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	<title>
	Comments on: 100 things – finally finished: Juggler’s Duel	</title>
	<atom:link href="https://blog.dragonlab.de/2010/01/jugglers-duel/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.dragonlab.de/2010/01/jugglers-duel/</link>
	<description>...and other stuff. But mostly games.</description>
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		<title>
		By: Sebastian		</title>
		<link>https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-701</link>

		<dc:creator><![CDATA[Sebastian]]></dc:creator>
		<pubDate>Tue, 01 May 2012 11:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-701</guid>

					<description><![CDATA[Really good Game. I love Juggler! :) 
Hopefully it gives soon for the iPhone or iPad too.]]></description>
			<content:encoded><![CDATA[<p>Really good Game. I love Juggler! :)<br />
Hopefully it gives soon for the iPhone or iPad too.</p>
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		<title>
		By: Tobias Wehrum		</title>
		<link>https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-43</link>

		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Wed, 05 May 2010 21:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-43</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-42&quot;&gt;vazor222&lt;/a&gt;.

Wow, I didn&#039;t hope to actually receive anymore comments so long after january. Thanks for your praise!

I hope it won&#039;t take me too long to find the time to work at an EGP game again :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-42">vazor222</a>.</p>
<p>Wow, I didn&#8217;t hope to actually receive anymore comments so long after january. Thanks for your praise!</p>
<p>I hope it won&#8217;t take me too long to find the time to work at an EGP game again :)</p>
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		<title>
		By: vazor222		</title>
		<link>https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-42</link>

		<dc:creator><![CDATA[vazor222]]></dc:creator>
		<pubDate>Sun, 02 May 2010 16:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-42</guid>

					<description><![CDATA[This is a pretty good submission.  You did get it to the point where it is fun, so congratulations.  :)  It has nice polish and good gameplay and is still unique enough to stand on its own.]]></description>
			<content:encoded><![CDATA[<p>This is a pretty good submission.  You did get it to the point where it is fun, so congratulations.  :)  It has nice polish and good gameplay and is still unique enough to stand on its own.</p>
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		<item>
		<title>
		By: Tobias Wehrum		</title>
		<link>https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-12</link>

		<dc:creator><![CDATA[Tobias Wehrum]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 21:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-12</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-10&quot;&gt;Matthew Elvey Price&lt;/a&gt;.

Ah, yes, now that you mention it, it rather turned out to be more-or-less like DDR minus music. My original intention was that you can make meaningful choices (read: “do this or do that”) by choosing one of the blue arrows in the middle of it, but that quickly got sorted out due to time (and concept) issues.

And here I feared it might be too easy. Actually, I am not playing DDR and Stepmania myself, I think I just played the game a little too often in the two weeks itself :D

The AI was kinda difficult to make, because when it fails at a higher rate when it speeds up, these two factors kinda multiply and it never finishes at all…

Anyway, the most imporant thing last: Thank you for your comment! Especially since it is the first one I on this blog!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-10">Matthew Elvey Price</a>.</p>
<p>Ah, yes, now that you mention it, it rather turned out to be more-or-less like DDR minus music. My original intention was that you can make meaningful choices (read: “do this or do that”) by choosing one of the blue arrows in the middle of it, but that quickly got sorted out due to time (and concept) issues.</p>
<p>And here I feared it might be too easy. Actually, I am not playing DDR and Stepmania myself, I think I just played the game a little too often in the two weeks itself :D</p>
<p>The AI was kinda difficult to make, because when it fails at a higher rate when it speeds up, these two factors kinda multiply and it never finishes at all…</p>
<p>Anyway, the most imporant thing last: Thank you for your comment! Especially since it is the first one I on this blog!</p>
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		<title>
		By: Matthew Elvey Price		</title>
		<link>https://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-10</link>

		<dc:creator><![CDATA[Matthew Elvey Price]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 20:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-10</guid>

					<description><![CDATA[Nice game, although I admit it is rather like say, DDR :eek:

I think it may be a bit harder than you think, though. I don&#039;t play stepmania and such very often, but it gets quite difficult when it starts speeding up even on easy/medium.

Admittedly my game is incredibly harsh, I messed it up :P I&#039;m just mentioning because devs tend to lose site of just how hard games are and I suspect making a game like this means you&#039;ve played games like it a fair bit.

It also seems like the AI doesn&#039;t really get worse as it speeds up, which would be a little unfair. Looking forward to seeing what you bring next time.]]></description>
			<content:encoded><![CDATA[<p>Nice game, although I admit it is rather like say, DDR :eek:</p>
<p>I think it may be a bit harder than you think, though. I don&#8217;t play stepmania and such very often, but it gets quite difficult when it starts speeding up even on easy/medium.</p>
<p>Admittedly my game is incredibly harsh, I messed it up :P I&#8217;m just mentioning because devs tend to lose site of just how hard games are and I suspect making a game like this means you&#8217;ve played games like it a fair bit.</p>
<p>It also seems like the AI doesn&#8217;t really get worse as it speeds up, which would be a little unfair. Looking forward to seeing what you bring next time.</p>
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