-align: justify;">To make this game possible, the teacher is actually lying on the floor. They are filmed by a camera and projected on a wall to make it seem like the teacher is upright instead of lying down.</p>
<p style="text-align: justify;">While the teacher is striking poses and the players strive to get as close as possible, a helper is going around and appoints players who are not doing well to be assistants. Those assistants help players who are still in the game. And that&#8217;s desperately needed, especially once the teacher begins &#8220;levitating&#8221;.</p>
<p style="text-align: justify;">The last player who is still in the game wins and is the teacher for the next round.</p>
<a href="https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/"><img decoding="async" src="https://i.ytimg.com/vi/gs7TzTeO5Js/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: justify;">I can&#8217;t even begin to describe how much fun this game was! The concept itself is already funny, the strange moves of the teacher quickly become absurdly hilarious and even when I dropped out and became an assistant it was equally enjoyable and satisfying to help other players. My favourite part was when the teacher gently levitated of the &#8220;floor&#8221; and started swimming &#8211; first up, and then sideways and down, a point in the game where the assistants had to work as hard as the remaining players.</p>
<p style="text-align: justify;">All in all, this was an incredibly enjoyable Saturday and I&#8217;m really glad I participated! Thanks a lot to my team, to the organizers and the other participants!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2016/02/gamestorm-x-body-play-jam/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3804</post-id>	</item>
		<item>
		<title>Catcher &#8211; Procedural backgrounds and enemy particle spawning effects</title>
		<link>https://blog.dragonlab.de/2015/09/catcher-update-backgrounds-movement-etc/</link>
					<comments>https://blog.dragonlab.de/2015/09/catcher-update-backgrounds-movement-etc/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Sun, 13 Sep 2015 22:19:32 +0000</pubDate>
				<category><![CDATA[Catcher]]></category>
		<category><![CDATA[Top 7]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3520</guid>

					<description><![CDATA[It&#8217;s been a while since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher! Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background &#8230; <a href="https://blog.dragonlab.de/2015/09/catcher-update-backgrounds-movement-etc/" class="more-link">Continue reading <span class="screen-reader-text">Catcher &#8211; Procedural backgrounds and enemy particle spawning effects</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">It&#8217;s been a while since the last update. I spent the months working on interesting prototypes and <a href="http://blog.dragonlab.de/tag/critical-hit">experimental installations</a>, but now I finally have time again to come back to Catcher!</p>
<p style="text-align: justify;">Since the last time, I picked up <a href="http://blog.dragonlab.de/tag/generative-art/">generative art</a> to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color &#8211; and because it&#8217;s procedural, it will always look different.</p>
<p style="text-align: justify;">I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.</p>
<p>Here is the changelist:</p>
<ul>
<li>New procedural background</li>
<li>Made level transitions more fluid</li>
<li>Tweaked movement and net opening/closing</li>
<li>Replaced A-F rating with stars</li>
<li>Added a score malus for death</li>
<li>Added a particle mouse cursor ingame</li>
<li>Capped player ships at screen border</li>
<li>Improved &#8220;Sector Clear&#8221; screen</li>
<li>Improved rocket visibility</li>
<li>Improved level progression</li>
<li>Improved tutorial</li>
<li>Improved feedback</li>
<li>Fixed several bugs, including net collision problems with fast-moving enemies</li>
</ul>
<p>You can download the current versions here &#8211; and if you do, please give leave me some feedback!</p>
<ul>
<li><a href="http://www.indiedb.com/games/catcher/downloads/catcher-alpha-win">Windows</a></li>
<li><a href="http://www.indiedb.com/games/catcher/downloads/catcher-alpha-linux">Linux</a></li>
<li><a href="http://www.indiedb.com/games/catcher/downloads/catcher-alpha-mac">Mac</a></li>
</ul>
<p>A few examples of the new background:</p>
<p><center><a href="https://blog.dragonlab.de/2015/09/catcher-update-backgrounds-movement-etc/#gallery-3520-1-slideshow">Click to view slideshow.</a></p>
<p>&nbsp;</p>
<p></center></p>
<p style="text-align: justify;">Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are generated out of particles using <a href="http://polyfied.com/products/particle-playground/" target="_blank">Particle Playground</a>:</p>
<p><center><img loading="lazy" decoding="async" class="aligncenter" src="https://media.indiedb.com/images/members/2/1026/1025047/profile/2015-09-13_appear01.gif" alt="2015 09 13 appear01" width="300" height="180" /></center></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" src="https://media.indiedb.com/images/members/2/1026/1025047/profile/2015-09-13_appear02.gif" alt="2015 09 13 appear02" width="300" height="180" /></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" src="https://media.indiedb.com/images/members/2/1026/1025047/profile/2015-09-13_appear03.gif" alt="2015 09 13 appear03" width="300" height="180" /></p>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://media.indiedb.com/images/members/2/1026/1025047/profile/2015-09-13_appear04.gif" alt="2015 09 13 appear04" width="300" height="180" /></p>
<p>Next up:</p>
<ul>
<li>Prototyping and testing of two new game modes</li>
<li>Experiments with limited net count</li>
<li>Improved sound effects</li>
<li>Rework the whole ingame and menu UI</li>
</ul>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/09/catcher-update-backgrounds-movement-etc/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3520</post-id>	</item>
		<item>
		<title>Critical Hit 2015: CloudKeeper</title>
		<link>https://blog.dragonlab.de/2015/09/cloudkeeper/</link>
					<comments>https://blog.dragonlab.de/2015/09/cloudkeeper/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 02 Sep 2015 01:32:27 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[1 Player]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3481</guid>

					<description><![CDATA[Continuing the series of Critical Hit 2015 prototypes, here is the next one: CloudKeeper. Again, we had two weeks and a completely new team of four people to make another experimental game. Our discussions quickly arrived at magic as a theme and circular projections. Some members of my group had a circular projection on the &#8230; <a href="https://blog.dragonlab.de/2015/09/cloudkeeper/" class="more-link">Continue reading <span class="screen-reader-text">Critical Hit 2015: CloudKeeper</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Continuing the series of <a href="http://criticalhitmontreal.ca" target="_blank" rel="noopener noreferrer">Critical Hit 2015</a> prototypes, here is the next one: CloudKeeper. Again, we had two weeks and a completely new team of four people to make another experimental game. Our discussions quickly arrived at magic as a theme and circular projections. Some members of my group had a circular projection on the floor last time, so to shake it up a bit, we wanted the projection to by on the ceiling. And thus, the idea of the magical sky creatures was born: Creatures that escaped into the heavens, and the player, a cloud keeper, has to bring them back.</p>
<p style="text-align: justify;">I had a lot of fun with electronics in my <a href="http://blog.dragonlab.de/2015/08/undone/">last project</a>, so I wanted to do more of that. And I still had a <a href="https://www.kickstarter.com/projects/863853574/touch-board-interactivity-everywhere/description" target="_blank" rel="noopener noreferrer">Touch Board </a>that I never had time to use so far &#8211; an Arduino with capacitive sensing, which, among other things, can do this:</p>
<figure style="width: 680px" class="wp-caption alignnone"><a href="https://www.kickstarter.com/projects/863853574/touch-board-interactivity-everywhere/description"><img loading="lazy" decoding="async" class="" src="https://blog.dragonlab.de/wp-content/uploads/2015/09/b4a837113977b6e94719bc041429c816_original.gif" alt="" width="680" height="383" /></a><figcaption class="wp-caption-text">Distance capacitive sensing! (photo taken from the <a href="https://www.kickstarter.com/projects/863853574/touch-board-interactivity-everywhere/description" target="_blank" rel="noopener noreferrer">Touch Board kickstarter campaign</a>)</figcaption></figure>
<p style="text-align: justify;">It worked quite well for very low ranges (&lt;4cm), which was suitable for our purposes. At first we tried to make one crystal which players can touch from multiple directions, but players used to swirl their hands around it like it was a crystal ball and that didn&#8217;t make for very predictable controls. In the end, we settled for 5 cardboard crystals, each with only one function and aluminium foil inside. The capacitive sensing actually worked really well through the cardboard! Some crystals controlled movement, and the closer you got to them, the faster the movement got. (And not being able to see why cardboard can sense how close you get to it added a fun technological-magical aspect to the whole thing.)</p>
<p style="text-align: justify;">Apart from that, we also wanted to have generative creatures &#8211; kind of like my <a href="http://blog.dragonlab.de/2015/04/chimera-maker/" target="_blank" rel="noopener noreferrer">Chimera Maker</a>, but this time I also got to procedurally animate the creatures! <a href="http://kailinzhu.com" target="_blank" rel="noopener noreferrer">Kailin Zhu</a> drew them and created the crystals you see in the video and pictures below, <a href="http://titouanm.com" target="_blank" rel="noopener noreferrer">Titouan Millet</a> made beautiful generative cloud shaders and <a href="http://www.petervanhaaften.com" target="_blank" rel="noopener noreferrer">Peter van Haaften</a> generative music and sounds.</p>
<p style="text-align: justify;">Oh, and I also made the creature nest, a separate executable which showed the creatures flying away from and returning to earth, seen in the video on the monitor. It communicates with the main game via a server using the <a href="https://gamesnet.yahoo.net">Yahoo Games Network</a> (formerly PlayerIO). I tried to make it work with standard Unity peer-to-peer networking, but the University network didn&#8217;t like direct connections at all.</p>
<p style="text-align: justify;">Finally, all this generativeness combined resulted in:</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" data-attachment-id="3483" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/cloud-keeper-icon/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png" data-orig-size="400,279" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Cloud-Keeper-Icon" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon-300x209.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png" class="aligncenter size-full wp-image-3483" src="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png" alt="Cloud-Keeper-Icon" width="400" height="279" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon.png 400w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Cloud-Keeper-Icon-300x209.png 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></p>
<p style="text-align: center;">Magical creatures have escaped into the heavens,<br />
and the player must sift through layers of clouds<br />
to bring them back to the earth.</p>
<p style="text-align: center;">Using a set of five crystal touch/distance-sensing controllers,<br />
the player wanders through a generative audio/visual cloud world<br />
to catch these lost mythical beings and return them to their home.</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/ug5_-v6i7Zo" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="CloudKeeper (Critical Hit 2015)" title="Play video &quot;CloudKeeper (Critical Hit 2015)&quot;">https://youtu.be/ug5_-v6i7Zo</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/ug5_-v6i7Zo" title="CloudKeeper (Critical Hit 2015)">CloudKeeper (Critical Hit 2015) (https://youtu.be/ug5_-v6i7Zo)</a></noscript></div>
</div>
<p style="text-align: left;">Credits:</p>
<ul>
<li style="text-align: left;"><a href="http://titouanm.com" target="_blank" rel="noopener noreferrer">Titouan Millet</a> – Programming and generative visuals</li>
<li style="text-align: left;"><a href="http://kailinzhu.com" target="_blank" rel="noopener noreferrer">Kailin Zhu</a> – Craft and illustration</li>
<li style="text-align: left;">Tobias Wehrum – Programming, electronics, and generative creature engine/animation</li>
<li style="text-align: left;"><a href="http://www.petervanhaaften.com" target="_blank" rel="noopener noreferrer">Peter van Haaften</a> – Generative music and sound engine</li>
</ul>
<p>The video footage was recorded by <a href="http://www.mattiasgraham.com" target="_blank" rel="noopener noreferrer">Mattias Graham</a> and Tobias Wehrum.</p>
<p style="text-align: justify;">This project was made possible through the Technoculture, Art and Games Research Center&#8217;s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l&#8217;Enseignement supérieur, de la Recherche, de la Science et de la Technologie.<span id="more-3481"></span></p>
<h4 style="text-align: center;">Work in Progress and Playtest</h4>
<figure id="attachment_3484" aria-describedby="caption-attachment-3484" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19.jpg"><img loading="lazy" decoding="async" data-attachment-id="3484" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-21-13-37-19/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437485839&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.03125&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-21 13.37.19" data-image-description="" data-image-caption="&lt;p&gt;Initial touch board tests with electric ink&#8230; (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-1024x576.jpg" class="size-large wp-image-3484" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-1024x576.jpg" alt="Initial touch board tests with electric ink... (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.37.19-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3484" class="wp-caption-text">Initial Touch Board tests with electric ink&#8230; (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3485" aria-describedby="caption-attachment-3485" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00.jpg"><img loading="lazy" decoding="async" data-attachment-id="3485" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-21-13-39-00/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437485940&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.008&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-21 13.39.00" data-image-description="" data-image-caption="&lt;p&gt;&#8230;and with other materials! (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-1024x576.jpg" class="size-large wp-image-3485" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-1024x576.jpg" alt="...and with other materials! (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-21-13.39.00-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3485" class="wp-caption-text">&#8230;and with other materials! (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3486" aria-describedby="caption-attachment-3486" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18.jpg"><img loading="lazy" decoding="async" data-attachment-id="3486" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-23-14-16-18/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437660978&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.015625&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-23 14.16.18" data-image-description="" data-image-caption="&lt;p&gt;Painting a prototype crystal (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-1024x576.jpg" class="size-large wp-image-3486" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-1024x576.jpg" alt="Painting a prototype crystal (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-23-14.16.18-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3486" class="wp-caption-text">Painting a prototype crystal with conductive paint (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3487" aria-describedby="caption-attachment-3487" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24.jpg"><img loading="lazy" decoding="async" data-attachment-id="3487" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/tobias_2015-07-24-14-18-24/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437747504&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;640&quot;,&quot;shutter_speed&quot;:&quot;0.01&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Tobias_2015-07-24 14.18.24" data-image-description="" data-image-caption="&lt;p&gt;Or resident crystalomancer at work (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-1024x576.jpg" class="size-large wp-image-3487" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-1024x576.jpg" alt="Or resident crystalomancer at work (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Tobias_2015-07-24-14.18.24-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3487" class="wp-caption-text">Our resident crystalomancer at work (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3493" aria-describedby="caption-attachment-3493" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped.jpg"><img loading="lazy" decoding="async" data-attachment-id="3493" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/kailin_2015-07-30-18-45-57-cropped/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped.jpg" data-orig-size="1930,3264" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Kailin_2015-07-30 18.45.57 cropped" data-image-description="" data-image-caption="&lt;p&gt;The set-up for the playtest (photo by Kailin Zhu)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-177x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-605x1024.jpg" class="size-large wp-image-3493" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-605x1024.jpg" alt="The set-up for the playtest (photo by Kailin Zhu)" width="598" height="1012" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-605x1024.jpg 605w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-177x300.jpg 177w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped-414x700.jpg 414w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Kailin_2015-07-30-18.45.57-cropped.jpg 1930w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3493" class="wp-caption-text">The set-up for the playtest (photo by Kailin Zhu)</figcaption></figure>
<figure id="attachment_3489" aria-describedby="caption-attachment-3489" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3489" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/mattias_20074941280_b666af4306_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;1.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1438276070&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Mattias_20074941280_b666af4306_o" data-image-description="" data-image-caption="&lt;p&gt;Eyes on the creature&#8230; (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-1024x683.jpg" class="size-large wp-image-3489" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-1024x683.jpg" alt="Eyes on the creature... (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20074941280_b666af4306_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3489" class="wp-caption-text">Getting closer&#8230; (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3491" aria-describedby="caption-attachment-3491" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3491" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/mattias_20076347689_4e62a8e94a_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1438275957&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.0125&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Mattias_20076347689_4e62a8e94a_o" data-image-description="" data-image-caption="&lt;p&gt;Creature spotted! (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-1024x683.jpg" class="size-large wp-image-3491" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-1024x683.jpg" alt="Creature spotted! (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20076347689_4e62a8e94a_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3491" class="wp-caption-text">Creature spotted! (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3492" aria-describedby="caption-attachment-3492" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3492" data-permalink="https://blog.dragonlab.de/2015/09/cloudkeeper/mattias_20254661802_86ee479665_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;1.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1438275754&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.025&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Mattias_20254661802_86ee479665_o" data-image-description="" data-image-caption="&lt;p&gt;Sloooowly, slooowly&#8230; Eyes on the creature&#8230; (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-1024x683.jpg" class="size-large wp-image-3492" src="http://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-1024x683.jpg" alt="Sloooowly, slooowly... Eyes on the creature... (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/09/Mattias_20254661802_86ee479665_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3492" class="wp-caption-text">Sloooowly, slooowly&#8230; (photo by Mattias Graham)</figcaption></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/09/cloudkeeper/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3481</post-id>	</item>
		<item>
		<title>Critical Hit 2015: (un)done</title>
		<link>https://blog.dragonlab.de/2015/08/undone/</link>
					<comments>https://blog.dragonlab.de/2015/08/undone/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 03 Aug 2015 03:46:49 +0000</pubDate>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Wearable]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3248</guid>

					<description><![CDATA[Critical Hit 2015, the incubator for experimental wearable games that I&#8217;m currently taking part in, is still going strong. After Fruit Fever, we formed new teams to do our second big prototype. This time we wanted to do a theatrical experience with a non-linear story. After the brainstorming, we came up with (un)done, a story &#8230; <a href="https://blog.dragonlab.de/2015/08/undone/" class="more-link">Continue reading <span class="screen-reader-text">Critical Hit 2015: (un)done</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://criticalhitmontreal.ca" target="_blank" rel="noopener">Critical Hit 2015</a>, the incubator for experimental wearable games that I&#8217;m currently taking part in, is still going strong. After Fruit Fever, we formed new teams to do our second big prototype. This time we wanted to do a theatrical experience with a non-linear story.</p>
<p style="text-align: justify;">After the brainstorming, we came up with (un)done, a story about love and break-up. Two players face each other, wearing ponchos with strings dangling from them. When they tie a string together, they hear a positive memory from the couple&#8217;s relationship, like the first date or kiss, moving in together or getting a pet. When they open a knot instead, a sad memory will play: a fight, a thing they hate about each other or just drifting apart. By players tying und untying different strings (and with the help of a little randomness), the story that unfolds is always different.</p>
<p style="text-align: justify;">Additionally, a woven screen on which generative art is projected separates the players from an audience. The more strings are tied, the more colorful and intricate the projected art becomes; when knots are opened, the projection is slowly erased again. In the end, the projection is blank again and nothing remains but the memory of what once was there.</p>
<p style="text-align: justify;">This project was a lot of fun and very interesting. I never made a theatrical experience before &#8211; and additionally, I wanted to learn how to deal with electronics and soldering and expand my knowledge about the Arduino. Thanks to my team and all the helpful other participants and mentors at Critical Hit that was a big success!</p>
<p style="text-align: justify;">And now I proudly present:</p>
<p style="text-align: justify;"><img loading="lazy" decoding="async" data-attachment-id="3295" data-permalink="https://blog.dragonlab.de/2015/08/undone/fullsizerender2_400x313/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/FullSizeRender2_400x313.png" data-orig-size="400,313" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FullSizeRender2_400x313" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/FullSizeRender2_400x313-300x235.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/FullSizeRender2_400x313.png" class="aligncenter size-full wp-image-3295" src="https://blog.dragonlab.de/wp-content/uploads/2015/08/FullSizeRender2_400x313.png" alt="FullSizeRender2_400x313" width="400" height="313" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/FullSizeRender2_400x313.png 400w, https://blog.dragonlab.de/wp-content/uploads/2015/08/FullSizeRender2_400x313-300x235.png 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></p>
<p style="text-align: center;">Step in the shoes of a couple as they meet,<br />
fall in love, fight, and fall apart again.</p>
<p style="text-align: center;">Embody a relationship as you tie and<br />
untie yourself with the other player, in:</p>
<p style="text-align: center;">(un)done, an intimate non-linear audio game<br />
made at Critical Hit 2015!</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="https://youtu.be/xSMVH3fvTGY" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="(un)done, an intimate non-linear audio game (Critical Hit 2015)" title="Play video &quot;(un)done, an intimate non-linear audio game (Critical Hit 2015)&quot;">https://youtu.be/xSMVH3fvTGY</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="https://youtu.be/xSMVH3fvTGY" title="(un)done, an intimate non-linear audio game (Critical Hit 2015)">(un)done, an intimate non-linear audio game (Critical Hit 2015) (https://youtu.be/xSMVH3fvTGY)</a></noscript></div>
</div>
<p>&nbsp;</p>
<p>Credits:</p>
<ul>
<li style="text-align: left;"><a href="https://amandatom.carbonmade.com" target="_blank" rel="noopener">Amanda Tom</a>: Writing, Sewing, Weaving</li>
<li style="text-align: left;"><a href="http://karastonesite.com" target="_blank" rel="noopener">Kara Stone</a>: Writing, Sewing, Weaving, Sound</li>
<li style="text-align: left;"><a href="http://kailinzhu.com" target="_blank" rel="noopener">Kailin Zhu</a>: Electronics, Sewing, Weaving, Arduino Programming</li>
<li style="text-align: left;">Tobias Wehrum: Electronics/Soldering, Game Programming, Generative Art</li>
<li style="text-align: left;">Voice Acting by <a href="https://twitter.com/idamarietoft" target="_blank" rel="noopener">Ida Marie Toft</a> and <a href="https://twitter.com/jekagames" target="_blank" rel="noopener">Jessica Rose Marcotte</a></li>
<li style="text-align: left;">Music by <a href="http://bendingboundaries.com" target="_blank" rel="noopener">Nicole Pacampara</a></li>
<li style="text-align: left;">Font by <a href="http://www.typesetit.com" target="_blank" rel="noopener">typeSETit</a></li>
</ul>
<p style="text-align: justify;">This project was made possible through the Technoculture, Art and Games Research Center&#8217;s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l&#8217;Enseignement supérieur, de la Recherche, de la Science et de la Technologie.<span id="more-3248"></span></p>
<h4 style="text-align: center;">Pictures of the work in progress and the final game</h4>
<figure id="attachment_3289" aria-describedby="caption-attachment-3289" style="width: 576px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26.jpg"><img loading="lazy" decoding="async" data-attachment-id="3289" data-permalink="https://blog.dragonlab.de/2015/08/undone/2015-07-09-15-43-26/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26.jpg" data-orig-size="2160,3840" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436456606&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;320&quot;,&quot;shutter_speed&quot;:&quot;0.03125&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="2015-07-09 15.43.26" data-image-description="" data-image-caption="&lt;p&gt;First electronics prototype (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26-169x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26-576x1024.jpg" class="size-large wp-image-3289" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26-576x1024.jpg" alt="First electronics prototype (photo by Tobias Wehrum)" width="576" height="1024" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26-576x1024.jpg 576w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26-169x300.jpg 169w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-09-15.43.26-394x700.jpg 394w" sizes="auto, (max-width: 576px) 100vw, 576px" /></a><figcaption id="caption-attachment-3289" class="wp-caption-text">First electronics prototype&#8230; (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3290" aria-describedby="caption-attachment-3290" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16.jpg"><img loading="lazy" decoding="async" data-attachment-id="3290" data-permalink="https://blog.dragonlab.de/2015/08/undone/2015-07-10-13-51-16/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436536276&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.015625&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="2015-07-10 13.51.16" data-image-description="" data-image-caption="&lt;p&gt;&#8230;and the first ponchos (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-1024x576.jpg" class="size-large wp-image-3290" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-1024x576.jpg" alt="...and the first ponchos (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-10-13.51.16-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3290" class="wp-caption-text">&#8230;and the first prototype ponchos (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3291" aria-describedby="caption-attachment-3291" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09.jpg"><img loading="lazy" decoding="async" data-attachment-id="3291" data-permalink="https://blog.dragonlab.de/2015/08/undone/2015-07-15-12-56-09/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;D5503&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436964969&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.9&quot;,&quot;iso&quot;:&quot;200&quot;,&quot;shutter_speed&quot;:&quot;0.03125&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="2015-07-15 12.56.09" data-image-description="" data-image-caption="&lt;p&gt;The final Arduino shield (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-1024x576.jpg" class="size-large wp-image-3291" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-1024x576.jpg" alt="The final Arduino shield (photo by Tobias Wehrum)" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-1024x576.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/08/2015-07-15-12.56.09-700x394.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3291" class="wp-caption-text">The final Arduino shield connected to a bluetooth module. Soldering at its finest! (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3293" aria-describedby="caption-attachment-3293" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1.jpg"><img loading="lazy" decoding="async" data-attachment-id="3293" data-permalink="https://blog.dragonlab.de/2015/08/undone/processed-with-vscocam-with-f2-preset/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1.jpg" data-orig-size="2448,3264" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 6 Plus&quot;,&quot;caption&quot;:&quot;Processed with VSCOcam with f2 preset&quot;,&quot;created_timestamp&quot;:&quot;1436962456&quot;,&quot;copyright&quot;:&quot;Copyright 2015. All rights reserved.&quot;,&quot;focal_length&quot;:&quot;4.15&quot;,&quot;iso&quot;:&quot;32&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;Processed with VSCOcam with f2 preset&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Processed with VSCOcam with f2 preset" data-image-description="" data-image-caption="&lt;p&gt;Weaving the screen dividing the players and the audience (photo by Kara Stone)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1-225x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1-768x1024.jpg" class="size-large wp-image-3293" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1-768x1024.jpg" alt="Weaving the screen dividing the players and the audience (photo by Kara Stone)" width="598" height="797" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1-768x1024.jpg 768w, https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1-225x300.jpg 225w, https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-15-12-14-16-PM-1-525x700.jpg 525w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3293" class="wp-caption-text">Masterfully weaving the screen dividing the players and the audience (photo by Kara Stone)</figcaption></figure>
<figure id="attachment_3302" aria-describedby="caption-attachment-3302" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03.png"><img loading="lazy" decoding="async" data-attachment-id="3302" data-permalink="https://blog.dragonlab.de/2015/08/undone/gen_art_03/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03.png" data-orig-size="797,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="gen_art_03" data-image-description="" data-image-caption="&lt;p&gt;Colorful generative plant-like patterns&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03-300x151.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03.png" class="wp-image-3302" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03.png" alt="Colorful generative plant-like patterns" width="598" height="300" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03.png 797w, https://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03-300x151.png 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/gen_art_03-700x351.png 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3302" class="wp-caption-text">Colorful generative plant-like patterns</figcaption></figure>
<figure id="attachment_3299" aria-describedby="caption-attachment-3299" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120.png"><img loading="lazy" decoding="async" data-attachment-id="3299" data-permalink="https://blog.dragonlab.de/2015/08/undone/undone-frame-0_00_5120/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="(un)done (Frame 0_00_51;20)" data-image-description="" data-image-caption="&lt;p&gt;Generative art on the woven screen (photo by Tobias Wehrum)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-1024x576.png" class="wp-image-3299 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-1024x576.png" alt="" width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-642x362.png 642w, https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-128x72.png 128w, https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2015/08/undone-Frame-0_00_5120.png 1920w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3299" class="wp-caption-text">Generative art on the woven screen (photo by Tobias Wehrum)</figcaption></figure>
<figure id="attachment_3296" aria-describedby="caption-attachment-3296" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM.jpg"><img loading="lazy" decoding="async" data-attachment-id="3296" data-permalink="https://blog.dragonlab.de/2015/08/undone/processed-with-vscocam-with-c1-preset/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM.jpg" data-orig-size="2115,3173" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 6 Plus&quot;,&quot;caption&quot;:&quot;Processed with VSCOcam with c1 preset&quot;,&quot;created_timestamp&quot;:&quot;1437048538&quot;,&quot;copyright&quot;:&quot;Copyright 2015. All rights reserved.&quot;,&quot;focal_length&quot;:&quot;4.15&quot;,&quot;iso&quot;:&quot;50&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;Processed with VSCOcam with c1 preset&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Processed with VSCOcam with c1 preset" data-image-description="" data-image-caption="&lt;p&gt;One of the finished ponchos (photo by Kara Stone)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM-200x300.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM-683x1024.jpg" class="size-large wp-image-3296" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM-683x1024.jpg" alt="One of the finished ponchos (photo by Kara Stone)" width="598" height="897" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM-683x1024.jpg 683w, https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM-200x300.jpg 200w, https://blog.dragonlab.de/wp-content/uploads/2015/08/Photo-2015-07-16-12-08-58-PM-467x700.jpg 467w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3296" class="wp-caption-text">One of the finished ponchos (the patches are on the dummy, not the poncho) (photo by Kara Stone)</figcaption></figure>
<figure id="attachment_3479" aria-describedby="caption-attachment-3479" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3479" data-permalink="https://blog.dragonlab.de/2015/08/undone/19968452432_c148930cfd_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;1.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437069224&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="19968452432_c148930cfd_o" data-image-description="" data-image-caption="&lt;p&gt;Tying strings together (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o-1024x683.jpg" class="size-large wp-image-3479" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o-1024x683.jpg" alt="Tying strings together (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/19968452432_c148930cfd_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3479" class="wp-caption-text">Tying strings together (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3477" aria-describedby="caption-attachment-3477" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3477" data-permalink="https://blog.dragonlab.de/2015/08/undone/19789453029_8083a9100d_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437069395&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="19789453029_8083a9100d_o" data-image-description="" data-image-caption="&lt;p&gt;View from the audience area (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o-1024x683.jpg" class="size-large wp-image-3477" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o-1024x683.jpg" alt="View from the audience area (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/19789453029_8083a9100d_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3477" class="wp-caption-text">View from the audience area (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3478" aria-describedby="caption-attachment-3478" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3478" data-permalink="https://blog.dragonlab.de/2015/08/undone/19949907716_6b1242eab0_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o.jpg" data-orig-size="3000,2000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1437069403&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;50&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="19949907716_6b1242eab0_o" data-image-description="" data-image-caption="&lt;p&gt;Pretty colors! (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o-1024x683.jpg" class="size-large wp-image-3478" src="http://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o-1024x683.jpg" alt="Pretty colors! (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/08/19949907716_6b1242eab0_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3478" class="wp-caption-text">Pretty colors! (photo by Mattias Graham)</figcaption></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/08/undone/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3248</post-id>	</item>
		<item>
		<title>Critical Hit 2015: Speedmaking (3 games in 30 minutes)</title>
		<link>https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/</link>
					<comments>https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 20 Jul 2015 03:07:48 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[Unsuccessful Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[Physical Games]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3267</guid>

					<description><![CDATA[One of our creative exercises, lead by Jorge Lopes Ramos, was to make 3 games in 10 minutes each with a set of utensils. As if making a game in such a short time was not hard enough, he added another restriction: We could not give direct instructions to the group who would play our &#8230; <a href="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/" class="more-link">Continue reading <span class="screen-reader-text">Critical Hit 2015: Speedmaking (3 games in 30 minutes)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">One of our creative exercises, lead by <a href="http://www.uel.ac.uk/research/profiles/adi/jorgeramos" target="_blank">Jorge Lopes Ramos</a>, was to make 3 games in 10 minutes each with a set of utensils. As if making a game in such a short time was not hard enough, he added another restriction: We could not give direct instructions to the group who would play our game afterwards. Instead, we should come up with a more creative way to instruct them.</p>
<p style="text-align: justify;">With 16 participants making 3 games in groups of 4, we had a lot of different approaches.</p>
<p style="text-align: justify;"><span id="more-3267"></span></p>
<p style="text-align: justify;">I remember:</p>
<ul>
<li style="text-align: left;">Communicating intent via naming the game.</li>
<li style="text-align: left;">Instructing the players to move via rhythm.</li>
<li style="text-align: left;">Demonstrating the game via theatrical improvisation with team members as game props.</li>
<li style="text-align: left;">Singing a short song before the game begins which contains hints to how the game should be played.</li>
<li style="text-align: left;">Trying to get across how the game is played by setting it up properly or having pieces whose usage should be clear.</li>
<li style="text-align: left;">Leading the game by having team members interact with it, resetting the game if played improperly.</li>
<li style="text-align: left;">Preparing an informative display out of props.</li>
</ul>
<p style="text-align: justify;">Some approaches were more successful, others&#8230; less. But all of them were pretty fun for both players and creators!</p>
<p>And now, here are the games I participated in:</p>
<h4>Animal Jacks</h4>
<p style="text-align: justify;">Throw a stuffed hamster into the air, try to grab as many other animals as you can before it touches down. Then it&#8217;s the other player&#8217;s turn. We tried to communicate the instructions by alluding to the game <a href="https://en.wikipedia.org/wiki/Jacks_(game)" target="_blank">Jacks</a>.</p>
<p style="text-align: justify;">Team: Owen Bell, Nicole Pacampara, Hope Erin Phillips and Tobias Wehrum</p>
<figure id="attachment_3268" aria-describedby="caption-attachment-3268" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428.jpg"><img loading="lazy" decoding="async" data-attachment-id="3268" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8428/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436179407&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8428" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-1024x768.jpg" class="wp-image-3268 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-1024x768.jpg" alt="IMG_8428" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8428-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3268" class="wp-caption-text">Yay, plush animals! (Photo by Jorge Lopes Ramos)</figcaption></figure>
<h4>Blowing Spinners</h4>
<p style="text-align: justify;">Twirl your spinners, blow them into the goal area and try to knock other spinners out! We demonstrated the game via a theatrical improvisation using team members as game props.</p>
<p style="text-align: justify;">Team: Grayson Earle, Dawn Hang Yue Wong and Amanda Tom and Tobias Wehrum</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/jEUIcwxh8JM" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Blowing Spinners (Critical Hit 2015)" title="Play video &quot;Blowing Spinners (Critical Hit 2015)&quot;">http://youtu.be/jEUIcwxh8JM</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/jEUIcwxh8JM" title="Blowing Spinners (Critical Hit 2015)">Blowing Spinners (Critical Hit 2015) (http://youtu.be/jEUIcwxh8JM)</a></noscript></div>
</div>
<h4>Human, Farm Animal, Dinosaur</h4>
<p>Rock, Paper, Scissors in its most exciting variant! We tried to get that across by making a little display with props and arrows.</p>
<p>(Interestingly, players thought that the display was part of the game and manipulated the props. Thinking about it, that might make a fun game mechanic if used properly.)</p>
<p>Team: Jessica Blanchet, Peter van Haaften, Titouan Millet and Tobias Wehrum</p>
<figure id="attachment_3269" aria-describedby="caption-attachment-3269" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484.jpg"><img loading="lazy" decoding="async" data-attachment-id="3269" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8484/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183232&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;80&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8484" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-1024x768.jpg" class="wp-image-3269 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-1024x768.jpg" alt="IMG_8484" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8484-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3269" class="wp-caption-text">Getting ready&#8230; (Photo by Jorge Lopes Ramos)</figcaption></figure>
<figure id="attachment_3270" aria-describedby="caption-attachment-3270" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485.jpg"><img loading="lazy" decoding="async" data-attachment-id="3270" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8485/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183235&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;80&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8485" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-1024x768.jpg" class="wp-image-3270 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-1024x768.jpg" alt="IMG_8485" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8485-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3270" class="wp-caption-text">Getting ready&#8230; (Photo by Jorge Lopes Ramos)</figcaption></figure>
<figure id="attachment_3271" aria-describedby="caption-attachment-3271" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486.jpg"><img loading="lazy" decoding="async" data-attachment-id="3271" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8486/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183258&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8486" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-1024x768.jpg" class="wp-image-3271 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-1024x768.jpg" alt="IMG_8486" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8486-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3271" class="wp-caption-text">Attack, my dinosaur! (Photo by Jorge Lopes Ramos)</figcaption></figure>
<figure id="attachment_3272" aria-describedby="caption-attachment-3272" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491.jpg"><img loading="lazy" decoding="async" data-attachment-id="3272" data-permalink="https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/img_8491/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1436183295&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_8491" data-image-description="&lt;p&gt;Photo by Jorge Lopes Ramos&lt;/p&gt;
" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-1024x768.jpg" class="wp-image-3272 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-1024x768.jpg" alt="IMG_8491" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_8491-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3272" class="wp-caption-text">No idea what&#8217;s happening, but yaaaay? (Photo by Jorge Lopes Ramos)</figcaption></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/07/critical-hit-2015-speedmaking/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3267</post-id>	</item>
		<item>
		<title>Critical Hit 2015: Fruit Fever (Week 2)</title>
		<link>https://blog.dragonlab.de/2015/07/fruit-fever/</link>
					<comments>https://blog.dragonlab.de/2015/07/fruit-fever/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 20 Jul 2015 00:09:44 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[2 Players]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Wearable]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3229</guid>

					<description><![CDATA[Last week we finished the third week of Critical Hit 2015 in Montreal, an incubator for experimental wearable games! We continued our game from the week before about eating foodstuff to balance your health values: The player is ill – their heart rate, body temperature and digestion are either two high or too low – &#8230; <a href="https://blog.dragonlab.de/2015/07/fruit-fever/" class="more-link">Continue reading <span class="screen-reader-text">Critical Hit 2015: Fruit Fever (Week 2)</span></a>]]></description>
										<content:encoded><![CDATA[<p class="size-large wp-image-3240" style="text-align: justify;">Last week we finished the third week of <a href="http://criticalhitmontreal.ca" target="_blank">Critical Hit 2015</a> in Montreal, an incubator for experimental wearable games! We continued our game <a href="http://blog.dragonlab.de/2015/07/critical-hit-game-1-week-1/" target="_blank">from the week before</a> about eating foodstuff to balance your health values:</p>
<p class="size-large wp-image-3240" style="text-align: justify;">The player is ill – their heart rate, body temperature and digestion are either two high or too low – and so the player tries to get healthy by eating foodstuffs. Each foodstuff raises or lowers one or two of the aforementioned properties. (To keep it replayable, those effects are randomly decided at the start of each round.) It’s a logic puzzle: The player has to find out what each foodstuff does by eating them, then look at the current status on their apron, and in the end figure out which foodstuffs to eat to get healthy.</p>
<p class="size-large wp-image-3240" style="text-align: justify;">The core concept didn&#8217;t change much except going from multi- to singleplayer &#8211; this week was mostly about finishing the hardware (last week we only had a digital prototype to test with) and figuring out how to teach the game to new players.</p>
<p style="text-align: justify;">We came up with two ways:</p>
<ol>
<li style="text-align: justify;">Starting simple, upping the difficulty: First there is only &#8220;temperature slider and 2 foodstuffs&#8221;, then there is &#8220;temperature + heart and 3 foodstuffs&#8221; and finally we get to &#8220;temperature + heart + stomach and all 4 foodstuffs&#8221;.</li>
<li style="text-align: justify;">Using a screen which displays hints for the effect of all 4 foodstuffs in the beginning (<a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot.png" target="_blank">&#8220;Kiwi: -1 temperature&#8221;, etc.</a>) and then reducing the amount of hints by one every round.</li>
</ol>
<p style="text-align: justify;">In the end, we couldn&#8217;t decide which one we prefer and implemented both: One version self-sufficent with just the apron/fork/Arduino, and one version with an additional screen.</p>
<p style="text-align: justify;">And now, without further ado&#8230;</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/FF.png" target="_blank"><img loading="lazy" decoding="async" data-attachment-id="3262" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/ff/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/FF.png" data-orig-size="1024,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FF" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/FF-300x225.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/FF-1024x768.png" class="aligncenter size-medium wp-image-3262" src="https://blog.dragonlab.de/wp-content/uploads/2015/07/FF-300x225.png" alt="FF" width="300" height="225" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/FF-300x225.png 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/FF.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/FF-700x525.png 700w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: center;">Malnutrition is making you sick.<br />
Luckily, you have found some healthy-looking<br />
food, but you don&#8217;t know what it does yet.</p>
<p style="text-align: center;">Pick up your fork and watch as what you eat changes<br />
your body and figure out the right combination.</p>
<p style="text-align: center;">Munch your way to health in FruitFever!</p>
<p style="text-align: center;">Source code available at <a href="https://github.com/TobiasWehrum/CH15-FruitFever" target="_blank">GitHub</a>.</p>
<p style="text-align: center;">Made possible by <a href="http://criticalhitmontreal.ca" target="_blank">Critical Hit 2015</a>.</p>
<div class="jetpack-video-wrapper">
<div class="container-lazyload preview-lazyload container-youtube js-lazyload--not-loaded"><a href="http://youtu.be/PF0wtuINI_o" class="lazy-load-youtube preview-lazyload preview-youtube" data-video-title="Fruit Fever (Critical Hit 2015)" title="Play video &quot;Fruit Fever (Critical Hit 2015)&quot;">http://youtu.be/PF0wtuINI_o</a><noscript>Video can&#8217;t be loaded because JavaScript is disabled: <a href="http://youtu.be/PF0wtuINI_o" title="Fruit Fever (Critical Hit 2015)">Fruit Fever (Critical Hit 2015) (http://youtu.be/PF0wtuINI_o)</a></noscript></div>
</div>
<p>&nbsp;</p>
<p>Credits:</p>
<ul>
<li><a href="http://www.owenbellgames.com" target="_blank">Owen Bell</a>: Electronics</li>
<li><a href="http://milin.yolasite.com/gamedsign.php" target="_blank">Milin Li</a>: Sewing, Soldering</li>
<li><a href="http://www.monicarikic.com" target="_blank">Mónica Rikic</a>: Sewing, Programming</li>
<li>Tobias Wehrum: Programming</li>
</ul>
<p style="text-align: justify;">This project was made possible through the Technoculture, Art and Games Research Center&#8217;s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l&#8217;Enseignement supérieur, de la Recherche, de la Science et de la Technologie.</p>
<p style="text-align: justify;"><span id="more-3229"></span></p>
<h4 style="text-align: left;">More &#8220;Working on the Game&#8221; Photos</h4>
<p>(You can find the images from last week <a href="http://blog.dragonlab.de/2015/07/critical-hit-game-1-week-1/">here</a>.)</p>
<figure id="attachment_3240" aria-describedby="caption-attachment-3240" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807.jpg"><img loading="lazy" decoding="async" data-attachment-id="3240" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/img_3807/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5s&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1435573593&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.15&quot;,&quot;iso&quot;:&quot;160&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_3807" data-image-description="" data-image-caption="&lt;p&gt;Jelly with different resistances. More conductive than tasty.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807-1024x768.jpg" class="wp-image-3240 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807-1024x768.jpg" alt="Jelly with different resistances. More conductive than tasty." width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3807-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3240" class="wp-caption-text">Jelly with different resistances. Conductive? Yes! Tasty? Eh&#8230; (photo by Mónica Rikic)</figcaption></figure>
<figure id="attachment_3241" aria-describedby="caption-attachment-3241" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813.jpg"><img loading="lazy" decoding="async" data-attachment-id="3241" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/img_3813/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5s&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1435833514&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.15&quot;,&quot;iso&quot;:&quot;40&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_3813" data-image-description="" data-image-caption="&lt;p&gt;Back to fruits and cheese it is&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813-1024x768.jpg" class="wp-image-3241 size-large" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813-1024x768.jpg" alt="Back to fruits and cheese it is" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3813-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3241" class="wp-caption-text">Back to fruits and cheese it is! (photo by Mónica Rikic)</figcaption></figure>
<figure id="attachment_3242" aria-describedby="caption-attachment-3242" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819.jpg"><img loading="lazy" decoding="async" data-attachment-id="3242" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/img_3819/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5s&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1435833708&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.15&quot;,&quot;iso&quot;:&quot;50&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="IMG_3819" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819-300x225.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819-1024x768.jpg" class="wp-image-3242 size-large" src="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819-1024x768.jpg" alt="IMG_3819" width="598" height="449" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819-1024x768.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819-300x225.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/IMG_3819-700x525.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3242" class="wp-caption-text">Owen here is showing off the latest in the &#8220;fashion meets games&#8221; category. (photo by Mónica Rikic)</figcaption></figure>
<figure id="attachment_3243" aria-describedby="caption-attachment-3243" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41.jpg"><img loading="lazy" decoding="async" data-attachment-id="3243" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/2015-06-30-17-11-41/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41.jpg" data-orig-size="2688,1520" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;HTC_M8x&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1435684301&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;3.82&quot;,&quot;iso&quot;:&quot;125&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="2015-06-30 17.11.41" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-300x170.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-1024x579.jpg" class="wp-image-3243 size-large" src="https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-1024x579.jpg" alt="2015-06-30 17.11.41" width="598" height="338" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-1024x579.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-300x170.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-642x362.jpg 642w, https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-128x72.jpg 128w, https://blog.dragonlab.de/wp-content/uploads/2015/07/2015-06-30-17.11.41-700x396.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3243" class="wp-caption-text">Controlling an LED apron with Unity was definitly a first for me! (photo by Milin Li)</figcaption></figure>
<figure id="attachment_3244" aria-describedby="caption-attachment-3244" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot.png"><img loading="lazy" decoding="async" data-attachment-id="3244" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/fruit-fever-screenshot/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot.png" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="fruit-fever-screenshot" data-image-description="" data-image-caption="&lt;p&gt;The final digital prototype. When the apron/fork is attached, the upper middle display vanishes. Currently 3 hints what the fruits do are shown &#8211; in a harder mode, there would be less or even no hints.&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-300x169.png" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-1024x576.png" class="size-large wp-image-3244" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-1024x576.png" alt="The final digital prototype. When the apron/fork is attached, the upper middle display vanishes. Currently 3 hints what the fruits do are shown - in a harder mode, there would be less or even no hints." width="598" height="336" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-1024x576.png 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-300x169.png 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-642x362.png 642w, https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-128x72.png 128w, https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot-700x394.png 700w, https://blog.dragonlab.de/wp-content/uploads/2015/07/fruit-fever-screenshot.png 1280w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3244" class="wp-caption-text">The final digital prototype. When the apron/fork is attached to the computer, the upper center display vanishes. Currently 3 hints to what the fruits do are shown &#8211; in a harder mode, there would be less or even no hints.</figcaption></figure>
<figure id="attachment_3475" aria-describedby="caption-attachment-3475" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2.jpg"><img loading="lazy" decoding="async" data-attachment-id="3475" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/playtest2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2.jpg" data-orig-size="900,665" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="playtest2" data-image-description="" data-image-caption="&lt;p&gt;Eat fruits, receive LEDs! (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2-300x222.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2.jpg" class="wp-image-3475" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2.jpg" alt="Eat fruits, receive LEDs! (photo by Mattias Graham)" width="598" height="442" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2.jpg 900w, https://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2-300x222.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/playtest2-700x517.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3475" class="wp-caption-text">Eat fruits, receive LEDs! (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3472" aria-describedby="caption-attachment-3472" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3472" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/19181833878_c27e6e8423_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o.jpg" data-orig-size="5472,3648" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;4.5&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;Canon EOS 6D&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1435905961&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;90&quot;,&quot;iso&quot;:&quot;640&quot;,&quot;shutter_speed&quot;:&quot;0.008&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="19181833878_c27e6e8423_o" data-image-description="" data-image-caption="&lt;p&gt;Feed your playtesters well! (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o-1024x683.jpg" class="size-large wp-image-3472" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o-1024x683.jpg" alt="Feed your playtesters well! (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/19181833878_c27e6e8423_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3472" class="wp-caption-text">Feed your playtesters well! (photo by Mattias Graham)</figcaption></figure>
<figure id="attachment_3473" aria-describedby="caption-attachment-3473" style="width: 598px" class="wp-caption aligncenter"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o.jpg"><img loading="lazy" decoding="async" data-attachment-id="3473" data-permalink="https://blog.dragonlab.de/2015/07/fruit-fever/19181705370_be1d533999_o/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o.jpg" data-orig-size="4756,3170" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;Canon EOS 6D&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1435907520&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;48&quot;,&quot;iso&quot;:&quot;1000&quot;,&quot;shutter_speed&quot;:&quot;0.008&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="19181705370_be1d533999_o" data-image-description="" data-image-caption="&lt;p&gt;Playtesting and/or eating (photo by Mattias Graham)&lt;/p&gt;
" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o-300x200.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o-1024x683.jpg" class="size-large wp-image-3473" src="http://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o-1024x683.jpg" alt="Playtesting and/or eating (photo by Mattias Graham)" width="598" height="399" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o-1024x683.jpg 1024w, https://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o-300x200.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/07/19181705370_be1d533999_o-700x467.jpg 700w" sizes="auto, (max-width: 598px) 100vw, 598px" /></a><figcaption id="caption-attachment-3473" class="wp-caption-text">Playtesting and/or eating (photo by Mattias Graham)</figcaption></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/07/fruit-fever/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3229</post-id>	</item>
		<item>
		<title>Chronic the Hedgehog, An Urban Game About Persuading Strangers On Escalators</title>
		<link>https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/</link>
					<comments>https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 25 Jun 2015 17:05:58 +0000</pubDate>
				<category><![CDATA[Cool Prototypes]]></category>
		<category><![CDATA[4 Players]]></category>
		<category><![CDATA[6 Players]]></category>
		<category><![CDATA[8 Players]]></category>
		<category><![CDATA[9 Players or more]]></category>
		<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[Physical Games]]></category>
		<category><![CDATA[Team-based]]></category>
		<category><![CDATA[Urban Games]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=3184</guid>

					<description><![CDATA[I&#8217;m currently taking part in a Concordia summer program called &#8220;Critical Hit&#8221; in Montreal, Canada. It&#8217;s about making games &#8211; and, more specifically, about making experimental games using wearables. The first week was more about getting to know each other, getting several workshops (among others for using Pebble and Muse) and playing urban games with &#8230; <a href="https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/" class="more-link">Continue reading <span class="screen-reader-text">Chronic the Hedgehog, An Urban Game About Persuading Strangers On Escalators</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;m currently taking part in a Concordia summer program called &#8220;<a href="http://criticalhitmontreal.ca">Critical Hit</a>&#8221; in Montreal, Canada. It&#8217;s about making games &#8211; and, more specifically, about making experimental games using wearables. The first week was more about getting to know each other, getting several workshops (among others for using <a href="https://cloudpebble.net/" target="_blank" rel="noopener">Pebble</a> and <a href="http://www.choosemuse.com" target="_blank" rel="noopener">Muse</a>) and playing urban games with each other before the actual jamming is going to start.</p>
<p style="text-align: justify;">I did make one game this week though: Chronic the Hedgehog, an Urban Game on escalators about persuading strangers, made in about 1 hour together with <a href="https://twitter.com/one_crafty_lady" target="_blank" rel="noopener">Jessica Blanchet</a>, <a href="https://twitter.com/graysonearle" target="_blank" rel="noopener">Grayson Earle</a> and <a href="https://twitter.com/Titouan_Millet" target="_blank" rel="noopener">Titouan Millet</a>.</p>

<p style="text-align: center;">(Video taken by Jessica Rose Marcotte)</p>
<p style="text-align: justify;">The game is played with two teams, two escalators, two cups, a dice per team member and a lot of unsuspecting strangers.</p>
<p style="text-align: justify;">One team starts at the upper position, the other one at the lower position. I will explain the game from the lower team perspective &#8211; the other team just does the same mirrored.</p>
<p style="text-align: justify;">To prepare the game, the lower team places a cup in front of the downstream escalator. Then each team member takes a dice and they queue in front of the upstream escalator.</p>
<p style="text-align: justify;">Once the game starts, the first team member steps on the upstream escalator. They cannot move their feet &#8211; they have to stand on it until they reach the top. In the meantime, they try to get a stranger on the parallel downstream escalator to take their dice and put it in the cup on the botton of the downstream escalator. If they succeed, this team member is done. If they don&#8217;t, they have to take the downstream escalator to go down again and queue for another try.</p>
<p style="text-align: justify;">Once your team member reaches the top, the next queued team member can start.</p>
<p style="text-align: justify;">The goal is to be the first team which has all their dice in their cup.</p>
<p style="text-align: justify;">And yeah, that&#8217;s the game. It was a bit chaotic, but pretty fun.</p>
<p style="text-align: justify;">If you want to read more about the first week, take a look at the <a href="http://www.criticalhitmontreal.ca/critical-hit-2015-week-1-recap/">recap post</a> on the Critical Hit website!</p>
<p style="text-align: justify;">PS: Here&#8217;s a picture to appease the preview thumbnail generation gods of Social Media.</p>
<p style="text-align: justify;"><a href="http://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg"><img loading="lazy" decoding="async" data-attachment-id="3198" data-permalink="https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/chronic-the-hedgehog-2/" data-orig-file="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg" data-orig-size="568,320" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Chronic-the-Hedgehog" data-image-description="" data-image-caption="" data-medium-file="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog-300x169.jpg" data-large-file="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg" class=" size-full wp-image-3198 aligncenter" src="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg" alt="Chronic-the-Hedgehog" width="568" height="320" srcset="https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.jpg 568w, https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog-300x169.jpg 300w, https://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog-128x72.jpg 128w" sizes="auto, (max-width: 568px) 100vw, 568px" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.dragonlab.de/2015/06/chronic-the-hedgehog/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="http://blog.dragonlab.de/wp-content/uploads/2015/06/Chronic-the-Hedgehog.mp4" length="1496903" type="video/mp4" />

		<post-id xmlns="com-wordpress:feed-additions:1">3184</post-id>	</item>
	</channel>
</rss>
