Hope this doesn’t get rejected (yet another EGP prototype): “The Job”

And here we go for another (last minute) entry for the Experimental Gameplay Project! This month: Rejection.

Well, it is more a prototype than a game, but I will call it “game” anyway, simply because it sounds better this way. :)

Anyway, in the game you will be tested if you are good enough for The Job. To say anything more would be a spoiler, only so much: Yes, this game has an end.

Fun facts about the game:

  • Due to time constraints, I changed the concept at least 3 times. (Which might be the reason why it’s hard to solve.)
  • Since this is my first plattformer, I learnt much stuff about how they are developed. Or rather, how they aren’t. And when I think about it, it doesn’t really have any platforms, although the engine would allow it. Hu.
  • None of my recruted-in-a-hurry beta testers could beat the game without help.
  • It is based on a true story*

Oh, and some useful facts:

Here’s a screenshot:

Download: The Job v1.0 (Windows)

You might need the Microsoft .NET Framework 3.5.

Oh, and like every time, I would love to read a comment about how you liked (or didn’t like) the game! Especially if you beat it. The Comment Section is just below.

*) Okay, you got me, it isn’t


4 Responses to “Hope this doesn’t get rejected (yet another EGP prototype): “The Job””

  • Dominik Says:

    Well, I could tell you in person cause you are sitting right next to me, but as you like to have comments: I have beaten the Game and got rejected at the job interview (but i won’t tell how)!
    Does this tell something about my work-ethics?
    To the game mechanics itself: yeah, it’s only a prototype so I won’t be to harsh in my judgement… it’s quite okay for that, but I’m still not sure if it’s a concept that could lead to a good game with further development. I still wonder what the fun things would be you would do in a game when rejecting the “game mechanics” and do your “own stuff” (as we discussed during development – to elucidate – your idea was that you do something else, something more funny if you are bored of what “the game” tells you to do…). Or better to say: i wonder if they would be truly funny. But I’m still open for surprises…

    • Tobias Wehrum Says:

      Heh, yes, and since I know you “solved” it very fast, that’s one hell of a message about your work ethics :P

      And yes, I’m also not convinced that the current concept could make a fun game. It is more about the message (which sadly isn’t very strong due to already mentioned time constraints) and the theme, so I guess that makes it into another didn’t-turn-out-too-well-art-game.

      I actually quite like your concept regarding rebelling against the game and turning on and off game mechanics – but not for this contest, not enough time. Maybe another time! :D

      But anyway, I learnt a new library (SFML) and collected a bit of experience with plattformer development, so it was worth my time.

  • vazor Says:

    Yarr, don’t try to make me do your job while faking judging me for the real job! :) Nice engaging game and congrats on getting a new library under your belt.

    • Tobias Wehrum Says:

      Hey, thanks for commenting on the poor cousin amongst my games!

      Yeah, SFML is pretty rad. I still use it and I really look forward to the next big revision.

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