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	<title>Comments for Games. Furthermore, more Games.</title>
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	<link>http://blog.dragonlab.de</link>
	<description>Just another WordPress weblog, slowly waking up.</description>
	<lastBuildDate>Mon, 17 May 2010 20:16:16 +0200</lastBuildDate>
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		<title>Comment on Hope this doesn&#8217;t get rejected (yet another EGP prototype): &#8220;The Job&#8221; by Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-49</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Mon, 17 May 2010 20:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-49</guid>
		<description>Hey, thanks for commenting on the poor cousin amongst my games!

Yeah, SFML is pretty rad. I still use it and I really look forward to the next big revision.</description>
		<content:encoded><![CDATA[<p>Hey, thanks for commenting on the poor cousin amongst my games!</p>
<p>Yeah, SFML is pretty rad. I still use it and I really look forward to the next big revision.</p>
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		<title>Comment on Global Game Jam 2010, or: We don&#8217;t make games, we make AWESOME games (in 48 hours) by Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/02/global-game-jam-2010/comment-page-1/#comment-48</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Mon, 17 May 2010 20:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=54#comment-48</guid>
		<description>Let&#039;s just agree they are both pretty cool! :D</description>
		<content:encoded><![CDATA[<p>Let&#8217;s just agree they are both pretty cool! <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Silence, or: The Best Is Yet To Come by Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/05/silence-or-the-best-is-yet-to-come/comment-page-1/#comment-47</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Mon, 17 May 2010 20:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=174#comment-47</guid>
		<description>What do you mean?</description>
		<content:encoded><![CDATA[<p>What do you mean?</p>
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		<title>Comment on Global Game Jam 2010, or: We don&#8217;t make games, we make AWESOME games (in 48 hours) by qubodup</title>
		<link>http://blog.dragonlab.de/2010/02/global-game-jam-2010/comment-page-1/#comment-46</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Mon, 17 May 2010 19:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=54#comment-46</guid>
		<description>oh my dawg lawl lawl lawl. I don&#039;t know what is better... Video or .gif?</description>
		<content:encoded><![CDATA[<p>oh my dawg lawl lawl lawl. I don&#8217;t know what is better&#8230; Video or .gif?</p>
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		<title>Comment on Silence, or: The Best Is Yet To Come by qubodup</title>
		<link>http://blog.dragonlab.de/2010/05/silence-or-the-best-is-yet-to-come/comment-page-1/#comment-45</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Mon, 17 May 2010 19:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=174#comment-45</guid>
		<description>please, please change the tagline. :)</description>
		<content:encoded><![CDATA[<p>please, please change the tagline. <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Hope this doesn&#8217;t get rejected (yet another EGP prototype): &#8220;The Job&#8221; by vazor</title>
		<link>http://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-44</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Mon, 17 May 2010 04:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-44</guid>
		<description>Yarr, don&#039;t try to make me do your job while faking judging me for the real job!  :)  Nice engaging game and congrats on getting a new library under your belt.</description>
		<content:encoded><![CDATA[<p>Yarr, don&#8217;t try to make me do your job while faking judging me for the real job!  <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Nice engaging game and congrats on getting a new library under your belt.</p>
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		<title>Comment on 100 things &#8211; finally finished: Juggler&#8217;s Duel by Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-43</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Wed, 05 May 2010 21:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-43</guid>
		<description>Wow, I didn&#039;t hope to actually receive anymore comments so long after january. Thanks for your praise!

I hope it won&#039;t take me too long to find the time to work at an EGP game again :)</description>
		<content:encoded><![CDATA[<p>Wow, I didn&#8217;t hope to actually receive anymore comments so long after january. Thanks for your praise!</p>
<p>I hope it won&#8217;t take me too long to find the time to work at an EGP game again <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 things &#8211; finally finished: Juggler&#8217;s Duel by vazor222</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-42</link>
		<dc:creator>vazor222</dc:creator>
		<pubDate>Sun, 02 May 2010 16:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-42</guid>
		<description>This is a pretty good submission.  You did get it to the point where it is fun, so congratulations.  :)  It has nice polish and good gameplay and is still unique enough to stand on its own.</description>
		<content:encoded><![CDATA[<p>This is a pretty good submission.  You did get it to the point where it is fun, so congratulations.  <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   It has nice polish and good gameplay and is still unique enough to stand on its own.</p>
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		<title>Comment on Hope this doesn&#8217;t get rejected (yet another EGP prototype): &#8220;The Job&#8221; by Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-25</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-25</guid>
		<description>Heh, yes, and since I know you &quot;solved&quot; it very fast, that&#039;s one hell of a message about your work ethics :P

And yes, I&#039;m also not convinced that the current concept could make a fun game. It is more about the message (which sadly isn&#039;t very strong due to already mentioned time constraints) and the theme, so I guess that makes it into another didn&#039;t-turn-out-too-well-art-game.

I actually quite like your concept regarding rebelling against the game and turning on and off game mechanics - but not for this contest, not enough time. Maybe another time! :D

But anyway, I learnt a new library (SFML) and collected a bit of experience with plattformer development, so it was worth my time.</description>
		<content:encoded><![CDATA[<p>Heh, yes, and since I know you &#8220;solved&#8221; it very fast, that&#8217;s one hell of a message about your work ethics <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>And yes, I&#8217;m also not convinced that the current concept could make a fun game. It is more about the message (which sadly isn&#8217;t very strong due to already mentioned time constraints) and the theme, so I guess that makes it into another didn&#8217;t-turn-out-too-well-art-game.</p>
<p>I actually quite like your concept regarding rebelling against the game and turning on and off game mechanics &#8211; but not for this contest, not enough time. Maybe another time! <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>But anyway, I learnt a new library (SFML) and collected a bit of experience with plattformer development, so it was worth my time.</p>
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		<title>Comment on Hope this doesn&#8217;t get rejected (yet another EGP prototype): &#8220;The Job&#8221; by Dominik</title>
		<link>http://blog.dragonlab.de/2010/02/the-job/comment-page-1/#comment-24</link>
		<dc:creator>Dominik</dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=146#comment-24</guid>
		<description>Well, I could tell you in person cause you are sitting right next to me, but as you like to have comments: I have beaten the Game and got rejected at the job interview (but i won&#039;t tell how)! 
Does this tell something about my work-ethics?
To the game mechanics itself: yeah, it&#039;s only a prototype so I won&#039;t be to harsh in my judgement... it&#039;s quite okay for that, but I&#039;m still not sure if it&#039;s a concept that could lead to a good game with further development. I still wonder what the fun things would be you would do in a game when rejecting the &quot;game mechanics&quot; and do your &quot;own stuff&quot; (as we discussed during development - to elucidate - your idea was that you do something else, something more funny if you are bored of what &quot;the game&quot; tells you to do...). Or better to say: i wonder if they would be truly funny. But I&#039;m still open for surprises...</description>
		<content:encoded><![CDATA[<p>Well, I could tell you in person cause you are sitting right next to me, but as you like to have comments: I have beaten the Game and got rejected at the job interview (but i won&#8217;t tell how)!<br />
Does this tell something about my work-ethics?<br />
To the game mechanics itself: yeah, it&#8217;s only a prototype so I won&#8217;t be to harsh in my judgement&#8230; it&#8217;s quite okay for that, but I&#8217;m still not sure if it&#8217;s a concept that could lead to a good game with further development. I still wonder what the fun things would be you would do in a game when rejecting the &#8220;game mechanics&#8221; and do your &#8220;own stuff&#8221; (as we discussed during development &#8211; to elucidate &#8211; your idea was that you do something else, something more funny if you are bored of what &#8220;the game&#8221; tells you to do&#8230;). Or better to say: i wonder if they would be truly funny. But I&#8217;m still open for surprises&#8230;</p>
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