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	<title>Games. Furthermore, more Games. &#187; Experimental Gameplay Project</title>
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	<link>http://blog.dragonlab.de</link>
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		<title>Whistling a merry tune for this months EGP: Dragonflute</title>
		<link>http://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/</link>
		<comments>http://blog.dragonlab.de/2010/08/whistling-a-merry-tune-for-this-months-egp-dragonflute/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:46:59 +0000</pubDate>
		<dc:creator>Tobias Wehrum</dc:creator>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Prototype: Dragonflute]]></category>
		<category><![CDATA[SFML]]></category>

		<guid isPermaLink="false">http://blog.dragonlab.de/?p=231</guid>
		<description><![CDATA[Finally, Dragonflute is finished! In this game, made for the Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme, you control this cute little fellow: (&#60;&#8211; Click the dragon to download the Windows release) As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but by [...]]]></description>
			<content:encoded><![CDATA[<p>Finally, <strong>Dragonflute</strong> is finished! In this game, made for the<a title="Experimental Gameplay Project: ZERO BUTTONS" href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank"> Experimental Gameplay Project &#8220;ZERO BUTTONS&#8221; theme</a>, you control this cute little fellow:<br />
<a href="http://blog.dragonlab.de/?download=Dragonflute" target="_blank"><img class="noframe" style="border: 0pt none;" src="http://www.dragonlab.de/projects/dragonflute/player.png" border="0" alt="" width="106" height="59" /></a> <strong>(&lt;&#8211; Click the dragon to download the Windows release)</strong></p>
<p>As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p style="text-align: center;"><a href="http://www.dragonlab.de/projects/dragonflute/screenshot.png" target="_blank"><img class="aligncenter" title="Dragonflute: Screenshot" src="http://www.dragonlab.de/projects/dragonflute/screenshot_thumb.png" alt="" width="512" height="300" /></a></p>
<p>I&#8217;m ambivalent how this one came out. Gameplay-wise it is not top-notch, and the pitch is often off (especially when not using an instrument), on the other side I think that it shows the key-concept rather well.</p>
<p>I guess I&#8217;m (heavily) over 7 days, I didn&#8217;t always work day-to-day and didn&#8217;t count the time &#8211; but since the topic &#8220;pitch recognition&#8221; wasn&#8217;t too easy and required some fiddling with calibration and configuration, not to speak about the keyless interface, the overtime is understandable I guess.</p>
<p>The pitch recognition itself is working fairly well &#8211; good enough for a prototype, though I would&#8217;ve hoped that it worked better with humming. Oh, well.</p>
<p>For this game I used C++ with my beloved <a title="SFML" href="http://www.sfml-dev.org" target="_blank">SFML</a> and <a title="FMOD" href="http://www.fmod.org/" target="_blank">FMOD</a> as sound framework.</p>
<p>For those interested, here is the source code in form of an <a title="Source Code" href="http://blog.dragonlab.de/?download=Dragonflute%20Sourcecode" target="_blank">Eclipse CDT Project: Source Code</a></p>
]]></content:encoded>
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		<item>
		<title>Dragonflute, an EGP prototype in development</title>
		<link>http://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/</link>
		<comments>http://blog.dragonlab.de/2010/08/dragonflute-an-egp-prototype-in-development/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 21:18:32 +0000</pubDate>
		<dc:creator>Tobias Wehrum</dc:creator>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Prototype: Dragonflute]]></category>

		<guid isPermaLink="false">http://blog.dragonlab.de/?p=224</guid>
		<description><![CDATA[So &#8211; the EGP prototype for this month which I announced earlier is coming along quite well! In Dragonflute you control this cute little fellow: (&#60;&#8211; Click the dragon to download the current Windows release) As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your [...]]]></description>
			<content:encoded><![CDATA[<p>So &#8211; the EGP prototype for this month which I <a href="http://blog.dragonlab.de/2010/08/egp-n-bigjam/" target="_blank">announced earlier</a> is coming along quite well!</p>
<p>In<strong> <strong>Dragonflute</strong></strong> you control this cute little fellow:<br />
<a href="http://dl.dropbox.com/u/1977054/projects/games/dragonflute/dragonflute.rar" target="_blank"><img class="noframe" style="border: 0pt none;" src="http://dl.dropbox.com/u/1977054/projects/games/dragonflute/player.png" border="0" alt="" width="106" height="59" /></a> <strong>(&lt;&#8211; Click the dragon to download the current Windows release)</strong></p>
<p>As the theme of this month&#8217;s EGP and the name suggest, you don&#8217;t do this my mashing franatically on your keyboard, but but <strong>by making sounds</strong>, recorded by your microphone. I hope you have one. <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The dragon will either <strong>follow the PITCH</strong> of the sounds you make (which I prefer), be it by <strong>singing, whistling or by playing an instrument</strong>, <strong>or the VOLUME</strong> (which is fun too, though the game should then rather be called Screaming At Dragons).</p>
<p>Current status is that I don&#8217;t have any goals or gameplay yet, only the  calibration and the initial control mechanic, so is a mere (but already  quite fun) toy.</p>
<p>Next things up will be some things he can collect, and maybe some enemies.</p>
<p>And  yeah, so far there are quite some keys which need to be pressed. This  will be changed later, too, of course &#8211; I already have some great ideas for  the GUI. <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Well, try it out, make suggestions, leave feedback, have fun and stay tuned, more to come!</p>
]]></content:encoded>
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		<item>
		<title>More EGP! Furthermore BIGJam!</title>
		<link>http://blog.dragonlab.de/2010/08/egp-n-bigjam/</link>
		<comments>http://blog.dragonlab.de/2010/08/egp-n-bigjam/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 23:02:39 +0000</pubDate>
		<dc:creator>Tobias Wehrum</dc:creator>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[BIGJam]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Prototype: Dragonflute]]></category>

		<guid isPermaLink="false">http://blog.dragonlab.de/?p=185</guid>
		<description><![CDATA[So again, it&#8217;s been pretty quiet here. Gotta update more often. Two news for now: EGP: Zero Buttons I&#8217;m working at a game/prototype for the Experimental Gameplay Project again! This time, the theme is ZERO BUTTONS, so we&#8217;ve got to use only mouse pointing/moving or alternative ways of input, like the suggest microphone. I&#8217;ve chosen [...]]]></description>
			<content:encoded><![CDATA[<p>So again, it&#8217;s been pretty quiet here. Gotta update more often. Two news for now:</p>
<h4>EGP: Zero Buttons</h4>
<p>I&#8217;m working at a game/prototype for the <a href="http://experimentalgameplay.com" target="_blank">Experimental Gameplay Project</a> again! This time, the theme is <a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank">ZERO BUTTONS</a>, so we&#8217;ve got to use only mouse pointing/moving or alternative ways of input, like the suggest microphone.</p>
<p>I&#8217;ve chosen the last one as my weapon of choice, and try to make a horicontal scroller, one of these where you fly through a cave and should not touch the bottom and top &#8211; only that in my version you control the ship with either the pitch or the volume of your microphone input!</p>
<p>I would prefer pitch as input method, but there are some issues with determining the pitch of human humming (at least for me), and sadly I cannot whistle. Well, I will get myself a flute and check if purer notes are recognized better.</p>
<p>So far, the calibration screen stands and is working farely well (and is using a little bit more than zero buttons, gonna fix this later) &#8211; I will work on a basic gameplay prototype after the weekend!</p>
<h4>BIGJam!</h4>
<p>And the reason why I cannot start on the weekend is the second news: I&#8217;m going to the <a href="http://forums.tigsource.com/index.php?topic=13573.0" target="_blank">TIGForums BIGJam</a>! I&#8217;m very excited how my second game jam ever will turn out, and whether I will survive one of these 3-hour-jams&#8230; <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
More later on! Stay tuned and expect games!</p>
]]></content:encoded>
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		<item>
		<title>Hope this doesn&#8217;t get rejected (yet another EGP prototype): &#8220;The Job&#8221;</title>
		<link>http://blog.dragonlab.de/2010/02/the-job/</link>
		<comments>http://blog.dragonlab.de/2010/02/the-job/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 19:38:41 +0000</pubDate>
		<dc:creator>Tobias Wehrum</dc:creator>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[SFML]]></category>

		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146</guid>
		<description><![CDATA[And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: Rejection. Well, it is more a prototype than a game, but I will call it &#8220;game&#8221; anyway, simply because it sounds better this way. Anyway, in the game you will be tested if you are good enough for The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-166 noborder" style="background-color: auto;" title="The Job: Logo" src="http://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_logo.png" alt="" width="150" height="150" /></p>
<p>And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: <a title="EGP: Rejection" href="http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/" target="_blank">Rejection</a>.</p>
<p>Well, it is more a prototype than a game, but I will call it &#8220;game&#8221; anyway, simply because it sounds better this way. <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, in the game you will be tested if you are good enough for The Job. To say anything more would be a spoiler, only so much: Yes, this game has an end.</p>
<p>Fun facts about the game:</p>
<ul>
<li>Due to time constraints, I changed the concept at least 3 times. (Which might be the reason why it&#8217;s hard to solve.)</li>
<li>Since this is my first plattformer, I learnt much stuff about how they are developed. Or rather, how they aren&#8217;t. And when I think about it, it doesn&#8217;t really have any platforms, although the engine would allow it. Hu.</li>
<li>None of my recruted-in-a-hurry beta testers could beat the game without help.</li>
<li>It is based on a true story*</li>
</ul>
<p>Oh, and some useful facts:</p>
<ul>
<li>This time my engine of choice was the <a href="http://www.sfml-dev.org/" target="_blank">Simple and Fast Multimedia Library</a> &#8211; great thing!</li>
<li>Developing editors is hard. I don&#8217;t know what I would&#8217;ve done if I hadn&#8217;t found <a title="gametuto.com: In game c++ map editor tutorial with IndieLib engine that dosen’t use tiles but pieced images like in Braid or Aquaria games" href="http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/" target="_blank">this great tutorial on gametuto.com</a></li>
</ul>
<p>Here&#8217;s a screenshot:</p>
<p style="text-align: center;"><a href="http://blog.dragonlab.de/wp-content/uploads/2010/02/the_job.png"></a><a href="http://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot.png" target="_blank"><img class="aligncenter size-full wp-image-149" title="Screenshot" src="http://blog.dragonlab.de/wp-content/uploads/2010/02/the_job_screenshot_small.png" alt="" width="510" height="183" /></a></p>
<p>Download: <a title="The Job (Windows)" href="http://blog.dragonlab.de/?download=The%20Job%201.0%20Windows">The Job v1.0 (Windows)</a></p>
<p>You might need the <a title="Microsoft .NET Framework 3.5" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&amp;displaylang=de" target="_blank">Microsoft .NET Framework 3.5</a>.</p>
<p>Oh, and like every time, I would love to read a comment about how you liked (or didn&#8217;t like) the game! Especially if you beat it.  The Comment Section is just below.</p>
<p>*) Okay, you got me, it isn&#8217;t</p>
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		<title>100 things – finally finished: Juggler’s Duel</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/</link>
		<comments>http://blog.dragonlab.de/2010/01/jugglers-duel/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 20:35:34 +0000</pubDate>
		<dc:creator>Tobias Wehrum</dc:creator>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mini-Games]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Game: Juggler's Duel]]></category>
		<category><![CDATA[Mini-Game]]></category>
		<category><![CDATA[SDL.NET]]></category>

		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24</guid>
		<description><![CDATA[This month I was working on my first contest entry ever &#8211; and finally I am done! It is an entry for the Experimental Gameplay Project during this month (the theme is: &#8220;100 Things&#8220;). My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to&#8230; well, till [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-23 noborder" style="background-color: auto;" title="juggler_logo_mini" src="http://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_logo_mini1.png" alt="Juggler-Logo" width="200" height="150" /></p>
<p>This month I was working on my first contest entry ever &#8211; and finally I am done! It is an entry for the <a title="Experimental Gameplay Project" href="http://experimentalgameplay.com/">Experimental Gameplay Project</a> during this month (the theme is: &#8220;<a title="Experimental Gameplay Project: 100 Things" href="http://experimentalgameplay.com/blog/2010/01/2010-calls-for-100-things/">100 Things</a>&#8220;).</p>
<p>My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to&#8230; well, till one has 100 balls. The development took 65 hours including some part of the game design process, learning SDL.NET and the graphic creation. The music is by <a title="Intero Music" href="http://www.interomusic.de.vu/" target="_blank">Deniz Akbulut</a>.</p>
<p>The game written in C#, I will post a link to the source code here later on.</p>
<p>While I am not content with everything (the development streched over 14 days, not 7, the music is not by me, I kind of took the easy route route with the theme, just using the &#8220;100&#8243; as an arbitrary number, and as <a title="Matthew Elvey Price" rel="nofollow" href="http://www.toeofdoom.com/">Matthew Elvey Price</a> says in the comments, it&#8217;s rather DDR-like), overall I am actually quite happy with the outcome. This is my first project with SDL.NET, my first project with my own graphics and my second complete (mini) game in total &#8211; and considering this, it turned out quite well! I would even go as far as say that it might actually be fun to play! <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  (Go, try it!)</p>
<p>Screenshots &#8211; well, okay, just one:<br />
<a title="Screenshot" href="http://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01.png" target="_blank"><img class="size-full wp-image-20 aligncenter" title="juggler_screenshot01_small" src="http://blog.dragonlab.de/wp-content/uploads/2010/01/juggler_screenshot01_small.png" alt="Juggler-Screenshot (Thumbnail)" width="300" height="225" /></a></p>
<p>Download: <a title="Juggler v1.0" href="http://blog.dragonlab.de/?download=Juggler%201.0%20Windows">Juggler v1.0 (Windows</a>)<br />
You might need the <a title="Microsoft .NET Framework 3.5" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&amp;displaylang=de" target="_blank">Microsoft .NET Framework 3.5</a>.</p>
<p>I would love to read a comment about how you liked (or didn&#8217;t like) the game! The Comment Section is just below.</p>
<p>&#8230;and for the next Experimental Gameplay Project I will be faster and the game will be more inventive. Promise!</p>
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		<slash:comments>6</slash:comments>
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