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	<title>In Development &#8211; Tobias Makes Games</title>
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	<description>...and other stuff. But mostly games.</description>
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		<title>Remote Person Control (First Jam Prototype)</title>
		<link>https://blog.dragonlab.de/2013/09/remote-person-control-first-jam-prototype/</link>
					<comments>https://blog.dragonlab.de/2013/09/remote-person-control-first-jam-prototype/#comments</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 03:31:34 +0000</pubDate>
				<category><![CDATA[In Development]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Technology Is Awesome]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=1417</guid>

					<description><![CDATA[(You might also be interested in the second prototype version of this: Robots Love To Do People Things.) The October Berlin Mini Jam was crazy enough &#8211; we had a triple splitscreen with blinds made out of cardboard and and a MakeyMakey game using fruits and vegetables as controllers. (&#8220;And to shoot, you just touch &#8230; <a href="https://blog.dragonlab.de/2013/09/remote-person-control-first-jam-prototype/" class="more-link">Continue reading <span class="screen-reader-text">Remote Person Control (First Jam Prototype)</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">(You might also be interested in the second prototype version of this: <a href="http://blog.dragonlab.de/2013/10/robots-love-to-do-people-things/">Robots Love To Do People Things</a>.)</p>
<p style="text-align: justify;">The October Berlin Mini Jam was crazy enough &#8211; we had a triple splitscreen with blinds made out of cardboard and and a <a href="http://www.makeymakey.com/" target="_blank">MakeyMakey</a> game using fruits and vegetables as controllers. (&#8220;And to shoot, you just touch the plum.&#8221;)</p>
<p style="text-align: justify;">Fueled by this energy, I made this toy prototype for the theme &#8220;Lab Experiment&#8221;:</p>
<h4 style="text-align: center;">Remote Person Control</h4>
<a href="https://blog.dragonlab.de/2013/09/remote-person-control-first-jam-prototype/"><img decoding="async" src="https://i.ytimg.com/vi/jzKcl_kZ3sA/hqdefault.jpg" alt="YouTube Video"></a><br /><br /></p>
<p style="text-align: center;">One person gets a computer and<br />
a gamepad: The Controller.</p>
<p style="text-align: center;">One person gets a smartphone, earphones<br />
and closes their eyes: The Robot.</p>
<p style="text-align: center;">The Controller can now steer the Robot<br />
with transmitted voice commands:<br />
&#8220;Left, left, stop, forward, forward&#8230;&#8221;</p>
<p style="text-align: justify;">Like I say in the video, it&#8217;s not finished. It is just a toy right now &#8211; I ran out of time to make it a game. I&#8217;m thinking about adding commands like &#8220;Move your body&#8221; and &#8220;Move your right hand&#8221; so you can actually steer the Robot&#8217;s hands too &#8211; and then have a command like &#8220;grab&#8221; to pick up stuff, for example.</p>
<p style="text-align: justify;">The prototype was already a fun experience even with just simple directional controls though. It feels really interesting to use a gamepad to control something in real life (and a human on top of it) instead of something on the screen!</p>
<h4 style="text-align: justify;">Bugs, Bugs, Bugs</h4>
<p style="text-align: justify;">While working with Unity is normally a pleasure and developing Android has proven to be far more straightforward than other mobile platforms, this time I just got terribly unlucky. Here is how I spent my time:</p>
<ul style="text-align: justify;">
<li>4h reading up on and implementing the network stuff (connecting, waiting, synchronizing and dealing with disconnects)</li>
<li>0,5h getting and eating food</li>
<li>1,5h &#8220;fun&#8221; while trying to get Unity/ADB to <a href="http://stackoverflow.com/questions/14783009/usb-device-driver-for-htc-onevx-usb-debugging" target="_blank">recognize the HTC Nexus One Mini</a> Christiaan lent me</li>
<li>1h &#8220;fun&#8221; with <a href="http://forum.unity3d.com/threads/193318-Android-Unable-to-build-Jdk-Error-unable-to-find-Jdk" target="_blank">&#8220;Unable to find suitable jdk installation Please make sure you have a suitable jdk installation. Android development requires at least JDK 6 (1.6)&#8221;</a></li>
<li>15min &#8220;fun&#8221; with <a href="http://forum.unity3d.com/threads/93303-Invalid-Characters-in-Path-when-attempting-to-build-to-Android?p=1344914&amp;viewfull=1" target="_blank">&#8220;Error building Player: ArgumentException: Illegal characters in path.&#8221;</a></li>
<li>40min of actually implementing the gameplay: Input/Sound</li>
<li>5min testing and generally being a happy person</li>
</ul>
<h4>Closing Words</h4>
<p>And now, a screenshot from the video, so that Facebook etcetera knows which image to use:</p>
<p><a href="http://dragonlab.de/projects/remote%20person%20control/first_jam_screenshot.png"><img decoding="async" class="aligncenter" src="https://dragonlab.de/projects/remote%20person%20control/first_jam_screenshot_thumb.png" alt="" width="480" height="270" /></a></p>
<p style="text-align: justify;">Who knows where exactly I&#8217;ll take this? Certainly not me, although I have some ideas. Maybe the next jam will be the time to find out!</p>
<p style="text-align: justify;">
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		<post-id xmlns="com-wordpress:feed-additions:1">1417</post-id>	</item>
		<item>
		<title>Dragonflute, an EGP prototype in development</title>
		<link>https://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/</link>
					<comments>https://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/#respond</comments>
		
		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 21:18:32 +0000</pubDate>
				<category><![CDATA[In Development]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=224</guid>

					<description><![CDATA[So &#8211; the EGP prototype for this month which I announced earlier is coming along quite well! In Dragonflute you control this cute little fellow: (&#60;&#8211; Click the dragon to download the current Windows release) (edit: This it the outdated development version. Click here for the release blog post.) As the theme of this month&#8217;s &#8230; <a href="https://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/" class="more-link">Continue reading <span class="screen-reader-text">Dragonflute, an EGP prototype in development</span></a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">So &#8211; the EGP prototype for this month which I <a href="http://blog.dragonlab.de/2010/08/egp-n-bigjam/" target="_blank">announced earlier</a> is coming along quite well!</p>
<p style="text-align: justify;">In<strong> <strong>Dragonflute</strong></strong> you control this cute little fellow:<br />
<a href="http://dl.dropbox.com/u/1977054/projects/games/dragonflute/dragonflute.rar"><img loading="lazy" decoding="async" class="noframe" style="border: 0pt none;" src="https://dl.dropbox.com/u/1977054/projects/games/dragonflute/player.png" alt="" width="106" height="59" border="0" /></a> <strong>(&lt;&#8211; Click the dragon to download the current Windows release)</strong></p>
<p style="text-align: justify;"><strong>(edit: This it the outdated development version. Click <a title="Whistling a merry tune for this months EGP: Dragonflute" href="http://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/">here for the release blog post</a>.)<br />
</strong></p>
<p style="text-align: justify;">As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. :)</p>
<p style="text-align: justify;">The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p style="text-align: justify;">Current status is that I don&#8217;t have any goals or gameplay yet, only the calibration and the initial control mechanic, so is a mere (but already quite fun) toy.</p>
<p style="text-align: justify;">Next things up will be some things he can collect, and maybe some enemies.</p>
<p style="text-align: justify;">And yeah, so far there are quite some keys which need to be pressed. This will be changed later, too, of course &#8211; I already have some great ideas for the GUI. :)</p>
<p style="text-align: justify;">Well, try it out, make suggestions, leave feedback, have fun and stay tuned, more to come!</p>
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