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	<title>
	Comments on: Hope this doesn’t get rejected (yet another EGP prototype): “The Job”	</title>
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	<link>https://blog.dragonlab.de/2010/02/the-job/</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>
		By: Tobias Wehrum		</title>
		<link>https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-49</link>

		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 17 May 2010 20:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-49</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-44&quot;&gt;vazor&lt;/a&gt;.

Hey, thanks for commenting on the poor cousin amongst my games!

Yeah, SFML is pretty rad. I still use it and I really look forward to the next big revision.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-44">vazor</a>.</p>
<p>Hey, thanks for commenting on the poor cousin amongst my games!</p>
<p>Yeah, SFML is pretty rad. I still use it and I really look forward to the next big revision.</p>
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		<title>
		By: vazor		</title>
		<link>https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-44</link>

		<dc:creator><![CDATA[vazor]]></dc:creator>
		<pubDate>Mon, 17 May 2010 04:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-44</guid>

					<description><![CDATA[Yarr, don&#039;t try to make me do your job while faking judging me for the real job!  :)  Nice engaging game and congrats on getting a new library under your belt.]]></description>
			<content:encoded><![CDATA[<p>Yarr, don&#8217;t try to make me do your job while faking judging me for the real job!  :)  Nice engaging game and congrats on getting a new library under your belt.</p>
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		<title>
		By: Tobias Wehrum		</title>
		<link>https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-25</link>

		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-25</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-24&quot;&gt;Dominik&lt;/a&gt;.

Heh, yes, and since I know you &quot;solved&quot; it very fast, that&#039;s one hell of a message about your work ethics :P

And yes, I&#039;m also not convinced that the current concept could make a fun game. It is more about the message (which sadly isn&#039;t very strong due to already mentioned time constraints) and the theme, so I guess that makes it into another didn&#039;t-turn-out-too-well-art-game.

I actually quite like your concept regarding rebelling against the game and turning on and off game mechanics - but not for this contest, not enough time. Maybe another time! :D

But anyway, I learnt a new library (SFML) and collected a bit of experience with plattformer development, so it was worth my time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-24">Dominik</a>.</p>
<p>Heh, yes, and since I know you &#8220;solved&#8221; it very fast, that&#8217;s one hell of a message about your work ethics :P</p>
<p>And yes, I&#8217;m also not convinced that the current concept could make a fun game. It is more about the message (which sadly isn&#8217;t very strong due to already mentioned time constraints) and the theme, so I guess that makes it into another didn&#8217;t-turn-out-too-well-art-game.</p>
<p>I actually quite like your concept regarding rebelling against the game and turning on and off game mechanics &#8211; but not for this contest, not enough time. Maybe another time! :D</p>
<p>But anyway, I learnt a new library (SFML) and collected a bit of experience with plattformer development, so it was worth my time.</p>
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		<title>
		By: Dominik		</title>
		<link>https://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-24</link>

		<dc:creator><![CDATA[Dominik]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-24</guid>

					<description><![CDATA[Well, I could tell you in person cause you are sitting right next to me, but as you like to have comments: I have beaten the Game and got rejected at the job interview (but i won&#039;t tell how)! 
Does this tell something about my work-ethics?
To the game mechanics itself: yeah, it&#039;s only a prototype so I won&#039;t be to harsh in my judgement... it&#039;s quite okay for that, but I&#039;m still not sure if it&#039;s a concept that could lead to a good game with further development. I still wonder what the fun things would be you would do in a game when rejecting the &quot;game mechanics&quot; and do your &quot;own stuff&quot; (as we discussed during development - to elucidate - your idea was that you do something else, something more funny if you are bored of what &quot;the game&quot; tells you to do...). Or better to say: i wonder if they would be truly funny. But I&#039;m still open for surprises...]]></description>
			<content:encoded><![CDATA[<p>Well, I could tell you in person cause you are sitting right next to me, but as you like to have comments: I have beaten the Game and got rejected at the job interview (but i won&#8217;t tell how)!<br />
Does this tell something about my work-ethics?<br />
To the game mechanics itself: yeah, it&#8217;s only a prototype so I won&#8217;t be to harsh in my judgement&#8230; it&#8217;s quite okay for that, but I&#8217;m still not sure if it&#8217;s a concept that could lead to a good game with further development. I still wonder what the fun things would be you would do in a game when rejecting the &#8220;game mechanics&#8221; and do your &#8220;own stuff&#8221; (as we discussed during development &#8211; to elucidate &#8211; your idea was that you do something else, something more funny if you are bored of what &#8220;the game&#8221; tells you to do&#8230;). Or better to say: i wonder if they would be truly funny. But I&#8217;m still open for surprises&#8230;</p>
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