Gradient: How Not To Be Seen

Another month, another Berlin Mini Game Jam. This time the topics were “adaptation” and “conflicting goals”. I took the former one, and made a stealth game:

You are the circle, trying to blend in with your environment as much as possible by changing your grey value. Perfect white or black heals you if you have the same color. Stay alive as long as possible!

The game began as local multiplayer at the jam, and over the next days I added a singleplayer mode, Kongregate scores, more polish, and of course sound and music which are made by Moritz Ufer.

The core gameplay was actually finished and the prototype playable after 5 hours, so I had 3 hours for polishing – nice. Best prototype I made at a jam all alone so far!

Play the game here:

For this EGP, don’t get lost in a Wordmaze

This month’s EGP theme was ASCII, so to no one’s surprise: Here’s a game about words! More specifically about forming words out of letters which just happen to lie about.

The basic principle is as follows:

You are currently at the bigger “R”. Some letters have a black background – you previously wandered over these. Others are forming words, but you have yet to walk over them: these are green. You can drag and drop letters to form words. Red letters aren’t dragable, but as you can see above, can be used to form words: The N, E and D were red letters before. Minimum length for a word is 4 letters.

There are two modes: One in which you try to get as much points as possible until you run out of space or time, and another one in which you aim for a target. Everything else can be found out in the game by pointing at the [?] in the upper right corner of every playscreen – or by just playing it.

Apropos “playing it”: Click here for the current version! (This more complete version was edited after the EGP deadline. For the old egp version, click here.)

Please post some of your highscores here! Oh, and comments too! Which configuration(s) do you like best? Any criticism, feedback, suggestions?

Due to illness I didn’t have enough time to add sound effects and to fix some bugs. I’ve left the EGP version intact (see the link in brackets above), but also wanted to adress what I listed before, so I uploaded the new version – which is, of course, a) slightly over 7 days and b) touched in March too.

Oh, and: Hello! :)

100 things – finally finished: Juggler’s Duel


This month I was working on my first contest entry ever – and finally I am done! It is an entry for the Experimental Gameplay Project during this month (the theme is: “100 Things“).

My game is about a juggler who runs against his arch-enemy, the evil clown, in a juggling duel to… well, till one has 100 balls. The development took 65 hours including some part of the game design process, learning SDL.NET and the graphic creation. The music is by Deniz Akbulut.

The game written in C#, I will post a link to the source code here later on.

While I am not content with everything (the development streched over 14 days, not 7, the music is not by me, I kind of took the easy route route with the theme, just using the “100” as an arbitrary number, and as Matthew Elvey Price says in the comments, it’s rather DDR-like), overall I am actually quite happy with the outcome. This is my first project with SDL.NET, my first project with my own graphics and my second complete (mini) game in total – and considering this, it turned out quite well! I would even go as far as say that it might actually be fun to play! :-D (Go, try it!)

Screenshots – well, okay, just one:
Juggler-Screenshot (Thumbnail)

Download: Juggler v1.0 (Windows)
You might need the Microsoft .NET Framework 3.5.

I would love to read a comment about how you liked (or didn’t like) the game! The Comment Section is just below.

…and for the next Experimental Gameplay Project I will be faster and the game will be more inventive. Promise!