Zombie Planet, A Game Prototype For The Leap Motion (Gameplay Video)

For the Human-Computer Interaction course at my university we had to do a 3d interface prototype. My team decided to make a game with the Leap Motion. And thus, Zombie Planet was born in about 3 weeks: A game that you control directly with your fingers. Defend your world from invading zombies and save your people!

Zombie Planet, A Game Prototype For The Leap Motion

Visit this post for the download, screenshots and credits:

Zombie Planet, A Game Prototype For The Leap Motion

Super Sandwich Simulator 2013

We’ve been to the Codemotion Festival Berlin and made a game jam there! Two of the three themes were “Bouncing” and “How to make a sandwich”, so it was pretty obvious what had to be done:

You are two pretty incompetent chefs,
competing to complete the correct sandwich first.

The customer has ordered!
(Poor fool.)

Prepare delicious sandwiches in this frantic game
for two players with Xbox360 gamepads.

Play it in the web player!

Download it for Windows/Mac/Linux!

Super Sandwich Simulator 2013

Credits:

Backstabbing & Betrayal

This week, I was at the wonderful Indie Connect. At the end was a game jam, and that’s where I started the following game for the theme “Treason”:

Arena fights are dangerous.

But at least you can trust your partner, right? Right?

To be on the safe side though, you took
some Vampiric Throwing Knives with you.
The arena rules prohibit the use
of weapons against your opponents,
but there is no mention that you
can’t use any if your partner acts up…

Collect power orbs to boost your antigravity!
Shove your opponents off the platform!

Win as a team or alone.

After all, if YOU kill your friend,
at least their power is safe with you, isn’t it?

Play it in the web player!

Download it for Windows/Mac/Linux!

Backstabbing & Betrayal: Tutorial

Credits:

Monster Pit: Team Building As Seen By A Mad Scientist (for up to 8 players)

Next jam! The plan was to make a little game and spent the remaining time with a university assignment like a responsible person. Then “Dark Science” was chosen as a theme, so I was like “I got to get my priorities straight” and concentrated solely on making this little gem:

Monster Pit

In the current economy, teamwork is all!

The mad scientist’s way to find the best monster for the
job is (obviously) to chain two of them together and throw
them in a pit with fireballs and other monsters.

Each of you is one of these monsters.
Work together and win as a team!

The winner will be used for further experiments.
Good… luck, I guess?

Play it in the web player!

Download it for Windows/Mac/Linux!

Monster Pit Gameplay (4 players)

Credits:

  • Programming: Tobias Wehrum
  • Music: Kevin MacLeod
  • Fonts: Nate Piekos and GemFonts 98

Wizard Defense: A Cooperative Augmented Reality Game

It sucks to be cursed. It sucks even more when you’re standing paralyzed in your own wizard tower while your arch-enemy sends hordes of hungry ghosts to gobble up your mana. Luckily your telekinetic powers are still working fine, and now you are defending yourself by redirecting energy beams from your hands with mirrors and whatever else is at hand.

Wizard Defense

You’re paralyzed. Enemies are closing in.

Redirect the energy beams with mirrors to hit the ghosts and
change their colors at the right time to exploit each ghost’s weakness!

A cooperative augmented reality game for two friends and a webcam.

Play it in the web player!
(Download and print the markers!)

Download it for Windows/Mac/Linux!

The source code is available further down in this post.

How to Play Wizard Defense: A Co-op Augmented Reality Game

You can quit the game by pressing Escape while the menu console is showing.

Solo Play?

If you play alone, you might have some problems – it’s made for two players. If you still want to play alone, here are some cheats you can press after the first ghosts spawned so you can at least experience the gameplay: F10 triples the power of your energy beam, and F11 makes you invincible.

Open Source

This was one of my three big projects this semester, this one for the Augmented Reality course. It’s built in Unity 4, with NyARToolkit to recognize the markers. The japanese documentation makes NyARToolkit a little bit hard to read, but good examples and method names go a long way and we had a lot of fun using it.

You can download the source code and Unity 4 project here. The source code is released under the terms of the GPL v3. The assets (meshes, textures etc) are not released under any particular license. Unless mentioned otherwise on their respective source websites stated in the credits, you are not allowed to use them. If you’d like to use them anyway, feel free to contact me. (Disclaimer: The project was for a university course. Due to time constraints and that not being a requirement, the code is not well documented nor does the documentation fit the C# standards.)

Credits

Screenshots

Finally, have a few screenshots:

The Fox and the Fish in: Candy Adventures

Once upon a time, the Fox and the Fish found a deliciously looking piece of candy. Being Canadian animals, they were very polite and decided that the other should have it.

“You should have it, for I value your happiness more than any candy,” said the Fox to the Fish.

“So do I,” answered the Fish generously. “And you love sweets, you should have it, dear friend!”

And each shoved the candy in the direction of the other.

The Fox and the Fish

Do the polite thing – give the candy to your friend.
Don’t let him give it back to you. A gift’s a gift!

A ball-game with snake-like trail mechanics
for two friends on keyboard or gamepads.

Play it in the web player!

Download it for Windows/Mac/Linux!

The Fox & The Fish – Berlin Mini Jam Presentation

The game was made in about 8 hours (plus about 1 hour later adding the small stuff, like a new font, a mute functionality and a bit of bugfixing) at the Berlin Mini Game Jam together with Norbert Haacks who contributed his artistic talent and game designer wisdom to our endeavour. Special thanks to Jana Leinweber who inspired the trails idea with a comment while playtesting early on!

I’m very pleased with how this one turned out. The trail-mechanic makes the game a lot more tactical than just pushing the ball around, and the game favors the loser increasingly more, making comebacks possible: You have to push the candy on the ground of the other player – but that ground will start to shrink in the process, giving you increasingly less space to work with.

Apart from our own result, the jam set records – when I counted midway in, we had 35 people working enthusiastically on their own games! That’s the most we ever had in the years we are organizing the jam, but then again, the number seems to be consistently rising. And the atmosphere at the presentations at the end is simply amazing! Iwan Gabovitch will make a blog post later at our blog, and there will probably be a video too.

Credits: