Protect the Mad Mage: An overly ambitious unfinished prototype

And the next one in our history series! This protoype sadly never quite left the concept phase – which is sad, because the concept sounded a like it’s lot of fun. One of our Berlin Mini Game Jams more than one year ago had the themes “anti coop” and “Together until the end”, and here’s what Iwan and me dreamed up:

Protect the Mad Mage

You are an evil mage, and on the verge of completing
the ancient spell that will make you immortal.

There’s only one step left: You have to die – at the
hands of one of the creatures you summoned.

You draw the magic circle and begin the incantations.

You summon the creature. It prepares to strike you.

You prepare to die and to rise again to unhol–

The door is reduced to splinters by the paladin bursting through it.
Killing the monster in one swift blow. Healing you.

Goddamn.

And the spell won’t last forever…

Now one of the players, the Mad Mage, has to kill himself, while the Powerful Paladin has to keep him (and himself) alive until the spell times out.

Sadly in my folly I tried to make it an online multiplayer game, which proved to be a task too daunting for 8 hours, so it was never finished. I’ve learned my lesson!*

You can see the assets on OpenGameArt. Free for use too!

*) It’s highly unlikely that I’ll ever learn my lesson regarding jams and ambitious ideas.

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