Another month, another Berlin Mini Game Jam. This time the topics were “adaptation” and “conflicting goals”. I took the former one, and made a stealth game:
You are the circle, trying to blend in with your environment as much as possible by changing your grey value. Perfect white or black heals you if you have the same color. Stay alive as long as possible!
The game began as local multiplayer at the jam, and over the next days I added a singleplayer mode, Kongregate scores, more polish, and of course sound and music which are made by Moritz Ufer.
The core gameplay was actually finished and the prototype playable after 5 hours, so I had 3 hours for polishing – nice. Best prototype I made at a jam all alone so far!
Play the game here:

A few weeks ago, we had the September Mini Game Jam of our Berlin Game Developers Meet-Up. This time, the topic was “hack” with the alternative topic “share”. After an hour of brainstorming, dismissed concepts and talking to a lot of people (especially Iwan), I arrived at the concept for NetRush.
Each of the two players has a cursor with which they can navigate through the grid of nodes. Green nodes are free: Free for you to be invaded, that is. You get points if you hold them at the end of the round – if you’re not dead. The first one to gain a total score of 100 wins. You have multiple stats which you can assign freely:
- “Speed Up” lets you capture nodes faster
- “Spread” gives you a chance to capture neighboring nodes for free
- “Success” defines your chance of invading a node
- “Shield” is your health – it takes damage for you, and if it falls under zero, you’re dead
A more visual explaination is available here:

Play the game online here: