A Light in the Darkness – Co-Op Online Multiplayer Game Made in ~52 hours

A few weeks ago, I participated in the Ludum Dare 30. The theme was “Connected Worlds”, and I thought “Hey, nevermind that I never made an online multiplayer game before, I should totally try to make one in 48 hours!” Unexpectedly, it actually turned out pretty great – you can read more about that in my postmortem if you’d like to. And below you can find the ~52 hour post-compo version with a few bugfixes and sound effects!

You are flame bearers, braving the darkness,
carrying letters and escorting travellers
through the eternal darkness between
the mountains to the south and
the sea kingdom to the north.

Overcome obstacles. Carry the torch on. Work together.

Go north. Ignore sounds in the dark.

And most importantly: Don’t let the flame die.

Send the link to a friend, and play it in your browser with the Unity plugin!

Download it for Windows, Linux or Mac!

Here is a video with clips of lots of people playing it on dvcolgan’s stream:

A Light in the Darkness – Co-Op Online Multiplayer Ludum Dare Game

Used Assets:

A Light in the Darkness – Postmortem for a Drop-in/Drop-out Co-Op Online Multiplayer LD Game

…but first invite a friend or two. It’s dangerous to go alone!

The rating period is slowly but surely nearing its end, and I thought it cannot hurt to write a postmortem for the game I made three weeks ago. I wish I would’ve promoted the game more (it’s my first online multiplayer game after all!) and I wish I could’ve played more games, but my master’s thesis was jealous and demanded I spent more time with it. That being said, I have a free minute now, so here goes nothing!