It’s been over a year since I last posted a collection of small generative art sketches – but that’s not because I stopped making them, I just got a bit lazy with posting. There’s quite a lot queued up now! And without any further ado, here are candidates #29 to #35.
#029: Plasma Blob
This one isn’t terribly impressive, but it was made in a few minutes to demonstrate Processing to a colleague and is reasonably nice to look at.
#030: Mara’s Ocean
A typographic variation of #028: Isles using the Mara’s Eye font.
#031: Chimera Maker: What Has Science Done?!
The sillyness levels go through the roof with this one. For executables for Windows, Mac, Linux and Android and for more pictures, check out it’s own blog post!
(408 words and 32 images, estimated 1:38 minutes reading time)
After I published my master’s thesis, a few people asked me about what I did for my bachelor’s thesis. I experimented a bit with controls for an Android shooter. Here is a video showing the game I did there:
Over two years ago, a theme in university was action recording/replaying, and instead of doing a boring text editing app to demonstrate this, I made a game. Introducing:
Each round your previous actions are replayed,
but your and your enemy’s actions will change the
outcomes of previous moves by placing new tokens.
You can play the game in your browser or download the Android APK.
I think the concept is quite intriguing, but the current execution is flawed. Currently, the tokens of the current starting player start first which leads to fluctuating patterns. Also, no matter how experienced you are in the game, you still cannot beat new players who grasp the concept by a significant score and even you pull of a cool move that should get you in the lead, it often doesn’t really matter much.
What I really like though is being the starting player in a round can both be an advantage and a disadvantage: You will move first and can force the second player to defend a certain position, but in certain situations you might need to defend an important position before the other player moves to attack there – and then the other player obviously will place somewhere else.
Anyway, long story short: I might make another game based on the recording/replaying multi-round concept in the future and I sure hope that one will be a lot more fun. More years of experience have to be good for something, right?
Retcon was made by me, with assets by:
Here’s a thing that I did at my last Mini Jam. I originally had this idea for the last Ludum Dare (theme: Entire Game on One Screen) and since I dropped out of that, I did it now.
Rotate the center and the bubbles coming in to connect same-colored bubbles.
Survive with as many points as possible!
Play in the Webplayer or on Android.
For every month of 2013, I’ve released (at least!) one game – except December. Luckily, there’s still a few minutes left, so I present to you my digital web/desktop/Android adaptation of a board game we once made at my university!
Your job is to locate six mysterious Aubjects
on a foreign planet – via triangulation.
To make it more exciting, you decided to have a contest!
Enclose exactly one Aubject to score.
For every additional enemy probe you get one bonus point.
Become the Master Triangulator in:
Aubjects, a game of skill for two players.
Play it right in your browser!
Download it for:
This game is based on a board game made at the HTW Berlin, designed by:
- Tobias Müller
- Anthea Neums
- Nathanael Siering
- Tobias Wehrum
- Florian Wokurka
Last jam, I started something I called “Remote Person Control“. This jam, I refined what I had back then:
- The Player holds a tablet with a soundboard, showing buttons like “Left”, “Right” or “Grab”.
- The Robot is blindfolded and has a smartphone with headphones – and when the player presses a button, the robot hears what he pressed.
It’s still no game, but a VERY fun toy! I recorded three videos to show what the current prototype can do:
For those interested, here is the complete soundboard:
And here are the voice samples for you to listen to! I love the last one.
While I like to think that I came up with the idea myself, I obviously had inspirations. Here are those I can remember:
- Signal Delay by ChrisGaudino: A Ludum Dare prototype about remotely controlling a mars rover.
- Octodad by Young Horses, Inc: Octodad – Loving Father. Caring Husband. Secret Octopus. A game where you pretend to be a human by doing mundane tasks, but being an octopus with an incredible awkward control scheme makes this quite hard and incredibly funny.
Thanks a lot to our artist and the robots in the videos! Our sandwich-making robot is Adam “PunyOne” Streck. If he isn’t making sandwiches, he’s making games – you can find some of them at http://justaconcept.org!
(You might also be interested in the second prototype version of this: Robots Love To Do People Things.)
The October Berlin Mini Jam was crazy enough – we had a triple splitscreen with blinds made out of cardboard and and a MakeyMakey game using fruits and vegetables as controllers. (“And to shoot, you just touch the plum.”)
Fueled by this energy, I made this toy prototype for the theme “Lab Experiment”:
Remote Person Control
One person gets a computer and
a gamepad: The Controller.
One person gets a smartphone, earphones
and closes their eyes: The Robot.
The Controller can now steer the Robot
with transmitted voice commands:
“Left, left, stop, forward, forward…”
Like I say in the video, it’s not finished. It is just a toy right now – I ran out of time to make it a game. I’m thinking about adding commands like “Move your body” and “Move your right hand” so you can actually steer the Robot’s hands too – and then have a command like “grab” to pick up stuff, for example.
The prototype was already a fun experience even with just simple directional controls though. It feels really interesting to use a gamepad to control something in real life (and a human on top of it) instead of something on the screen!
Bugs, Bugs, Bugs
While working with Unity is normally a pleasure and developing Android has proven to be far more straightforward than other mobile platforms, this time I just got terribly unlucky. Here is how I spent my time:
And now, a screenshot from the video, so that Facebook etcetera knows which image to use:
Who knows where exactly I’ll take this? Certainly not me, although I have some ideas. Maybe the next jam will be the time to find out!
Game Jam time! And when I saw Heiko with this beauty of a touchscreen, I knew that I had develop for this. We wanted to do something where players can cooperate against a common thread. 8 hours later, we had this:
An asteroid storm threatens your mission,
but your trusty spaceships stand ready.
Defend your home base!
Defend your friends!
Try to survive as long as possible in this
cooperative asteroid defense game for 4 players.
Exclusively for 27″ touchscreens!
(Or alternatively for 4 XBox360 gamepads.)
Windows (Gamepad Version)
Windows (Touchscreen Version)
While it’s certainly possible to play on a tinier touchscreen, playing it on 27″ was a lot of fun! Here’s a video of us playing it at the jam: