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	<title>Comments on: 100 things &#8211; finally finished: Juggler&#8217;s Duel</title>
	<atom:link href="http://blog.dragonlab.de/2010/01/jugglers-duel/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.dragonlab.de/2010/01/jugglers-duel/</link>
	<description>Just another WordPress weblog, slowly waking up.</description>
	<lastBuildDate>Mon, 17 May 2010 20:16:16 +0200</lastBuildDate>
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		<title>By: Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-43</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Wed, 05 May 2010 21:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-43</guid>
		<description>Wow, I didn&#039;t hope to actually receive anymore comments so long after january. Thanks for your praise!

I hope it won&#039;t take me too long to find the time to work at an EGP game again :)</description>
		<content:encoded><![CDATA[<p>Wow, I didn&#8217;t hope to actually receive anymore comments so long after january. Thanks for your praise!</p>
<p>I hope it won&#8217;t take me too long to find the time to work at an EGP game again <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: vazor222</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-42</link>
		<dc:creator>vazor222</dc:creator>
		<pubDate>Sun, 02 May 2010 16:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-42</guid>
		<description>This is a pretty good submission.  You did get it to the point where it is fun, so congratulations.  :)  It has nice polish and good gameplay and is still unique enough to stand on its own.</description>
		<content:encoded><![CDATA[<p>This is a pretty good submission.  You did get it to the point where it is fun, so congratulations.  <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   It has nice polish and good gameplay and is still unique enough to stand on its own.</p>
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		<title>By: Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-17</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Thu, 18 Feb 2010 23:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-17</guid>
		<description>Hello Collin,

which parts of the blog are you refering to? Not counting the Screenshots, the occasional smiley and the wordpress logo, this entire blog doesn&#039;t contain a grain of color, everything is in grey tones.

I just used http://vischeck.com to check how a person with Protanope color vision would see the blog, and it looked fine to me.</description>
		<content:encoded><![CDATA[<p>Hello Collin,</p>
<p>which parts of the blog are you refering to? Not counting the Screenshots, the occasional smiley and the wordpress logo, this entire blog doesn&#8217;t contain a grain of color, everything is in grey tones.</p>
<p>I just used <a href="http://vischeck.com" rel="nofollow">http://vischeck.com</a> to check how a person with Protanope color vision would see the blog, and it looked fine to me.</p>
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		<title>By: collin brakewell</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-16</link>
		<dc:creator>collin brakewell</dc:creator>
		<pubDate>Thu, 18 Feb 2010 21:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-16</guid>
		<description>Food for thought, (well, what I could read of it). I suffer from color blindness (protanopia in my case). I use Konqueror browser (unsure if that makes a difference), and much of this web page is hard for me to read. I don&#039;t wish to whinge, and I know it is my problem really, however it would be kind if you could take into account us color challenged types while carrying out your next site design.</description>
		<content:encoded><![CDATA[<p>Food for thought, (well, what I could read of it). I suffer from color blindness (protanopia in my case). I use Konqueror browser (unsure if that makes a difference), and much of this web page is hard for me to read. I don&#8217;t wish to whinge, and I know it is my problem really, however it would be kind if you could take into account us color challenged types while carrying out your next site design.</p>
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		<title>By: Tobias Wehrum</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-12</link>
		<dc:creator>Tobias Wehrum</dc:creator>
		<pubDate>Thu, 28 Jan 2010 21:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-12</guid>
		<description>Ah, yes, now that you mention it, it rather turned out to be more-or-less like DDR minus music. My original intention was that you can make meaningful choices (read: “do this or do that”) by choosing one of the blue arrows in the middle of it, but that quickly got sorted out due to time (and concept) issues.

And here I feared it might be too easy. Actually, I am not playing DDR and Stepmania myself, I think I just played the game a little too often in the two weeks itself :D

The AI was kinda difficult to make, because when it fails at a higher rate when it speeds up, these two factors kinda multiply and it never finishes at all…

Anyway, the most imporant thing last: Thank you for your comment! Especially since it is the first one I on this blog!</description>
		<content:encoded><![CDATA[<p>Ah, yes, now that you mention it, it rather turned out to be more-or-less like DDR minus music. My original intention was that you can make meaningful choices (read: “do this or do that”) by choosing one of the blue arrows in the middle of it, but that quickly got sorted out due to time (and concept) issues.</p>
<p>And here I feared it might be too easy. Actually, I am not playing DDR and Stepmania myself, I think I just played the game a little too often in the two weeks itself <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The AI was kinda difficult to make, because when it fails at a higher rate when it speeds up, these two factors kinda multiply and it never finishes at all…</p>
<p>Anyway, the most imporant thing last: Thank you for your comment! Especially since it is the first one I on this blog!</p>
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		<title>By: Matthew Elvey Price</title>
		<link>http://blog.dragonlab.de/2010/01/jugglers-duel/comment-page-1/#comment-10</link>
		<dc:creator>Matthew Elvey Price</dc:creator>
		<pubDate>Thu, 28 Jan 2010 20:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dragonlab.de/?p=24#comment-10</guid>
		<description>Nice game, although I admit it is rather like say, DDR :eek:

I think it may be a bit harder than you think, though. I don&#039;t play stepmania and such very often, but it gets quite difficult when it starts speeding up even on easy/medium.

Admittedly my game is incredibly harsh, I messed it up :P I&#039;m just mentioning because devs tend to lose site of just how hard games are and I suspect making a game like this means you&#039;ve played games like it a fair bit.

It also seems like the AI doesn&#039;t really get worse as it speeds up, which would be a little unfair. Looking forward to seeing what you bring next time.</description>
		<content:encoded><![CDATA[<p>Nice game, although I admit it is rather like say, DDR <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_surprised.gif' alt=':eek:' class='wp-smiley' /> </p>
<p>I think it may be a bit harder than you think, though. I don&#8217;t play stepmania and such very often, but it gets quite difficult when it starts speeding up even on easy/medium.</p>
<p>Admittedly my game is incredibly harsh, I messed it up <img src='http://blog.dragonlab.de/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  I&#8217;m just mentioning because devs tend to lose site of just how hard games are and I suspect making a game like this means you&#8217;ve played games like it a fair bit.</p>
<p>It also seems like the AI doesn&#8217;t really get worse as it speeds up, which would be a little unfair. Looking forward to seeing what you bring next time.</p>
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