Posts Tagged ‘Experimental Gameplay Project’

Hope this doesn’t get rejected (yet another EGP prototype): “The Job”

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And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: Rejection.

Well, it is more a prototype than a game, but I will call it “game” anyway, simply because it sounds better this way. :)

Anyway, in the game you will be tested if you are good enough for The Job. To say anything more would be a spoiler, only so much: Yes, this game has an end.

Fun facts about the game:

  • Due to time constraints, I changed the concept at least 3 times. (Which might be the reason why it’s hard to solve.)
  • Since this is my first plattformer, I learnt much stuff about how they are developed. Or rather, how they aren’t. And when I think about it, it doesn’t really have any platforms, although the engine would allow it. Hu.
  • None of my recruted-in-a-hurry beta testers could beat the game without help.
  • It is based on a true story*

Oh, and some useful facts:

Here’s a screenshot:

Download: The Job v1.0 (Windows)

You might need the Microsoft .NET Framework 3.5.

Oh, and like every time, I would love to read a comment about how you liked (or didn’t like) the game! Especially if you beat it. The Comment Section is just below.

*) Okay, you got me, it isn’t


100 things – finally finished: Juggler’s Duel

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Juggler-Logo

This month I was working on my first contest entry ever – and finally I am done! It is an entry for the Experimental Gameplay Project during this month (the theme is: “100 Things“).

My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to… well, till one has 100 balls. The development took 65 hours including some part of the game design process, learning SDL.NET and the graphic creation. The music is by Deniz Akbulut.

The game written in C#, I will post a link to the source code here later on.

While I am not content with everything (the development streched over 14 days, not 7, the music is not by me, I kind of took the easy route route with the theme, just using the “100″ as an arbitrary number, and as Matthew Elvey Price says in the comments, it’s rather DDR-like), overall I am actually quite happy with the outcome. This is my first project with SDL.NET, my first project with my own graphics and my second complete (mini) game in total – and considering this, it turned out quite well! I would even go as far as say that it might actually be fun to play! :-D (Go, try it!)

Screenshots – well, okay, just one:
Juggler-Screenshot (Thumbnail)

Download: Juggler v1.0 (Windows)
You might need the Microsoft .NET Framework 3.5.

Source code: Link coming, please look again later

I would love to read a comment about how you liked (or didn’t like) the game! The Comment Section is just below.

…and for the next Experimental Gameplay Project I will be faster and the game will be more inventive. Promise!


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